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Updated nav meshes for relocation
* All nav meshes now have hints to help the commander relocate in good spots and build their base inside a hive appropriately * Updated the nav editor to hide "illusionary" surfaces from other tools where they get in the way
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21 changed files with 4 additions and 4 deletions
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@ -1172,7 +1172,7 @@ bool AICOMM_CheckForNextBuildAction(AvHAIPlayer* pBot)
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if (!TF.IsValid())
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{
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Vector BuildLocation = AITAC_GetRandomBuildHintInLocation(STRUCTURE_MARINE_TURRETFACTORY, CommChair->v.origin, UTIL_MetresToGoldSrcUnits(10.0f));
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Vector BuildLocation = AITAC_GetRandomBuildHintInLocation(STRUCTURE_MARINE_TURRETFACTORY, CommChair->v.origin, UTIL_MetresToGoldSrcUnits(20.0f));
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if (!vIsZero(BuildLocation))
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{
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@ -1247,7 +1247,7 @@ bool AICOMM_CheckForNextBuildAction(AvHAIPlayer* pBot)
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if (!bHasArmsLab && !FNullEnt(BaseBuilder))
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{
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Vector BuildLocation = AITAC_GetRandomBuildHintInLocation(STRUCTURE_MARINE_ARMSLAB, CommChair->v.origin, UTIL_MetresToGoldSrcUnits(15.0f));
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Vector BuildLocation = AITAC_GetRandomBuildHintInLocation(STRUCTURE_MARINE_ARMSLAB, CommChair->v.origin, UTIL_MetresToGoldSrcUnits(20.0f));
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if (!vIsZero(BuildLocation))
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{
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@ -1281,7 +1281,7 @@ bool AICOMM_CheckForNextBuildAction(AvHAIPlayer* pBot)
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if (!bHasObservatory && !FNullEnt(BaseBuilder))
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{
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Vector BuildLocation = AITAC_GetRandomBuildHintInLocation(STRUCTURE_MARINE_OBSERVATORY, CommChair->v.origin, UTIL_MetresToGoldSrcUnits(15.0f));
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Vector BuildLocation = AITAC_GetRandomBuildHintInLocation(STRUCTURE_MARINE_OBSERVATORY, CommChair->v.origin, UTIL_MetresToGoldSrcUnits(20.0f));
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if (!vIsZero(BuildLocation))
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{
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@ -1361,7 +1361,7 @@ bool AICOMM_CheckForNextBuildAction(AvHAIPlayer* pBot)
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if (!bHasPrototypeLab && bHasAdvArmoury && !FNullEnt(BaseBuilder))
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{
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Vector BuildLocation = AITAC_GetRandomBuildHintInLocation(STRUCTURE_MARINE_PROTOTYPELAB, CommChair->v.origin, UTIL_MetresToGoldSrcUnits(15.0f));
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Vector BuildLocation = AITAC_GetRandomBuildHintInLocation(STRUCTURE_MARINE_PROTOTYPELAB, CommChair->v.origin, UTIL_MetresToGoldSrcUnits(20.0f));
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if(!vIsZero(BuildLocation))
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{
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