From 8ef9ff1f925491cb515f6f922182d041d6d0ff76 Mon Sep 17 00:00:00 2001 From: pierow Date: Mon, 4 Jan 2021 13:34:39 -0500 Subject: [PATCH] Commander selection cull distance increased to fix unupgradable structures that are vertically far from the commander. Credit to AlienBird. --- main/source/mod/AvHSelectionHelper.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main/source/mod/AvHSelectionHelper.cpp b/main/source/mod/AvHSelectionHelper.cpp index c5b9abc0..4c34a988 100644 --- a/main/source/mod/AvHSelectionHelper.cpp +++ b/main/source/mod/AvHSelectionHelper.cpp @@ -215,7 +215,7 @@ bool AvHSelectionHelper::SelectUnitsInRegion(const Vector& inPointOfView, const { #ifdef AVH_SERVER // Assumes that entities won't be too far away - float theRadius = GetGameRules()->GetMapExtents().GetTopDownCullDistance()*2; + float theRadius = GetGameRules()->GetMapExtents().GetTopDownCullDistance()*4; CBaseEntity* theBaseEntity = NULL; while((theBaseEntity = UTIL_FindEntityInSphere(theBaseEntity, inPointOfView, theRadius)) != NULL)