Improved hive building

* Bots no longer squabble over who's building the hive
This commit is contained in:
RGreenlees 2024-05-13 19:53:07 +01:00 committed by pierow
parent d17cb601eb
commit 6ffc3d3258
1 changed files with 6 additions and 2 deletions

View File

@ -4764,6 +4764,11 @@ bool AITAC_ShouldBotBuildHive(AvHAIPlayer* pBot, AvHAIHiveDefinition** EligibleH
AvHTeamNumber BotTeam = pBot->Player->GetTeam();
AvHTeamNumber EnemyTeam = AIMGR_GetEnemyTeam(BotTeam);
AvHAIPlayer* ExistingBuilder = GetFirstBotWithBuildTask(BotTeam, STRUCTURE_ALIEN_HIVE, pBot->Edict);
// Another bot already plans to do it
if (ExistingBuilder && IsPlayerActiveInGame(ExistingBuilder->Edict)) { return false; }
// Prioritise getting at least one fade or Onos on the team before putting up a second hive, or we're likely to lose it pretty quickly
int NumHeavyHitters = AITAC_GetNumPlayersOnTeamOfClass(BotTeam, AVH_USER3_ALIEN_PLAYER4, nullptr) + AITAC_GetNumPlayersOnTeamOfClass(BotTeam, AVH_USER3_ALIEN_PLAYER5, nullptr);
@ -4779,8 +4784,7 @@ bool AITAC_ShouldBotBuildHive(AvHAIPlayer* pBot, AvHAIHiveDefinition** EligibleH
{
AvHAIPlayer* OtherBot = (*it);
// Another bot already plans to do it
if (OtherBot->PrimaryBotTask.TaskType == TASK_BUILD && OtherBot->PrimaryBotTask.StructureType == STRUCTURE_ALIEN_HIVE) { return false; }
if (OtherBot == pBot) { continue; }
// If the other bot has enough resources to drop a hive, and they're a less expensive life form than us, let them do it.
if (OtherBot->Player->GetResources() >= BALANCE_VAR(kHiveCost) * 0.8f && OtherBot->Player->GetUser3() < pBot->Player->GetUser3()) { return false; }