add cl_teamcfgs

- can change auto execution of team configs to be  0 =off, 1 = if playing only, 2 = also in spectate
This commit is contained in:
pierow 2024-05-04 04:55:10 -04:00
parent 710518f55a
commit 8835eb0a60
3 changed files with 19 additions and 7 deletions

View File

@ -148,6 +148,7 @@ cvar_t *cl_mutemenu;
cvar_t *cl_weaponcfgs;
cvar_t *cl_pistoltrigger;
cvar_t *cl_cmcancellast;
cvar_t *cl_teamcfgs;
/*
===============================================================================
@ -1760,6 +1761,7 @@ void InitInput (void)
cl_weaponcfgs = gEngfuncs.pfnRegisterVariable ("cl_weaponcfgs", "1", FCVAR_ARCHIVE);
cl_pistoltrigger = gEngfuncs.pfnRegisterVariable ("cl_pistoltrigger", "1", FCVAR_ARCHIVE);
cl_cmcancellast = gEngfuncs.pfnRegisterVariable("cl_cmcancellast", "0", FCVAR_ARCHIVE);
cl_teamcfgs = gEngfuncs.pfnRegisterVariable("cl_teamcfgs", "1", FCVAR_ARCHIVE);
gEngfuncs.pfnRegisterVariable("cl_placebo", "0", 0); // Junk command for options menu dividers.

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@ -91,6 +91,8 @@ extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS+1]; // additional player in
team_info_t g_TeamInfo[MAX_TEAMS+1];
int g_IsSpectator[MAX_PLAYERS+1];
extern cvar_t* cl_teamcfgs;
int HUD_IsGame( const char *game );
int EV_TFC_IsAllyTeam( int iTeam1, int iTeam2 );
@ -599,10 +601,14 @@ void ScorePanel::SortTeams()
SortActivePlayers(kAlien2Team);
SortActivePlayers(kMarine2Team);
if (oldteam != gHUD.GetHUDTeam())
if (m_iPlayerTeam != gHUD.GetHUDTeam())
{
m_iPlayerTeam = gHUD.GetHUDTeam();
if ((cl_teamcfgs->value == 1.0f && gHUD.GetPlayMode() == PLAYMODE_PLAYING) || cl_teamcfgs->value >= 2.0f)
{
ClientCmd("exec alienofficial.cfg\n");
oldteam = gHUD.GetHUDTeam();
}
}
}
else {
@ -611,10 +617,14 @@ void ScorePanel::SortTeams()
SortActivePlayers(kMarine2Team);
SortActivePlayers(kAlien2Team);
if (oldteam != gHUD.GetHUDTeam())
if (m_iPlayerTeam != gHUD.GetHUDTeam())
{
m_iPlayerTeam = gHUD.GetHUDTeam();
if ((cl_teamcfgs->value == 1.0f && gHUD.GetPlayMode() == PLAYMODE_PLAYING) || cl_teamcfgs->value >= 2.0f)
{
ClientCmd("exec marineofficial.cfg\n");
oldteam = gHUD.GetHUDTeam();
}
}
}

View File

@ -102,7 +102,7 @@ private:
unsigned int m_iIconFrame;
unsigned int m_iLastFrameIncrementTime;
int oldteam;
int m_iPlayerTeam;
public: