mirror of
https://github.com/ENSL/NS.git
synced 2024-11-23 13:02:12 +00:00
o Default cl_gammaramp to 1
o Default cl_labelmaps to 1 o Added a cvar lock of gl_max_size to 256 git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@331 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
parent
9218ea6768
commit
ad8e465dd4
2 changed files with 6 additions and 3 deletions
|
@ -207,8 +207,8 @@ void CHud :: Init( void )
|
|||
cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
|
||||
|
||||
CVAR_CREATE( "cl_showspeed", "0", 0);
|
||||
CVAR_CREATE( kvLabelMaps, "0", FCVAR_ARCHIVE);
|
||||
CVAR_CREATE( kvGammaRamp, "0", FCVAR_ARCHIVE);
|
||||
CVAR_CREATE( kvLabelMaps, "1", FCVAR_ARCHIVE);
|
||||
CVAR_CREATE( kvGammaRamp, "1", FCVAR_ARCHIVE);
|
||||
|
||||
m_pSpriteList = NULL;
|
||||
|
||||
|
|
|
@ -261,6 +261,7 @@ cvar_t *gl_d3dflip = NULL;
|
|||
cvar_t *s_show = NULL;
|
||||
cvar_t *lightgamma = NULL;
|
||||
cvar_t *r_detailtextures = NULL;
|
||||
cvar_t *gl_max_size = NULL;
|
||||
|
||||
const AvHMapExtents& GetMapExtents()
|
||||
{
|
||||
|
@ -1818,7 +1819,7 @@ bool AvHHud::SetGamma(float inSlope)
|
|||
|
||||
sGameGammaTable.ProcessSlope(theGammaToTry);
|
||||
// tankefugl: fakes a successful gamma ramp change if cl_gammaramp is set to 0
|
||||
if((CVAR_GET_FLOAT(kvGammaRamp) == 0) || sGameGammaTable.InitializeToVideoState())
|
||||
if((CVAR_GET_FLOAT(kvDisableGammaRamp) == 1) || sGameGammaTable.InitializeToVideoState())
|
||||
{
|
||||
// Tell UI components so they can change shading to look the same
|
||||
this->GetManager().NotifyGammaChange(theGammaToTry);
|
||||
|
@ -3676,6 +3677,7 @@ void AvHHud::Init(void)
|
|||
s_show = gEngfuncs.pfnGetCvarPointer("s_show");
|
||||
lightgamma = gEngfuncs.pfnGetCvarPointer("lightgamma");
|
||||
r_detailtextures = gEngfuncs.pfnGetCvarPointer("r_detailtextures");
|
||||
gl_max_size = gEngfuncs.pfnGetCvarPointer("gl_max_size");
|
||||
}
|
||||
|
||||
// This gives the HUD a chance to draw after the VGUI. A component must allow itself to be hooked by calling this function
|
||||
|
@ -4654,6 +4656,7 @@ void AvHHud::UpdateExploitPrevention()
|
|||
FORCE_CVAR(gl_d3dflip, 1.0f);
|
||||
FORCE_CVAR(s_show, 0.0f);
|
||||
FORCE_CVAR(r_detailtextures, 0.0f);
|
||||
FORCE_CVAR(gl_max_size, 256.0f);
|
||||
|
||||
if(lightgamma && lightgamma->value < 2.0)
|
||||
lightgamma->value = 2.0f;
|
||||
|
|
Loading…
Reference in a new issue