Mantis 0000971:

o Implemented teammate orders/query icons

Mantis 0000992:
o Implemented teammate order popups

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@50 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
tankefugl 2005-04-10 19:59:14 +00:00
parent ec5bbe6b90
commit aeb2514103
6 changed files with 440 additions and 15 deletions

View file

@ -360,7 +360,7 @@ HUD_VoiceStatus
void CL_DLLEXPORT HUD_VoiceStatus(int entindex, qboolean bTalking)
{
RecClVoiceStatus(entindex, bTalking);
GetClientVoiceMgr()->UpdateSpeakerStatus(entindex, bTalking);
}

View file

@ -333,9 +333,10 @@ void CVoiceStatus::CreateEntities()
int iOutModel = 0;
for(int i=0; i < VOICE_MAX_PLAYERS; i++)
{
if(!m_VoicePlayers[i])
continue;
cl_entity_s *pClient = gEngfuncs.GetEntityByIndex(i+1);
// Don't show an icon if the player is not in our PVS.
@ -360,7 +361,13 @@ void CVoiceStatus::CreateEntities()
pEnt->baseline.renderamt = 255;
pEnt->curstate.renderfx = kRenderFxNoDissipation;
pEnt->curstate.framerate = 1;
pEnt->curstate.frame = 0;
// tankefugl: different sprite for each team
if (pClient->curstate.team <= SPR_Frames(m_VoiceHeadModel))
pEnt->curstate.frame = pClient->curstate.team;
else
pEnt->curstate.frame = 0;
//pEnt->curstate.frame = 0;
// :tankefugl
pEnt->model = (struct model_s*)gEngfuncs.GetSpritePointer(m_VoiceHeadModel);
pEnt->angles[0] = pEnt->angles[1] = pEnt->angles[2] = 0;
pEnt->curstate.scale = 0.5f;
@ -388,6 +395,7 @@ void CVoiceStatus::UpdateSpeakerStatus(int entindex, qboolean bTalking)
gEngfuncs.pfnConsolePrint( msg );
}
gEngfuncs.Con_Printf("\n");
// Is it the local player talking?
if( entindex == -1 )
{
@ -726,9 +734,11 @@ void CVoiceStatus::RepositionLabels()
y += bgTall + 2;
}
if( m_pLocalBitmap && m_pAckBitmap && m_pLocalLabel && (m_bTalking || m_bServerAcked) )
{
if (m_pParentPanel) {
int z = 3;
}
m_pLocalLabel->setParent(*m_pParentPanel);
m_pLocalLabel->setVisible( true );

View file

@ -646,6 +646,10 @@ void AvHHud::ClearData()
this->mCurrentGhostIsValid = false;
this->mAmbientSounds.clear();
// tankefugl: 0000971
this->mTeammateOrder.clear();
// :tankefugl
}
@ -2035,32 +2039,42 @@ void AvHHud::OrderNotification(const AvHOrder& inOrder)
// Do a switch on the order type
AvHOrderType theOrderType = inOrder.GetOrderType();
AvHHUDSound theSound = HUD_SOUND_INVALID;
// tankefugl: 0000992
// popup indicator for order
bool thePopup = false;
// Play HUD sound depending on order
switch(theOrderType)
{
case ORDERTYPEL_MOVE:
theSound = HUD_SOUND_ORDER_MOVE;
thePopup = true;
break;
case ORDERTYPET_ATTACK:
theSound = HUD_SOUND_ORDER_ATTACK;
thePopup = true;
break;
case ORDERTYPET_BUILD:
theSound = HUD_SOUND_ORDER_BUILD;
thePopup = true;
break;
case ORDERTYPET_GUARD:
theSound = HUD_SOUND_ORDER_GUARD;
thePopup = true;
break;
case ORDERTYPET_WELD:
theSound = HUD_SOUND_ORDER_WELD;
thePopup = true;
break;
case ORDERTYPET_GET:
theSound = HUD_SOUND_ORDER_GET;
thePopup = true;
break;
}
@ -2070,6 +2084,13 @@ void AvHHud::OrderNotification(const AvHOrder& inOrder)
}
this->PlayHUDSound(theSound);
// tankefugl: 0000992
if (thePopup)
{
this->SetDisplayOrder(2, this->GetFrameForOrderType(theOrderType), "", "", "");
}
// :tankefugl
}
//}
}
@ -2289,6 +2310,83 @@ int AvHHud::MiniMap(const char* pszName, int iSize, void* pbuf)
return 1;
}
// tankefugl: 0000971
BIND_MESSAGE(IssueOrder);
int AvHHud::IssueOrder(const char* pszName, int iSize, void* pbuf)
{
int ordertype, ordersource, ordertarget;
NetMsg_IssueOrder( pbuf, iSize, ordertype, ordersource, ordertarget);
float now = this->GetTimeOfLastUpdate();
TeammateOrderListType::iterator theIter = this->mTeammateOrder.find(ordersource);
if (theIter == this->mTeammateOrder.end())
{
this->mTeammateOrder.insert(theIter, pair<int, TeammateOrderType>(ordersource, TeammateOrderType(ordertype, now)));
}
else
{
TeammateOrderType *theOrder = &((*theIter).second);
(*theOrder).first = ordertype;
(*theOrder).second = now;
}
if (this->GetInTopDownMode() == false)
{
cl_entity_s* theLocalPlayer = gEngfuncs.GetLocalPlayer();
if (theLocalPlayer->index == ordertarget)
{
hud_player_info_t info;
memset(&info, 0, sizeof(info));
GetPlayerInfo(ordersource, &info);
string temp;
string nameFormat;
// TODO: fetch from titles.txt
switch (ordertype) {
case TEAMMATE_MARINE_ORDER_WELD:
nameFormat = "Weld %s";
break;
case TEAMMATE_MARINE_ORDER_FOLLOW:
nameFormat = "Follow %s";
break;
case TEAMMATE_MARINE_ORDER_COVER:
nameFormat = "%s is covering";
break;
case TEAMMATE_MARINE_ORDER_UNKNOWN:
nameFormat = "%s";
break;
case TEAMMATE_ALIEN_ORDER_HEAL:
nameFormat = "Heal %s";
break;
case TEAMMATE_ALIEN_ORDER_FOLLOW:
nameFormat = "Follow %s";
break;
case TEAMMATE_ALIEN_ORDER_COVER:
nameFormat = "%s is covering";
break;
case TEAMMATE_ALIEN_ORDER_UNKNOWN:
nameFormat = "%s";
break;
}
sprintf(temp, nameFormat.c_str(), info.name);
this->SetDisplayOrder(1, ordertype, temp, "", "");
}
if (theLocalPlayer->index == ordersource)
{
this->mCurrentOrderTarget = ordertarget;
this->mCurrentOrderType = ordertype;
this->mCurrentOrderTime = now;
}
}
// char temp[255];
// sprintf(temp, "IssueOrder received - type %d source %d target %d at time %f\n", ordertype, ordersource, ordertarget, now);
// gEngfuncs.Con_Printf(temp);
return 1;
}
// :tankefugl
BIND_MESSAGE(ServerVar);
int AvHHud::ServerVar(const char* pszName, int iSize, void* pbuf)
@ -2461,6 +2559,20 @@ void AvHHud::ResetGame(bool inMapChanged)
this->mTimeOfLastLevelUp = -1;
memset(this->mMenuImpulses, MESSAGE_NULL, sizeof(AvHMessageID)*kNumUpgradeLines);
// tankefugl: 0000992 & 0000971
this->mTeammateOrder.clear();
this->mCurrentOrderTarget = 0;
this->mCurrentOrderType = 0;
this->mCurrentOrderTime = 0.0f;
this->mDisplayOrderTime = 0.0f;
this->mDisplayOrderType = 0;
this->mDisplayOrderIndex = 0;
this->mDisplayOrderText1 = "";
this->mDisplayOrderText2 = "";
this->mDisplayOrderText3 = "";
// :tankefugl
}
BIND_MESSAGE(SetGmma);
@ -3475,6 +3587,9 @@ void AvHHud::Init(void)
HOOK_MESSAGE(AlienInfo);
HOOK_MESSAGE(DebugCSP);
HOOK_MESSAGE(TechSlots);
// tankefugl: 0000971
HOOK_MESSAGE(IssueOrder);
// :tankefugl
HOOK_MESSAGE(ServerVar);

View file

@ -139,6 +139,7 @@
#include "mod/AvHSpriteAPI.h"
#include "mod/AvHParticleEditorHandler.h"
#include <list>
#include "common/entity_types.h"
void IN_GetMousePos( int *mx, int *my );
@ -883,7 +884,8 @@ void AvHHud::DrawToolTips()
}
}
void AvHHud::DrawWorldSprite(int inSpriteHandle, int inRenderMode, vec3_t inWorldPosition, int inFrame, float inWorldSize)
void AvHHud::DrawWorldSprite(int inSpriteHandle, int inRenderMode, vec3_t inWorldPosition, int inFrame, float inWorldSize, float inAlpha)
// tankefugl: added inAlpha
{
vec3_t theUpperLeft;
vec3_t theLowerRight;
@ -968,7 +970,7 @@ void AvHHud::DrawWorldSprite(int inSpriteHandle, int inRenderMode, vec3_t inWorl
//DrawScaledHUDSprite(inSpriteHandle, inRenderMode, 1, theScreenX, theScreenY, theWidth, theHeight, inFrame);
AvHSpriteSetColor(1, 1, 1);
AvHSpriteSetColor(1, 1, 1, inAlpha);
AvHSpriteSetRenderMode(inRenderMode);
AvHSpriteDraw(inSpriteHandle, inFrame, theScreenX, theScreenY, theScreenX + theWidth, theScreenY + theHeight, 0, 0, 1, 1);
@ -1060,6 +1062,14 @@ void AvHHud::DrawOrderText(const AvHOrder& inOrder)
string theTranslatedLocation = theLocationOfOrder;
LocalizeString(theLocationOfOrder.c_str(), theTranslatedLocation);
// tankefugl: 0000992
string theFirstLine = theLocalizedTitle;
if(theRangeDisplayString != "")
{
theFirstLine += string(" : ") + theRangeDisplayString;
}
// :tankefugl
Vector theScreenPos;
if(AvHCUWorldToScreen((float*)theOrderLocation, (float*)&theScreenPos))
{
@ -1071,12 +1081,6 @@ void AvHHud::DrawOrderText(const AvHOrder& inOrder)
int theR, theG, theB;
this->GetPrimaryHudColor(theR, theG, theB, false, false);
string theFirstLine = theLocalizedTitle;
if(theRangeDisplayString != "")
{
theFirstLine += string(" : ") + theRangeDisplayString;
}
// Draw order (icon above world position, text below it)
int theBaseX = theScreenPos.x;
int theBaseY = theScreenPos.y;
@ -1087,8 +1091,181 @@ void AvHHud::DrawOrderText(const AvHOrder& inOrder)
this->DrawHudStringCentered(theBaseX, theBaseY + 2*theStringHeight, ScreenWidth(), theTranslatedLocation.c_str(), theR, theG, theB);
}
}
// tankefugl: 0000992
if (this->mDisplayOrderType == 2)
{
// this->mDisplayOrderText1 = "The commander issued an order:";
this->mDisplayOrderText1 = theFirstLine.c_str();
this->mDisplayOrderText2 = theTranslatedLocation.c_str();
}
// :tankefugl
}
// tankefugl: 0000992
void AvHHud::SetDisplayOrder(int inOrderType, int inOrderIndex, string inText1, string inText2, string inText3)
{
this->mDisplayOrderTime = this->mTimeOfLastUpdate;
this->mDisplayOrderType = inOrderType;
this->mDisplayOrderIndex = inOrderIndex;
this->mDisplayOrderText1 = inText1;
this->mDisplayOrderText2 = inText2;
this->mDisplayOrderText3 = inText3;
}
void AvHHud::DrawDisplayOrder()
{
const float flashLength = 1.0f;
const float fadeLimit = 6.0f;
const float fadeEnd = 2.0f;
if ((this->mDisplayOrderType > 0) && (this->mDisplayOrderTime + fadeLimit + fadeEnd) > this->mTimeOfLastUpdate && (this->GetInTopDownMode() == false))
{
float theFade = 1.0f;
if ((this->mDisplayOrderTime + fadeLimit) < this->mTimeOfLastUpdate)
{
theFade = 1.0f - (this->mTimeOfLastUpdate - (this->mDisplayOrderTime + fadeLimit)) / fadeEnd;
if(theFade < 0.0f)
{
this->mDisplayOrderType = 0;
return;
}
}
// flash the icon for the first second
if ((this->mDisplayOrderTime + flashLength) > this->mTimeOfLastUpdate)
{
if (((int)((this->mTimeOfLastUpdate - this->mDisplayOrderTime) * 8)) % 2)
{
theFade = 0.0f;
}
}
// draw the panel
// int sprite = Safe_SPR_Load(kWhiteSprite);
int r, g, b;
GetPrimaryHudColor(r, g, b, true, false);
int theStringHeight = this->GetHudStringHeight();
// float mSelectionBoxX1 = 0.25f * ScreenWidth();
// float mSelectionBoxY1 = 0.08f * ScreenHeight();
// float mSelectionBoxX2 = mSelectionBoxX1 + 0.50f * ScreenWidth();
// float mSelectionBoxY2 = mSelectionBoxY1 + 0.08f * ScreenWidth();
// float mIconX1 = mSelectionBoxX1 + 0.01f * ScreenWidth();
// float mIconY1 = mSelectionBoxY1 + 0.01f * ScreenWidth();
// float mIconX2 = mIconX1 + 0.06f * ScreenWidth();
// float mIconY2 = mIconY1 + 0.06f * ScreenWidth();
// AvHSpriteSetRenderMode(kRenderTransAdd);
// AvHSpriteSetColor(r / 255.0, g / 255.0, b / 255.0, 0.3 * theFade);
// AvHSpriteSetDrawMode(kSpriteDrawModeFilled);
// AvHSpriteDraw(sprite, 0, mSelectionBoxX1 + 1, mSelectionBoxY1 + 1, mSelectionBoxX2 - 1, mSelectionBoxY2 - 1, 0, 0, 1, 1);
// AvHSpriteSetRenderMode(kRenderTransAdd);
// AvHSpriteSetColor(r / 255.0, g / 255.0, b / 255.0, 0.7 * theFade);
// AvHSpriteSetDrawMode(kSpriteDrawModeBorder);
// AvHSpriteDraw(sprite, 0, mSelectionBoxX1, mSelectionBoxY1, mSelectionBoxX2, mSelectionBoxY2, 0, 0, 1, 1);
float mIconX1 = 0.45f * ScreenWidth();
float mIconY1 = 0.10f * ScreenHeight();
float mIconX2 = mIconX1 + 0.10f * ScreenWidth();
float mIconY2 = mIconY1 + 0.10f * ScreenWidth();
float mTextX1 = 0.50f * ScreenWidth();
AvHSpriteSetRenderMode(kRenderTransAdd);
AvHSpriteSetDrawMode(kSpriteDrawModeFilled);
AvHSpriteSetColor(1, 1, 1, 1 * theFade);
if (this->mDisplayOrderType == 1)
{
AvHSpriteDraw(this->mTeammateOrderSprite, this->mDisplayOrderIndex, mIconX1, mIconY1, mIconX2, mIconY2, 0, 0, 1, 1);
this->DrawHudStringCentered(mTextX1, mIconY2, ScreenWidth(), this->mDisplayOrderText1.c_str(), r, g, b);
}
else if (this->mDisplayOrderType == 2)
{
AvHSpriteDraw(this->mOrderSprite, this->mDisplayOrderIndex, mIconX1, mIconY1, mIconX2, mIconY2, 0, 0, 1, 1);
this->DrawHudStringCentered(mTextX1, mIconY2, ScreenWidth(), this->mDisplayOrderText1.c_str(), r, g, b);
this->DrawHudStringCentered(mTextX1, mIconY2 + theStringHeight, ScreenWidth(), this->mDisplayOrderText2.c_str(), r, g, b);
}
// float mTextX1 = mIconX2 + 0.02 * ScreenWidth();
// this->DrawHudString(mTextX1, mIconY1, ScreenWidth(), this->mDisplayOrderText1.c_str(), r, g, b);
// this->DrawHudString(mTextX1, mIconY1 + theStringHeight, ScreenWidth(), this->mDisplayOrderText2.c_str(), r, g, b);
// this->DrawHudString(mTextX1, mIconY1 + theStringHeight * 2, ScreenWidth(), this->mDisplayOrderText3.c_str(), r, g, b);
}
}
// :tankefugl
// tankefugl: 0000971
void AvHHud::DrawTeammateOrders()
{
TeammateOrderListType::iterator toErase = NULL;
cl_entity_s* theLocalPlayer = gEngfuncs.GetLocalPlayer();
const float flashLength = 1.0f;
const float fadeLimit = 6.0f;
const float fadeEnd = 2.0f;
for(TeammateOrderListType::iterator theIter = this->mTeammateOrder.begin(); theIter != this->mTeammateOrder.end(); theIter++)
{
TeammateOrderType theOrder = (*theIter).second;
int theEntIndex = (*theIter).first;
float theFade = 1.0f;
// remove the order if it has expired
if((theOrder.second + fadeEnd + fadeLimit) < this->mTimeOfLastUpdate)
{
toErase = theIter;
continue;
}
// draw the order fading away
else if((theOrder.second + fadeLimit) < this->mTimeOfLastUpdate)
{
theFade = 1.0f - (this->mTimeOfLastUpdate - (theOrder.second + fadeLimit)) / fadeEnd;
if(theFade < 0.0f)
theFade = 0.0f;
}
// else, draw the order normally
cl_entity_s* theEntity = gEngfuncs.GetEntityByIndex(theEntIndex);
if (theEntity && (theEntIndex < MAX_PLAYERS && theEntIndex >= 0) && (theEntity->index != theLocalPlayer->index))
{
if (AvHTraceLineAgainstWorld(theLocalPlayer->origin, theEntity->origin) == 1.0f)
{
vec3_t theVec;
VectorCopy(theEntity->origin, theVec);
theVec[2] += AvHCUGetIconHeightForPlayer((AvHUser3)theEntity->curstate.iuser3);
this->DrawWorldSprite(this->mTeammateOrderSprite, kRenderTransAdd, theVec, theOrder.first, kHelpIconDrawSize, theFade);
}
}
}
if (toErase != NULL)
this->mTeammateOrder.erase(toErase);
// flash target player
if (((this->mCurrentOrderTime + flashLength) > this->mTimeOfLastUpdate) && (this->mCurrentOrderTarget > 0))
{
if (((int)((this->mTimeOfLastUpdate - (this->mCurrentOrderTime + flashLength)) * 8)) % 2)
{
cl_entity_s* theTargetEntity = gEngfuncs.GetEntityByIndex(this->mCurrentOrderTarget);
vec3_t theVec;
VectorCopy(theTargetEntity->origin, theVec);
theVec[2] += AvHCUGetIconHeightForPlayer((AvHUser3)theTargetEntity->curstate.iuser3);
this->DrawWorldSprite(this->mTeammateOrderSprite, kRenderTransAdd, theVec, this->mCurrentOrderType, kHelpIconDrawSize, 1.0f);
}
}
}
// :tankefugl
void AvHHud::DrawOrders()
{
if(1/*!this->mIsRenderingSelectionView*/)
@ -2531,6 +2708,11 @@ void AvHHud::RenderCommonUI()
this->DrawOrders();
this->DrawHelpIcons();
// tankefugl: 0000971
this->DrawTeammateOrders();
// tankefugl: 0000992
this->DrawDisplayOrder();
// :tankefugl
if (this->GetIsCombatMode())
{
@ -3988,6 +4170,10 @@ void AvHHud::VidInit(void)
string theIconName = string(kHelpIconPrefix) + ".spr";
this->mHelpSprite = Safe_SPR_Load(theIconName.c_str());
// tankefugl: 0000971
this->mTeammateOrderSprite = Safe_SPR_Load(kTeammateOrderSprite);
// :tankefugl
this->mEnemyBlips.VidInit();
this->mFriendlyBlips.VidInit();
}

View file

@ -22,7 +22,7 @@ int g_msgAmmoPickup = 0, g_msgAmmoX, g_msgBattery, g_msgCurWeapon, g_msgDamage,
g_msgServerVar, g_msgSetGammaRamp, g_msgSetOrder, g_msgSetParticleTemplates,
g_msgSetSelect, g_msgSetRequest, g_msgSetSoundNames, g_msgSetTechNodes, g_msgSetTechSlots,
g_msgSetTopDown, g_msgSetupMap, g_msgUpdateCountdown, g_msgUpdateEntityHierarchy,
g_msgProfileInfo, g_msgNexusBytes;
g_msgProfileInfo, g_msgNexusBytes, g_msgIssueOrder;
void Net_InitializeMessages(void)
{
@ -87,6 +87,9 @@ void Net_InitializeMessages(void)
g_msgUpdateEntityHierarchy = REG_USER_MSG( "EntHier", -1 );
g_msgProfileInfo = REG_USER_MSG( "ProfileInfo", 8 );
g_msgNexusBytes = REG_USER_MSG( "NexusBytes", -1 );
// tankefugl: 0000971
g_msgIssueOrder = REG_USER_MSG( "IssueOrder", 9);
// :tankefugl
}
#endif
@ -2023,4 +2026,28 @@ const int kPositionNetworkConstant = 25;
short_data = (index << 1) | 0;
}
}
#endif
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// tankefugl: 0000971
#ifndef AVH_SERVER
void NetMsg_IssueOrder( void* const buffer, const int size, int& ordertype, int& ordersource, int& ordertarget )
{
BEGIN_READ( buffer, size );
ordertype = READ_BYTE();
ordersource = READ_LONG();
ordertarget = READ_LONG();
END_READ();
}
#else
void NetMsg_IssueOrder( entvars_t* const pev, const int ordertype, const int ordersource, const int ordertarget)
{
MESSAGE_BEGIN( MSG_ONE, g_msgIssueOrder, NULL, pev );
WRITE_BYTE( ordertype );
WRITE_LONG( ordersource );
WRITE_LONG( ordertarget );
MESSAGE_END();
}
#endif
// :tankefugl

View file

@ -1208,6 +1208,10 @@ bool AvHPlayer::ExecuteMessage(AvHMessageID inMessageID, bool inInstantaneous, b
this->PayPurchaseCost(theCost);
}
// tankefugl: 0000971
int theIssuedOrderIcon = -1;
// :tankefugl
if(theIsMarine
&& !theIsInTopDownMode
&& !theIsBeingDigested)
@ -1250,6 +1254,21 @@ bool AvHPlayer::ExecuteMessage(AvHMessageID inMessageID, bool inInstantaneous, b
{
switch(inMessageID)
{
// tankefugl: 0000971
// decides whether icon updates should be sent
case SAYING_1:
theIssuedOrderIcon = TEAMMATE_MARINE_ORDER_FOLLOW;
break;
case SAYING_2:
theIssuedOrderIcon = TEAMMATE_MARINE_ORDER_COVER;
break;
case SAYING_8:
theIssuedOrderIcon = TEAMMATE_MARINE_ORDER_WELD;
break;
// :tankefugl
case SAYING_5:
theAlertType = ALERT_SOLDIER_NEEDS_AMMO;
theMessageID = COMMANDER_NEXTAMMO;
@ -1309,6 +1328,74 @@ bool AvHPlayer::ExecuteMessage(AvHMessageID inMessageID, bool inInstantaneous, b
theMessageExecuted = true;
break;
}
// tankefugl: 0000971
// decides whether icon updates should be sent
switch (inMessageID)
{
case SAYING_1:
theIssuedOrderIcon = TEAMMATE_ALIEN_ORDER_FOLLOW;
break;
case SAYING_2:
theIssuedOrderIcon = TEAMMATE_ALIEN_ORDER_COVER;
break;
case SAYING_4:
case SAYING_8:
theIssuedOrderIcon = TEAMMATE_ALIEN_ORDER_HEAL;
break;
}
// :tankefugl
}
// tankefugl: 0000971 and 0000992
if (theIssuedOrderIcon > -1)
{
int theOrderTarget = 0;
vec3_t vecDir;
VectorCopy(this->GetAutoaimVector(0.0f), vecDir);
VectorNormalize(vecDir);
FOR_ALL_ENTITIES(kAvHPlayerClassName, AvHPlayer*);
float dotResult = 0.0f;
float currentResult = 0.0f;
float theDistance = 0.0f;
vec3_t vecOrigin;
vec3_t vecDistance;
if (theEntity->GetTeam() == this->GetTeam())
{
VectorSubtract(theEntity->pev->origin, this->pev->origin, vecDistance);
theDistance = Length(vecDistance);
VectorNormalize(vecDistance);
dotResult = DotProduct(vecDistance, vecDir);
if ((dotResult > 0.8f) && (dotResult > currentResult))
{
currentResult = dotResult;
theOrderTarget = theEntity->entindex();
}
}
// ALERT(at_console, "-------------------\n");
// ALERT(at_console, UTIL_VarArgs("vecDir %f %f %f\n", vecDir[0], vecDir[1], vecDir[2]));
// ALERT(at_console, UTIL_VarArgs("vecDistance %f %f %f\n", vecDistance[0], vecDistance[1], vecDistance[2]));
// ALERT(at_console, UTIL_VarArgs("dotResult %f\n", dotResult));
// ALERT(at_console, UTIL_VarArgs("currentResult %f\n", currentResult));
END_FOR_ALL_ENTITIES(kAvHPlayerClassName);
// ALERT(at_console, UTIL_VarArgs("theIssuedOrderIcon %d source %d target %d\n", theIssuedOrderIcon, this->entindex(), theOrderTarget));
FOR_ALL_ENTITIES(kAvHPlayerClassName, AvHPlayer*);
if(theEntity->GetTeam() == this->GetTeam())
{
NetMsg_IssueOrder(theEntity->pev, theIssuedOrderIcon, this->entindex(), theOrderTarget);
}
END_FOR_ALL_ENTITIES(kAvHPlayerClassName);
// Send icon number only to players on the same team
// TODO 0000992:
// Perform a trace to find nearest player in crosshair
// Send issued order to found player
}
// Common messages here