consistency check shader files

This commit is contained in:
pierow 2024-01-30 01:02:54 -05:00
parent 8fde5dc37c
commit a024343cb0

View file

@ -1169,10 +1169,13 @@ void ClientPrecache( void )
PRECACHE_UNMODIFIED_GENERIC("ns_shiva.wad");
PRECACHE_UNMODIFIED_GENERIC("ns_tanith.wad");
// Waste of memory, but files must be precached for the hash check to work.
PRECACHE_UNMODIFIED_GENERIC("dlls/ns.dll");
PRECACHE_UNMODIFIED_GENERIC("cl_dlls/client.dll");
PRECACHE_UNMODIFIED_GENERIC("dlls/ns.so");
PRECACHE_UNMODIFIED_GENERIC("cl_dlls/client.so");
PRECACHE_UNMODIFIED_GENERIC("gl_shaders/fs_world.frag");
PRECACHE_UNMODIFIED_GENERIC("gl_shaders/vs_world.vert");
/* PRECACHE_UNMODIFIED_GENERIC("maps/co_angst_detail.txt");
PRECACHE_UNMODIFIED_GENERIC("maps/co_core_detail.txt");
@ -2341,7 +2344,7 @@ int InconsistentFile( const edict_t *player, const char *filename, char *disconn
return 1;
}
// Cheating prone files that aren't commonly used for customization.
if ( (strstr(filename, "player/pl_") != NULL) || (strstr(filename, "player/role") != NULL) || (strstr(filename, ".wad") != NULL) || (strstr(filename, "misc/egg_idle.wav") != NULL)){
if ( (strstr(filename, "player/pl_") != NULL) || (strstr(filename, "player/role") != NULL) || (strstr(filename, ".wad") != NULL) || (strstr(filename, "misc/egg_idle.wav") != NULL) || (strstr(filename, "gl_shaders/") != NULL)){
// Default behavior is to kick the player
sprintf(disconnect_message, "Server is enforcing file consistency for %s. Files available at github.com/ENSL/NS#downloads\n", filename);
// Kick now with specified disconnect message.