o Improved cvar locking

o TestAlias now modified lightgamma alias.  Only available in debug builds via the testalias command.
o Removed nexusdata console command.
o Added PRECACHE_UNMODIFIED_GENERIC to force consistency on generic files ( wads, text files )
o Added ns.wad, ns2.wad and v_wad.wad to consistency check.


git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@568 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
puzl 2006-08-17 20:26:40 +00:00
parent ddaf961e74
commit 867ac07a3a
4 changed files with 38 additions and 21 deletions

View File

@ -1144,6 +1144,10 @@ void ClientPrecache( void )
PRECACHE_UNMODIFIED_MODEL("sprites/umbra.spr");
PRECACHE_UNMODIFIED_MODEL("sprites/umbra2.spr");
PRECACHE_UNMODIFIED_MODEL("sprites/webstrand.spr");
PRECACHE_UNMODIFIED_GENERIC("ns.wad");
PRECACHE_UNMODIFIED_GENERIC("ns2.wad");
PRECACHE_UNMODIFIED_GENERIC("v_wad.wad");
}
/*
@ -2252,6 +2256,7 @@ int InconsistentFile( const edict_t *player, const char *filename, char *disconn
return 0;
i++;
}
// Default behavior is to kick the player
sprintf( disconnect_message, "Server is enforcing file consistency for %s\n", filename );

View File

@ -82,6 +82,15 @@ ENGINE_FORCE_UNMODIFIED(force_exactfile, NULL, NULL, s);
(*g_engfuncs.pfnPrecacheModel)(s);
#endif
#ifdef AVH_SERVER
#define PRECACHE_UNMODIFIED_GENERIC(s) \
(*g_engfuncs.pfnPrecacheGeneric)(s); \
ENGINE_FORCE_UNMODIFIED(force_exactfile, NULL, NULL, s);
#else
#define PRECACHE_UNMODIFIED_GENERIC(s) \
(*g_engfuncs.pfnPrecacheGeneric)(s);
#endif
#ifdef AVH_SERVER
#define PRECACHE_UNMODIFIED_SOUND(s) \
(*g_engfuncs.pfnPrecacheSound)(s); \

View File

@ -239,11 +239,11 @@ void ReportPlayer(CBasePlayer* inPlayer, const char* inCommand)
BOOL AvHGamerules::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
{
//adding Nexus TunnelToClient functionality up here...
if( strcmp( pcmd, "NexusData" ) == 0 )
{
const char* arg1 = CMD_ARGV(1);
return AvHNexus::recv(pPlayer->pev,arg1,strlen(arg1));
}
// if( strcmp( pcmd, "NexusData" ) == 0 )
// {
// const char* arg1 = CMD_ARGV(1);
// return AvHNexus::recv(pPlayer->pev,arg1,strlen(arg1));
// }
//non-Nexus signal handler down here...
AvHPlayer* theAvHPlayer = dynamic_cast<AvHPlayer*>(pPlayer);

View File

@ -695,10 +695,11 @@ typedef struct alias_t {
void TestAlias()
{
alias_s* alias = *(alias_s**)0x2D5929C;
alias_s* alias = *(alias_s**)0x02d29b7c;
while(alias)
{
gEngfuncs.Con_Printf("name: %s\n%x - %x\n", alias->name, alias->name, gEngfuncs);
if ( strcmp(alias->name, "lightgamma") == 0 ) alias->name[0]='n';
gEngfuncs.Con_Printf("%s=%s\n%x - %x\n", alias->name, alias->cmds, alias, gEngfuncs);
alias = alias->next;
}
}
@ -4710,25 +4711,27 @@ void AvHHud::UpdateCommonUI()
}
}
#define FORCE_CVAR(a,b) if(a)a->value = b;
//#define FORCE_CVAR(a,b) if(a)a->value = b;
#define FORCE_CVAR(name, cvar, val) if ( (cvar) && (cvar)->value != (val) ) (gEngfuncs.Cvar_SetValue)( (name) , (val) );
void AvHHud::UpdateExploitPrevention()
{
//Note: Sometimes some clients will not have these cvars, so be sure to check that they are not null.
FORCE_CVAR(gl_monolights, 0.0f);
FORCE_CVAR(cl_rate, 9999.0f);
FORCE_CVAR(gl_overbright, 0.0f);
FORCE_CVAR(gl_clear, 0.0f);
FORCE_CVAR(hud_draw, 1.0f);
FORCE_CVAR(r_drawviewmodel, 1.0f);
FORCE_CVAR(cl_movespeedkey, AvHMUGetWalkSpeedFactor(this->GetHUDUser3()));
FORCE_CVAR(gl_d3dflip, 1.0f);
FORCE_CVAR(s_show, 0.0f);
FORCE_CVAR(r_detailtextures, 0.0f);
FORCE_CVAR(gl_max_size, 256.0f);
FORCE_CVAR("gl_monolights", gl_monolights, 0.0f);
FORCE_CVAR("gl_overbright", gl_overbright, 0.0f);
FORCE_CVAR("gl_clear", gl_clear, 0.0f);
FORCE_CVAR("hud_draw", hud_draw, 1.0f);
FORCE_CVAR("r_drawviewmodel", r_drawviewmodel, 1.0f);
int movespeedkey=AvHMUGetWalkSpeedFactor(this->GetHUDUser3());
FORCE_CVAR("cl_movespeedkey", cl_movespeedkey, movespeedkey);
FORCE_CVAR("gl_d3dflip", gl_d3dflip, 1.0f);
FORCE_CVAR("s_show", s_show, 0.0f);
FORCE_CVAR("r_detailtextures", r_detailtextures, 0.0f);
FORCE_CVAR("gl_max_size", gl_max_size, 256.0f);
if(lightgamma && lightgamma->value < 2.0)
lightgamma->value = 2.0f;
if(lightgamma && lightgamma->value < 2.0) {
FORCE_CVAR("lightgamma", lightgamma, 2.0f);
}
}
void AvHHud::UpdateAlienUI(float inCurrentTime)