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healspray +movement and cl_weaponcfgs improvements
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parent
3220c418ed
commit
856e71f05a
3 changed files with 38 additions and 34 deletions
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@ -414,9 +414,9 @@ void WeaponsResource::UserCmd_MovementOn()
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//if (healWeapon != currentWeapon)
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//if (healWeapon != currentWeapon)
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//{
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//{
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healSprayLastWeapon = currentWeapon;
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healSprayLastWeapon = currentWeapon;
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healSprayAttack2Active = true;
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SetCurrentWeapon(healWeapon);
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//}
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//}
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ServerCmd(healWeapon->szName);
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g_weaponselect = healWeapon->iId;
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IN_Attack2Down();
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IN_Attack2Down();
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}
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}
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@ -452,11 +452,12 @@ void WeaponsResource::UserCmd_MovementOff()
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WEAPON* healWeapon = this->GetWeapon(AVH_WEAPON_HEALINGSPRAY);
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WEAPON* healWeapon = this->GetWeapon(AVH_WEAPON_HEALINGSPRAY);
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if (healWeapon != NULL && healSprayLastWeapon != NULL)
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if (healWeapon != NULL && healSprayLastWeapon != NULL)
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{
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{
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//if (healsprayLastWeapon != healWeapon)
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//if (healSprayLastWeapon != healWeapon)
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//{
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//{
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ServerCmd(healSprayLastWeapon->szName);
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SetCurrentWeapon(healSprayLastWeapon);
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g_weaponselect = healSprayLastWeapon->iId;
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//}
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//}
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healSprayAttack2Active = false;
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}
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}
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}
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}
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}
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}
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@ -503,7 +504,35 @@ void WeaponsResource::SetCurrentWeapon(WEAPON* newWeapon)
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if( newWeapon != NULL )
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if( newWeapon != NULL )
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{
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{
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if( newWeapon != currentWeapon )
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if( newWeapon != currentWeapon )
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{ lastWeapon = currentWeapon; }
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{
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lastWeapon = currentWeapon;
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if (gHUD.GetHUDUser3() == AVH_USER3_ALIEN_PLAYER2 && !healSprayAttack2Active)
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{
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healSprayLastWeapon = newWeapon;
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gEngfuncs.Con_Printf("healspray last change\n");
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}
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const float wCfgCvar = CVAR_GET_FLOAT("cl_weaponcfgs");
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char weapCfg[128];
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if (wCfgCvar == 1.0f)
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{
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ClientCmd("exec weaponcfgs/default.cfg");
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sprintf(weapCfg, "exec weaponcfgs/%s.cfg", newWeapon->szName);
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ClientCmd(weapCfg);
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}
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else if (wCfgCvar == 2.0f)
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{
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ClientCmd("exec weaponcfgs/nsdefaults/default.cfg");
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sprintf(weapCfg, "exec weaponcfgs/nsdefaults/%s.cfg", newWeapon->szName);
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ClientCmd(weapCfg);
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}
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}
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ServerCmd(newWeapon->szName);
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ServerCmd(newWeapon->szName);
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g_weaponselect = newWeapon->iId;
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g_weaponselect = newWeapon->iId;
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}
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}
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@ -736,32 +765,6 @@ void CHudAmmo::Think(void)
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}
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}
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if (gHUD.GetCurrentWeaponID() != gWR.lastWeaponId)
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{
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gWR.lastWeaponId = gHUD.GetCurrentWeaponID();
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const float wCfgCvar = CVAR_GET_FLOAT("cl_weaponcfgs");
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if (wCfgCvar == 1.0f)
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{
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ClientCmd("exec weaponcfgs/default.cfg");
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WEAPON* currentWeapon = gWR.GetWeapon(gHUD.GetCurrentWeaponID());
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char weapcfg[128];
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sprintf(weapcfg, "exec weaponcfgs/%s.cfg", currentWeapon->szName);
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ClientCmd(weapcfg);
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}
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else if (wCfgCvar == 2.0f)
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{
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ClientCmd("exec weaponcfgs/nsdefaults/default.cfg");
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WEAPON* currentWeapon = gWR.GetWeapon(gHUD.GetCurrentWeaponID());
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char weapcfg[128];
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sprintf(weapcfg, "exec weaponcfgs/nsdefaults/%s.cfg", currentWeapon->szName);
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ClientCmd(weapcfg);
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}
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}
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if(gHUD.GetIsAlien()) //check for hive death causing loss of current weapon
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if(gHUD.GetIsAlien()) //check for hive death causing loss of current weapon
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{
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{
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WEAPON* currentWeapon = gWR.GetWeapon(gHUD.GetCurrentWeaponID());
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WEAPON* currentWeapon = gWR.GetWeapon(gHUD.GetCurrentWeaponID());
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@ -74,6 +74,7 @@ private:
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WEAPON* rgSlots[MAX_WEAPON_SLOTS][MAX_WEAPON_POSITIONS]; // current weapon slot map
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WEAPON* rgSlots[MAX_WEAPON_SLOTS][MAX_WEAPON_POSITIONS]; // current weapon slot map
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WEAPON* lastWeapon; // client-side lastinv
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WEAPON* lastWeapon; // client-side lastinv
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WEAPON* healSprayLastWeapon;
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WEAPON* healSprayLastWeapon;
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bool healSprayAttack2Active;
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int riAmmo[MAX_AMMO_TYPES]; // current ammo counts
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int riAmmo[MAX_AMMO_TYPES]; // current ammo counts
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int iOldWeaponBits;
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int iOldWeaponBits;
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@ -8,9 +8,9 @@ cl_cross_circle_outline_inner "0"
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cl_cross_circle_radius "10"
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cl_cross_circle_radius "10"
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cl_cross_circle_thickness "1.5"
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cl_cross_circle_thickness "1.5"
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cl_cross_color "255 160 0"
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cl_cross_color "255 160 0"
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cl_cross_dot_alpha "150"
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cl_cross_dot_alpha "255"
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cl_cross_dot_color ""
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cl_cross_dot_color ""
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cl_cross_dot_outline "0.000000"
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cl_cross_dot_outline "0.75"
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cl_cross_dot_outline_alpha "128"
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cl_cross_dot_outline_alpha "128"
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cl_cross_dot_size "2"
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cl_cross_dot_size "2"
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cl_cross_gap "25"
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cl_cross_gap "25"
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