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optimization to first person spec viewmodel loading
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1 changed files with 2 additions and 0 deletions
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@ -1801,6 +1801,7 @@ int V_FindViewModelByWeaponModel(int weaponindex, int inUser3, int inUser4)
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if ( !SafeStrcmp( weaponModel->name, theCurrentPWeapon) )
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if ( !SafeStrcmp( weaponModel->name, theCurrentPWeapon) )
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{
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{
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theViewModelIndex = gEngfuncs.pEventAPI->EV_FindModelIndex( theCurrentVWeapon );
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theViewModelIndex = gEngfuncs.pEventAPI->EV_FindModelIndex( theCurrentVWeapon );
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return theViewModelIndex;
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}
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}
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i++;
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i++;
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}
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}
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@ -1815,6 +1816,7 @@ int V_FindViewModelByWeaponModel(int weaponindex, int inUser3, int inUser4)
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if ( !SafeStrcmp( weaponModel->name, theCurrentPWeapon) )
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if ( !SafeStrcmp( weaponModel->name, theCurrentPWeapon) )
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{
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{
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theViewModelIndex = gEngfuncs.pEventAPI->EV_FindModelIndex( theCurrentVWeapon );
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theViewModelIndex = gEngfuncs.pEventAPI->EV_FindModelIndex( theCurrentVWeapon );
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return theViewModelIndex;
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}
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}
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i++;
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i++;
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}
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}
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