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Merge remote-tracking branch 'fmoraw/linux' into develop
Add fmoraw's libpng include to fix PNG issue. Use external png library since: - Only version 12 works - Ubuntus libpng:i386 does not work due dep. problems
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commit
9c3245fc8d
4 changed files with 3 additions and 8 deletions
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@ -1549,7 +1549,7 @@ void TEXTURETYPE_Init()
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char buffer[512];
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int i, j;
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byte *pMemFile;
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int fileSize, filePos;
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int fileSize = 0, filePos = 0;
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if (fTextureTypeInit)
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return;
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@ -27,7 +27,7 @@ HL1_SERVER_OBJ_DIR=$(HL1_OBJ_DIR)/server
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CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -I/usr/include/malloc -D_snwprintf=swprintf -DAVH_CLIENT -DUSE_OLDAUTH -DAVH_NO_NEXUS -DNDEBUG -DASSERT=assert -Dsprintf_s=snprintf -DDISABLE_VEC_FUNCS -DDISABLE_VEC_ORIGIN
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INCLUDEDIRS= -I$(HL_SRC_DIR) -I$(NS_MOD_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR) -I$(PM_SHARED_SRC_DIR) -I../engine -I$(GAME_SHARED_SRC_DIR) -I../external/ -I../particles -I../includes/fmodapi375linux/api/inc -I$(HL_SERVER_SRC_DIR) -I$(HL_SRC_DIR)/cl_dll -I$(VGUI_INCLUDE_DIR) -I$(UI_INCLUDE_DIR) -I$(UTIL_SRC_DIR) -I../ -I../includes/fmodapi375linux/api
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INCLUDEDIRS= -I$(HL_SRC_DIR) -I$(NS_MOD_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR) -I$(PM_SHARED_SRC_DIR) -I../engine -I$(GAME_SHARED_SRC_DIR) -I../external/ -I../particles -I../includes/fmodapi375linux/api/inc -I$(HL_SERVER_SRC_DIR) -I$(HL_SRC_DIR)/cl_dll -I$(VGUI_INCLUDE_DIR) -I$(UI_INCLUDE_DIR) -I$(UTIL_SRC_DIR) -I../ -I../includes/fmodapi375linux/api -I../includes/lpng1251
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ifeq ($(OS),Darwin)
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LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -framework Carbon $(CFG)/vgui.dylib -L. -lSDL2-2.0.0
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@ -1687,7 +1687,7 @@ void PM_InitTextureTypes()
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char buffer[512];
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int i, j;
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byte *pMemFile;
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int fileSize, filePos;
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int fileSize = 0, filePos = 0;
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static qboolean bTextureTypeInit = false;
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if ( bTextureTypeInit )
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@ -7,16 +7,11 @@
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#include "vgui_defaultinputsignal.h"
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#include "AvHFont.h"
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//@2014 added keycode
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#include <string>
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//@2014
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#include <SDL2/SDL_events.h> //#define VK_ESCAPE 0x1B
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#include <SDL2/SDL_keyboard.h> //#define VK_RETURN 0x0D
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#include <SDL2/SDL_keycode.h> //#define VK_CAPITAL 0x14
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//#define VK_LCONTROL 0xA2
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//#define VK_RCONTROL 0xA3
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class ChatPanel : public vgui::Panel, public vgui::CDefaultInputSignal
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{
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