add cl_cmcancellast

This commit is contained in:
pierow 2024-03-26 00:16:06 -04:00
parent ddeb934179
commit 71e5051752

View file

@ -568,13 +568,16 @@ void AvHCommanderModeHandler::SetMenuFromTechSlots(const AvHTechSlots& inTechSlo
// else if we're placing a building or researching, don't display anything but cancel
else if((gHUD.GetGhostBuilding() != MESSAGE_NULL) || (theIsResearching && !theIsBuilding))
{
// Set last button as cancel
theActionButtons->SetButton(0, MENU_BUILD);
theActionButtons->SetButton(1, MENU_BUILD_ADVANCED);
theActionButtons->SetButton(2, MENU_ASSIST);
theActionButtons->SetButton(3, MENU_EQUIP);
theActionButtons->SetButton(kNumActionButtonRows*kNumActionButtonCols - 1, MESSAGE_CANCEL);
// Set second to last button as cancel, unless the player enables it being the last button. Changed to prevent accidental recycles and because C = cancel makes sense.
if (CVAR_GET_FLOAT("cl_cmcancellast") == 1.0f)
theActionButtons->SetButton(kNumActionButtonRows*kNumActionButtonCols - 1, MESSAGE_CANCEL);
else
theActionButtons->SetButton(kNumActionButtonRows * kNumActionButtonCols - 2, MESSAGE_CANCEL);
}
// else use the menu the server specifies
else