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Mantis 0000972:
o Removed the ability to walljump off the ground in some special cases. Added a check to disable wallwalk if something is found 10 units below the player. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@170 67975925-1194-0748-b3d5-c16f83f1a3a1
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1 changed files with 7 additions and 1 deletions
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@ -214,6 +214,7 @@ const float kSkulkRotationLookAhead = 75;
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const vec3_t kWallstickingDistanceCheck = { 5, 5, 5 };
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// tankefugl: 0000972
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vec3_t gSurfaceNormal = { 0, 0, 0 };
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bool canWallJump = false;
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// :tankefugl
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#ifdef AVH_CLIENT
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@ -1410,6 +1411,7 @@ void PM_ParticleAxes(vec3_t origin, vec3_t angles)
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void NS_UpdateWallsticking()
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{
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canWallJump = true;
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SetUpgradeMask(&pmove->iuser4, MASK_WALLSTICKING, false);
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@ -1486,6 +1488,10 @@ void NS_UpdateWallsticking()
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}
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}
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}
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else
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{
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canWallJump = false;
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}
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// Set wall sticking to true.
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SetUpgradeMask(&pmove->iuser4, MASK_WALLSTICKING);
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@ -5198,7 +5204,7 @@ void PM_Jump (void)
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}
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// tankefugl: 0000972 walljump
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if (GetHasUpgrade(pmove->iuser4, MASK_WALLSTICKING) && (pmove->cmd.buttons & IN_JUMP) && !(pmove->oldbuttons & IN_JUMP) && (gSurfaceNormal[2] < 0.3))
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if (canWallJump && (GetHasUpgrade(pmove->iuser4, MASK_WALLSTICKING) && (pmove->cmd.buttons & IN_JUMP) && !(pmove->oldbuttons & IN_JUMP) && (gSurfaceNormal[2] < 0.3)))
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{
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vec3_t theDirectionVec;
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VectorCopy(pmove->velocity, theDirectionVec);
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