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Added playtest configurations to win32 build
Added #define AVH_NO_NEXUS to compile NS without Nexus Temporarily #define'd AVH_PLAYTEST_BUILD to automatically #define AVH_NO_NEXUS Fixed Balance.h ordering issues that became apparent when BALANCE_ENABLED is #define'd. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@106 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
parent
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commit
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5 changed files with 4866 additions and 328 deletions
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -1,14 +1,32 @@
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#include <NexusClientInterface.h>
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#include "AvHNexusClient.h"
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#include "AvHNexusTunnelToServer.h"
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#include "cl_dll/hud.h"
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#include "cl_dll/cl_util.h"
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#ifdef AVH_PLAYTEST_BUILD
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#define AVH_NO_NEXUS
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#endif
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string BASE64Encode(const byte_string& input);
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int __MsgFunc_NexusData(const char *pszName, int iSize, void *pbuf);
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#ifdef AVH_NO_NEXUS
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#include <string>
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using std::string;
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#include "AvHNexusClient.h"
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bool AvHNexus::send(const unsigned char* data, const size_t length)
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{
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bool AvHNexus::send(const unsigned char* data, const size_t length) { return false; }
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bool AvHNexus::recv(const unsigned char* data, const size_t length) { return false; }
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void AvHNexus::startup(void) {}
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void AvHNexus::shutdown(void) {}
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bool AvHNexus::login(const string& name, const string& password) { return true; }
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bool AvHNexus::logout(void) { return true; }
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#else
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#include <NexusClientInterface.h>
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#include "AvHNexusClient.h"
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#include "AvHNexusTunnelToServer.h"
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#include "cl_dll/hud.h"
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#include "cl_dll/cl_util.h"
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string BASE64Encode(const byte_string& input);
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int __MsgFunc_NexusData(const char *pszName, int iSize, void *pbuf);
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bool AvHNexus::send(const unsigned char* data, const size_t length)
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{
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byte_string raw_data(data,length);
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string cmdline("NexusData ");
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@ -23,36 +41,36 @@ bool AvHNexus::send(const unsigned char* data, const size_t length)
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delete[] ptr;
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return true;
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}
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}
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bool AvHNexus::recv(const unsigned char* data, const size_t length)
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{
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bool AvHNexus::recv(const unsigned char* data, const size_t length)
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{
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byte_string raw_data(data,length);
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AvHNexus::TunnelToServer::getInstance()->insertMessage(raw_data);
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return true;
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}
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}
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void AvHNexus::startup(void)
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{
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void AvHNexus::startup(void)
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{
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gEngfuncs.pfnHookUserMsg("NexusBytes", __MsgFunc_NexusData);
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// Nexus::setTunnelToServer(AvHNexus::TunnelToServer::getInstance());
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}
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// Nexus::setTunnelToServer(AvHNexus::TunnelToServer::getInstance());
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Incominng message handler
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Incominng message handler
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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int __MsgFunc_NexusData(const char *pszName, int iSize, void *pbuf)
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{
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int __MsgFunc_NexusData(const char *pszName, int iSize, void *pbuf)
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{
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AvHNexus::recv((unsigned char*)pbuf, iSize);
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return iSize;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Base 64 encoder
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Base 64 encoder
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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char Base64EncodeTable[65] = {
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char Base64EncodeTable[65] = {
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', // 0- 7
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'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', // 8-15
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'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', //16-23
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@ -63,9 +81,9 @@ char Base64EncodeTable[65] = {
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'4', '5', '6', '7', '8', '9', '+', '/', //56-63
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'=' }; //64 = padding
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//debugged and working properly... do not disturb.
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string BASE64Encode(const byte_string& input)
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{
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//debugged and working properly... do not disturb.
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string BASE64Encode(const byte_string& input)
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{
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string output;
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const byte* data = input.c_str();
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size_t length = input.length();
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}
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return output;
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}
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}
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#endif
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@ -1,57 +1,81 @@
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#include <NexusServerInterface.h>
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#include "AvHNexusServer.h"
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#include "AvHNexusTunnelToClient.h"
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#ifdef AVH_PLAYTEST_BUILD
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#define AVH_NO_NEXUS
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#endif
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#include "NetworkMeter.h"
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extern int g_msgNexusBytes;
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#ifdef AVH_NO_NEXUS
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#include <string>
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using std::string;
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#include "AvHNexusServer.h"
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byte_string BASE64Decode(const string& input);
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Nexus::ServerInfo createServerInfo(void);
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bool AvHNexus::send(entvars_t* const pev, const unsigned char* data, const unsigned int length) { return false; }
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bool AvHNexus::recv(entvars_t* const pev, const char* data, const unsigned int length) { return false; }
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string AvHNexus::getNetworkID(const edict_t* edict) { return ""; }
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void AvHNexus::handleUnauthorizedJoinTeamAttempt(const edict_t* edict, const unsigned char team_index) {}
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void AvHNexus::performSpeedTest(void) {}
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void AvHNexus::processResponses(void) {}
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void AvHNexus::setGeneratePerformanceData(const edict_t* edict, const bool generate) {}
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bool AvHNexus::getGeneratePerformanceData(void) { return false; }
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bool AvHNexus::isRecordingGame(void) { return false; }
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void AvHNexus::cancelGame(void) {}
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void AvHNexus::finishGame(void) {}
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void AvHNexus::startGame(void) {}
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void AvHNexus::startup(void) {}
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void AvHNexus::shutdown(void) {}
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#else
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#include <NexusServerInterface.h>
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#include "AvHNexusServer.h"
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#include "AvHNexusTunnelToClient.h"
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//note: we place this here so that we have the possibility of giving out AvHNetworkMessages.cpp
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bool AvHNexus::send(entvars_t* const pev, const unsigned char* data, const unsigned int length)
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{
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#include "NetworkMeter.h"
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extern int g_msgNexusBytes;
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byte_string BASE64Decode(const string& input);
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Nexus::ServerInfo createServerInfo(void);
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//note: we place this here so that we have the possibility of giving out AvHNetworkMessages.cpp
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bool AvHNexus::send(entvars_t* const pev, const unsigned char* data, const unsigned int length)
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{
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if( !pev ) { return false; }
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MESSAGE_BEGIN( MSG_ONE, g_msgNexusBytes, NULL, pev );
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for( int counter = 0; counter < length; counter++ )
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{ WRITE_BYTE(data[counter]); }
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MESSAGE_END();
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return true;
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}
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}
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bool AvHNexus::recv(entvars_t* const pev, const char* data, const unsigned int length)
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{
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bool AvHNexus::recv(entvars_t* const pev, const char* data, const unsigned int length)
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{
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string base64_message(data,length);
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byte_string message = BASE64Decode(base64_message);
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Nexus::ClientID client = OFFSET(pev);
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TunnelToClient::getInstance()->insertMessage(client,message);
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return true;
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}
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}
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inline CBaseEntity* getEntity(const edict_t* edict)
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{
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inline CBaseEntity* getEntity(const edict_t* edict)
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{
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return edict == NULL ? NULL : (CBaseEntity*)edict->pvPrivateData;
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}
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}
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string AvHNexus::getNetworkID(const edict_t* edict)
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{
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string AvHNexus::getNetworkID(const edict_t* edict)
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{
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//TODO: resolve this!
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return "";
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}
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}
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void AvHNexus::handleUnauthorizedJoinTeamAttempt(const edict_t* edict, const unsigned char team_index)
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{
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void AvHNexus::handleUnauthorizedJoinTeamAttempt(const edict_t* edict, const unsigned char team_index)
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{
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//TODO: teleport ready room player to spawn to prevent blocked doorway
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}
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}
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void AvHNexus::performSpeedTest(void)
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{
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void AvHNexus::performSpeedTest(void)
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{
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//TODO: check permission to do this before allowing it
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Nexus::testConnectionSpeed();
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}
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}
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void AvHNexus::processResponses(void)
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{
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void AvHNexus::processResponses(void)
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{
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//TODO: do something with the responses as we consume them!
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Nexus::ClientID id;
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while((id = Nexus::hasHandleInfo()) != 0)
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{
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Nexus::getPerformanceData();
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}
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}
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}
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void AvHNexus::setGeneratePerformanceData(const edict_t* edict, const bool generate)
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{
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void AvHNexus::setGeneratePerformanceData(const edict_t* edict, const bool generate)
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{
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//TODO: check permission to do this before allowing it
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Nexus::setGeneratePerformanceData(generate);
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CBaseEntity* player = getEntity(edict);
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{
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UTIL_SayText("Nexus Profiling is now OFF", player);
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}
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}
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}
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bool AvHNexus::getGeneratePerformanceData(void)
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{
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bool AvHNexus::getGeneratePerformanceData(void)
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{
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return Nexus::getGeneratePerformanceData();
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}
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}
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bool AvHNexus::isRecordingGame(void)
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{
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bool AvHNexus::isRecordingGame(void)
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{
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return Nexus::isRecordingEvent();
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}
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}
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void AvHNexus::cancelGame(void)
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{
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void AvHNexus::cancelGame(void)
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{
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Nexus::reportEventCancelled();
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}
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}
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void AvHNexus::finishGame(void)
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{
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void AvHNexus::finishGame(void)
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{
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Nexus::EventResultInfo info;
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Nexus::reportEventFinished(info);
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}
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}
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void AvHNexus::startGame(void)
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{
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void AvHNexus::startGame(void)
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{
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Nexus::EventInfo info;
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Nexus::reportEventStarted(info);
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}
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}
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void AvHNexus::startup(void)
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{
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void AvHNexus::startup(void)
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{
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Nexus::setTunnelToClient(TunnelToClient::getInstance());
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Nexus::setProductName("Natural Selection-temp product");
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Nexus::connect(createServerInfo());
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}
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}
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void AvHNexus::shutdown(void)
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{
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void AvHNexus::shutdown(void)
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{
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Nexus::disconnect();
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}
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}
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Nexus::ServerInfo(createServerInfo())
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{
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Nexus::ServerInfo(createServerInfo())
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{
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Nexus::ServerInfo info;
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info.setName( string( CVAR_GET_STRING( "hostname" ) ) );
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info.setProduct( Nexus::getProductName() );
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return info;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Base 64 decoder
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Base 64 decoder
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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byte Base64DecodeTable[256] = {
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byte Base64DecodeTable[256] = {
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0, 0, 0, 0, 0, 0, 0, 0, // 0- 7
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0, 0, 0, 0, 0, 0, 0, 0, // 8- 15
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0, 0, 0, 0, 0, 0, 0, 0, // 16- 23
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0, 0, 0, 0, 0, 0, 0, 0, //232-239
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0, 0, 0, 0, 0, 0, 0, 0, //240-247
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0, 0, 0, 0, 0, 0, 0, 0 //248-255
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};
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};
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//debugged and working properly... do not disturb.
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byte_string BASE64Decode(const string& input)
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{
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//debugged and working properly... do not disturb.
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byte_string BASE64Decode(const string& input)
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{
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byte_string output;
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const byte* data = (const byte*)input.c_str();
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size_t length = input.length();
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data += 4; length -= 4;
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}
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return output;
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}
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}
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#endif
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#include <memory>
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#include "../Balance.txt" //default balancing source - this used to be ../Balance.txt
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// BALANCE_VAR(x) macro - the heart of the balance system, ties value
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// to default balance source if PLAYTEST_BUILD is enabled, uses
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// hardcoded value otherwise. Place the name of the varaible #define
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// in Balance.txt as the value in the macro.
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//
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// BALANCE_LISTENER(x) macro - for registering global
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// BalanceChangeListeners (see below), reverts to no operation
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// if AVH_PLAYTEST_BUILD isn't enabled.
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//
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// BALANCE_FIELD_LISTENER(x,y) macro - for registering field-specific
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// BalanceChangeListeners, reverts to no operation if
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// BALANCE_ENABLED isn't defined
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#ifdef BALANCE_ENABLED //use Balance.txt values on server, no-source/explicitly set values for client
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#ifdef SERVER
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#define BALANCE_DEFNAME BalanceVarContainerFactory::getDefaultFilename()
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#else
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#define BALANCE_DEFNAME ""
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#endif
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inline void BALANCE_LISTENER(const BalanceChangeListener* object) { BalanceValueContainerFactory::get(BALANCE_DEFNAME)->addListener(object); }
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inline void BALANCE_FIELD_LISTENER(const BalanceChangeListener* object, const char* field) { BalanceValueContainerFactory::get(BALANCE_DEFNAME)->addListener(object,field); }
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#define BALANCE_VAR(name) GetBalanceVar(#name,name) //requires macro for string-izing of name
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inline int GetBalanceVar(const char* name, const int value) { BalanceValueContainerFactory::get(BALANCE_DEFNAME)->get(name,value); }
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inline float GetBalanceVar(const char* name, const float value) { BalanceValueContainerFactory::get(BALANCE_DEFNAME)->get(name,value); }
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inline float GetBalanceVar(const char* name, const double value) { BalanceValueContainerFactory::get(BALANCE_DEFNAME)->get(name,(float)value); }
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inline std::string GetBalanceVar(const char* name, const char* value) { BalanceValueContainerFactory::get(BALANCE_DEFNAME)->get(name,value); }
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#else
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#define BALANCE_VAR(name) name //hardcodes the value at compile time
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#define BALANCE_LISTENER(object)
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#define BALANCE_FIELD_LISTENER(object,name)
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#endif //BALANCE_ENABLED
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// BalanceValueContainerFactory -- facade that creates, stores, and
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// maintains BalanceValueContainer objects. Multiple calls with the
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@ -209,4 +173,40 @@ protected:
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BalanceValueContainer(void);
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// BALANCE_VAR(x) macro - the heart of the balance system, ties value
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// to default balance source if PLAYTEST_BUILD is enabled, uses
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// hardcoded value otherwise. Place the name of the varaible #define
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// in Balance.txt as the value in the macro.
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//
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// BALANCE_LISTENER(x) macro - for registering global
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// BalanceChangeListeners (see below), reverts to no operation
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// if AVH_PLAYTEST_BUILD isn't enabled.
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//
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// BALANCE_FIELD_LISTENER(x,y) macro - for registering field-specific
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// BalanceChangeListeners, reverts to no operation if
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// BALANCE_ENABLED isn't defined
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#ifdef BALANCE_ENABLED //use Balance.txt values on server, no-source/explicitly set values for client
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#ifdef SERVER
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#define BALANCE_DEFNAME BalanceValueContainerFactory::getDefaultFilename()
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#else
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#define BALANCE_DEFNAME ""
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#endif
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inline void BALANCE_LISTENER(const BalanceChangeListener* object) { BalanceValueContainerFactory::get(BALANCE_DEFNAME)->addListener(object); }
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inline void BALANCE_FIELD_LISTENER(const BalanceChangeListener* object, const char* field) { BalanceValueContainerFactory::get(BALANCE_DEFNAME)->addListener(field,object); }
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#define BALANCE_VAR(name) GetBalanceVar(#name,name) //requires macro for string-izing of name
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inline int GetBalanceVar(const char* name, const int value) { return BalanceValueContainerFactory::get(BALANCE_DEFNAME)->get(name,value); }
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inline float GetBalanceVar(const char* name, const float value) { return BalanceValueContainerFactory::get(BALANCE_DEFNAME)->get(name,value); }
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inline float GetBalanceVar(const char* name, const double value) { return BalanceValueContainerFactory::get(BALANCE_DEFNAME)->get(name,(float)value); }
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inline std::string GetBalanceVar(const char* name, const char* value) { return BalanceValueContainerFactory::get(BALANCE_DEFNAME)->get(name,value); }
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#else
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#define BALANCE_VAR(name) name //hardcodes the value at compile time
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#define BALANCE_LISTENER(object)
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#define BALANCE_FIELD_LISTENER(object,name)
|
||||
#endif //BALANCE_ENABLED
|
||||
|
||||
#endif //BALANCE_H
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Reference in a new issue