diff --git a/main/source/Natural_Selection.sdf b/main/source/Natural_Selection.sdf
index b5dfe95b..ca8ed647 100644
Binary files a/main/source/Natural_Selection.sdf and b/main/source/Natural_Selection.sdf differ
diff --git a/main/source/cl_dll/Playtest/cl_dll.exp b/main/source/cl_dll/Playtest/cl_dll.exp
deleted file mode 100644
index 9d3489a9..00000000
Binary files a/main/source/cl_dll/Playtest/cl_dll.exp and /dev/null differ
diff --git a/main/source/cl_dll/Playtest/cl_dll.lib b/main/source/cl_dll/Playtest/cl_dll.lib
deleted file mode 100644
index 59d4418d..00000000
Binary files a/main/source/cl_dll/Playtest/cl_dll.lib and /dev/null differ
diff --git a/main/source/cl_dll/chudmisc.h b/main/source/cl_dll/chudmisc.h
index b0089073..4a45099c 100644
--- a/main/source/cl_dll/chudmisc.h
+++ b/main/source/cl_dll/chudmisc.h
@@ -241,7 +241,6 @@ struct extra_player_info_t
short playerclass;
short extra;
short auth;
- short player_index;
short teamnumber;
char teamname[MAX_TEAM_NAME];
char customicon[CUSTOM_ICON_LENGTH + 3]; //last 3 characters is the color.
diff --git a/main/source/cl_dll/cl_dll.exp b/main/source/cl_dll/cl_dll.exp
deleted file mode 100644
index ec303505..00000000
Binary files a/main/source/cl_dll/cl_dll.exp and /dev/null differ
diff --git a/main/source/cl_dll/cl_dll.lib b/main/source/cl_dll/cl_dll.lib
deleted file mode 100644
index 59d4418d..00000000
Binary files a/main/source/cl_dll/cl_dll.lib and /dev/null differ
diff --git a/main/source/cl_dll/cl_dll.vcxproj b/main/source/cl_dll/cl_dll.vcxproj
index b487e5a1..6274c64f 100644
--- a/main/source/cl_dll/cl_dll.vcxproj
+++ b/main/source/cl_dll/cl_dll.vcxproj
@@ -33,8 +33,8 @@
<_ProjectFileVersion>10.0.30319.1
- F:\Steam\steamapps\common\Half-Life\ns\cl_dlls
- .
+ .\release
+ $(Configuration)\
$(TargetPath)%3b*.obj%3b*.ilk%3b*.pdb%3b*.tlb%3b*.tli%3b*.tlh%3b*.tmp%3b*.rsp%3b*.bat
false
client
@@ -49,7 +49,7 @@
OnlyExplicitInline
false
$(SolutionDir);$(SolutionDir)\particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\fmod\inc;$(SolutionDir)\includes\vgui\include;../public;../common;../external;../pm_shared;../game_shared;../mod;../util;../ui;../engine;../cl_dll;../dlls
- USE_NETWORK_METERING;NDEBUG;WIN32;_WINDOWS;AVH_CLIENT;USE_OLDAUTH;_X86_
+ NDEBUG;WIN32;_WINDOWS;AVH_CLIENT;USE_OLDAUTH;_X86_
true
true
@@ -89,7 +89,7 @@
/NODEFAULTLIB:LIBCMT %(AdditionalOptions)
- F:\Steam\steamapps\common\Half-Life\ns\cl_dlls\client.dll
+ $(SolutionDir)..\cl_dlls\client.dll
NDEBUG;%(PreprocessorDefinitions)
diff --git a/main/source/cl_dll/cl_dll.vcxproj.FileListAbsolute.txt b/main/source/cl_dll/cl_dll.vcxproj.FileListAbsolute.txt
deleted file mode 100644
index e69de29b..00000000
diff --git a/main/source/cl_dll/cl_dll.vcxproj.user b/main/source/cl_dll/cl_dll.vcxproj.user
index b33f0600..14cbff20 100644
--- a/main/source/cl_dll/cl_dll.vcxproj.user
+++ b/main/source/cl_dll/cl_dll.vcxproj.user
@@ -1,10 +1,10 @@
- F:\Steam\steamapps\common\Half-Life\hl.exe
+ ..\..\..\..\..\..\..\Program Files %28x86%29\Steam\SteamApps\common\Half-Life\hl.exe
WindowsLocalDebugger
-allowdebug -dev -steam -game ns
- ..\..\..\..\..\..\Steam\steamapps\common\Half-Life\ns
+ ..\..
false
Auto
diff --git a/main/source/cl_dll/vgui_ScorePanel.cpp b/main/source/cl_dll/vgui_ScorePanel.cpp
index 2dcf7ee6..bc98a206 100644
--- a/main/source/cl_dll/vgui_ScorePanel.cpp
+++ b/main/source/cl_dll/vgui_ScorePanel.cpp
@@ -81,12 +81,6 @@
#include "mod/AvHServerVariables.h"
#include "util/STLUtil.h"
#include "ui/ScoreboardIcon.h"
-#include
-#include
-#include
-#include "AvHServerVariables.h"
-
-using namespace std;
/* @2014
#include "common/itrackeruser.h"
extern ITrackerUser *g_pTrackerUser;
@@ -197,16 +191,16 @@ vgui::Color BuildColor( int R, int G, int B, float gamma )
//-----------------------------------------------------------------------------
// Purpose: Create the ScoreBoard panel
//-----------------------------------------------------------------------------
-ScorePanel::ScorePanel(int x, int y, int wide, int tall) : Panel(x, y, wide, tall)
+ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
{
- CSchemeManager* pSchemes = gViewPort->GetSchemeManager();
+ CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text");
SchemeHandle_t hTinyScheme = pSchemes->getSchemeHandle("Scoreboard Tiny Text");
- Font* tfont = pSchemes->getFont(hTitleScheme);
- Font* smallfont = pSchemes->getFont(hSmallScheme);
- Font* tinyfont = pSchemes->getFont(hTinyScheme);
-
+ Font *tfont = pSchemes->getFont(hTitleScheme);
+ Font *smallfont = pSchemes->getFont(hSmallScheme);
+ Font *tinyfont = pSchemes->getFont(hTinyScheme);
+
setBgColor(0, 0, 0, 96);
m_pCurrentHighlightLabel = NULL;
m_iHighlightRow = -1;
@@ -219,7 +213,7 @@ ScorePanel::ScorePanel(int x, int y, int wide, int tall) : Panel(x, y, wide, tal
m_pContribIcon = NULL;
m_pCheatingDeathIcon = NULL;
m_pVeteranIcon = NULL;
-
+
m_pHMG = NULL;
m_pMine = NULL;
m_pWeld = NULL;
@@ -236,6 +230,7 @@ ScorePanel::ScorePanel(int x, int y, int wide, int tall) : Panel(x, y, wide, tal
m_pCheatingDeathIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardcd.tga");
m_pVeteranIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardveteran.tga");
+
m_pHMG = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardhmg.tga");
m_pMine = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardmine.tga");
@@ -245,18 +240,6 @@ ScorePanel::ScorePanel(int x, int y, int wide, int tall) : Panel(x, y, wide, tal
m_iIconFrame = 0;
m_iLastFrameIncrementTime = gHUD.GetTimeOfLastUpdate();
-
- // Player Colors indicators
- m_pCYellow = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_yellow.tga");
- for (int i = 0; i < MAX_PLAYERS; i++) {
- m_pColorIcons[i] = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardtracker.tga");
- }
-
-
-
-
-
-
// Initialize the top title.
m_TitleLabel.setFont(tfont);
@@ -376,7 +359,7 @@ ScorePanel::ScorePanel(int x, int y, int wide, int tall) : Panel(x, y, wide, tal
m_PlayerList.AddItem(pGridRow);
}
-
+
// Add the hit test panel. It is invisible and traps mouse clicks so we can go into squelch mode.
m_HitTestPanel.setBgColor(0,0,0,255);
m_HitTestPanel.setParent(this);
@@ -391,7 +374,6 @@ ScorePanel::ScorePanel(int x, int y, int wide, int tall) : Panel(x, y, wide, tal
m_pCloseButton->setFont(tfont);
m_pCloseButton->setBoundKey( (char)255 );
m_pCloseButton->setContentAlignment(Label::a_center);
-
Initialize();
}
@@ -845,7 +827,6 @@ void ScorePanel::FillGrid()
hud_player_info_t* pl_info = &g_PlayerInfoList[theSortedRow];
extra_player_info_t* theExtraPlayerInfo = &g_PlayerExtraInfo[theSortedRow];
int thePlayerClass = theExtraPlayerInfo->playerclass;
- int thePlayerId = theExtraPlayerInfo->player_index;
short theTeamNumber = theExtraPlayerInfo->teamnumber;
string theCustomIcon = (string)theExtraPlayerInfo->customicon;
// : 0001073
@@ -1105,80 +1086,10 @@ void ScorePanel::FillGrid()
}
}
*/
- // set Player Color
-
-
- switch (theTeamNumber) {
- case 1:
- if (std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId) == std::end(players_marine_team)){
- players_marine_team.push_back(thePlayerId);
- players_marine_team.sort();
- }
- else if (std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId) != std::end(players_alien_team)) {
- players_alien_team.erase(std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId));
- players_alien_team.sort();
- }
- break;
- case 2:
- if (std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId) == std::end(players_alien_team)) {
- players_alien_team.push_back(thePlayerId);
- players_alien_team.sort();
- }
- else if (std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId) != std::end(players_marine_team)) {
- players_marine_team.erase(std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId));
- players_marine_team.sort();
-
- }
- break;
- default:
- if (std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId) != std::end(players_alien_team)) {
- players_alien_team.erase(std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId));
- players_alien_team.sort();
- }
- else if (std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId) != std::end(players_marine_team)) {
- players_marine_team.erase(std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId));
- players_marine_team.sort();
- }
- break;
-
- }
-
-
-
-
if(pl_info)
{
-
- if (gHUD.GetServerVariableFloat(kvTournamentMode)) {
- sprintf(sz, " %s ", pl_info->name);
- pLabel->setImage(m_pColorIcons[thePlayerId]);
- pLabel->setFgColorAsImageColor(false);
-
- switch (theTeamNumber) {
- case 1:
- m_pColorIndex = std::distance(std::begin(players_marine_team), std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId));
- m_pColorIndex = m_pColorIndex % player_colors.size();
- m_pColorIcons[thePlayerId]->setColor(BuildColor(player_colors[m_pColorIndex][0],
- player_colors[m_pColorIndex][1],
- player_colors[m_pColorIndex][2], gHUD.GetGammaSlope()));
- break;
- case 2:
- m_pColorIndex = std::distance(std::begin(players_alien_team), std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId));
- m_pColorIndex = m_pColorIndex % player_colors.size();
- m_pColorIcons[thePlayerId]->setColor(BuildColor(player_colors[m_pColorIndex][0],
- player_colors[m_pColorIndex][1],
- player_colors[m_pColorIndex][2], gHUD.GetGammaSlope()));
- break;
- default:
- m_pColorIcons[thePlayerId]->setColor(BuildColor(255, 255, 255, gHUD.GetGammaSlope()));
- break;
- }
- }
- else {
- sprintf(sz, "%s ", pl_info->name);
- }
+ sprintf(sz, "%s ", pl_info->name);
}
-
break;
case COLUMN_VOICE:
sz[0] = 0;
@@ -1303,8 +1214,7 @@ void ScorePanel::FillGrid()
pLabel->setFgColorAsImageColor(false);
m_pServerOpIcon->setColor(BuildColor(0, 255, 0, gHUD.GetGammaSlope()));
}
-
-
+
// Allow custom icons to override other general icons
if(thePlayerAuthentication & PLAYERAUTH_CUSTOM)
{
@@ -1330,8 +1240,8 @@ void ScorePanel::FillGrid()
pLabel->setFgColorAsImageColor(false);
// Parse color (last 3 bytes are the RGB values 1-9)
- string theColor = theCustomIcon.substr( strlen(theCustomIcon.c_str()) - 3, 3);
-
+ string theColor = theCustomIcon.substr(strlen(theCustomIcon.c_str()) - 3, 3);
+
string rStr = theColor.substr(0, 1);
string bStr = theColor.substr(1, 1);
string gStr = theColor.substr(2, 1);
@@ -1346,9 +1256,6 @@ void ScorePanel::FillGrid()
}
}
}
- // Set Colors for Players
-
-
/* @2014
if(g_pTrackerUser)
{
diff --git a/main/source/cl_dll/vgui_ScorePanel.h b/main/source/cl_dll/vgui_ScorePanel.h
index 9f4bf950..adcf1be9 100644
--- a/main/source/cl_dll/vgui_ScorePanel.h
+++ b/main/source/cl_dll/vgui_ScorePanel.h
@@ -9,8 +9,6 @@
#include
#include
#include "vgui_listbox.h"
-#include
-#include
#include
@@ -98,19 +96,8 @@ private:
vgui::BitmapTGA *m_pGL;
vgui::BitmapTGA *m_pSG;
- vgui::BitmapTGA *m_pColorIcons[MAX_PLAYERS];
- std::vector> player_colors = {
- {154,5,102},{199,131,7},{17,59,132},{136,188,6},{203,203,203},{0,0,0,0}
- };
- std::list players_marine_team ;
- std::list players_alien_team;
- int m_pColorIndex = -1;
- // Player Color indicators
- vgui::BitmapTGA *m_pCYellow;
-
vector< pair > m_CustomIconList;
-
unsigned int m_iIconFrame;
unsigned int m_iLastFrameIncrementTime;
int oldteam;
diff --git a/main/source/cl_dll/vgui_TeamFortressViewport.cpp b/main/source/cl_dll/vgui_TeamFortressViewport.cpp
index 2e673416..3dd1beec 100644
--- a/main/source/cl_dll/vgui_TeamFortressViewport.cpp
+++ b/main/source/cl_dll/vgui_TeamFortressViewport.cpp
@@ -2559,7 +2559,6 @@ int TeamFortressViewport::MsgFunc_ScoreInfo( const char *pszName, int iSize, voi
// Update score, but show + or - indicator on scoreboard when it changes
g_PlayerExtraInfo[info.player_index].lastScore = g_PlayerExtraInfo[info.player_index].score;
g_PlayerExtraInfo[info.player_index].score = info.score;
- g_PlayerExtraInfo[info.player_index].player_index = info.player_index;
if(g_PlayerExtraInfo[info.player_index].score != g_PlayerExtraInfo[info.player_index].lastScore)
{
g_PlayerExtraInfo[info.player_index].timeOfLastScoreChange = gHUD.GetTimeOfLastUpdate();
diff --git a/main/source/dlls/client.cpp b/main/source/dlls/client.cpp
index 3ec6eff4..d6dc8b24 100644
--- a/main/source/dlls/client.cpp
+++ b/main/source/dlls/client.cpp
@@ -145,8 +145,6 @@
#include "../mod/AvHAlienAbilityConstants.h"
#include "../mod/AvHNetworkMessages.h"
#include "../mod/AvHNexusServer.h"
-#include
-#include
#include "../game_shared/voice_gamemgr.h"
extern CVoiceGameMgr g_VoiceGameMgr;
@@ -161,10 +159,6 @@ extern DLL_GLOBAL ULONG g_ulFrameCount;
extern void CopyToBodyQue(entvars_t* pev);
extern int g_teamplay;
-
-vector playerReadyList;
-vector marinesPlayerList;
-vector aliensPlayerList;
/*
* used by kill command and disconnect command
* ROBIN: Moved here from player.cpp, to allow multiple player models
@@ -365,64 +359,6 @@ void ClientPutInServer( edict_t *pEntity )
pPlayer->pev->effects |= EF_NOINTERP;
}
-
-void Player_Ready(edict_t* pEntity, bool ready) {
- AvHPlayer* theTalkingPlayer = dynamic_cast(CBaseEntity::Instance(pEntity));
- // Player is ready
- //if (theTalkingPlayer->GetTeam == TEAM_ONE || theTalkingPlayer->GetTeam == TEAM_TWO) {
- // if (ready) {
- // if (std::find(std::begin(playerReadyList), std::end(playerReadyList), theTalkingPlayer->entindex()) == std::end(playerReadyList)) {
- // playerReadyList.push_back(theTalkingPlayer->entindex());
- // g_engfuncs.pfnServerPrint(("ADD playerReady " + std::to_string(theTalkingPlayer->entindex())).c_str());
-
- // }
- // }
- // else { // Player is not ready
- // if (std::find(std::begin(playerReadyList), std::end(playerReadyList), theTalkingPlayer->entindex()) != std::end(playerReadyList)) {
- // playerReadyList.erase(std::find(std::begin(playerReadyList), std::end(playerReadyList), theTalkingPlayer->entindex()));
- // g_engfuncs.pfnServerPrint(("REMOVE playerReady " + std::to_string(theTalkingPlayer->entindex())).c_str());
- // }
-
-
-
-
- // Loop trough all players
- //AvHPlayer* client = NULL;
- //while (((client = (AvHPlayer*)UTIL_FindEntityByClassname(client, "player")) != NULL) && (!FNullEnt(client->edict()))) {
-
- // if (client->GetTeam == AvHTeamNumber::TEAM_ONE){
- // marinesPlayerList.push_back(client->entindex);
- //
- // }
- // else if (client->GetTeam == AvHTeamNumber::TEAM_TWO) {
- // aliensPlayerList.push_back(client->entindex);
-
- // }
-
- // // in case someone left the team remove him
- // if (std::find(std::begin(aliensPlayerList), std::end(aliensPlayerList), client->entindex) != std::end(aliensPlayerList)) {
- // aliensPlayerList.erase(std::find(std::begin(aliensPlayerList), std::end(aliensPlayerList), client->entindex));
- // }
- // if (std::find(std::begin(marinesPlayerList), std::end(marinesPlayerList), client->entindex) != std::end(marinesPlayerList)) {
- // marinesPlayerList.erase(std::find(std::begin(aliensPlayerList), std::end(aliensPlayerList), client->entindex));
- // }
- //}
-
-
-
- //bool allready = true;
- // check wether all players are ready
- //if (marinesPlayerList.size() >= 12) {
- // for (int i : marinesPlayerList) {
- // if (std::find(std::begin(playerReadyList), std::end(playerReadyList), i) != std::end(playerReadyList)) {
- // allready = false;
- // }
- // }
- //}
-
-
-}
-
//// HOST_SAY
// String comes in as
// say blah blah blah
@@ -442,7 +378,6 @@ void Host_Say( edict_t *pEntity, int teamonly )
const char* pcmd = CMD_ARGV(0);
bool theTalkerInReadyRoom = theTalkingPlayer->GetInReadyRoom();
//bool theTalkerIsObserver = (theTalkingPlayer->GetPlayMode() == PLAYMODE_OBSERVER) || (theTalkingPlayer->GetPlayMode() == PLAYMODE_AWAITINGREINFORCEMENT);
-
// We can get a raw string now, without the "say " prepended
if ( CMD_ARGC() == 0 )
@@ -460,31 +395,23 @@ void Host_Say( edict_t *pEntity, int teamonly )
if(GetGameRules()->GetIsTournamentMode() && !GetGameRules()->GetGameStarted())
{
-
-
if(!strcmp(CMD_ARGV(1), kReadyNotification))
{
- //Player_Ready(pEntity, true);
// Team is ready
-
AvHTeam* theTeam = GetGameRules()->GetTeam((AvHTeamNumber)(pEntity->v.team));
if(theTeam && !theTeam->GetIsReady())
{
theTeam->SetIsReady();
}
-
}
else if (!strcmp(CMD_ARGV(1), kNotReadyNotification))
{
- Player_Ready(pEntity, false);
// Team is no longer ready
-
AvHTeam* theTeam = GetGameRules()->GetTeam((AvHTeamNumber)(pEntity->v.team));
if(theTeam && theTeam->GetIsReady())
{
theTeam->SetIsReady(false);
}
-
}
}
}
@@ -550,8 +477,6 @@ void Host_Say( edict_t *pEntity, int teamonly )
client = NULL;
while ( ((client = (AvHPlayer*)UTIL_FindEntityByClassname( client, "player" )) != NULL) && (!FNullEnt(client->edict())) )
{
-
-
if ( !client->pev )
continue;
@@ -574,7 +499,6 @@ void Host_Say( edict_t *pEntity, int teamonly )
bool theClientInReadyRoom = client->GetInReadyRoom();
-
if (theClientInReadyRoom != theTalkerInReadyRoom && !theClientIsHLTV)
{
continue;
@@ -920,7 +844,6 @@ void ParmsChangeLevel( void )
if ( pSaveData )
pSaveData->connectionCount = BuildChangeList( pSaveData->levelList, MAX_LEVEL_CONNECTIONS );
-
}
void ShowMenu(entvars_s *pev, int ValidSlots, int DisplayTime, BOOL ShowLater, char Menu[500])
@@ -1230,12 +1153,12 @@ void ClientPrecache( void )
PRECACHE_UNMODIFIED_GENERIC("v_wad.wad");
PRECACHE_UNMODIFIED_GENERIC("decals.wad");
PRECACHE_UNMODIFIED_GENERIC("hallwall_1.wad");
- PRECACHE_UNMODIFIED_GENERIC("co_ether.wad");
+ //PRECACHE_UNMODIFIED_GENERIC("co_ether.wad");
PRECACHE_UNMODIFIED_GENERIC("co_kestrel.wad");
PRECACHE_UNMODIFIED_GENERIC("co_umbra.wad");
PRECACHE_UNMODIFIED_GENERIC("ns_ayumi.wad");
PRECACHE_UNMODIFIED_GENERIC("ns_bast.wad");
- PRECACHE_UNMODIFIED_GENERIC("ns_delta.wad");
+ //PRECACHE_UNMODIFIED_GENERIC("ns_delta.wad");
PRECACHE_UNMODIFIED_GENERIC("ns_eclipse.wad");
PRECACHE_UNMODIFIED_GENERIC("ns_eon.wad");
PRECACHE_UNMODIFIED_GENERIC("ns_hera.wad");
diff --git a/main/source/dlls/client.h b/main/source/dlls/client.h
index d6d98ff5..d3d9a0c5 100644
--- a/main/source/dlls/client.h
+++ b/main/source/dlls/client.h
@@ -62,11 +62,6 @@ extern void CreateInstancedBaselines ( void );
extern int InconsistentFile( const edict_t *player, const char *filename, char *disconnect_message );
extern int AllowLagCompensation( void );
-extern void Player_Ready(edict_t* pEntity, bool ready);
-
-extern vector playerReadyList;
-extern vector alienPlayersList;
-extern vector marinePlayersList;
//extern bool AvHClientCommand( edict_t *pEntity );
diff --git a/main/source/dlls/game.cpp b/main/source/dlls/game.cpp
index 96a77e0f..0721461c 100644
--- a/main/source/dlls/game.cpp
+++ b/main/source/dlls/game.cpp
@@ -258,7 +258,7 @@ void GameDLLInit( void )
#ifdef USE_NETWORK_METERING
CVAR_REGISTER (&avh_networkdebug);
-// CVAR_REGISTER (&avh_drawinvisible);
+ CVAR_REGISTER (&avh_drawinvisible);
#endif
#ifdef PROFILE_BUILD
diff --git a/main/source/dlls/hl.vcxproj b/main/source/dlls/hl.vcxproj
index d68f36e3..706adad1 100644
--- a/main/source/dlls/hl.vcxproj
+++ b/main/source/dlls/hl.vcxproj
@@ -74,7 +74,7 @@
$(SolutionDir)$(Configuration)\
$(Configuration)\
true
- F:\Steam\steamapps\common\Half-Life\ns\dlls\
+ .\Playtest\
$(Configuration)\
false
$(SolutionDir)$(Configuration)\
@@ -195,7 +195,7 @@
Full
AnySuitable
true
- USE_NETWORK_METERING;NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;AVH_NO_NEXUS;USE_OLDAUTH
+ NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;AVH_NO_NEXUS;USE_OLDAUTH
true
true
MultiThreadedDLL
@@ -230,7 +230,7 @@
$(SolutionDir)includes\lua\lib;$(SolutionDir)particles\Release;$(SolutionDir)includes\libcurl-7.50-nossl;$(SolutionDir)includes\vgui\lib\win32_vc6;%(AdditionalLibraryDirectories)
false
false
- F:\Steam\steamapps\common\Half-Life\ns\dlls\$(TargetName)$(TargetExt)
+ C:\Program Files (x86)\Steam\steamapps\common\Half-Life\ns\dlls\$(TargetName)$(TargetExt)
NDEBUG;%(PreprocessorDefinitions)
diff --git a/main/source/mod/AvHEntityHierarchy.cpp b/main/source/mod/AvHEntityHierarchy.cpp
index 80a2974b..fe677888 100644
--- a/main/source/mod/AvHEntityHierarchy.cpp
+++ b/main/source/mod/AvHEntityHierarchy.cpp
@@ -201,7 +201,6 @@ void AvHEntityHierarchy::BuildFromTeam(const AvHTeam* inTeam, BaseEntityListType
mapEntity.mAngle = theBaseEntity->pev->angles[1];
mapEntity.mTeam = (AvHTeamNumber)(theBaseEntity->pev->team);
- mapEntity.mPlayerSlot = -1;
mapEntity.mSquadNumber = 0;
mapEntity.mUnderAttack = theEntityIsUnderAttack ? 1 : 0;
diff --git a/main/source/mod/AvHEntityHierarchy.h b/main/source/mod/AvHEntityHierarchy.h
index f64b89ed..66aaeb5d 100644
--- a/main/source/mod/AvHEntityHierarchy.h
+++ b/main/source/mod/AvHEntityHierarchy.h
@@ -54,7 +54,7 @@ const int kNumStatusTypes = 15;
class MapEntity
{
public:
- MapEntity(void) : mUser3(AVH_USER3_NONE), mTeam(TEAM_IND), mX(0.0f), mY(0.0f), mAngle(0.0f), mSquadNumber(0), mUnderAttack(0), mPlayerSlot(0), mEntityHealth(0) {}
+ MapEntity(void) : mUser3(AVH_USER3_NONE), mTeam(TEAM_IND), mX(0.0f), mY(0.0f), mAngle(0.0f), mSquadNumber(0), mUnderAttack(0) {}
AvHUser3 mUser3;
AvHTeamNumber mTeam;
@@ -63,8 +63,6 @@ public:
float mAngle;
int mSquadNumber;
int mUnderAttack;
- int mPlayerSlot;
- int mEntityHealth;
bool operator==(const MapEntity& e) const
{
@@ -74,8 +72,7 @@ public:
mY == e.mY &&
mAngle == e.mAngle &&
mUnderAttack == e.mUnderAttack &&
- mSquadNumber == e.mSquadNumber &&
- mPlayerSlot == e.mPlayerSlot;
+ mSquadNumber == e.mSquadNumber;
}
bool operator!=(const MapEntity& e) const
diff --git a/main/source/mod/AvHHudRender.cpp b/main/source/mod/AvHHudRender.cpp
index 8901da9a..c0578e57 100644
--- a/main/source/mod/AvHHudRender.cpp
+++ b/main/source/mod/AvHHudRender.cpp
@@ -722,7 +722,6 @@ void AvHHud::DrawPlayerNames()
this->mTopDownPlayerNameMessage.SetIgnoreFadeForLifetime(true);
// Set the message info and draw it
-
this->mTopDownPlayerNameMessage.SetText(theEntityName);
// Set position
@@ -2957,8 +2956,6 @@ void AvHHud::RenderCommonUI()
hud_player_info_t thePlayerInfo;
gEngfuncs.pfnGetPlayerInfo(this->mProgressBarEntityIndex, &thePlayerInfo);
-
-
char* thePlayerName = thePlayerInfo.name;
if(thePlayerName)
{
diff --git a/main/source/mod/AvHNetworkMessages.cpp b/main/source/mod/AvHNetworkMessages.cpp
index 847e7f37..83ea9f4b 100644
--- a/main/source/mod/AvHNetworkMessages.cpp
+++ b/main/source/mod/AvHNetworkMessages.cpp
@@ -13,88 +13,88 @@
#ifdef AVH_SERVER
int g_msgAmmoPickup = 0, g_msgAmmoX, g_msgBattery, g_msgCurWeapon, g_msgDamage, //5
-g_msgDeathMsg, g_msgFade, g_msgFlashlight, g_msgGeigerRange, g_msgHealth, //10
-g_msgHideWeapon, g_msgHudText, g_msgHudText2, g_msgInitHUD, g_msgItemPickup,
-g_msgMOTD, g_msgResetHUD, g_msgSayText, g_msgScoreInfo, g_msgServerName,
-g_msgSetFOV, g_msgShake, g_msgShowGameTitle, g_msgShowMenu, g_msgStatusText,
-g_msgStatusValue, g_msgTeamInfo, g_msgTeamNames, g_msgTeamScore, g_msgTextMsg,
-g_msgTrain, g_msgWeaponList, g_msgWeapPickup, g_msgAlienInfo, g_msgBalanceVar,
-g_msgBlipList, g_msgBuildMiniMap, g_msgClientScripts, g_msgDebugCSP, g_msgEditPS,
-g_msgFog, g_msgGameStatus, g_msgListPS, g_msgPlayHUDNotification, g_msgProgressBar,
-g_msgServerVar, g_msgSetGammaRamp, g_msgSetOrder, g_msgSetParticleTemplates, g_msgDelParts,
-g_msgSetSelect, g_msgSetRequest, g_msgSetSoundNames, g_msgSetTechNodes, g_msgSetTechSlots,
-g_msgSetTopDown, g_msgSetupMap, g_msgUpdateCountdown, g_msgUpdateEntityHierarchy, g_msgDelEntityHierarchy,
-g_msgProfileInfo, g_msgNexusBytes, g_msgIssueOrder, g_msgHUDSetUpgrades;
+ g_msgDeathMsg, g_msgFade, g_msgFlashlight, g_msgGeigerRange, g_msgHealth, //10
+ g_msgHideWeapon, g_msgHudText, g_msgHudText2, g_msgInitHUD, g_msgItemPickup,
+ g_msgMOTD, g_msgResetHUD, g_msgSayText, g_msgScoreInfo, g_msgServerName,
+ g_msgSetFOV, g_msgShake, g_msgShowGameTitle, g_msgShowMenu, g_msgStatusText,
+ g_msgStatusValue, g_msgTeamInfo, g_msgTeamNames, g_msgTeamScore, g_msgTextMsg,
+ g_msgTrain, g_msgWeaponList, g_msgWeapPickup, g_msgAlienInfo, g_msgBalanceVar,
+ g_msgBlipList, g_msgBuildMiniMap, g_msgClientScripts, g_msgDebugCSP, g_msgEditPS,
+ g_msgFog, g_msgGameStatus, g_msgListPS, g_msgPlayHUDNotification, g_msgProgressBar,
+ g_msgServerVar, g_msgSetGammaRamp, g_msgSetOrder, g_msgSetParticleTemplates,g_msgDelParts,
+ g_msgSetSelect, g_msgSetRequest, g_msgSetSoundNames, g_msgSetTechNodes, g_msgSetTechSlots,
+ g_msgSetTopDown, g_msgSetupMap, g_msgUpdateCountdown, g_msgUpdateEntityHierarchy, g_msgDelEntityHierarchy,
+ g_msgProfileInfo, g_msgNexusBytes, g_msgIssueOrder, g_msgHUDSetUpgrades;
void Net_InitializeMessages(void)
{
- if (g_msgAmmoPickup != 0) { return; }
- g_msgAmmoPickup = REG_USER_MSG("AmmoPickup", 2);
- g_msgAmmoX = REG_USER_MSG("AmmoX", 2);
- g_msgBattery = REG_USER_MSG("Battery", 2);
- g_msgCurWeapon = REG_USER_MSG("CurWeapon", 3);
- g_msgDamage = REG_USER_MSG("Damage", 12);
- g_msgDeathMsg = REG_USER_MSG("DeathMsg", -1);
- g_msgFade = REG_USER_MSG("ScreenFade", sizeof(ScreenFade));
- g_msgFlashlight = REG_USER_MSG("FLashlight", 2);
- g_msgGeigerRange = REG_USER_MSG("Geiger", 1);
- g_msgHealth = REG_USER_MSG("Health", 2);
- g_msgHideWeapon = REG_USER_MSG("HideWeapon", 1);
- g_msgHudText = REG_USER_MSG("HudText", -1);
- g_msgHudText2 = REG_USER_MSG("HudText2", -1);
- g_msgInitHUD = REG_USER_MSG("InitHUD", 0);
- g_msgItemPickup = REG_USER_MSG("ItemPickup", -1);
- g_msgMOTD = REG_USER_MSG("MOTD", -1);
- g_msgResetHUD = REG_USER_MSG("ResetHUD", 0);
- g_msgSayText = REG_USER_MSG("SayText", -1);
+ if( g_msgAmmoPickup != 0 ) { return; }
+ g_msgAmmoPickup = REG_USER_MSG("AmmoPickup", 2 );
+ g_msgAmmoX = REG_USER_MSG("AmmoX", 2 );
+ g_msgBattery = REG_USER_MSG( "Battery", 2 );
+ g_msgCurWeapon = REG_USER_MSG( "CurWeapon", 3 );
+ g_msgDamage = REG_USER_MSG( "Damage", 12 );
+ g_msgDeathMsg = REG_USER_MSG( "DeathMsg", -1 );
+ g_msgFade = REG_USER_MSG( "ScreenFade", sizeof(ScreenFade) );
+ g_msgFlashlight = REG_USER_MSG( "FLashlight", 2 );
+ g_msgGeigerRange = REG_USER_MSG( "Geiger", 1 );
+ g_msgHealth = REG_USER_MSG( "Health", 2 );
+ g_msgHideWeapon = REG_USER_MSG( "HideWeapon", 1 );
+ g_msgHudText = REG_USER_MSG( "HudText", -1 );
+ g_msgHudText2 = REG_USER_MSG( "HudText2", -1 );
+ g_msgInitHUD = REG_USER_MSG( "InitHUD", 0 );
+ g_msgItemPickup = REG_USER_MSG( "ItemPickup", -1 );
+ g_msgMOTD = REG_USER_MSG( "MOTD", -1 );
+ g_msgResetHUD = REG_USER_MSG( "ResetHUD", 0 );
+ g_msgSayText = REG_USER_MSG( "SayText", -1 );
// : 0001073
- g_msgScoreInfo = REG_USER_MSG("ScoreInfo", -1);
- g_msgServerName = REG_USER_MSG("ServerName", -1);
- g_msgSetFOV = REG_USER_MSG("SetFOV", 1);
- g_msgShake = REG_USER_MSG("ScreenShake", 6);
- g_msgShowGameTitle = REG_USER_MSG("GameTitle", 1);
- g_msgShowMenu = REG_USER_MSG("ShowMenu", -1);
- g_msgStatusText = REG_USER_MSG("StatusText", -1);
- g_msgStatusValue = REG_USER_MSG("StatusValue", 3);
- g_msgTeamInfo = REG_USER_MSG("TeamInfo", -1);
- g_msgTeamNames = REG_USER_MSG("TeamNames", -1);
- g_msgTeamScore = REG_USER_MSG("TeamScore", -1);
- g_msgTextMsg = REG_USER_MSG("TextMsg", -1);
- g_msgTrain = REG_USER_MSG("Train", 1);
- g_msgWeaponList = REG_USER_MSG("WeaponList", -1);
- g_msgWeapPickup = REG_USER_MSG("WeapPickup", 1);
- g_msgAlienInfo = REG_USER_MSG("AlienInfo", -1);
- g_msgBalanceVar = REG_USER_MSG("BalanceVar", -1);
- g_msgBlipList = REG_USER_MSG("BlipList", -1);
- g_msgBuildMiniMap = REG_USER_MSG("MiniMap", -1);
- g_msgClientScripts = REG_USER_MSG("ClScript", -1);
- g_msgDebugCSP = REG_USER_MSG("DebugCSP", 14);
- g_msgEditPS = REG_USER_MSG("EditPS", 2);
- g_msgFog = REG_USER_MSG("Fog", -1);
- g_msgGameStatus = REG_USER_MSG("GameStatus", -1);
- g_msgListPS = REG_USER_MSG("ListPS", -1);
- g_msgPlayHUDNotification = REG_USER_MSG("PlayHUDNot", 6);
- g_msgHUDSetUpgrades = REG_USER_MSG("SetUpgrades", 1);
- g_msgProgressBar = REG_USER_MSG("Progress", -1);
- g_msgServerVar = REG_USER_MSG("ServerVar", -1);
- g_msgSetGammaRamp = REG_USER_MSG("SetGmma", 1);
- g_msgSetOrder = REG_USER_MSG("SetOrder", -1);
- g_msgSetParticleTemplates = REG_USER_MSG("Particles", -1);
- g_msgDelParts = REG_USER_MSG("DelParts", 0);
- g_msgSetSelect = REG_USER_MSG("SetSelect", -1);
- g_msgSetRequest = REG_USER_MSG("SetRequest", 2);
- g_msgSetSoundNames = REG_USER_MSG("SoundNames", -1);
- g_msgSetTechNodes = REG_USER_MSG("SetTech", 9);
- g_msgSetTechSlots = REG_USER_MSG("TechSlots", 1 + kNumTechSlots);
- g_msgSetTopDown = REG_USER_MSG("SetTopDown", -1);
- g_msgSetupMap = REG_USER_MSG("SetupMap", -1);
- g_msgUpdateCountdown = REG_USER_MSG("Countdown", 1);
- g_msgUpdateEntityHierarchy = REG_USER_MSG("EntHier", -1);
- g_msgDelEntityHierarchy = REG_USER_MSG("DelEntHier", 0);
- g_msgProfileInfo = REG_USER_MSG("ProfileInfo", 8);
- g_msgNexusBytes = REG_USER_MSG("NexusBytes", -1);
+ g_msgScoreInfo = REG_USER_MSG( "ScoreInfo", -1 );
+ g_msgServerName = REG_USER_MSG( "ServerName", -1 );
+ g_msgSetFOV = REG_USER_MSG( "SetFOV", 1 );
+ g_msgShake = REG_USER_MSG( "ScreenShake", 6 );
+ g_msgShowGameTitle = REG_USER_MSG( "GameTitle", 1 );
+ g_msgShowMenu = REG_USER_MSG( "ShowMenu", -1 );
+ g_msgStatusText = REG_USER_MSG( "StatusText", -1 );
+ g_msgStatusValue = REG_USER_MSG( "StatusValue", 3 );
+ g_msgTeamInfo = REG_USER_MSG( "TeamInfo", -1 );
+ g_msgTeamNames = REG_USER_MSG( "TeamNames", -1 );
+ g_msgTeamScore = REG_USER_MSG( "TeamScore", -1 );
+ g_msgTextMsg = REG_USER_MSG( "TextMsg", -1 );
+ g_msgTrain = REG_USER_MSG( "Train", 1 );
+ g_msgWeaponList = REG_USER_MSG( "WeaponList", -1 );
+ g_msgWeapPickup = REG_USER_MSG( "WeapPickup", 1 );
+ g_msgAlienInfo = REG_USER_MSG( "AlienInfo", -1 );
+ g_msgBalanceVar = REG_USER_MSG( "BalanceVar", -1 );
+ g_msgBlipList = REG_USER_MSG( "BlipList", -1 );
+ g_msgBuildMiniMap = REG_USER_MSG( "MiniMap", -1 );
+ g_msgClientScripts = REG_USER_MSG( "ClScript", -1 );
+ g_msgDebugCSP = REG_USER_MSG( "DebugCSP", 14 );
+ g_msgEditPS = REG_USER_MSG( "EditPS", 2 );
+ g_msgFog = REG_USER_MSG( "Fog", -1 );
+ g_msgGameStatus = REG_USER_MSG( "GameStatus", -1 );
+ g_msgListPS = REG_USER_MSG( "ListPS", -1 );
+ g_msgPlayHUDNotification = REG_USER_MSG( "PlayHUDNot", 6 );
+ g_msgHUDSetUpgrades = REG_USER_MSG( "SetUpgrades", 1);
+ g_msgProgressBar = REG_USER_MSG( "Progress", -1 );
+ g_msgServerVar = REG_USER_MSG( "ServerVar", -1 );
+ g_msgSetGammaRamp = REG_USER_MSG( "SetGmma", 1 );
+ g_msgSetOrder = REG_USER_MSG( "SetOrder", -1 );
+ g_msgSetParticleTemplates = REG_USER_MSG( "Particles", -1 );
+ g_msgDelParts = REG_USER_MSG( "DelParts", 0);
+ g_msgSetSelect = REG_USER_MSG( "SetSelect", -1 );
+ g_msgSetRequest = REG_USER_MSG( "SetRequest", 2 );
+ g_msgSetSoundNames = REG_USER_MSG( "SoundNames", -1 );
+ g_msgSetTechNodes = REG_USER_MSG( "SetTech", 9 );
+ g_msgSetTechSlots = REG_USER_MSG( "TechSlots", 1 + kNumTechSlots );
+ g_msgSetTopDown = REG_USER_MSG( "SetTopDown", -1 );
+ g_msgSetupMap = REG_USER_MSG( "SetupMap", -1 );
+ g_msgUpdateCountdown = REG_USER_MSG( "Countdown", 1 );
+ g_msgUpdateEntityHierarchy = REG_USER_MSG( "EntHier", -1 );
+ g_msgDelEntityHierarchy = REG_USER_MSG( "DelEntHier", 0);
+ g_msgProfileInfo = REG_USER_MSG( "ProfileInfo", 8 );
+ g_msgNexusBytes = REG_USER_MSG( "NexusBytes", -1 );
// : 0000971
- g_msgIssueOrder = REG_USER_MSG("IssueOrder", 9);
+ g_msgIssueOrder = REG_USER_MSG( "IssueOrder", 9);
// :
}
#endif
@@ -105,816 +105,816 @@ void Net_InitializeMessages(void)
#define END_READ() ;
#ifndef AVH_SERVER
-void NetMsg_AmmoPickup(void* const buffer, const int size, int& index, int& count)
-{
- BEGIN_READ(buffer, size);
- index = READ_BYTE();
- count = READ_BYTE();
- END_READ();
-}
+ void NetMsg_AmmoPickup( void* const buffer, const int size, int& index, int& count )
+ {
+ BEGIN_READ( buffer, size );
+ index = READ_BYTE();
+ count = READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_AmmoPickup(entvars_t* const pev, const int index, const int count)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgAmmoPickup, NULL, pev);
- WRITE_BYTE(index);
- WRITE_BYTE(count);
- MESSAGE_END();
-}
+ void NetMsg_AmmoPickup( entvars_t* const pev, const int index, const int count )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgAmmoPickup, NULL, pev );
+ WRITE_BYTE( index );
+ WRITE_BYTE( count );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_AmmoX(void* const buffer, const int size, int& index, int& count)
-{
- BEGIN_READ(buffer, size);
- index = READ_BYTE();
- count = READ_BYTE();
- END_READ();
-}
+ void NetMsg_AmmoX( void* const buffer, const int size, int& index, int& count )
+ {
+ BEGIN_READ( buffer, size );
+ index = READ_BYTE();
+ count = READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_AmmoX(entvars_t* pev, const int index, const int count)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgAmmoX, NULL, pev);
- WRITE_BYTE(index);
- WRITE_BYTE(count);
- MESSAGE_END();
-}
+ void NetMsg_AmmoX( entvars_t *pev, const int index, const int count )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgAmmoX, NULL, pev );
+ WRITE_BYTE( index );
+ WRITE_BYTE( count );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_Battery(void* const buffer, const int size, int& armor_amount)
-{
- BEGIN_READ(buffer, size);
- armor_amount = READ_SHORT();
- END_READ();
-}
+ void NetMsg_Battery( void* const buffer, const int size, int& armor_amount )
+ {
+ BEGIN_READ( buffer, size );
+ armor_amount = READ_SHORT();
+ END_READ();
+ }
#else
-void NetMsg_Battery(entvars_t* const pev, const int armor_amount)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgBattery, NULL, pev);
- WRITE_SHORT(armor_amount);
- MESSAGE_END();
-}
+ void NetMsg_Battery( entvars_t* const pev, const int armor_amount )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgBattery, NULL, pev );
+ WRITE_SHORT( armor_amount );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_CurWeapon(void* const buffer, const int size, int& state, int& id, int& clip)
-{
- BEGIN_READ(buffer, size);
- state = READ_BYTE();
- id = READ_BYTE();
- clip = READ_BYTE();
- END_READ();
-}
+ void NetMsg_CurWeapon( void* const buffer, const int size, int& state, int& id, int& clip )
+ {
+ BEGIN_READ( buffer, size );
+ state = READ_BYTE();
+ id = READ_BYTE();
+ clip = READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_CurWeapon(entvars_t* const pev, const int state, const int id, const int clip)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgCurWeapon, NULL, pev);
- WRITE_BYTE(state);
- WRITE_BYTE(id);
- WRITE_BYTE(clip);
- MESSAGE_END();
-}
+ void NetMsg_CurWeapon( entvars_t* const pev, const int state, const int id, const int clip )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgCurWeapon, NULL, pev );
+ WRITE_BYTE( state );
+ WRITE_BYTE( id );
+ WRITE_BYTE( clip );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_Damage(void* const buffer, const int size, int& dmg_save, int& dmg_take, long& bits, float* origin)
-{
- BEGIN_READ(buffer, size);
- dmg_save = READ_BYTE();
- dmg_take = READ_BYTE();
- bits = READ_LONG();
- origin[0] = READ_COORD();
- origin[1] = READ_COORD();
- origin[2] = READ_COORD();
- END_READ();
-}
+ void NetMsg_Damage( void* const buffer, const int size, int& dmg_save, int& dmg_take, long& bits, float* origin )
+ {
+ BEGIN_READ( buffer, size );
+ dmg_save = READ_BYTE();
+ dmg_take = READ_BYTE();
+ bits = READ_LONG();
+ origin[0] = READ_COORD();
+ origin[1] = READ_COORD();
+ origin[2] = READ_COORD();
+ END_READ();
+ }
#else
-void NetMsg_Damage(entvars_t* const pev, const int dmg_save, const int dmg_take, const long bits, const float* origin)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgDamage, NULL, pev);
- WRITE_BYTE(dmg_save);
- WRITE_BYTE(dmg_take);
- WRITE_LONG(bits);
- WRITE_COORD(origin[0]);
- WRITE_COORD(origin[1]);
- WRITE_COORD(origin[2]);
- MESSAGE_END();
-}
+ void NetMsg_Damage( entvars_t* const pev, const int dmg_save, const int dmg_take, const long bits, const float* origin )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgDamage, NULL, pev );
+ WRITE_BYTE( dmg_save );
+ WRITE_BYTE( dmg_take );
+ WRITE_LONG( bits );
+ WRITE_COORD( origin[0] );
+ WRITE_COORD( origin[1] );
+ WRITE_COORD( origin[2] );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_DeathMsg(void* const buffer, const int size, int& killer_index, int& victim_index, string& weapon_name)
-{
- BEGIN_READ(buffer, size);
- killer_index = READ_BYTE();
- victim_index = READ_BYTE();
- weapon_name = READ_STRING();
- END_READ();
-}
+ void NetMsg_DeathMsg( void* const buffer, const int size, int& killer_index, int& victim_index, string& weapon_name )
+ {
+ BEGIN_READ( buffer, size );
+ killer_index = READ_BYTE();
+ victim_index = READ_BYTE();
+ weapon_name = READ_STRING();
+ END_READ();
+ }
#else
-void NetMsg_DeathMsg(const int killer_index, const int victim_index, string& weapon_name)
-{
- MESSAGE_BEGIN(MSG_ALL, g_msgDeathMsg);
- WRITE_BYTE(killer_index);
- WRITE_BYTE(victim_index);
- WRITE_STRING(weapon_name.c_str());
- MESSAGE_END();
-}
+ void NetMsg_DeathMsg( const int killer_index, const int victim_index, string& weapon_name )
+ {
+ MESSAGE_BEGIN( MSG_ALL, g_msgDeathMsg );
+ WRITE_BYTE( killer_index );
+ WRITE_BYTE( victim_index );
+ WRITE_STRING( weapon_name.c_str() );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_Fade(void* const buffer, const int size, ScreenFade& fade)
-{
- BEGIN_READ(buffer, size);
- fade.duration = READ_SHORT();
- fade.holdTime = READ_SHORT();
- fade.fadeFlags = READ_SHORT();
- fade.r = READ_BYTE();
- fade.g = READ_BYTE();
- fade.b = READ_BYTE();
- fade.a = READ_BYTE();
- END_READ();
-}
+ void NetMsg_Fade( void* const buffer, const int size, ScreenFade& fade )
+ {
+ BEGIN_READ( buffer, size );
+ fade.duration = READ_SHORT();
+ fade.holdTime = READ_SHORT();
+ fade.fadeFlags = READ_SHORT();
+ fade.r = READ_BYTE();
+ fade.g = READ_BYTE();
+ fade.b = READ_BYTE();
+ fade.a = READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_Fade(entvars_t* const pev, const ScreenFade& fade)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgFade, NULL, pev); // use the magic #1 for "one client"
- WRITE_SHORT(fade.duration);
- WRITE_SHORT(fade.holdTime);
- WRITE_SHORT(fade.fadeFlags);
- WRITE_BYTE(fade.r);
- WRITE_BYTE(fade.g);
- WRITE_BYTE(fade.b);
- WRITE_BYTE(fade.a);
- MESSAGE_END();
-}
+ void NetMsg_Fade( entvars_t* const pev, const ScreenFade& fade )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgFade, NULL, pev ); // use the magic #1 for "one client"
+ WRITE_SHORT( fade.duration );
+ WRITE_SHORT( fade.holdTime );
+ WRITE_SHORT( fade.fadeFlags );
+ WRITE_BYTE( fade.r );
+ WRITE_BYTE( fade.g );
+ WRITE_BYTE( fade.b );
+ WRITE_BYTE( fade.a );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_Flashlight(void* const buffer, const int size, int& is_on, int& flash_battery)
-{
- BEGIN_READ(buffer, size);
- is_on = READ_BYTE();
- flash_battery = READ_BYTE();
- END_READ();
-}
+ void NetMsg_Flashlight( void* const buffer, const int size, int& is_on, int& flash_battery )
+ {
+ BEGIN_READ( buffer, size );
+ is_on = READ_BYTE();
+ flash_battery = READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_Flashlight(entvars_t* const pev, const int is_on, const int flash_battery)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgFlashlight, NULL, pev);
- WRITE_BYTE(is_on);
- WRITE_BYTE(flash_battery);
- MESSAGE_END();
-}
+ void NetMsg_Flashlight( entvars_t* const pev, const int is_on, const int flash_battery )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgFlashlight, NULL, pev );
+ WRITE_BYTE( is_on );
+ WRITE_BYTE( flash_battery );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_GeigerRange(void* const buffer, const int size, int& range)
-{
- BEGIN_READ(buffer, size);
- range = READ_BYTE();
- END_READ();
-}
+ void NetMsg_GeigerRange( void* const buffer, const int size, int& range )
+ {
+ BEGIN_READ( buffer, size );
+ range = READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_GeigerRange(entvars_t* const pev, const int range)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgGeigerRange, NULL, pev);
- WRITE_BYTE(range);
- MESSAGE_END();
-}
+ void NetMsg_GeigerRange( entvars_t* const pev, const int range )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgGeigerRange, NULL, pev );
+ WRITE_BYTE( range );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_Health(void* const buffer, const int size, int& health)
-{
- BEGIN_READ(buffer, size);
- health = READ_SHORT();
- END_READ();
-}
+ void NetMsg_Health( void* const buffer, const int size, int& health )
+ {
+ BEGIN_READ( buffer, size );
+ health = READ_SHORT();
+ END_READ();
+ }
#else
-void NetMsg_Health(entvars_t* const pev, const int health)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgHealth, NULL, pev);
- WRITE_SHORT(health);
- MESSAGE_END();
-}
+ void NetMsg_Health( entvars_t* const pev, const int health )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgHealth, NULL, pev );
+ WRITE_SHORT( health );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_HideWeapon(void* const buffer, const int size, int& hide)
-{
- BEGIN_READ(buffer, size);
- hide = READ_BYTE();
- END_READ();
-}
+ void NetMsg_HideWeapon( void* const buffer, const int size, int& hide )
+ {
+ BEGIN_READ( buffer, size );
+ hide = READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_HideWeapon(entvars_t* const pev, const int hide)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgHideWeapon, NULL, pev);
- WRITE_BYTE(hide);
- MESSAGE_END();
-}
+ void NetMsg_HideWeapon( entvars_t* const pev, const int hide )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgHideWeapon, NULL, pev );
+ WRITE_BYTE( hide );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_HudText(void* const buffer, const int size, string& text)
-{
- BEGIN_READ(buffer, size);
- text = READ_STRING();
- END_READ();
-}
+ void NetMsg_HudText( void* const buffer, const int size, string& text )
+ {
+ BEGIN_READ( buffer, size );
+ text = READ_STRING();
+ END_READ();
+ }
#else
-void NetMsg_HudText(entvars_t* const pev, const string& text)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgHudText, NULL, pev);
- WRITE_STRING(text.c_str());
- MESSAGE_END();
-}
+ void NetMsg_HudText( entvars_t* const pev, const string& text )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgHudText, NULL, pev );
+ WRITE_STRING( text.c_str() );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_HudText2(void* const buffer, const int size, string& text, int& flags)
-{
- BEGIN_READ(buffer, size);
- text = READ_STRING();
- flags = READ_BYTE();
- END_READ();
-}
+ void NetMsg_HudText2( void* const buffer, const int size, string& text, int& flags )
+ {
+ BEGIN_READ( buffer, size );
+ text = READ_STRING();
+ flags = READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_HudText2(entvars_t* const pev, const string& text, const int flags)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgHudText2, NULL, pev);
- WRITE_STRING(text.c_str());
- WRITE_BYTE(flags);
- MESSAGE_END();
-}
+ void NetMsg_HudText2( entvars_t* const pev, const string& text, const int flags )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgHudText2, NULL, pev );
+ WRITE_STRING( text.c_str() );
+ WRITE_BYTE( flags );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_InitHUD(void* const buffer, const int size)
-{
- BEGIN_READ(buffer, size);
- END_READ();
-}
+ void NetMsg_InitHUD( void* const buffer, const int size )
+ {
+ BEGIN_READ( buffer, size );
+ END_READ();
+ }
#else
-void NetMsg_InitHUD(entvars_t* const pev)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgInitHUD, NULL, pev);
- MESSAGE_END();
-}
+ void NetMsg_InitHUD( entvars_t* const pev )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgInitHUD, NULL, pev );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_ItemPickup(void* const buffer, const int size, string& item_name)
-{
- BEGIN_READ(buffer, size);
- item_name = READ_STRING();
- END_READ();
-}
+ void NetMsg_ItemPickup( void* const buffer, const int size, string& item_name )
+ {
+ BEGIN_READ( buffer, size );
+ item_name = READ_STRING();
+ END_READ();
+ }
#else
-void NetMsg_ItemPickup(entvars_t* const pev, const string& item_name)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgItemPickup, NULL, pev);
- WRITE_STRING(item_name.c_str());
- MESSAGE_END();
-}
+ void NetMsg_ItemPickup( entvars_t* const pev, const string& item_name )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgItemPickup, NULL, pev );
+ WRITE_STRING( item_name.c_str() );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_MOTD(void* const buffer, const int size, bool& is_finished, string& MOTD)
-{
- BEGIN_READ(buffer, size);
- is_finished = (READ_BYTE() == 1);
- MOTD = READ_STRING();
- END_READ();
-}
+ void NetMsg_MOTD( void* const buffer, const int size, bool& is_finished, string& MOTD )
+ {
+ BEGIN_READ( buffer, size );
+ is_finished = (READ_BYTE() == 1);
+ MOTD = READ_STRING();
+ END_READ();
+ }
#else
-void NetMsg_MOTD(entvars_t* const pev, const bool is_finished, const string& MOTD)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgMOTD, NULL, pev);
- WRITE_BYTE(is_finished ? 1 : 0);
- WRITE_STRING(MOTD.c_str());
- MESSAGE_END();
-}
+ void NetMsg_MOTD( entvars_t* const pev, const bool is_finished, const string& MOTD )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgMOTD, NULL, pev );
+ WRITE_BYTE( is_finished ? 1 : 0);
+ WRITE_STRING( MOTD.c_str() );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_ResetHUD(void* const buffer, const int size)
-{
- BEGIN_READ(buffer, size);
- END_READ();
-}
+ void NetMsg_ResetHUD( void* const buffer, const int size )
+ {
+ BEGIN_READ( buffer, size );
+ END_READ();
+ }
#else
-void NetMsg_ResetHUD(entvars_t* const pev)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgResetHUD, NULL, pev);
- MESSAGE_END();
-}
+ void NetMsg_ResetHUD( entvars_t* const pev )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgResetHUD, NULL, pev );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_SayText(void* const buffer, const int size, int& entity_index, string& text, string& location)
-{
- BEGIN_READ(buffer, size);
- entity_index = READ_BYTE();
- text = READ_STRING();
- location = READ_STRING();
- END_READ();
-}
+ void NetMsg_SayText( void* const buffer, const int size, int& entity_index, string& text, string& location )
+ {
+ BEGIN_READ( buffer, size );
+ entity_index = READ_BYTE();
+ text = READ_STRING();
+ location = READ_STRING();
+ END_READ();
+ }
#else
//MESSAGE TO EVERYBODY
-void NetMsg_SayText(const int entity_index, const string& text, const string& location)
-{
- MESSAGE_BEGIN(MSG_ALL, g_msgSayText, NULL);
- WRITE_BYTE(entity_index);
- WRITE_STRING(text.c_str());
- WRITE_STRING(location.c_str());
- MESSAGE_END();
-}
+ void NetMsg_SayText( const int entity_index, const string& text, const string& location )
+ {
+ MESSAGE_BEGIN( MSG_ALL, g_msgSayText, NULL );
+ WRITE_BYTE( entity_index );
+ WRITE_STRING( text.c_str() );
+ WRITE_STRING( location.c_str() );
+ MESSAGE_END();
+ }
-//MESSAGE TO ONE PERSON
-void NetMsg_SayText(entvars_t* const pev, const int entity_index, const string& text, const string& location)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgSayText, NULL, pev);
- WRITE_BYTE(entity_index);
- WRITE_STRING(text.c_str());
- WRITE_STRING(location.c_str());
- MESSAGE_END();
-}
+ //MESSAGE TO ONE PERSON
+ void NetMsg_SayText( entvars_t* const pev, const int entity_index, const string& text, const string& location )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgSayText, NULL, pev );
+ WRITE_BYTE( entity_index );
+ WRITE_STRING( text.c_str() );
+ WRITE_STRING( location.c_str() );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// : 0001073
#ifndef AVH_SERVER
-void NetMsg_ScoreInfo(void* const buffer, const int size, ScoreInfo& info)
-{
- BEGIN_READ(buffer, size);
- info.player_index = READ_BYTE();
- info.score = READ_SHORT();
- info.frags = READ_SHORT();
- info.deaths = READ_SHORT();
- info.extra = READ_SHORT();
- info.player_class = READ_BYTE();
- info.auth = READ_SHORT();
- info.team = READ_SHORT();
- info.health = READ_SHORT();
- char* theString = READ_STRING();
+ void NetMsg_ScoreInfo( void* const buffer, const int size, ScoreInfo& info )
+ {
+ BEGIN_READ( buffer, size );
+ info.player_index = READ_BYTE();
+ info.score = READ_SHORT();
+ info.frags = READ_SHORT();
+ info.deaths = READ_SHORT();
+ info.extra = READ_SHORT();
+ info.player_class = READ_BYTE();
+ info.auth = READ_SHORT();
+ info.team = READ_SHORT();
+ info.health = READ_SHORT();
+ char* theString = READ_STRING();
#ifdef USE_OLDAUTH
- if (info.auth & PLAYERAUTH_CUSTOM)
+ if(info.auth & PLAYERAUTH_CUSTOM)
+ {
+ //clear the string (I dont think this array is reset anywhere else (since everything is set when the score info message is sent anyways)
+ //so just memset it here to prevent any possible problems.
+ memset(&g_PlayerExtraInfo[info.player_index].customicon, 0, sizeof(g_PlayerExtraInfo[info.player_index].customicon));
+
+ // Read custom icon
+
+
+ if(theString && strlen(theString) >= 4 && strlen(theString) <= CUSTOM_ICON_LENGTH+2)//make sure the string is within the right size.
+ strncpy(g_PlayerExtraInfo[info.player_index].customicon, theString, sizeof(g_PlayerExtraInfo[info.player_index].customicon)-1);
+ }
+#endif
+ END_READ();
+ }
+#else
+ void NetMsg_ScoreInfo( const ScoreInfo& info )
{
- //clear the string (I dont think this array is reset anywhere else (since everything is set when the score info message is sent anyways)
- //so just memset it here to prevent any possible problems.
- memset(&g_PlayerExtraInfo[info.player_index].customicon, 0, sizeof(g_PlayerExtraInfo[info.player_index].customicon));
-
- // Read custom icon
-
-
- if (theString && strlen(theString) >= 4 && strlen(theString) <= CUSTOM_ICON_LENGTH + 2)//make sure the string is within the right size.
- strncpy(g_PlayerExtraInfo[info.player_index].customicon, theString, sizeof(g_PlayerExtraInfo[info.player_index].customicon) - 1);
+ MESSAGE_BEGIN( MSG_ALL, g_msgScoreInfo );
+ WRITE_BYTE( info.player_index );
+ WRITE_SHORT( info.score );
+ WRITE_SHORT( info.frags );
+ WRITE_SHORT( info.deaths );
+ WRITE_SHORT( info.extra );
+ WRITE_BYTE( info.player_class );
+ WRITE_SHORT( info.auth );
+ WRITE_SHORT( info.team );
+ WRITE_SHORT( info.health );
+ WRITE_STRING("0");
+ MESSAGE_END();
+ }
+ void NetMsgSpec_ScoreInfo( const ScoreInfo& info )
+ {
+ MESSAGE_BEGIN( MSG_SPEC, g_msgScoreInfo );
+ WRITE_BYTE( info.player_index );
+ WRITE_SHORT( info.score );
+ WRITE_SHORT( info.frags );
+ WRITE_SHORT( info.deaths );
+ WRITE_SHORT( info.extra );
+ WRITE_BYTE( info.player_class );
+ WRITE_SHORT( info.auth );
+ WRITE_SHORT( info.team );
+ WRITE_SHORT( info.health );
+ WRITE_STRING("0");
+ MESSAGE_END();
}
#endif
- END_READ();
-}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+#ifndef AVH_SERVER
+ void NetMsg_ServerName( void* const buffer, const int size, string& name )
+ {
+ BEGIN_READ( buffer, size );
+ name = READ_STRING();
+ END_READ();
+ }
#else
-void NetMsg_ScoreInfo(const ScoreInfo& info)
-{
- MESSAGE_BEGIN(MSG_ALL, g_msgScoreInfo);
- WRITE_BYTE(info.player_index);
- WRITE_SHORT(info.score);
- WRITE_SHORT(info.frags);
- WRITE_SHORT(info.deaths);
- WRITE_SHORT(info.extra);
- WRITE_BYTE(info.player_class);
- WRITE_SHORT(info.auth);
- WRITE_SHORT(info.team);
- WRITE_SHORT(info.health);
- WRITE_STRING("0");
- MESSAGE_END();
-}
-void NetMsgSpec_ScoreInfo(const ScoreInfo& info)
-{
- MESSAGE_BEGIN(MSG_SPEC, g_msgScoreInfo);
- WRITE_BYTE(info.player_index);
- WRITE_SHORT(info.score);
- WRITE_SHORT(info.frags);
- WRITE_SHORT(info.deaths);
- WRITE_SHORT(info.extra);
- WRITE_BYTE(info.player_class);
- WRITE_SHORT(info.auth);
- WRITE_SHORT(info.team);
- WRITE_SHORT(info.health);
- WRITE_STRING("0");
- MESSAGE_END();
-}
+ void NetMsg_ServerName( entvars_t* const pev, const string& name )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgServerName, NULL, pev );
+ WRITE_STRING( name.c_str() );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_ServerName(void* const buffer, const int size, string& name)
-{
- BEGIN_READ(buffer, size);
- name = READ_STRING();
- END_READ();
-}
+ void NetMsg_SetFOV( void* const buffer, const int size, int& fov )
+ {
+ BEGIN_READ( buffer, size );
+ fov = READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_ServerName(entvars_t* const pev, const string& name)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgServerName, NULL, pev);
- WRITE_STRING(name.c_str());
- MESSAGE_END();
-}
+ void NetMsg_SetFOV( entvars_t* const pev, const int fov )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetFOV, NULL, pev );
+ WRITE_BYTE( fov );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_SetFOV(void* const buffer, const int size, int& fov)
-{
- BEGIN_READ(buffer, size);
- fov = READ_BYTE();
- END_READ();
-}
+ void NetMsg_Shake( void* const buffer, const int size, ScreenShake& shake )
+ {
+ BEGIN_READ( buffer, size );
+ shake.amplitude = READ_SHORT();
+ shake.duration = READ_SHORT();
+ shake.frequency = READ_SHORT();
+ END_READ();
+ }
#else
-void NetMsg_SetFOV(entvars_t* const pev, const int fov)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgSetFOV, NULL, pev);
- WRITE_BYTE(fov);
- MESSAGE_END();
-}
+ void NetMsg_Shake( entvars_t* const pev, const ScreenShake& shake )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgShake, NULL, pev );
+ WRITE_SHORT( shake.amplitude );
+ WRITE_SHORT( shake.duration );
+ WRITE_SHORT( shake.frequency );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_Shake(void* const buffer, const int size, ScreenShake& shake)
-{
- BEGIN_READ(buffer, size);
- shake.amplitude = READ_SHORT();
- shake.duration = READ_SHORT();
- shake.frequency = READ_SHORT();
- END_READ();
-}
+ void NetMsg_ShowGameTitle( void* const buffer, const int size )
+ {
+ BEGIN_READ( buffer, size );
+ END_READ();
+ }
#else
-void NetMsg_Shake(entvars_t* const pev, const ScreenShake& shake)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgShake, NULL, pev);
- WRITE_SHORT(shake.amplitude);
- WRITE_SHORT(shake.duration);
- WRITE_SHORT(shake.frequency);
- MESSAGE_END();
-}
+ void NetMsg_ShowGameTitle( entvars_t* const pev )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgShowGameTitle, NULL, pev );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_ShowGameTitle(void* const buffer, const int size)
-{
- BEGIN_READ(buffer, size);
- END_READ();
-}
+ void NetMsg_ShowMenu( void* const buffer, const int size, int& valid_slots, int& display_time, int& flags, string& content )
+ {
+ BEGIN_READ( buffer, size );
+ valid_slots = READ_SHORT();
+ display_time = READ_CHAR();
+ flags = READ_BYTE();
+ content = READ_STRING();
+ END_READ();
+ }
#else
-void NetMsg_ShowGameTitle(entvars_t* const pev)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgShowGameTitle, NULL, pev);
- MESSAGE_END();
-}
+ void NetMsg_ShowMenu( entvars_t* const pev, const int valid_slots, const int display_time, const int flags, const string& content )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgShowMenu, NULL, pev );
+ WRITE_SHORT( valid_slots );
+ WRITE_CHAR( display_time );
+ WRITE_BYTE( flags );
+ WRITE_STRING( content.c_str() );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_ShowMenu(void* const buffer, const int size, int& valid_slots, int& display_time, int& flags, string& content)
-{
- BEGIN_READ(buffer, size);
- valid_slots = READ_SHORT();
- display_time = READ_CHAR();
- flags = READ_BYTE();
- content = READ_STRING();
- END_READ();
-}
+ void NetMsg_StatusText( void* const buffer, const int size, int& location, string& content )
+ {
+ BEGIN_READ( buffer, size );
+ location = READ_BYTE();
+ content = READ_STRING();
+ END_READ();
+ }
#else
-void NetMsg_ShowMenu(entvars_t* const pev, const int valid_slots, const int display_time, const int flags, const string& content)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgShowMenu, NULL, pev);
- WRITE_SHORT(valid_slots);
- WRITE_CHAR(display_time);
- WRITE_BYTE(flags);
- WRITE_STRING(content.c_str());
- MESSAGE_END();
-}
+ void NetMsg_StatusText( entvars_t* const pev, const int location, const string& content )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgStatusText, NULL, pev );
+ WRITE_BYTE( location );
+ WRITE_STRING( content.c_str() );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_StatusText(void* const buffer, const int size, int& location, string& content)
-{
- BEGIN_READ(buffer, size);
- location = READ_BYTE();
- content = READ_STRING();
- END_READ();
-}
+ void NetMsg_StatusValue( void* const buffer, const int size, int& location, int& state )
+ {
+ BEGIN_READ( buffer, size );
+ location = READ_BYTE();
+ state = READ_SHORT();
+ END_READ();
+ }
#else
-void NetMsg_StatusText(entvars_t* const pev, const int location, const string& content)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgStatusText, NULL, pev);
- WRITE_BYTE(location);
- WRITE_STRING(content.c_str());
- MESSAGE_END();
-}
+ void NetMsg_StatusValue( entvars_t* const pev, const int location, const int state )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgStatusValue, NULL, pev );
+ WRITE_BYTE( location );
+ WRITE_SHORT( state );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_StatusValue(void* const buffer, const int size, int& location, int& state)
-{
- BEGIN_READ(buffer, size);
- location = READ_BYTE();
- state = READ_SHORT();
- END_READ();
-}
-#else
-void NetMsg_StatusValue(entvars_t* const pev, const int location, const int state)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgStatusValue, NULL, pev);
- WRITE_BYTE(location);
- WRITE_SHORT(state);
- MESSAGE_END();
-}
-#endif
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-#ifndef AVH_SERVER
-void NetMsg_TeamInfo(void* const buffer, const int size, int& player_index, string& team_id)
-{
- BEGIN_READ(buffer, size);
- player_index = READ_BYTE();
- team_id = READ_STRING();
- END_READ();
-}
+ void NetMsg_TeamInfo( void* const buffer, const int size, int& player_index, string& team_id )
+ {
+ BEGIN_READ( buffer, size );
+ player_index = READ_BYTE();
+ team_id = READ_STRING();
+ END_READ();
+ }
#else
//MESSAGE TO EVERYBODY
-void NetMsg_TeamInfo(const int player_index, const string& team_id)
-{
- MESSAGE_BEGIN(MSG_ALL, g_msgTeamInfo);
- WRITE_BYTE(player_index);
- WRITE_STRING(team_id.c_str());
- MESSAGE_END();
-}
-
-//MESSAGE TO SPECTATORS
-void NetMsgSpec_TeamInfo(const int player_index, const string& team_id)
-{
- MESSAGE_BEGIN(MSG_SPEC, g_msgTeamInfo);
- WRITE_BYTE(player_index);
- WRITE_STRING(team_id.c_str());
- MESSAGE_END();
-}
-
-//MESSAGE TO ONE PERSON
-void NetMsg_TeamInfo(entvars_t* const pev, const int player_index, const string& team_id)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgTeamInfo, NULL, pev);
- WRITE_BYTE(player_index);
- WRITE_STRING(team_id.c_str());
- MESSAGE_END();
-}
-#endif
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-#ifndef AVH_SERVER
-void NetMsg_TeamNames(void* const buffer, const int size, StringList& team_names)
-{
- team_names.clear();
- BEGIN_READ(buffer, size);
- int num_teams = READ_BYTE();
- for (int counter = 0; counter < num_teams; counter++)
+ void NetMsg_TeamInfo( const int player_index, const string& team_id )
{
- string name(READ_STRING());
- team_names.push_back(name);
+ MESSAGE_BEGIN( MSG_ALL, g_msgTeamInfo );
+ WRITE_BYTE( player_index );
+ WRITE_STRING( team_id.c_str() );
+ MESSAGE_END();
}
- END_READ();
-}
-#else
-void NetMsg_TeamNames(entvars_t* const pev, const StringList& team_names)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgTeamNames, NULL, pev);
- WRITE_BYTE(team_names.size());
- for (int counter = 0; counter < team_names.size(); counter++)
+
+ //MESSAGE TO SPECTATORS
+ void NetMsgSpec_TeamInfo( const int player_index, const string& team_id )
{
- WRITE_STRING(team_names[counter].c_str());
+ MESSAGE_BEGIN( MSG_SPEC, g_msgTeamInfo );
+ WRITE_BYTE( player_index );
+ WRITE_STRING( team_id.c_str() );
+ MESSAGE_END();
+ }
+
+ //MESSAGE TO ONE PERSON
+ void NetMsg_TeamInfo( entvars_t* const pev, const int player_index, const string& team_id )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgTeamInfo, NULL, pev );
+ WRITE_BYTE( player_index );
+ WRITE_STRING( team_id.c_str() );
+ MESSAGE_END();
}
- MESSAGE_END();
-}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_TeamScore(void* const buffer, const int size, string& team_name, int& score, int& reset)
-{
- BEGIN_READ(buffer, size);
- team_name = READ_STRING();
- score = READ_SHORT();
- reset = READ_SHORT();
- END_READ();
-}
+ void NetMsg_TeamNames( void* const buffer, const int size, StringList& team_names )
+ {
+ team_names.clear();
+ BEGIN_READ( buffer, size );
+ int num_teams = READ_BYTE();
+ for( int counter = 0; counter < num_teams; counter++ )
+ {
+ string name(READ_STRING());
+ team_names.push_back(name);
+ }
+ END_READ();
+ }
#else
-void NetMsg_TeamScore(entvars_t* const pev, const string& team_name, const int score, const int reset)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgTeamScore, NULL, pev);
- WRITE_STRING(team_name.c_str());
- WRITE_SHORT(score);
- WRITE_SHORT(reset);
- MESSAGE_END();
-}
-
-void NetMsg_TeamScore(const string& team_name, const int score, const int reset)
-{
- MESSAGE_BEGIN(MSG_ALL, g_msgTeamScore);
- WRITE_STRING(team_name.c_str());
- WRITE_SHORT(score);
- WRITE_SHORT(reset);
- MESSAGE_END();
-}
+ void NetMsg_TeamNames( entvars_t* const pev, const StringList& team_names )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgTeamNames, NULL, pev );
+ WRITE_BYTE( team_names.size() );
+ for( int counter = 0; counter < team_names.size(); counter++ )
+ {
+ WRITE_STRING( team_names[counter].c_str() );
+ }
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_TextMsg(void* const buffer, const int size, int& destination, StringList& message)
-{
- message.clear();
- BEGIN_READ(buffer, size);
- destination = READ_BYTE();
- message.push_back(string(READ_STRING()));
- message.push_back(string(READ_STRING()));
- message.push_back(string(READ_STRING()));
- message.push_back(string(READ_STRING()));
- message.push_back(string(READ_STRING()));
- END_READ();
-}
+ void NetMsg_TeamScore( void* const buffer, const int size, string& team_name, int& score, int& reset )
+ {
+ BEGIN_READ( buffer, size );
+ team_name = READ_STRING();
+ score = READ_SHORT();
+ reset = READ_SHORT();
+ END_READ();
+ }
+#else
+ void NetMsg_TeamScore( entvars_t* const pev, const string& team_name, const int score, const int reset )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgTeamScore, NULL, pev );
+ WRITE_STRING( team_name.c_str() );
+ WRITE_SHORT( score );
+ WRITE_SHORT( reset );
+ MESSAGE_END();
+ }
+
+ void NetMsg_TeamScore( const string& team_name, const int score, const int reset )
+ {
+ MESSAGE_BEGIN( MSG_ALL, g_msgTeamScore );
+ WRITE_STRING( team_name.c_str() );
+ WRITE_SHORT( score );
+ WRITE_SHORT( reset );
+ MESSAGE_END();
+ }
+#endif
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+#ifndef AVH_SERVER
+ void NetMsg_TextMsg( void* const buffer, const int size, int& destination, StringList& message )
+ {
+ message.clear();
+ BEGIN_READ( buffer, size );
+ destination = READ_BYTE();
+ message.push_back( string( READ_STRING() ) );
+ message.push_back( string( READ_STRING() ) );
+ message.push_back( string( READ_STRING() ) );
+ message.push_back( string( READ_STRING() ) );
+ message.push_back( string( READ_STRING() ) );
+ END_READ();
+ }
#else
//MESSAGE TO EVERYBODY
-void NetMsg_TextMsg(const int destination, const StringList& message)
-{
- MESSAGE_BEGIN(MSG_ALL, g_msgTextMsg);
- WRITE_BYTE(destination);
- WRITE_STRING(message[0].c_str());
- if (message.size() > 1)
- WRITE_STRING(message[1].c_str());
- if (message.size() > 2)
- WRITE_STRING(message[2].c_str());
- if (message.size() > 3)
- WRITE_STRING(message[3].c_str());
- if (message.size() > 4)
- WRITE_STRING(message[4].c_str());
- MESSAGE_END();
-}
+ void NetMsg_TextMsg( const int destination, const StringList& message )
+ {
+ MESSAGE_BEGIN( MSG_ALL, g_msgTextMsg );
+ WRITE_BYTE( destination );
+ WRITE_STRING( message[0].c_str() );
+ if( message.size() > 1 )
+ WRITE_STRING( message[1].c_str() );
+ if( message.size() > 2 )
+ WRITE_STRING( message[2].c_str() );
+ if( message.size() > 3 )
+ WRITE_STRING( message[3].c_str() );
+ if( message.size() > 4 )
+ WRITE_STRING( message[4].c_str() );
+ MESSAGE_END();
+ }
-//MESSAGE TO SPECTATORS
-void NetMsgSpec_TextMsg(const int destination, const StringList& message)
-{
- MESSAGE_BEGIN(MSG_SPEC, g_msgTextMsg);
- WRITE_BYTE(destination);
- WRITE_STRING(message[0].c_str());
- if (message.size() > 1)
- WRITE_STRING(message[1].c_str());
- if (message.size() > 2)
- WRITE_STRING(message[2].c_str());
- if (message.size() > 3)
- WRITE_STRING(message[3].c_str());
- if (message.size() > 4)
- WRITE_STRING(message[4].c_str());
- MESSAGE_END();
-}
+ //MESSAGE TO SPECTATORS
+ void NetMsgSpec_TextMsg( const int destination, const StringList& message )
+ {
+ MESSAGE_BEGIN( MSG_SPEC, g_msgTextMsg );
+ WRITE_BYTE( destination );
+ WRITE_STRING( message[0].c_str() );
+ if( message.size() > 1 )
+ WRITE_STRING( message[1].c_str() );
+ if( message.size() > 2 )
+ WRITE_STRING( message[2].c_str() );
+ if( message.size() > 3 )
+ WRITE_STRING( message[3].c_str() );
+ if( message.size() > 4 )
+ WRITE_STRING( message[4].c_str() );
+ MESSAGE_END();
+ }
-//MESSAGE TO ONE PERSON
-void NetMsg_TextMsg(entvars_t* const pev, const int destination, const StringList& message)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgTextMsg, NULL, pev);
- WRITE_BYTE(destination);
- WRITE_STRING(message[0].c_str());
- if (message.size() > 1)
- WRITE_STRING(message[1].c_str());
- if (message.size() > 2)
- WRITE_STRING(message[2].c_str());
- if (message.size() > 3)
- WRITE_STRING(message[3].c_str());
- if (message.size() > 4)
- WRITE_STRING(message[4].c_str());
- MESSAGE_END();
-}
+ //MESSAGE TO ONE PERSON
+ void NetMsg_TextMsg( entvars_t* const pev, const int destination, const StringList& message )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgTextMsg, NULL, pev );
+ WRITE_BYTE( destination );
+ WRITE_STRING( message[0].c_str() );
+ if( message.size() > 1 )
+ WRITE_STRING( message[1].c_str() );
+ if( message.size() > 2 )
+ WRITE_STRING( message[2].c_str() );
+ if( message.size() > 3 )
+ WRITE_STRING( message[3].c_str() );
+ if( message.size() > 4 )
+ WRITE_STRING( message[4].c_str() );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_Train(void* const buffer, const int size, int& state)
-{
- BEGIN_READ(buffer, size);
- state = READ_BYTE();
- END_READ();
-}
+ void NetMsg_Train( void* const buffer, const int size, int& state )
+ {
+ BEGIN_READ( buffer, size );
+ state = READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_Train(entvars_t* const pev, const int state)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgTrain, NULL, pev);
- WRITE_BYTE(state);
- MESSAGE_END();
-}
+ void NetMsg_Train( entvars_t* const pev, const int state )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgTrain, NULL, pev );
+ WRITE_BYTE( state );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_WeaponList(void* const buffer, const int size, WeaponList& weapon)
-{
- BEGIN_READ(buffer, size);
- weapon.weapon_name = READ_STRING();
- weapon.ammo1_type = READ_CHAR();
- weapon.ammo1_max_amnt = READ_BYTE();
- weapon.ammo2_type = READ_CHAR();
- weapon.ammo2_max_amnt = READ_BYTE();
- weapon.bucket = READ_CHAR();
- weapon.bucket_pos = READ_CHAR();
- weapon.bit_index = READ_CHAR();
- weapon.flags = READ_BYTE();
- END_READ();
-}
+ void NetMsg_WeaponList( void* const buffer, const int size, WeaponList& weapon )
+ {
+ BEGIN_READ( buffer, size );
+ weapon.weapon_name = READ_STRING();
+ weapon.ammo1_type = READ_CHAR();
+ weapon.ammo1_max_amnt = READ_BYTE();
+ weapon.ammo2_type = READ_CHAR();
+ weapon.ammo2_max_amnt = READ_BYTE();
+ weapon.bucket = READ_CHAR();
+ weapon.bucket_pos = READ_CHAR();
+ weapon.bit_index = READ_CHAR();
+ weapon.flags = READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_WeaponList(entvars_t* const pev, const WeaponList& weapon)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgWeaponList, NULL, pev);
- WRITE_STRING(weapon.weapon_name.c_str());
- WRITE_CHAR(weapon.ammo1_type);
- WRITE_BYTE(weapon.ammo1_max_amnt);
- WRITE_CHAR(weapon.ammo2_type);
- WRITE_BYTE(weapon.ammo2_max_amnt);
- WRITE_CHAR(weapon.bucket);
- WRITE_CHAR(weapon.bucket_pos);
- WRITE_CHAR(weapon.bit_index);
- WRITE_BYTE(weapon.flags);
- MESSAGE_END();
-}
+ void NetMsg_WeaponList( entvars_t* const pev, const WeaponList& weapon )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgWeaponList, NULL, pev );
+ WRITE_STRING( weapon.weapon_name.c_str() );
+ WRITE_CHAR( weapon.ammo1_type );
+ WRITE_BYTE( weapon.ammo1_max_amnt );
+ WRITE_CHAR( weapon.ammo2_type );
+ WRITE_BYTE( weapon.ammo2_max_amnt );
+ WRITE_CHAR( weapon.bucket );
+ WRITE_CHAR( weapon.bucket_pos );
+ WRITE_CHAR( weapon.bit_index );
+ WRITE_BYTE( weapon.flags );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_WeapPickup(void* const buffer, const int size, int& weapon_id)
-{
- BEGIN_READ(buffer, size);
- weapon_id = READ_BYTE();
- END_READ();
-}
+ void NetMsg_WeapPickup( void* const buffer, const int size, int& weapon_id )
+ {
+ BEGIN_READ( buffer, size );
+ weapon_id = READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_WeapPickup(entvars_t* const pev, const int weapon_id)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgWeapPickup, NULL, pev);
- WRITE_BYTE(weapon_id);
- MESSAGE_END();
-}
+ void NetMsg_WeapPickup( entvars_t* const pev , const int weapon_id )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgWeapPickup, NULL, pev );
+ WRITE_BYTE( weapon_id );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -928,136 +928,130 @@ enum AlienInfo_ChangeFlags
};
#ifndef AVH_SERVER
-void NetMsg_AlienInfo(void* const buffer, const int size, bool& was_hive_info, AvHAlienUpgradeListType& upgrades, HiveInfoListType& hives)
-{
- BEGIN_READ(buffer, size);
- int status, type, header = READ_BYTE();
- was_hive_info = (header & 0x80) == 0;
- if (was_hive_info)
+ void NetMsg_AlienInfo( void* const buffer, const int size, bool& was_hive_info, AvHAlienUpgradeListType& upgrades, HiveInfoListType& hives )
{
- int num_hives = header;
- AlienInfo_ChangeFlags changes;
- for (int counter = 0; counter < num_hives; counter++)
- {
- if (hives.size() <= counter)
+ BEGIN_READ( buffer, size );
+ int status, type, header = READ_BYTE();
+ was_hive_info = (header & 0x80) == 0;
+ if( was_hive_info )
{
- AvHHiveInfo hive;
- hives.push_back(hive);
- }
-
- changes = (AlienInfo_ChangeFlags)READ_BYTE();
- if (changes & COORDS_CHANGED)
- {
- hives[counter].mPosX = READ_COORD();
- hives[counter].mPosY = READ_COORD();
- hives[counter].mPosZ = READ_COORD();
- }
- if (changes & STATUS_CHANGED)
- {
- status = READ_BYTE();
- type = (status >> 3) & 0x03;
- hives[counter].mUnderAttack = (status & 0x80) != 0;
- hives[counter].mStatus = status & 0x07;
- switch (type)
+ int num_hives = header;
+ AlienInfo_ChangeFlags changes;
+ for( int counter = 0; counter < num_hives; counter++ )
{
- case 0: hives[counter].mTechnology = MESSAGE_NULL; break;
- case 1: hives[counter].mTechnology = ALIEN_BUILD_DEFENSE_CHAMBER; break;
- case 2: hives[counter].mTechnology = ALIEN_BUILD_SENSORY_CHAMBER; break;
- case 3: hives[counter].mTechnology = ALIEN_BUILD_MOVEMENT_CHAMBER; break;
+ if( hives.size() <= counter )
+ {
+ AvHHiveInfo hive;
+ hives.push_back( hive );
+ }
+
+ changes = (AlienInfo_ChangeFlags)READ_BYTE();
+ if( changes & COORDS_CHANGED )
+ {
+ hives[counter].mPosX = READ_COORD();
+ hives[counter].mPosY = READ_COORD();
+ hives[counter].mPosZ = READ_COORD();
+ }
+ if( changes & STATUS_CHANGED )
+ {
+ status = READ_BYTE();
+ type = (status >> 3) & 0x03;
+ hives[counter].mUnderAttack = (status & 0x80) != 0;
+ hives[counter].mStatus = status & 0x07;
+ switch(type)
+ {
+ case 0: hives[counter].mTechnology = MESSAGE_NULL; break;
+ case 1: hives[counter].mTechnology = ALIEN_BUILD_DEFENSE_CHAMBER; break;
+ case 2: hives[counter].mTechnology = ALIEN_BUILD_SENSORY_CHAMBER; break;
+ case 3: hives[counter].mTechnology = ALIEN_BUILD_MOVEMENT_CHAMBER; break;
+ }
+ }
+ if( changes & HEALTH_CHANGED )
+ {
+ hives[counter].mHealthPercentage = READ_BYTE();
+ }
}
}
- if (changes & HEALTH_CHANGED)
+ else
{
- hives[counter].mHealthPercentage = READ_BYTE();
+ int num_upgrades = READ_BYTE();
+ upgrades.clear();
+ for( int counter = 0; counter < num_upgrades; counter++ )
+ {
+ AvHAlienUpgradeCategory theUpgradeCategory = AvHAlienUpgradeCategory(READ_BYTE());
+ upgrades.push_back(theUpgradeCategory);
+ }
}
- }
+ END_READ();
}
- else
- {
- int num_upgrades = READ_BYTE();
- upgrades.clear();
- for (int counter = 0; counter < num_upgrades; counter++)
- {
- AvHAlienUpgradeCategory theUpgradeCategory = AvHAlienUpgradeCategory(READ_BYTE());
- upgrades.push_back(theUpgradeCategory);
- }
- }
- END_READ();
-}
#else
-void NetMsg_AlienInfo_Upgrades(entvars_t* const pev, const AvHAlienUpgradeListType& upgrades)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgAlienInfo, NULL, pev);
- WRITE_BYTE(0x80); //magic number for hive size field, upgrade info
- WRITE_BYTE(upgrades.size());
- AvHAlienUpgradeListType::const_iterator current, end = upgrades.end();
- for (current = upgrades.begin(); current != end; ++current)
+ void NetMsg_AlienInfo_Upgrades( entvars_t* const pev, const AvHAlienUpgradeListType& upgrades )
{
- WRITE_BYTE(*current);
- }
- MESSAGE_END();
-}
-
-void NetMsg_AlienInfo_Hives(entvars_t* const pev, const HiveInfoListType& hives, const HiveInfoListType& client_hives)
-{
- if (pev == NULL)
- MESSAGE_BEGIN(MSG_SPEC, g_msgAlienInfo);
- else
- MESSAGE_BEGIN(MSG_ONE, g_msgAlienInfo, NULL, pev);
- WRITE_BYTE(hives.size());
- HiveInfoListType::const_iterator current, end = hives.end();
- int status, tech, index = 0;
- int change_flags = NO_CHANGE;
- for (current = hives.begin(); current != end; ++current, ++index)
- {
- //put together change bitfield
- if (client_hives.size() <= index || client_hives[index].mPosX != current->mPosX ||
- client_hives[index].mPosY != current->mPosY || client_hives[index].mPosZ != current->mPosZ)
- {
- change_flags |= COORDS_CHANGED;
- }
-
- if (client_hives.size() <= index || client_hives[index].mStatus != current->mStatus ||
- client_hives[index].mUnderAttack != current->mUnderAttack || client_hives[index].mTechnology != current->mTechnology)
- {
- change_flags |= STATUS_CHANGED;
- }
-
- if (client_hives.size() <= index || client_hives[index].mHealthPercentage != current->mHealthPercentage)
- {
- change_flags |= HEALTH_CHANGED;
- }
- WRITE_BYTE(change_flags);
-
- //send change data
- if (change_flags & COORDS_CHANGED)
- {
- WRITE_COORD(current->mPosX);
- WRITE_COORD(current->mPosY);
- WRITE_COORD(current->mPosZ);
- }
- if (change_flags & STATUS_CHANGED)
- {
- status = current->mStatus & 0x07; // 3 bits
- switch (current->mTechnology) // 2 bits
+ MESSAGE_BEGIN( MSG_ONE, g_msgAlienInfo, NULL, pev );
+ WRITE_BYTE( 0x80 ); //magic number for hive size field, upgrade info
+ WRITE_BYTE( upgrades.size() );
+ AvHAlienUpgradeListType::const_iterator current, end = upgrades.end();
+ for( current = upgrades.begin(); current != end; ++current )
{
- case MESSAGE_NULL: tech = 0; break;
- case ALIEN_BUILD_DEFENSE_CHAMBER: tech = 1; break;
- case ALIEN_BUILD_SENSORY_CHAMBER: tech = 2; break;
- case ALIEN_BUILD_MOVEMENT_CHAMBER: tech = 3; break;
- default: tech = 0; break;
+ WRITE_BYTE( *current );
}
- status |= tech << 3;
- status |= current->mUnderAttack ? 0x80 : 0x00; // 1 bit
- WRITE_BYTE(status);
- }
- if (change_flags & HEALTH_CHANGED)
- {
- WRITE_BYTE(current->mHealthPercentage);
- }
+ MESSAGE_END();
+ }
+
+ void NetMsg_AlienInfo_Hives( entvars_t* const pev, const HiveInfoListType& hives, const HiveInfoListType& client_hives )
+ {
+ if ( pev == NULL )
+ MESSAGE_BEGIN( MSG_SPEC, g_msgAlienInfo);
+ else
+ MESSAGE_BEGIN( MSG_ONE, g_msgAlienInfo, NULL, pev );
+ WRITE_BYTE( hives.size() );
+ HiveInfoListType::const_iterator current, end = hives.end();
+ int status, tech, index = 0;
+ int change_flags = NO_CHANGE;
+ for( current = hives.begin(); current != end; ++current, ++index )
+ {
+ //put together change bitfield
+ if( client_hives.size() <= index || client_hives[index].mPosX != current->mPosX ||
+ client_hives[index].mPosY != current->mPosY || client_hives[index].mPosZ != current->mPosZ )
+ { change_flags |= COORDS_CHANGED; }
+
+ if( client_hives.size() <= index || client_hives[index].mStatus != current->mStatus ||
+ client_hives[index].mUnderAttack != current->mUnderAttack || client_hives[index].mTechnology != current->mTechnology )
+ { change_flags |= STATUS_CHANGED; }
+
+ if( client_hives.size() <= index || client_hives[index].mHealthPercentage != current->mHealthPercentage )
+ { change_flags |= HEALTH_CHANGED; }
+ WRITE_BYTE(change_flags);
+
+ //send change data
+ if( change_flags & COORDS_CHANGED )
+ {
+ WRITE_COORD(current->mPosX);
+ WRITE_COORD(current->mPosY);
+ WRITE_COORD(current->mPosZ);
+ }
+ if( change_flags & STATUS_CHANGED )
+ {
+ status = current->mStatus & 0x07; // 3 bits
+ switch( current->mTechnology ) // 2 bits
+ {
+ case MESSAGE_NULL: tech = 0; break;
+ case ALIEN_BUILD_DEFENSE_CHAMBER: tech = 1; break;
+ case ALIEN_BUILD_SENSORY_CHAMBER: tech = 2; break;
+ case ALIEN_BUILD_MOVEMENT_CHAMBER: tech = 3; break;
+ default: tech = 0; break;
+ }
+ status |= tech << 3;
+ status |= current->mUnderAttack ? 0x80 : 0x00; // 1 bit
+ WRITE_BYTE(status);
+ }
+ if( change_flags & HEALTH_CHANGED )
+ {
+ WRITE_BYTE(current->mHealthPercentage);
+ }
+ }
+ MESSAGE_END();
}
- MESSAGE_END();
-}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -1070,963 +1064,949 @@ union float_converter
};
#ifndef AVH_SERVER
-void NetMsg_BalanceVar(void* const buffer, const int size, string& name, BalanceMessageAction& action, int& ivalue, float& fvalue, string& svalue)
-{
- BEGIN_READ(buffer, size);
- action = static_cast(READ_BYTE());
- switch (action)
+ void NetMsg_BalanceVar( void* const buffer, const int size, string& name, BalanceMessageAction& action, int& ivalue, float& fvalue, string& svalue )
{
- case BALANCE_ACTION_INSERT_INT:
- {
- name = READ_STRING();
- ivalue = READ_LONG();
- break;
+ BEGIN_READ( buffer, size );
+ action = static_cast(READ_BYTE());
+ switch( action )
+ {
+ case BALANCE_ACTION_INSERT_INT:
+ {
+ name = READ_STRING();
+ ivalue = READ_LONG();
+ break;
+ }
+ case BALANCE_ACTION_INSERT_FLOAT:
+ {
+ float_converter c;
+ name = READ_STRING();
+ c.l = READ_LONG();
+ fvalue = c.f;
+ break;
+ }
+ case BALANCE_ACTION_INSERT_STRING:
+ {
+ name = READ_STRING();
+ svalue = READ_STRING();
+ break;
+ }
+ case BALANCE_ACTION_REMOVE:
+ {
+ name = READ_STRING();
+ break;
+ }
+ case BALANCE_ACTION_CLEAR:
+ case BALANCE_ACTION_NOTIFY_PENDING:
+ case BALANCE_ACTION_NOTIFY_FINISHED:
+ {
+ break;
+ }
+ default:
+ break;
+ //todo: error condition here?
+ }
+ END_READ();
}
- case BALANCE_ACTION_INSERT_FLOAT:
+#else
+ void NetMsg_BalanceVarChangesPending( entvars_t* const pev, const bool pending )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev );
+ WRITE_BYTE( pending ? BALANCE_ACTION_NOTIFY_PENDING : BALANCE_ACTION_NOTIFY_FINISHED );
+ MESSAGE_END();
+ }
+
+ void NetMsg_BalanceVarInsertInt( entvars_t* const pev, const string& name, const int data )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev );
+ WRITE_BYTE( BALANCE_ACTION_INSERT_INT );
+ WRITE_STRING( name.c_str() );
+ WRITE_LONG( data );
+ MESSAGE_END();
+ }
+
+ void NetMsg_BalanceVarInsertFloat( entvars_t* const pev, const string& name, const float data )
{
float_converter c;
- name = READ_STRING();
- c.l = READ_LONG();
- fvalue = c.f;
- break;
+ c.f = data;
+ MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev );
+ WRITE_BYTE( BALANCE_ACTION_INSERT_FLOAT );
+ WRITE_STRING( name.c_str() );
+ WRITE_LONG( c.l );
+ MESSAGE_END();
}
- case BALANCE_ACTION_INSERT_STRING:
+
+ void NetMsg_BalanceVarInsertString( entvars_t* const pev, const string& name, const string& data )
{
- name = READ_STRING();
- svalue = READ_STRING();
- break;
+ MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev );
+ WRITE_BYTE( BALANCE_ACTION_INSERT_STRING );
+ WRITE_STRING( name.c_str() );
+ WRITE_STRING( data.c_str() );
+ MESSAGE_END();
}
- case BALANCE_ACTION_REMOVE:
+
+ void NetMsg_BalanceVarRemove( entvars_t* const pev, const string& name )
{
- name = READ_STRING();
- break;
+ MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev );
+ WRITE_BYTE( BALANCE_ACTION_REMOVE );
+ WRITE_STRING( name.c_str() );
+ MESSAGE_END();
}
- case BALANCE_ACTION_CLEAR:
- case BALANCE_ACTION_NOTIFY_PENDING:
- case BALANCE_ACTION_NOTIFY_FINISHED:
+
+ void NetMsg_BalanceVarClear( entvars_t* const pev )
{
- break;
+ MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev );
+ WRITE_BYTE( BALANCE_ACTION_CLEAR );
+ MESSAGE_END();
}
- default:
- break;
- //todo: error condition here?
- }
- END_READ();
-}
-#else
-void NetMsg_BalanceVarChangesPending(entvars_t* const pev, const bool pending)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev);
- WRITE_BYTE(pending ? BALANCE_ACTION_NOTIFY_PENDING : BALANCE_ACTION_NOTIFY_FINISHED);
- MESSAGE_END();
-}
-
-void NetMsg_BalanceVarInsertInt(entvars_t* const pev, const string& name, const int data)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev);
- WRITE_BYTE(BALANCE_ACTION_INSERT_INT);
- WRITE_STRING(name.c_str());
- WRITE_LONG(data);
- MESSAGE_END();
-}
-
-void NetMsg_BalanceVarInsertFloat(entvars_t* const pev, const string& name, const float data)
-{
- float_converter c;
- c.f = data;
- MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev);
- WRITE_BYTE(BALANCE_ACTION_INSERT_FLOAT);
- WRITE_STRING(name.c_str());
- WRITE_LONG(c.l);
- MESSAGE_END();
-}
-
-void NetMsg_BalanceVarInsertString(entvars_t* const pev, const string& name, const string& data)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev);
- WRITE_BYTE(BALANCE_ACTION_INSERT_STRING);
- WRITE_STRING(name.c_str());
- WRITE_STRING(data.c_str());
- MESSAGE_END();
-}
-
-void NetMsg_BalanceVarRemove(entvars_t* const pev, const string& name)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev);
- WRITE_BYTE(BALANCE_ACTION_REMOVE);
- WRITE_STRING(name.c_str());
- MESSAGE_END();
-}
-
-void NetMsg_BalanceVarClear(entvars_t* const pev)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev);
- WRITE_BYTE(BALANCE_ACTION_CLEAR);
- MESSAGE_END();
-}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_BlipList(void* const buffer, const int size, bool& friendly_blips, AvHVisibleBlipList& list)
-{
- int blip_count;
- int8 status, info;
- float X, Y, Z;
- list.Clear();
- BEGIN_READ(buffer, size);
- int list_info = READ_BYTE();
- friendly_blips = (list_info & 0x80) != 0;
- blip_count = (list_info & 0x7F);
- for (int counter = 0; counter < blip_count; counter++)
+ void NetMsg_BlipList( void* const buffer, const int size, bool& friendly_blips, AvHVisibleBlipList& list )
{
- X = READ_COORD();
- Y = READ_COORD();
- Z = READ_COORD();
- status = READ_BYTE();
- info = friendly_blips ? READ_BYTE() : 0;
- list.AddBlip(X, Y, Z, status, info);
+ int blip_count;
+ int8 status, info;
+ float X, Y, Z;
+ list.Clear();
+ BEGIN_READ( buffer, size );
+ int list_info = READ_BYTE();
+ friendly_blips = (list_info & 0x80) != 0;
+ blip_count = (list_info & 0x7F);
+ for( int counter = 0; counter < blip_count; counter++ )
+ {
+ X = READ_COORD();
+ Y = READ_COORD();
+ Z = READ_COORD();
+ status = READ_BYTE();
+ info = friendly_blips ? READ_BYTE() : 0;
+ list.AddBlip( X, Y, Z, status, info );
+ }
+ END_READ();
}
- END_READ();
-}
#else
-void NetMsg_BlipList(entvars_t* const pev, const bool friendly_blips, const AvHVisibleBlipList& list)
-{
- int maxBlips = friendly_blips ? 20 : 25;
- maxBlips = min(list.mNumBlips, maxBlips);
-
- MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_msgBlipList, NULL, pev);
- //pack header - 7 bits for blip count (doesn't go over 40 in practice), 1 bit for Friend or Foe
- unsigned char list_info = maxBlips | (friendly_blips ? 0x80 : 0);
- WRITE_BYTE(list_info);
- //pack each blip - this could be optimized as follows once bit packer is implemented:
- // convert X, Y to integer values ranging from 0 to 2047 (11 bits each) based on map extents
- // convert Z to integer value ranging from 0 to 511 (9 bits)
- // 4 bits for status (range 0-15, 1-9 currently used)
- // 5 bits for info (range 1-32, refers to player number)
- // total is 40 bits = 5 bytes for friendly, 35 bits for foe.
- // savings would be 37.5% for friendly bytes.
- // blip precision would be equal to double large minimap precision, with worst case of 4 unit X,Y separation for MT.
- // because maps are much smaller vertically than horizontally as a rule, the worst case of 16 unit Z separation
- // will very rarely occur.
- for (int counter = 0; counter < maxBlips; counter++)
+ void NetMsg_BlipList( entvars_t* const pev, const bool friendly_blips, const AvHVisibleBlipList& list )
{
- WRITE_COORD(list.mBlipPositions[counter][0]);
- WRITE_COORD(list.mBlipPositions[counter][1]);
- WRITE_COORD(list.mBlipPositions[counter][2]);
- WRITE_BYTE(list.mBlipStatus[counter]);
- if (friendly_blips) { WRITE_BYTE(list.mBlipInfo[counter]); }
+ int maxBlips = friendly_blips ? 20 : 25;
+ maxBlips = min ( list.mNumBlips, maxBlips );
+
+ MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, g_msgBlipList, NULL, pev );
+ //pack header - 7 bits for blip count (doesn't go over 40 in practice), 1 bit for Friend or Foe
+ unsigned char list_info = maxBlips | (friendly_blips ? 0x80 : 0);
+ WRITE_BYTE( list_info );
+ //pack each blip - this could be optimized as follows once bit packer is implemented:
+ // convert X, Y to integer values ranging from 0 to 2047 (11 bits each) based on map extents
+ // convert Z to integer value ranging from 0 to 511 (9 bits)
+ // 4 bits for status (range 0-15, 1-9 currently used)
+ // 5 bits for info (range 1-32, refers to player number)
+ // total is 40 bits = 5 bytes for friendly, 35 bits for foe.
+ // savings would be 37.5% for friendly bytes.
+ // blip precision would be equal to double large minimap precision, with worst case of 4 unit X,Y separation for MT.
+ // because maps are much smaller vertically than horizontally as a rule, the worst case of 16 unit Z separation
+ // will very rarely occur.
+ for( int counter = 0; counter < maxBlips; counter++ )
+ {
+ WRITE_COORD( list.mBlipPositions[counter][0] );
+ WRITE_COORD( list.mBlipPositions[counter][1] );
+ WRITE_COORD( list.mBlipPositions[counter][2] );
+ WRITE_BYTE( list.mBlipStatus[counter] );
+ if( friendly_blips ) { WRITE_BYTE( list.mBlipInfo[counter] ); }
+ }
+ MESSAGE_END();
}
- MESSAGE_END();
-}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_BuildMiniMap(void* const buffer, const int size, string& name, int& num_samples, int& processed_samples, int& width, int& height, uint8** map, bool& finished)
-{
- BEGIN_READ(buffer, size);
- switch (READ_BYTE())
+ void NetMsg_BuildMiniMap( void* const buffer, const int size, string& name, int& num_samples, int& processed_samples, int& width, int& height, uint8** map, bool& finished )
{
- case 0:
- name = READ_STRING();
- num_samples = READ_LONG();
- processed_samples = 0;
- width = READ_LONG();
- height = READ_LONG();
- *map = new uint8[num_samples];
- finished = false;
- break;
- case 1:
- {
- int packet_samples = READ_BYTE();
- for (int counter = 0; counter < packet_samples; counter++)
- {
- (*map)[processed_samples++] = READ_BYTE();
- }
- finished = false;
- break;
+ BEGIN_READ( buffer, size );
+ switch( READ_BYTE() )
+ {
+ case 0:
+ name = READ_STRING();
+ num_samples = READ_LONG();
+ processed_samples = 0;
+ width = READ_LONG();
+ height = READ_LONG();
+ *map = new uint8[num_samples];
+ finished = false;
+ break;
+ case 1:
+ {
+ int packet_samples = READ_BYTE();
+ for( int counter = 0; counter < packet_samples; counter++ )
+ {
+ (*map)[processed_samples++] = READ_BYTE();
+ }
+ finished = false;
+ break;
+ }
+ case 2:
+ finished = true;
+ break;
+ }
+ END_READ();
}
- case 2:
- finished = true;
- break;
- }
- END_READ();
-}
#else
-void NetMsg_BuildMiniMap_Initialize(entvars_t* const pev, const string& name, const int num_samples, const int width, const int height)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgBuildMiniMap, NULL, pev);
- WRITE_BYTE(0);
- WRITE_STRING(name.c_str());
- WRITE_LONG(num_samples);
- WRITE_LONG(width);
- WRITE_LONG(height);
- MESSAGE_END();
-}
-
-void NetMsg_BuildMiniMap_Update(entvars_t* const pev, const int num_samples, const uint8* const samples)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgBuildMiniMap, NULL, pev);
- WRITE_BYTE(1);
- WRITE_BYTE(num_samples);
- for (int counter = 0; counter < num_samples; counter++)
+ void NetMsg_BuildMiniMap_Initialize( entvars_t* const pev, const string& name, const int num_samples, const int width, const int height )
{
- WRITE_BYTE(samples[counter]);
+ MESSAGE_BEGIN( MSG_ONE, g_msgBuildMiniMap, NULL, pev );
+ WRITE_BYTE( 0 );
+ WRITE_STRING( name.c_str() );
+ WRITE_LONG( num_samples );
+ WRITE_LONG( width );
+ WRITE_LONG( height );
+ MESSAGE_END();
}
- MESSAGE_END();
-}
-void NetMsg_BuildMiniMap_Complete(entvars_t* const pev)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgBuildMiniMap, NULL, pev);
- WRITE_BYTE(2);
- MESSAGE_END();
-}
+ void NetMsg_BuildMiniMap_Update( entvars_t* const pev, const int num_samples, const uint8* const samples )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgBuildMiniMap, NULL, pev );
+ WRITE_BYTE( 1 );
+ WRITE_BYTE( num_samples );
+ for( int counter = 0; counter < num_samples; counter++ )
+ {
+ WRITE_BYTE( samples[counter] );
+ }
+ MESSAGE_END();
+ }
+
+ void NetMsg_BuildMiniMap_Complete( entvars_t* const pev )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgBuildMiniMap, NULL, pev );
+ WRITE_BYTE( 2 );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_ClientScripts(void* const buffer, const int size, StringList& script_names)
-{
- script_names.clear();
- BEGIN_READ(buffer, size);
- int num_scripts = READ_BYTE();
- while (script_names.size() < num_scripts)
+ void NetMsg_ClientScripts( void* const buffer, const int size, StringList& script_names )
{
- script_names.push_back(string(READ_STRING()));
+ script_names.clear();
+ BEGIN_READ( buffer, size );
+ int num_scripts = READ_BYTE();
+ while( script_names.size() < num_scripts )
+ {
+ script_names.push_back( string( READ_STRING() ) );
+ }
+ END_READ();
}
- END_READ();
-}
#else
-void NetMsg_ClientScripts(entvars_t* const pev, const StringList& script_names)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgClientScripts, NULL, pev);
- WRITE_BYTE(script_names.size());
- StringList::const_iterator current, end = script_names.end();
- for (current = script_names.begin(); current != end; ++current)
+ void NetMsg_ClientScripts( entvars_t* const pev, const StringList& script_names )
{
- WRITE_STRING(current->c_str());
+ MESSAGE_BEGIN( MSG_ONE, g_msgClientScripts, NULL, pev );
+ WRITE_BYTE( script_names.size() );
+ StringList::const_iterator current, end = script_names.end();
+ for( current = script_names.begin(); current != end; ++current )
+ {
+ WRITE_STRING( current->c_str() );
+ }
+ MESSAGE_END();
+ }
+#endif
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+#ifndef AVH_SERVER
+ void NetMsg_DebugCSP( void* const buffer, const int size, weapon_data_t& weapon_data, float& next_attack )
+ {
+ BEGIN_READ( buffer, size );
+ weapon_data.m_iId = READ_LONG();
+ weapon_data.m_iClip = READ_LONG();
+ weapon_data.m_flNextPrimaryAttack = READ_COORD();
+ weapon_data.m_flTimeWeaponIdle = READ_COORD();
+ next_attack = READ_COORD();
+ END_READ();
+ }
+#else
+ void NetMsg_DebugCSP( entvars_t* const pev, const weapon_data_t& weapon_data, const float next_attack )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgDebugCSP, NULL, pev );
+ WRITE_LONG( weapon_data.m_iId );
+ WRITE_LONG( weapon_data.m_iClip );
+ WRITE_COORD( weapon_data.m_flNextPrimaryAttack );
+ WRITE_COORD( weapon_data.m_flTimeWeaponIdle );
+ WRITE_COORD( next_attack );
+ MESSAGE_END();
}
- MESSAGE_END();
-}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_DebugCSP(void* const buffer, const int size, weapon_data_t& weapon_data, float& next_attack)
-{
- BEGIN_READ(buffer, size);
- weapon_data.m_iId = READ_LONG();
- weapon_data.m_iClip = READ_LONG();
- weapon_data.m_flNextPrimaryAttack = READ_COORD();
- weapon_data.m_flTimeWeaponIdle = READ_COORD();
- next_attack = READ_COORD();
- END_READ();
-}
-#else
-void NetMsg_DebugCSP(entvars_t* const pev, const weapon_data_t& weapon_data, const float next_attack)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgDebugCSP, NULL, pev);
- WRITE_LONG(weapon_data.m_iId);
- WRITE_LONG(weapon_data.m_iClip);
- WRITE_COORD(weapon_data.m_flNextPrimaryAttack);
- WRITE_COORD(weapon_data.m_flTimeWeaponIdle);
- WRITE_COORD(next_attack);
- MESSAGE_END();
-}
-#endif
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-#ifndef AVH_SERVER
-void NetMsg_EditPS(void* const buffer, const int size, int& particle_index)
-{
- BEGIN_READ(buffer, size);
- particle_index = READ_SHORT();
- END_READ();
-}
-#else
-void NetMsg_EditPS(entvars_t* const pev, const int particle_index)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgEditPS, NULL, pev);
- WRITE_SHORT(particle_index);
- MESSAGE_END();
-}
-#endif
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-#ifndef AVH_SERVER
-void NetMsg_Fog(void* const buffer, const int size, bool& enabled, int& R, int& G, int& B, float& start, float& end)
-{
- BEGIN_READ(buffer, size);
- enabled = (READ_BYTE() != 0);
- if (enabled)
+ void NetMsg_EditPS( void* const buffer, const int size, int& particle_index )
{
- R = READ_BYTE();
- G = READ_BYTE();
- B = READ_BYTE();
- start = READ_COORD();
- end = READ_COORD();
+ BEGIN_READ( buffer, size );
+ particle_index = READ_SHORT();
+ END_READ();
}
- END_READ();
-}
#else
-void NetMsg_Fog(entvars_t* const pev, const bool enabled, const int R, const int G, const int B, const float start, const float end)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgFog, NULL, pev);
- WRITE_BYTE(enabled ? 1 : 0);
- if (enabled)
+ void NetMsg_EditPS( entvars_t* const pev, const int particle_index )
{
- WRITE_BYTE(R);
- WRITE_BYTE(G);
- WRITE_BYTE(B);
- WRITE_COORD(start);
- WRITE_COORD(end);
+ MESSAGE_BEGIN( MSG_ONE, g_msgEditPS, NULL, pev );
+ WRITE_SHORT( particle_index );
+ MESSAGE_END();
}
- MESSAGE_END();
-}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_GameStatus(void* const buffer, const int size, int& status_code, AvHMapMode& map_mode, int& game_time, int& timelimit, int& misc_data)
-{
- BEGIN_READ(buffer, size);
- status_code = READ_BYTE();
- map_mode = (AvHMapMode)READ_BYTE();
- switch (status_code)
+ void NetMsg_Fog( void* const buffer, const int size, bool& enabled, int& R, int& G, int& B, float& start, float& end )
{
- case kGameStatusReset:
- case kGameStatusResetNewMap:
- case kGameStatusEnded:
- break;
- case kGameStatusGameTime:
- game_time = READ_SHORT();
- timelimit = READ_SHORT();
- misc_data = READ_BYTE();
- break;
- case kGameStatusUnspentLevels:
- misc_data = READ_BYTE();
- break;
+ BEGIN_READ( buffer, size );
+ enabled = (READ_BYTE() != 0);
+ if( enabled )
+ {
+ R = READ_BYTE();
+ G = READ_BYTE();
+ B = READ_BYTE();
+ start = READ_COORD();
+ end = READ_COORD();
+ }
+ END_READ();
}
- END_READ();
-}
#else
-void NetMsg_GameStatus_State(const int status_code, const int map_mode)
-{
- MESSAGE_BEGIN(MSG_ALL, g_msgGameStatus);
- WRITE_BYTE(status_code);
- WRITE_BYTE(map_mode);
- MESSAGE_END();
-}
-
-void NetMsg_GameStatus_State(entvars_t* const pev, const int status_code, const int map_mode)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgGameStatus, NULL, pev);
- WRITE_BYTE(status_code);
- WRITE_BYTE(map_mode);
- MESSAGE_END();
-}
-
-void NetMsg_GameStatus_Time(const int status_code, const int map_mode, const int game_time, const int timelimit, const int attacking_team_number, const bool is_reliable)
-{
- int message_type = is_reliable ? MSG_ALL : MSG_BROADCAST;
- MESSAGE_BEGIN(message_type, g_msgGameStatus);
- WRITE_BYTE(status_code);
- WRITE_BYTE(map_mode);
- WRITE_SHORT(game_time);
- WRITE_SHORT(timelimit);
- WRITE_BYTE(attacking_team_number);
- MESSAGE_END();
-}
-
-void NetMsg_GameStatus_UnspentLevels(entvars_t* const pev, const int status_code, const int map_mode, const int unspent_levels)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgGameStatus, NULL, pev);
- WRITE_BYTE(status_code);
- WRITE_BYTE(map_mode);
- WRITE_BYTE(unspent_levels);
- MESSAGE_END();
-}
+ void NetMsg_Fog( entvars_t* const pev, const bool enabled, const int R, const int G, const int B, const float start, const float end )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgFog, NULL, pev );
+ WRITE_BYTE( enabled ? 1 : 0 );
+ if( enabled )
+ {
+ WRITE_BYTE( R );
+ WRITE_BYTE( G );
+ WRITE_BYTE( B );
+ WRITE_COORD( start );
+ WRITE_COORD( end );
+ }
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_ListPS(void* const buffer, const int size, string& system_name)
-{
- BEGIN_READ(buffer, size);
- system_name = READ_STRING();
- END_READ();
-}
+ void NetMsg_GameStatus( void* const buffer, const int size, int& status_code, AvHMapMode& map_mode, int& game_time, int& timelimit, int& misc_data )
+ {
+ BEGIN_READ( buffer, size );
+ status_code = READ_BYTE();
+ map_mode = (AvHMapMode)READ_BYTE();
+ switch( status_code )
+ {
+ case kGameStatusReset:
+ case kGameStatusResetNewMap:
+ case kGameStatusEnded:
+ break;
+ case kGameStatusGameTime:
+ game_time = READ_SHORT();
+ timelimit = READ_SHORT();
+ misc_data = READ_BYTE();
+ break;
+ case kGameStatusUnspentLevels:
+ misc_data = READ_BYTE();
+ break;
+ }
+ END_READ();
+ }
#else
-void NetMsg_ListPS(entvars_t* const pev, const string& system_name)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgListPS, NULL, pev);
- WRITE_STRING(system_name.c_str());
- MESSAGE_END();
-}
+ void NetMsg_GameStatus_State( const int status_code, const int map_mode )
+ {
+ MESSAGE_BEGIN( MSG_ALL, g_msgGameStatus );
+ WRITE_BYTE( status_code );
+ WRITE_BYTE( map_mode );
+ MESSAGE_END();
+ }
+
+ void NetMsg_GameStatus_State( entvars_t* const pev, const int status_code, const int map_mode )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgGameStatus, NULL, pev );
+ WRITE_BYTE( status_code );
+ WRITE_BYTE( map_mode );
+ MESSAGE_END();
+ }
+
+ void NetMsg_GameStatus_Time( const int status_code, const int map_mode, const int game_time, const int timelimit, const int attacking_team_number, const bool is_reliable )
+ {
+ int message_type = is_reliable ? MSG_ALL : MSG_BROADCAST;
+ MESSAGE_BEGIN( message_type, g_msgGameStatus );
+ WRITE_BYTE( status_code );
+ WRITE_BYTE( map_mode );
+ WRITE_SHORT( game_time );
+ WRITE_SHORT( timelimit );
+ WRITE_BYTE( attacking_team_number );
+ MESSAGE_END();
+ }
+
+ void NetMsg_GameStatus_UnspentLevels( entvars_t* const pev, const int status_code, const int map_mode, const int unspent_levels )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgGameStatus, NULL, pev );
+ WRITE_BYTE( status_code );
+ WRITE_BYTE( map_mode );
+ WRITE_BYTE( unspent_levels );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_HUDSetUpgrades(void* const buffer, const int size, int& upgradeMask)
-{
- BEGIN_READ(buffer, size);
- upgradeMask = READ_BYTE();
- END_READ();
-}
+ void NetMsg_ListPS( void* const buffer, const int size, string& system_name )
+ {
+ BEGIN_READ( buffer, size );
+ system_name = READ_STRING();
+ END_READ();
+ }
#else
-void NetMsg_HUDSetUpgrades(int upgradeMask)
-{
- MESSAGE_BEGIN(MSG_ALL, g_msgHUDSetUpgrades);
- WRITE_BYTE(upgradeMask);
- MESSAGE_END();
-}
-void NetMsg_HUDSetUpgrades(entvars_t* const pev, int upgradeMask)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgHUDSetUpgrades, NULL, pev);
- WRITE_BYTE(upgradeMask);
- MESSAGE_END();
-}
-#endif
-
-#ifndef AVH_SERVER
-void NetMsg_PlayHUDNotification(void* const buffer, const int size, int& flags, int& sound, float& location_x, float& location_y)
-{
- BEGIN_READ(buffer, size);
- flags = READ_BYTE();
- sound = READ_BYTE();
- location_x = READ_COORD();
- location_y = READ_COORD();
- END_READ();
-}
-#else
-void NetMsg_PlayHUDNotification(entvars_t* const pev, const int flags, const int sound, const float location_x, const float location_y)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgPlayHUDNotification, NULL, pev);
- WRITE_BYTE(flags);
- WRITE_BYTE(sound);
- WRITE_COORD(location_x);
- WRITE_COORD(location_y);
- MESSAGE_END();
-}
+ void NetMsg_ListPS( entvars_t* const pev, const string& system_name )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgListPS, NULL, pev );
+ WRITE_STRING( system_name.c_str() );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_ProgressBar(void* const buffer, const int size, int& entity_number, int& progress, int& seconds)
-{
- BEGIN_READ(buffer, size);
- entity_number = READ_SHORT();
- progress = READ_BYTE();
- if (progress == 5)
- seconds = READ_BYTE();
-
- END_READ();
-}
+ void NetMsg_HUDSetUpgrades( void* const buffer, const int size, int& upgradeMask )
+ {
+ BEGIN_READ( buffer, size );
+ upgradeMask=READ_BYTE();
+ END_READ();
+ }
#else
-void NetMsg_ProgressBar(entvars_t* const pev, const int entity_number, const int progress, int seconds)
-{
- MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_msgProgressBar, NULL, pev);
- WRITE_SHORT(entity_number);
- WRITE_BYTE(progress);
- if (progress == 5)
- WRITE_BYTE(seconds);
- MESSAGE_END();
-}
+ void NetMsg_HUDSetUpgrades( int upgradeMask )
+ {
+ MESSAGE_BEGIN( MSG_ALL, g_msgHUDSetUpgrades);
+ WRITE_BYTE( upgradeMask );
+ MESSAGE_END();
+ }
+ void NetMsg_HUDSetUpgrades( entvars_t* const pev, int upgradeMask )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgHUDSetUpgrades, NULL, pev );
+ WRITE_BYTE( upgradeMask );
+ MESSAGE_END();
+ }
+#endif
+
+#ifndef AVH_SERVER
+ void NetMsg_PlayHUDNotification( void* const buffer, const int size, int& flags, int& sound, float& location_x, float& location_y )
+ {
+ BEGIN_READ( buffer, size );
+ flags = READ_BYTE();
+ sound = READ_BYTE();
+ location_x = READ_COORD();
+ location_y = READ_COORD();
+ END_READ();
+ }
+#else
+ void NetMsg_PlayHUDNotification( entvars_t* const pev, const int flags, const int sound, const float location_x, const float location_y )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgPlayHUDNotification, NULL, pev );
+ WRITE_BYTE( flags );
+ WRITE_BYTE( sound );
+ WRITE_COORD( location_x );
+ WRITE_COORD( location_y );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_ServerVar(void* const buffer, const int size, string& name, int& value)
-{
- BEGIN_READ(buffer, size);
- name = READ_STRING();
- value = READ_SHORT();
- END_READ();
-}
+ void NetMsg_ProgressBar( void* const buffer, const int size, int& entity_number, int& progress, int& seconds)
+ {
+ BEGIN_READ( buffer, size );
+ entity_number = READ_SHORT();
+ progress = READ_BYTE();
+ if ( progress == 5 )
+ seconds=READ_BYTE();
+
+ END_READ();
+ }
#else
-void NetMsg_ServerVar(entvars_t* const pev, const string& name, const int& value)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgServerVar, NULL, pev);
- WRITE_STRING(name.c_str());
- WRITE_SHORT(value);
- MESSAGE_END();
-}
+ void NetMsg_ProgressBar( entvars_t* const pev, const int entity_number, const int progress, int seconds )
+ {
+ MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, g_msgProgressBar, NULL, pev );
+ WRITE_SHORT( entity_number );
+ WRITE_BYTE( progress );
+ if ( progress == 5 )
+ WRITE_BYTE( seconds );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_SetGammaRamp(void* const buffer, const int size, float& gamma)
-{
- BEGIN_READ(buffer, size);
- gamma = READ_BYTE() / 128.0f;
- END_READ();
-}
+ void NetMsg_ServerVar( void* const buffer, const int size, string& name, int& value )
+ {
+ BEGIN_READ( buffer, size );
+ name = READ_STRING();
+ value = READ_SHORT();
+ END_READ();
+ }
#else
-void NetMsg_SetGammaRamp(entvars_t* const pev, const float gamma)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgSetGammaRamp, NULL, pev);
- WRITE_BYTE(floor(min(max(gamma, 0.0f), 1.992f) * 128.0f));
- MESSAGE_END();
-}
-
-void NetMsgSpec_SetGammaRamp(const float gamma)
-{
- MESSAGE_BEGIN(MSG_SPEC, g_msgSetGammaRamp);
- WRITE_BYTE(floor(min(max(gamma, 0.0f), 1.992f) * 128.0f));
- MESSAGE_END();
-}
+ void NetMsg_ServerVar( entvars_t* const pev, const string& name, const int& value )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgServerVar, NULL, pev );
+ WRITE_STRING( name.c_str() );
+ WRITE_SHORT( value );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_SetOrder(void* const buffer, const int size, AvHOrder& order)
-{
- EntityListType players;
- BEGIN_READ(buffer, size);
- order.SetReceiver(READ_BYTE());
- order.SetOrderType((AvHOrderType)READ_BYTE());
- //order.SetOrderTargetType((AvHOrderTargetType)READ_BYTE()); //this is a redundant byte because SetOrderType automatically sets the target type as well.
- switch (order.GetOrderTargetType())
+ void NetMsg_SetGammaRamp( void* const buffer, const int size, float& gamma )
{
- case ORDERTARGETTYPE_LOCATION:
- {
- vec3_t location;
- location.x = READ_COORD();
- location.y = READ_COORD();
- location.z = READ_COORD();
- order.SetLocation(location);
- break;
+ BEGIN_READ( buffer, size );
+ gamma = READ_BYTE() / 128.0f;
+ END_READ();
}
- case ORDERTARGETTYPE_TARGET:
- order.SetTargetIndex(READ_SHORT());
- break;
- }
- order.SetUser3TargetType((AvHUser3)READ_BYTE());
- order.SetOrderCompleted(READ_BYTE());
- // : 1050
- // Need to sync the order status as it is only manipulated by the serverside state machine
- order.SetOrderStatus(READ_BYTE());
- END_READ();
-}
#else
-void NetMsg_SetOrder(entvars_t* const pev, const AvHOrder& order)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgSetOrder, NULL, pev);
- WRITE_BYTE(order.GetReceiver());
- WRITE_BYTE(order.GetOrderType());
- //WRITE_BYTE( order.GetOrderTargetType() ); //this is a redundant byte because SetOrderType automatically sets the target type as well.
- switch (order.GetOrderTargetType())
+ void NetMsg_SetGammaRamp( entvars_t* const pev, const float gamma )
{
- case ORDERTARGETTYPE_LOCATION:
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetGammaRamp, NULL, pev );
+ WRITE_BYTE( floor( min( max(gamma, 0.0f), 1.992f) * 128.0f) );
+ MESSAGE_END();
+ }
+
+ void NetMsgSpec_SetGammaRamp( const float gamma )
{
- vec3_t location;
- order.GetLocation(location);
- WRITE_COORD(location.x);
- WRITE_COORD(location.y);
- WRITE_COORD(location.z);
- break;
+ MESSAGE_BEGIN( MSG_SPEC, g_msgSetGammaRamp );
+ WRITE_BYTE( floor( min( max(gamma, 0.0f), 1.992f) * 128.0f) );
+ MESSAGE_END();
}
- case ORDERTARGETTYPE_TARGET:
- WRITE_SHORT(order.GetTargetIndex());
- break;
- }
- WRITE_BYTE(order.GetTargetUser3Type());
- WRITE_BYTE(order.GetOrderCompleted());
- // : 1050
- // Need to sync the order status as it is only manipulated by the serverside state machine
- WRITE_BYTE(order.GetOrderStatus());
- MESSAGE_END();
-}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_DelParts(void* const buffer, const int size)
-{
- BEGIN_READ(buffer, size);
- READ_BYTE();
- END_READ();
-}
-void NetMsg_SetParticleTemplate(void* const buffer, const int size, int& index, AvHParticleTemplate& particle_template)
-{
- ParticleParams gen_params, vel_params;
- PSVector gravity;
- BEGIN_READ(buffer, size);
- index = READ_SHORT();
- particle_template.SetName(string(READ_STRING()));
- particle_template.SetMaxParticles(READ_LONG());
- particle_template.SetParticleSize(READ_COORD());
- particle_template.SetSprite(string(READ_STRING()));
- particle_template.SetParticleSystemLifetime(READ_COORD());
- particle_template.SetParticleLifetime(READ_COORD());
- particle_template.SetAnimationSpeed(READ_COORD());
- particle_template.SetNumSpriteFrames(READ_BYTE());
- particle_template.SetParticleScaling(READ_COORD());
- particle_template.SetRenderMode(READ_BYTE());
- particle_template.SetGenerationRate(READ_LONG());
- particle_template.SetGenerationShape(READ_BYTE());
- for (int counter = 0; counter < 8; counter++) { gen_params[counter] = READ_LONG(); }
- particle_template.SetGenerationParams(gen_params);
- particle_template.SetGenerationEntityIndex(READ_LONG());
- particle_template.SetGenerationEntityParameter(READ_COORD());
- particle_template.SetStartingVelocityShape(READ_BYTE());
- for (int counter = 0; counter < 8; counter++) { vel_params[counter] = READ_LONG(); }
- particle_template.SetStartingVelocityParams(vel_params);
- for (int counter = 0; counter < 3; counter++) { gravity[counter] = READ_COORD(); }
- particle_template.SetGravity(gravity);
- particle_template.SetMaxAlpha(READ_COORD());
- particle_template.SetParticleSystemIndexToGenerate(READ_LONG());
- particle_template.SetFlags(READ_LONG());
- END_READ();
-}
+ void NetMsg_SetOrder( void* const buffer, const int size, AvHOrder& order )
+ {
+ EntityListType players;
+ BEGIN_READ( buffer, size );
+ order.SetReceiver( READ_BYTE() );
+ order.SetOrderType( (AvHOrderType)READ_BYTE() );
+ //order.SetOrderTargetType((AvHOrderTargetType)READ_BYTE()); //this is a redundant byte because SetOrderType automatically sets the target type as well.
+ switch( order.GetOrderTargetType() )
+ {
+ case ORDERTARGETTYPE_LOCATION:
+ {
+ vec3_t location;
+ location.x = READ_COORD();
+ location.y = READ_COORD();
+ location.z = READ_COORD();
+ order.SetLocation( location );
+ break;
+ }
+ case ORDERTARGETTYPE_TARGET:
+ order.SetTargetIndex( READ_SHORT() );
+ break;
+ }
+ order.SetUser3TargetType( (AvHUser3)READ_BYTE() );
+ order.SetOrderCompleted( READ_BYTE() );
+ // : 1050
+ // Need to sync the order status as it is only manipulated by the serverside state machine
+ order.SetOrderStatus( READ_BYTE() );
+ END_READ();
+ }
#else
-void NetMsg_SetParticleTemplate(entvars_t* const pev, const int index, const AvHParticleTemplate& particle_template)
-{
- ParticleParams gen_params, vel_params;
- PSVector gravity;
- if (pev)
- MESSAGE_BEGIN(MSG_ONE, g_msgSetParticleTemplates, NULL, pev);
- else
- MESSAGE_BEGIN(MSG_SPEC, g_msgSetParticleTemplates);
- WRITE_SHORT(index);
- WRITE_STRING(particle_template.GetName().c_str());
- WRITE_LONG(particle_template.GetMaxParticles());
- WRITE_COORD(particle_template.GetParticleSize());
- WRITE_STRING(particle_template.GetSprite().c_str());
- WRITE_COORD(particle_template.GetParticleSystemLifetime());
- WRITE_COORD(particle_template.GetParticleLifetime());
- WRITE_COORD(particle_template.GetAnimationSpeed());
- WRITE_BYTE(particle_template.GetNumSpriteFrames());
- WRITE_COORD(particle_template.GetParticleScaling());
- WRITE_BYTE(particle_template.GetRenderMode());
- WRITE_LONG(particle_template.GetGenerationRate());
- WRITE_BYTE(particle_template.GetGenerationShape());
- particle_template.GetGenerationParams(gen_params);
- for (int counter = 0; counter < 8; counter++) { WRITE_LONG(gen_params[counter]); }
- WRITE_LONG(particle_template.GetGenerationEntityIndex());
- WRITE_COORD(particle_template.GetGenerationEntityParameter());
- WRITE_BYTE(particle_template.GetStartingVelocityShape());
- particle_template.GetStartingVelocityParams(vel_params);
- for (int counter = 0; counter < 8; counter++) { WRITE_LONG(vel_params[counter]); }
- particle_template.GetGravity(gravity);
- for (int counter = 0; counter < 3; counter++) { WRITE_COORD(gravity[counter]); }
- WRITE_COORD(particle_template.GetMaxAlpha());
- WRITE_LONG(particle_template.GetParticleSystemIndexToGenerate());
- WRITE_LONG(particle_template.GetFlags());
- MESSAGE_END();
-}
-void NetMsg_DelParts(entvars_t* const pev)
-{
- if (pev)
- MESSAGE_BEGIN(MSG_ONE, g_msgDelParts, NULL, pev);
- else
- MESSAGE_BEGIN(MSG_SPEC, g_msgDelParts);
- MESSAGE_END();
-}
+ void NetMsg_SetOrder( entvars_t* const pev, const AvHOrder& order )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetOrder, NULL, pev );
+ WRITE_BYTE( order.GetReceiver() );
+ WRITE_BYTE( order.GetOrderType() );
+ //WRITE_BYTE( order.GetOrderTargetType() ); //this is a redundant byte because SetOrderType automatically sets the target type as well.
+ switch( order.GetOrderTargetType() )
+ {
+ case ORDERTARGETTYPE_LOCATION:
+ {
+ vec3_t location;
+ order.GetLocation( location );
+ WRITE_COORD( location.x );
+ WRITE_COORD( location.y );
+ WRITE_COORD( location.z );
+ break;
+ }
+ case ORDERTARGETTYPE_TARGET:
+ WRITE_SHORT( order.GetTargetIndex() );
+ break;
+ }
+ WRITE_BYTE( order.GetTargetUser3Type() );
+ WRITE_BYTE( order.GetOrderCompleted() );
+ // : 1050
+ // Need to sync the order status as it is only manipulated by the serverside state machine
+ WRITE_BYTE( order.GetOrderStatus() );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_SetSelect(void* const buffer, const int size, Selection& selection)
-{
- selection.selected_entities.clear();
- BEGIN_READ(buffer, size);
- selection.group_number = READ_BYTE();
- int num_entities = READ_BYTE();
- for (int counter = 0; counter < num_entities; counter++)
+ void NetMsg_DelParts( void* const buffer, const int size)
{
- selection.selected_entities.push_back(READ_SHORT());
+ BEGIN_READ( buffer, size );
+ READ_BYTE();
+ END_READ();
}
- switch (selection.group_number)
+ void NetMsg_SetParticleTemplate( void* const buffer, const int size, int &index, AvHParticleTemplate& particle_template )
{
- case 0:
- selection.tracking_entity = (READ_BYTE() == 0) ? 0 : READ_SHORT();
- break;
- case kSelectAllHotGroup:
- break;
- default:
- selection.group_type = (AvHUser3)READ_BYTE();
- selection.group_alert = (AvHAlertType)READ_BYTE();
- break;
+ ParticleParams gen_params, vel_params;
+ PSVector gravity;
+ BEGIN_READ( buffer, size );
+ index=READ_SHORT();
+ particle_template.SetName( string( READ_STRING() ) );
+ particle_template.SetMaxParticles( READ_LONG() );
+ particle_template.SetParticleSize( READ_COORD() );
+ particle_template.SetSprite( string( READ_STRING() ) );
+ particle_template.SetParticleSystemLifetime( READ_COORD() );
+ particle_template.SetParticleLifetime( READ_COORD() );
+ particle_template.SetAnimationSpeed( READ_COORD() );
+ particle_template.SetNumSpriteFrames( READ_BYTE() );
+ particle_template.SetParticleScaling( READ_COORD() );
+ particle_template.SetRenderMode( READ_BYTE() );
+ particle_template.SetGenerationRate( READ_LONG() );
+ particle_template.SetGenerationShape( READ_BYTE() );
+ for( int counter = 0; counter < 8; counter++ ) { gen_params[counter] = READ_LONG(); }
+ particle_template.SetGenerationParams( gen_params );
+ particle_template.SetGenerationEntityIndex( READ_LONG() );
+ particle_template.SetGenerationEntityParameter( READ_COORD() );
+ particle_template.SetStartingVelocityShape( READ_BYTE() );
+ for( int counter = 0; counter < 8; counter++ ) { vel_params[counter] = READ_LONG(); }
+ particle_template.SetStartingVelocityParams( vel_params );
+ for( int counter = 0; counter < 3; counter++ ) { gravity[counter] = READ_COORD(); }
+ particle_template.SetGravity( gravity );
+ particle_template.SetMaxAlpha( READ_COORD() );
+ particle_template.SetParticleSystemIndexToGenerate( READ_LONG() );
+ particle_template.SetFlags( READ_LONG() );
+ END_READ();
}
- END_READ();
-}
#else
-void NetMsg_SetSelect(entvars_t* const pev, Selection& selection)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgSetSelect, NULL, pev);
- WRITE_BYTE(selection.group_number);
- WRITE_BYTE(selection.selected_entities.size());
- EntityListType::const_iterator current, end = selection.selected_entities.end();
- for (current = selection.selected_entities.begin(); current != end; ++current)
+ void NetMsg_SetParticleTemplate( entvars_t* const pev, const int index, const AvHParticleTemplate& particle_template )
{
- WRITE_SHORT(*current);
- }
- switch (selection.group_number)
- {
- case 0:
- if (selection.tracking_entity != 0)
- {
- WRITE_BYTE(1);
- WRITE_SHORT(selection.tracking_entity);
- }
+ ParticleParams gen_params, vel_params;
+ PSVector gravity;
+ if ( pev )
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetParticleTemplates, NULL, pev );
else
- {
- WRITE_BYTE(0);
- }
- break;
- case kSelectAllHotGroup:
- break;
- default:
- WRITE_BYTE(selection.group_type);
- WRITE_BYTE(selection.group_alert);
- break;
+ MESSAGE_BEGIN( MSG_SPEC, g_msgSetParticleTemplates);
+ WRITE_SHORT(index);
+ WRITE_STRING( particle_template.GetName().c_str() );
+ WRITE_LONG( particle_template.GetMaxParticles() );
+ WRITE_COORD( particle_template.GetParticleSize() );
+ WRITE_STRING( particle_template.GetSprite().c_str() );
+ WRITE_COORD( particle_template.GetParticleSystemLifetime() );
+ WRITE_COORD( particle_template.GetParticleLifetime() );
+ WRITE_COORD( particle_template.GetAnimationSpeed() );
+ WRITE_BYTE( particle_template.GetNumSpriteFrames() );
+ WRITE_COORD( particle_template.GetParticleScaling() );
+ WRITE_BYTE( particle_template.GetRenderMode() );
+ WRITE_LONG( particle_template.GetGenerationRate() );
+ WRITE_BYTE( particle_template.GetGenerationShape() );
+ particle_template.GetGenerationParams( gen_params );
+ for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( gen_params[counter] ); }
+ WRITE_LONG( particle_template.GetGenerationEntityIndex() );
+ WRITE_COORD( particle_template.GetGenerationEntityParameter() );
+ WRITE_BYTE( particle_template.GetStartingVelocityShape() );
+ particle_template.GetStartingVelocityParams( vel_params );
+ for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( vel_params[counter] ); }
+ particle_template.GetGravity( gravity );
+ for( int counter = 0; counter < 3; counter++ ) { WRITE_COORD( gravity[counter] ); }
+ WRITE_COORD( particle_template.GetMaxAlpha() );
+ WRITE_LONG( particle_template.GetParticleSystemIndexToGenerate() );
+ WRITE_LONG( particle_template.GetFlags() );
+ MESSAGE_END();
+ }
+ void NetMsg_DelParts( entvars_t* const pev )
+ {
+ if ( pev )
+ MESSAGE_BEGIN( MSG_ONE, g_msgDelParts, NULL, pev );
+ else
+ MESSAGE_BEGIN( MSG_SPEC, g_msgDelParts);
+ MESSAGE_END();
}
- MESSAGE_END();
-}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_SetRequest(void* const buffer, const int size, int& request_type, int& request_count)
-{
- BEGIN_READ(buffer, size);
- request_type = READ_BYTE();
- request_count = READ_BYTE();
- END_READ();
-}
+ void NetMsg_SetSelect( void* const buffer, const int size, Selection& selection )
+ {
+ selection.selected_entities.clear();
+ BEGIN_READ( buffer, size );
+ selection.group_number = READ_BYTE();
+ int num_entities = READ_BYTE();
+ for(int counter = 0; counter < num_entities; counter++ )
+ { selection.selected_entities.push_back( READ_SHORT() ); }
+ switch( selection.group_number )
+ {
+ case 0:
+ selection.tracking_entity = (READ_BYTE() == 0) ? 0 : READ_SHORT();
+ break;
+ case kSelectAllHotGroup:
+ break;
+ default:
+ selection.group_type = (AvHUser3)READ_BYTE();
+ selection.group_alert = (AvHAlertType)READ_BYTE();
+ break;
+ }
+ END_READ();
+ }
#else
-void NetMsg_SetRequest(entvars_t* pev, const int request_type, const int request_count)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgSetRequest, NULL, pev);
- WRITE_BYTE(request_type);
- WRITE_BYTE(request_count);
- MESSAGE_END();
-}
+ void NetMsg_SetSelect( entvars_t* const pev, Selection& selection )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetSelect, NULL, pev );
+ WRITE_BYTE( selection.group_number );
+ WRITE_BYTE( selection.selected_entities.size() );
+ EntityListType::const_iterator current, end = selection.selected_entities.end();
+ for( current = selection.selected_entities.begin(); current != end; ++current )
+ { WRITE_SHORT( *current ); }
+ switch( selection.group_number )
+ {
+ case 0:
+ if( selection.tracking_entity != 0 )
+ {
+ WRITE_BYTE( 1 );
+ WRITE_SHORT( selection.tracking_entity );
+ }
+ else
+ {
+ WRITE_BYTE( 0 );
+ }
+ break;
+ case kSelectAllHotGroup:
+ break;
+ default:
+ WRITE_BYTE( selection.group_type );
+ WRITE_BYTE( selection.group_alert );
+ break;
+ }
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_SetSoundNames(void* const buffer, const int size, bool& reset, string& sound_name)
-{
- BEGIN_READ(buffer, size);
- reset = (READ_BYTE() != 0) ? true : false;
- if (!reset)
+ void NetMsg_SetRequest( void* const buffer, const int size, int& request_type, int& request_count )
{
- sound_name = READ_STRING();
+ BEGIN_READ( buffer, size );
+ request_type = READ_BYTE();
+ request_count = READ_BYTE();
+ END_READ();
}
- END_READ();
-}
#else
-void NetMsg_SetSoundNames(entvars_t* pev, const bool reset, const string& sound_name)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgSetSoundNames, NULL, pev);
- WRITE_BYTE(reset ? 1 : 0);
- if (!reset)
+ void NetMsg_SetRequest( entvars_t* pev, const int request_type, const int request_count )
{
- WRITE_STRING(sound_name.c_str());
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetRequest, NULL, pev );
+ WRITE_BYTE( request_type );
+ WRITE_BYTE( request_count );
+ MESSAGE_END();
}
- MESSAGE_END();
-}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_SetTechNode(void* const buffer, const int size, AvHTechNode*& node)
-{
- BEGIN_READ(buffer, size);
- node = new AvHTechNode((AvHMessageID)READ_BYTE());
- node->setTechID((AvHTechID)READ_BYTE());
- node->setPrereqTechID1((AvHTechID)READ_BYTE());
- node->setPrereqTechID2((AvHTechID)READ_BYTE());
- node->setCost(READ_SHORT());
- node->setBuildTime(READ_SHORT());
- int flags = READ_BYTE();
- node->setAllowMultiples((flags & 0x01) != 0);
- node->setResearchState((flags & 0x04) != 0);
- node->setResearchable((flags & 0x02) != 0);
- END_READ();
-}
+ void NetMsg_SetSoundNames( void* const buffer, const int size, bool& reset, string& sound_name )
+ {
+ BEGIN_READ( buffer, size );
+ reset = (READ_BYTE() != 0 ) ? true : false;
+ if( !reset )
+ { sound_name = READ_STRING(); }
+ END_READ();
+ }
#else
-void NetMsg_SetTechNode(entvars_t* pev, const AvHTechNode* node)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgSetTechNodes, NULL, pev);
- WRITE_BYTE(node->getMessageID());
- WRITE_BYTE(node->getTechID());
- WRITE_BYTE(node->getPrereqTechID1());
- WRITE_BYTE(node->getPrereqTechID2());
- WRITE_SHORT(node->getCost());
- WRITE_SHORT(node->getBuildTime());
- int flags = 0;
- if (node->getAllowMultiples()) { flags |= 0x01; }
- if (node->getIsResearchable()) { flags |= 0x02; }
- if (node->getIsResearched()) { flags |= 0x04; }
- WRITE_BYTE(flags);
- MESSAGE_END();
-}
+ void NetMsg_SetSoundNames( entvars_t* pev, const bool reset, const string& sound_name )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetSoundNames, NULL, pev );
+ WRITE_BYTE( reset ? 1 : 0 );
+ if( !reset )
+ { WRITE_STRING( sound_name.c_str() ); }
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_SetTechSlots(void* const buffer, const int size, AvHTechSlots& tech_slots)
-{
- BEGIN_READ(buffer, size);
- tech_slots.mUser3 = (AvHUser3)READ_BYTE();
- for (int counter = 0; counter < kNumTechSlots; counter++)
+ void NetMsg_SetTechNode( void* const buffer, const int size, AvHTechNode*& node )
{
- tech_slots.mTechSlots[counter] = (AvHMessageID)READ_BYTE();
+ BEGIN_READ( buffer, size );
+ node = new AvHTechNode( (AvHMessageID)READ_BYTE() );
+ node->setTechID( (AvHTechID)READ_BYTE() );
+ node->setPrereqTechID1( (AvHTechID)READ_BYTE() );
+ node->setPrereqTechID2( (AvHTechID)READ_BYTE() );
+ node->setCost( READ_SHORT() );
+ node->setBuildTime( READ_SHORT() );
+ int flags = READ_BYTE();
+ node->setAllowMultiples( (flags & 0x01) != 0 );
+ node->setResearchState( (flags & 0x04) != 0 );
+ node->setResearchable( (flags & 0x02) != 0 );
+ END_READ();
}
- END_READ();
-}
#else
-void NetMsg_SetTechSlots(entvars_t* pev, const AvHTechSlots& tech_slots)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgSetTechSlots, NULL, pev);
- WRITE_BYTE(tech_slots.mUser3);
- for (int counter = 0; counter < kNumTechSlots; counter++)
+ void NetMsg_SetTechNode( entvars_t* pev, const AvHTechNode* node )
{
- WRITE_BYTE(tech_slots.mTechSlots[counter]);
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetTechNodes, NULL, pev );
+ WRITE_BYTE( node->getMessageID() );
+ WRITE_BYTE( node->getTechID() );
+ WRITE_BYTE( node->getPrereqTechID1() );
+ WRITE_BYTE( node->getPrereqTechID2() );
+ WRITE_SHORT( node->getCost() );
+ WRITE_SHORT( node->getBuildTime() );
+ int flags = 0;
+ if( node->getAllowMultiples() ) { flags |= 0x01; }
+ if( node->getIsResearchable() ) { flags |= 0x02; }
+ if( node->getIsResearched() ) { flags |= 0x04; }
+ WRITE_BYTE( flags );
+ MESSAGE_END();
}
- MESSAGE_END();
-}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_SetTopDown(void* const buffer, const int size, bool& is_menu_tech, bool& is_top_down, float* position, int& tech_slots)
-{
- BEGIN_READ(buffer, size);
- is_menu_tech = (READ_BYTE() != 0);
- if (is_menu_tech)
+ void NetMsg_SetTechSlots( void* const buffer, const int size, AvHTechSlots& tech_slots )
{
- tech_slots = READ_LONG();
+ BEGIN_READ( buffer, size );
+ tech_slots.mUser3 = (AvHUser3)READ_BYTE();
+ for( int counter = 0; counter < kNumTechSlots; counter++ )
+ { tech_slots.mTechSlots[counter] = (AvHMessageID)READ_BYTE(); }
+ END_READ();
}
- else
- {
- is_top_down = (READ_BYTE() != 0);
- position[0] = READ_COORD();
- position[1] = READ_COORD();
- position[2] = READ_COORD();
- }
- END_READ();
-}
#else
-void NetMsg_SetTopDown_Position(entvars_t* const pev, const bool is_top_down, const float* const position)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgSetTopDown, NULL, pev);
- WRITE_BYTE(0);
- WRITE_BYTE(is_top_down ? 1 : 0);
- WRITE_COORD(position[0]);
- WRITE_COORD(position[1]);
- WRITE_COORD(position[2]);
- MESSAGE_END();
-}
-
-void NetMsg_SetTopDown_TechSlots(entvars_t* const pev, const int tech_slots)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgSetTopDown, NULL, pev);
- WRITE_BYTE(1);
- WRITE_LONG(tech_slots);
- MESSAGE_END();
-}
+ void NetMsg_SetTechSlots( entvars_t* pev, const AvHTechSlots& tech_slots )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetTechSlots, NULL, pev );
+ WRITE_BYTE( tech_slots.mUser3 );
+ for( int counter = 0; counter < kNumTechSlots; counter++ )
+ { WRITE_BYTE( tech_slots.mTechSlots[counter] ); }
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_SetupMap(void* const buffer, const int size, bool& is_location, string& name, float* min_extents, float* max_extents, bool& draw_background)
-{
- BEGIN_READ(buffer, size);
- is_location = (READ_BYTE() != 0);
- name = READ_STRING();
- if (is_location)
+ void NetMsg_SetTopDown( void* const buffer, const int size, bool& is_menu_tech, bool& is_top_down, float* position, int& tech_slots )
{
- max_extents[0] = READ_COORD();
- max_extents[1] = READ_COORD();
- min_extents[0] = READ_COORD();
- min_extents[1] = READ_COORD();
+ BEGIN_READ( buffer, size );
+ is_menu_tech = (READ_BYTE() != 0);
+ if( is_menu_tech )
+ { tech_slots = READ_LONG(); }
+ else
+ {
+ is_top_down = (READ_BYTE() != 0);
+ position[0] = READ_COORD();
+ position[1] = READ_COORD();
+ position[2] = READ_COORD();
+ }
+ END_READ();
}
- else
- {
- min_extents[2] = READ_COORD();
- max_extents[2] = READ_COORD();
- min_extents[0] = READ_COORD();
- min_extents[1] = READ_COORD();
- max_extents[0] = READ_COORD();
- max_extents[1] = READ_COORD();
- draw_background = (READ_BYTE() != 0);
- }
-}
#else
-void NetMsg_SetupMap_Extents(entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents, const bool draw_background)
-{
- if (pev)
- MESSAGE_BEGIN(MSG_ONE, g_msgSetupMap, NULL, pev);
- else
- MESSAGE_BEGIN(MSG_SPEC, g_msgSetupMap);
- WRITE_BYTE(0);
- WRITE_STRING(name.c_str());
- WRITE_COORD(min_extents[2]);
- WRITE_COORD(max_extents[2]);
- WRITE_COORD(min_extents[0]);
- WRITE_COORD(min_extents[1]);
- WRITE_COORD(max_extents[0]);
- WRITE_COORD(max_extents[1]);
- WRITE_BYTE(draw_background ? 1 : 0);
- MESSAGE_END();
-}
+ void NetMsg_SetTopDown_Position( entvars_t* const pev, const bool is_top_down, const float* const position )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetTopDown, NULL, pev );
+ WRITE_BYTE( 0 );
+ WRITE_BYTE( is_top_down ? 1 : 0 );
+ WRITE_COORD( position[0] );
+ WRITE_COORD( position[1] );
+ WRITE_COORD( position[2] );
+ MESSAGE_END();
+ }
-void NetMsg_SetupMap_Location(entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgSetupMap, NULL, pev);
- WRITE_BYTE(1);
- WRITE_STRING(name.c_str());
- WRITE_COORD(max_extents[0]);
- WRITE_COORD(max_extents[1]);
- WRITE_COORD(min_extents[0]);
- WRITE_COORD(min_extents[1]);
- MESSAGE_END();
-}
+ void NetMsg_SetTopDown_TechSlots( entvars_t* const pev, const int tech_slots )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetTopDown, NULL, pev );
+ WRITE_BYTE( 1 );
+ WRITE_LONG( tech_slots );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
-void NetMsg_UpdateCountdown(void* const buffer, const int size, int& countdown)
-{
- BEGIN_READ(buffer, size);
- countdown = READ_BYTE();
- END_READ();
-}
+ void NetMsg_SetupMap( void* const buffer, const int size, bool& is_location, string& name, float* min_extents, float* max_extents, bool& draw_background )
+ {
+ BEGIN_READ( buffer, size );
+ is_location = (READ_BYTE() != 0);
+ name = READ_STRING();
+ if( is_location )
+ {
+ max_extents[0] = READ_COORD();
+ max_extents[1] = READ_COORD();
+ min_extents[0] = READ_COORD();
+ min_extents[1] = READ_COORD();
+ }
+ else
+ {
+ min_extents[2] = READ_COORD();
+ max_extents[2] = READ_COORD();
+ min_extents[0] = READ_COORD();
+ min_extents[1] = READ_COORD();
+ max_extents[0] = READ_COORD();
+ max_extents[1] = READ_COORD();
+ draw_background = (READ_BYTE() != 0);
+ }
+ }
#else
-void NetMsg_UpdateCountdown(const int countdown)
-{
- MESSAGE_BEGIN(MSG_ALL, g_msgUpdateCountdown);
- WRITE_BYTE(countdown);
- MESSAGE_END();
-}
+ void NetMsg_SetupMap_Extents( entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents, const bool draw_background )
+ {
+ if ( pev)
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetupMap, NULL, pev );
+ else
+ MESSAGE_BEGIN( MSG_SPEC, g_msgSetupMap);
+ WRITE_BYTE( 0 );
+ WRITE_STRING( name.c_str() );
+ WRITE_COORD( min_extents[2] );
+ WRITE_COORD( max_extents[2] );
+ WRITE_COORD( min_extents[0] );
+ WRITE_COORD( min_extents[1] );
+ WRITE_COORD( max_extents[0] );
+ WRITE_COORD( max_extents[1] );
+ WRITE_BYTE( draw_background ? 1 : 0 );
+ MESSAGE_END();
+ }
+
+ void NetMsg_SetupMap_Location( entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents )
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgSetupMap, NULL, pev );
+ WRITE_BYTE( 1 );
+ WRITE_STRING( name.c_str() );
+ WRITE_COORD( max_extents[0] );
+ WRITE_COORD( max_extents[1] );
+ WRITE_COORD( min_extents[0] );
+ WRITE_COORD( min_extents[1] );
+ MESSAGE_END();
+ }
+#endif
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+#ifndef AVH_SERVER
+ void NetMsg_UpdateCountdown( void* const buffer, const int size, int& countdown )
+ {
+ BEGIN_READ( buffer, size );
+ countdown = READ_BYTE();
+ END_READ();
+ }
+#else
+ void NetMsg_UpdateCountdown( const int countdown )
+ {
+ MESSAGE_BEGIN( MSG_ALL, g_msgUpdateCountdown );
+ WRITE_BYTE( countdown );
+ MESSAGE_END();
+ }
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -2036,10 +2016,10 @@ const int kStatusMask = 0x3F;
const int kNumTeamBits = 2;
const int kTeamMask = 0x03;
const int kNumPositionCoordinateBits = 12;
-const int kPositionCoordinateMask = 0xFFF;
+const int kPositionCoordinateMask = 0xFFF;
const int kPositionCoordinateOffset = 4096;
const float kPositionCoordinateScale = 0.5f;
-const int kNumPositionBits = kNumPositionCoordinateBits * 2;
+const int kNumPositionBits = kNumPositionCoordinateBits*2;
const int kNumSquadBits = 3;
const int kSquadMask = 0x07;
@@ -2051,226 +2031,224 @@ const int kNumIndexBits = 14;
const int kIndexMask = 0x3FFF;
const int kNumFlagBits = 3;
const int kFlagMask = 0x07;
-const int kEntHierFlagPlayer = 0x01;
-const int kEntHierFlagDeletion = 0x02;
+const int kEntHierFlagPlayer = 0x01;
+const int kEntHierFlagDeletion = 0x02;
const int kEntHierFlagUnderAttack = 0x04;
#ifndef AVH_SERVER
-//TODO : replace OldItems with vector
-void ReadEntHier(MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data);
-float UnpackageCoord(const int packaged_coord);
-void NetMsg_DelEntityHierarchy(void* const buffer, const int size) {
- BEGIN_READ(buffer, size);
- END_READ();
-}
-void NetMsg_UpdateEntityHierarchy(void* const buffer, const int size, MapEntityMap& NewItems, EntityListType& OldItems)
-{
- NewItems.clear();
- OldItems.clear();
- int amnt_read = 0;
- int short_data, long_data = 0;
- BEGIN_READ(buffer, size);
- while (amnt_read < size)
+ //TODO : replace OldItems with vector
+ void ReadEntHier( MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data );
+ float UnpackageCoord( const int packaged_coord );
+ void NetMsg_DelEntityHierarchy(void* const buffer, const int size ) {
+ BEGIN_READ( buffer, size );
+ END_READ();
+ }
+ void NetMsg_UpdateEntityHierarchy( void* const buffer, const int size, MapEntityMap& NewItems, EntityListType& OldItems )
{
- short_data = READ_SHORT();
- amnt_read += 2;
- if ((short_data & kEntHierFlagDeletion) == 0)
+ NewItems.clear();
+ OldItems.clear();
+ int amnt_read = 0;
+ int short_data, long_data = 0;
+ BEGIN_READ( buffer, size );
+ while( amnt_read < size )
+ {
+ short_data = READ_SHORT();
+ amnt_read += 2;
+ if( (short_data & kEntHierFlagDeletion) == 0 )
+ {
+ long_data = READ_LONG();
+ amnt_read += 4;
+ }
+ ReadEntHier( NewItems, OldItems, short_data, long_data );
+ }
+ END_READ();
+ }
+
+ void ReadEntHier( MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data )
+ {
+ int flags = short_data & kFlagMask;
+ short_data >>= kNumFlagBits;
+
+ if( (flags & kEntHierFlagDeletion) == kEntHierFlagDeletion ) // Deletion (player or otherwise)
{
- long_data = READ_LONG();
- amnt_read += 4;
+ OldItems.push_back( short_data & kIndexMask );
+ return;
}
- ReadEntHier(NewItems, OldItems, short_data, long_data);
+
+ MapEntity ent;
+ int index = 0;
+
+ ent.mUnderAttack = ((flags & kEntHierFlagUnderAttack) == kEntHierFlagUnderAttack );
+ ent.mUser3 = (AvHUser3)(long_data & kStatusMask);
+ long_data >>= kNumStatusBits;
+ ent.mTeam = (AvHTeamNumber)(long_data & kTeamMask);
+ long_data >>= kNumTeamBits;
+ ent.mY = UnpackageCoord(long_data & kPositionCoordinateMask);
+ long_data >>= kNumPositionCoordinateBits;
+ ent.mX = UnpackageCoord(long_data & kPositionCoordinateMask);
+
+ if( (flags & kEntHierFlagPlayer) == kEntHierFlagPlayer ) // Player added/changed
+ {
+ index = short_data & kPlayerIndexMask;
+ short_data >>= kNumPlayerIndexBits;
+ ent.mAngle = (short_data & kAngleMask) * 22.5f;
+ short_data >>= kNumAngleBits;
+ ent.mSquadNumber = short_data & kSquadMask;
+ }
+ else // Other item added/changed
+ {
+ index = short_data & kIndexMask;
+ short_data >>= kNumIndexBits;
+ ent.mSquadNumber = 0;
+ ent.mAngle = 0;
+ }
+
+ NewItems.insert( MapEntityMap::value_type( index, ent ) );
}
- END_READ();
-}
-void ReadEntHier(MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data)
-{
- int flags = short_data & kFlagMask;
- short_data >>= kNumFlagBits;
-
- if ((flags & kEntHierFlagDeletion) == kEntHierFlagDeletion) // Deletion (player or otherwise)
+ float UnpackageCoord( const int packaged_coord )
{
- OldItems.push_back(short_data & kIndexMask);
- return;
+ float returnVal = packaged_coord;
+ returnVal /= kPositionCoordinateScale;
+ returnVal -= kPositionCoordinateOffset;
+ return returnVal;
}
- MapEntity ent;
- int index = 0;
-
- ent.mUnderAttack = ((flags & kEntHierFlagUnderAttack) == kEntHierFlagUnderAttack);
- ent.mUser3 = (AvHUser3)(long_data & kStatusMask);
- long_data >>= kNumStatusBits;
- ent.mTeam = (AvHTeamNumber)(long_data & kTeamMask);
- long_data >>= kNumTeamBits;
- ent.mY = UnpackageCoord(long_data & kPositionCoordinateMask);
- long_data >>= kNumPositionCoordinateBits;
- ent.mX = UnpackageCoord(long_data & kPositionCoordinateMask);
-
-
-
- if ((flags & kEntHierFlagPlayer) == kEntHierFlagPlayer) // Player added/changed
- {
- index = short_data & kPlayerIndexMask;
- short_data >>= kNumPlayerIndexBits;
- ent.mAngle = (short_data & kAngleMask) * 22.5f;
- short_data >>= kNumAngleBits;
- ent.mSquadNumber = short_data & kSquadMask;
- }
- else // Other item added/changed
- {
- index = short_data & kIndexMask;
- short_data >>= kNumIndexBits;
- ent.mSquadNumber = 0;
- ent.mAngle = 0;
- }
-
- NewItems.insert(MapEntityMap::value_type(index, ent));
-}
-
-float UnpackageCoord(const int packaged_coord)
-{
- float returnVal = packaged_coord;
- returnVal /= kPositionCoordinateScale;
- returnVal -= kPositionCoordinateOffset;
- return returnVal;
-}
-
#else
-void WriteEntHier(const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data);
-int PackageCoord(const float coord);
-void NetMsg_DelEntityHierarchy(entvars_t* const pev)
-{
- if (pev == NULL) {
- MESSAGE_BEGIN(MSG_SPEC, g_msgDelEntityHierarchy);
- }
- else {
- MESSAGE_BEGIN(MSG_ONE, g_msgDelEntityHierarchy, NULL, pev);
- }
- MESSAGE_END();
-}
-
-void NetMsg_UpdateEntityHierarchy(entvars_t* const pev, const MapEntityMap& NewItems, const EntityListType& OldItems, bool specMsg)
-{
- const int kMaxUpdatesPerPacket = 30;
- if (NewItems.empty() && OldItems.empty()) { return; } //nothing to send!
-
- MapEntityMap::const_iterator new_current, new_end = NewItems.end();
- MapEntity temp;
- EntityListType::const_iterator old_current, old_end = OldItems.end();
- int short_data, long_data, count = 1;
- if (specMsg) {
- MESSAGE_BEGIN(MSG_SPEC, g_msgUpdateEntityHierarchy);
- }
- else {
- MESSAGE_BEGIN(MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev);
- }
- for (new_current = NewItems.begin(); new_current != new_end; ++new_current, ++count)
+ void WriteEntHier( const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data );
+ int PackageCoord( const float coord );
+ void NetMsg_DelEntityHierarchy( entvars_t* const pev )
{
- if (count % kMaxUpdatesPerPacket == 0)
+ if ( pev == NULL ) {
+ MESSAGE_BEGIN( MSG_SPEC, g_msgDelEntityHierarchy);
+ }
+ else {
+ MESSAGE_BEGIN( MSG_ONE, g_msgDelEntityHierarchy, NULL, pev );
+ }
+ MESSAGE_END();
+ }
+
+ void NetMsg_UpdateEntityHierarchy( entvars_t* const pev, const MapEntityMap& NewItems, const EntityListType& OldItems, bool specMsg )
+ {
+ const int kMaxUpdatesPerPacket = 30;
+ if( NewItems.empty() && OldItems.empty() ) { return; } //nothing to send!
+
+ MapEntityMap::const_iterator new_current, new_end = NewItems.end();
+ MapEntity temp;
+ EntityListType::const_iterator old_current, old_end = OldItems.end();
+ int short_data, long_data, count = 1;
+ if ( specMsg ) {
+ MESSAGE_BEGIN( MSG_SPEC, g_msgUpdateEntityHierarchy);
+ }
+ else {
+ MESSAGE_BEGIN( MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev );
+ }
+ for( new_current = NewItems.begin(); new_current != new_end; ++new_current, ++count )
{
- MESSAGE_END();
- if (specMsg) {
- MESSAGE_BEGIN(MSG_SPEC, g_msgUpdateEntityHierarchy);
+ if( count % kMaxUpdatesPerPacket == 0 )
+ {
+ MESSAGE_END();
+ if ( specMsg ) {
+ MESSAGE_BEGIN( MSG_SPEC, g_msgUpdateEntityHierarchy);
+ }
+ else
+ MESSAGE_BEGIN( MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev );
}
- else
- MESSAGE_BEGIN(MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev);
+ WriteEntHier( new_current->first, new_current->second, false, short_data, long_data );
+ WRITE_SHORT(short_data);
+ WRITE_LONG(long_data);
}
- WriteEntHier(new_current->first, new_current->second, false, short_data, long_data);
- WRITE_SHORT(short_data);
- WRITE_LONG(long_data);
- }
- for (old_current = OldItems.begin(); old_current != old_end; ++old_current, ++count)
- {
- if (count % kMaxUpdatesPerPacket == 0)
+ for( old_current = OldItems.begin(); old_current != old_end; ++old_current, ++count )
{
- MESSAGE_END();
- if (specMsg) {
- MESSAGE_BEGIN(MSG_SPEC, g_msgUpdateEntityHierarchy);
+ if( count % kMaxUpdatesPerPacket == 0 )
+ {
+ MESSAGE_END();
+ if ( specMsg ) {
+ MESSAGE_BEGIN( MSG_SPEC, g_msgUpdateEntityHierarchy);
+ }
+ else
+ MESSAGE_BEGIN( MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev );
}
- else
- MESSAGE_BEGIN(MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev);
+ WriteEntHier( *old_current, temp, true, short_data, long_data );
+ WRITE_SHORT(short_data);
}
- WriteEntHier(*old_current, temp, true, short_data, long_data);
- WRITE_SHORT(short_data);
- }
- MESSAGE_END();
-}
-
-void WriteEntHier(const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data)
-{
- if (delete_flag)
- {
- ASSERT((index & ~kIndexMask) == 0);
- short_data = index;
- short_data <<= kNumFlagBits;
- ASSERT((short_data & kFlagMask) == 0);
- short_data |= kEntHierFlagDeletion;
- return;
+ MESSAGE_END();
}
- long_data = PackageCoord(ent.mX);
- long_data <<= kNumPositionCoordinateBits;
- ASSERT((long_data & kPositionCoordinateMask) == 0);
- long_data |= PackageCoord(ent.mY);
- long_data <<= kNumTeamBits;
- ASSERT((long_data & kTeamMask) == 0);
- ASSERT((ent.mTeam & ~kTeamMask) == 0);
- long_data |= ent.mTeam & kTeamMask;
- long_data <<= kNumStatusBits;
- ASSERT((long_data & kStatusMask) == 0);
- ASSERT((ent.mUser3 & ~kStatusMask) == 0);
- long_data |= ent.mUser3 & kStatusMask;
+ void WriteEntHier( const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data )
+ {
+ if( delete_flag )
+ {
+ ASSERT( (index & ~kIndexMask) == 0 );
+ short_data = index;
+ short_data <<= kNumFlagBits;
+ ASSERT( (short_data & kFlagMask) == 0 );
+ short_data |= kEntHierFlagDeletion;
+ return;
+ }
+
+ long_data = PackageCoord(ent.mX);
+ long_data <<= kNumPositionCoordinateBits;
+ ASSERT((long_data & kPositionCoordinateMask) == 0);
+ long_data |= PackageCoord(ent.mY);
+ long_data <<= kNumTeamBits;
+ ASSERT((long_data & kTeamMask) == 0);
+ ASSERT((ent.mTeam & ~kTeamMask) == 0);
+ long_data |= ent.mTeam & kTeamMask;
+ long_data <<= kNumStatusBits;
+ ASSERT((long_data & kStatusMask) == 0);
+ ASSERT((ent.mUser3 & ~kStatusMask) == 0);
+ long_data |= ent.mUser3 & kStatusMask;
- switch (ent.mUser3)
- {
- case AVH_USER3_MARINE_PLAYER: case AVH_USER3_COMMANDER_PLAYER:
- case AVH_USER3_ALIEN_PLAYER1: case AVH_USER3_ALIEN_PLAYER2:
- case AVH_USER3_ALIEN_PLAYER3: case AVH_USER3_ALIEN_PLAYER4:
- case AVH_USER3_ALIEN_PLAYER5: case AVH_USER3_ALIEN_EMBRYO:
- case AVH_USER3_HEAVY:
- {
- ASSERT((ent.mSquadNumber & ~kSquadMask) == 0);
- short_data = ent.mSquadNumber;
- short_data <<= kNumAngleBits;
- int angle = WrapFloat(ent.mAngle, 0, 360);
- angle /= 22.5f;
- ASSERT((short_data & kAngleMask) == 0);
- ASSERT((angle & ~kAngleMask) == 0);
- short_data |= angle & kAngleMask;
- short_data <<= kNumPlayerIndexBits;
- ASSERT((short_data & kPlayerIndexMask) == 0);
- ASSERT((index & ~kPlayerIndexMask) == 0);
- short_data |= index & kIndexMask;
- short_data <<= kNumFlagBits;
- ASSERT((short_data & kFlagMask) == 0);
- short_data |= kEntHierFlagPlayer;
- if (ent.mUnderAttack) short_data |= kEntHierFlagUnderAttack;
- break;
- }
- default:
- ASSERT((index & ~kIndexMask) == 0);
- short_data = index & kIndexMask;
- short_data <<= kNumFlagBits;
- ASSERT((short_data & kFlagMask) == 0);
- if (ent.mUnderAttack) {
- short_data |= kEntHierFlagUnderAttack;
+ switch( ent.mUser3 )
+ {
+ case AVH_USER3_MARINE_PLAYER: case AVH_USER3_COMMANDER_PLAYER:
+ case AVH_USER3_ALIEN_PLAYER1: case AVH_USER3_ALIEN_PLAYER2:
+ case AVH_USER3_ALIEN_PLAYER3: case AVH_USER3_ALIEN_PLAYER4:
+ case AVH_USER3_ALIEN_PLAYER5: case AVH_USER3_ALIEN_EMBRYO:
+ case AVH_USER3_HEAVY:
+ {
+ ASSERT( (ent.mSquadNumber & ~kSquadMask) == 0 );
+ short_data = ent.mSquadNumber;
+ short_data <<= kNumAngleBits;
+ int angle = WrapFloat(ent.mAngle,0,360);
+ angle /= 22.5f;
+ ASSERT( (short_data & kAngleMask) == 0);
+ ASSERT( (angle & ~kAngleMask) == 0);
+ short_data |= angle & kAngleMask;
+ short_data <<= kNumPlayerIndexBits;
+ ASSERT( ( short_data & kPlayerIndexMask ) == 0 );
+ ASSERT( ( index & ~kPlayerIndexMask ) == 0 );
+ short_data |= index & kIndexMask;
+ short_data <<= kNumFlagBits;
+ ASSERT( ( short_data & kFlagMask ) == 0 );
+ short_data |= kEntHierFlagPlayer;
+ if ( ent.mUnderAttack ) short_data |= kEntHierFlagUnderAttack;
+ break;
+ }
+ default:
+ ASSERT( ( index & ~kIndexMask ) == 0 );
+ short_data = index & kIndexMask;
+ short_data <<= kNumFlagBits;
+ ASSERT( (short_data & kFlagMask) == 0 );
+ if ( ent.mUnderAttack ) {
+ short_data |= kEntHierFlagUnderAttack;
+ }
}
}
-}
-int PackageCoord(const float coord)
-{
- float adjustedCoord = coord;
- adjustedCoord += kPositionCoordinateOffset;
- adjustedCoord *= kPositionCoordinateScale;
- int returnVal = adjustedCoord;
- ASSERT((returnVal & ~kPositionCoordinateMask) == 0);
- returnVal &= kPositionCoordinateMask;
- return returnVal;
-}
+ int PackageCoord( const float coord )
+ {
+ float adjustedCoord = coord;
+ adjustedCoord += kPositionCoordinateOffset;
+ adjustedCoord *= kPositionCoordinateScale;
+ int returnVal = adjustedCoord;
+ ASSERT( (returnVal & ~kPositionCoordinateMask) == 0);
+ returnVal &= kPositionCoordinateMask;
+ return returnVal;
+ }
#endif
@@ -2278,22 +2256,22 @@ int PackageCoord(const float coord)
// : 0000971
#ifndef AVH_SERVER
-void NetMsg_IssueOrder(void* const buffer, const int size, int& ordertype, int& ordersource, int& ordertarget)
-{
- BEGIN_READ(buffer, size);
- ordertype = READ_BYTE();
- ordersource = READ_LONG();
- ordertarget = READ_LONG();
- END_READ();
-}
+ void NetMsg_IssueOrder( void* const buffer, const int size, int& ordertype, int& ordersource, int& ordertarget )
+ {
+ BEGIN_READ( buffer, size );
+ ordertype = READ_BYTE();
+ ordersource = READ_LONG();
+ ordertarget = READ_LONG();
+ END_READ();
+ }
#else
-void NetMsg_IssueOrder(entvars_t* const pev, const int ordertype, const int ordersource, const int ordertarget)
-{
- MESSAGE_BEGIN(MSG_ONE, g_msgIssueOrder, NULL, pev);
- WRITE_BYTE(ordertype);
- WRITE_LONG(ordersource);
- WRITE_LONG(ordertarget);
- MESSAGE_END();
-}
+ void NetMsg_IssueOrder( entvars_t* const pev, const int ordertype, const int ordersource, const int ordertarget)
+ {
+ MESSAGE_BEGIN( MSG_ONE, g_msgIssueOrder, NULL, pev );
+ WRITE_BYTE( ordertype );
+ WRITE_LONG( ordersource );
+ WRITE_LONG( ordertarget );
+ MESSAGE_END();
+ }
#endif
-// :
\ No newline at end of file
+// :
diff --git a/main/source/mod/AvHOverviewMap.cpp b/main/source/mod/AvHOverviewMap.cpp
index 692c0a53..5a4953bf 100644
--- a/main/source/mod/AvHOverviewMap.cpp
+++ b/main/source/mod/AvHOverviewMap.cpp
@@ -13,7 +13,6 @@
#include "AvHSpriteAPI.h"
#include "AvHSprites.h"
#include "AvHClientVariables.h"
-#include "AvHServerVariables.h"
using std::string;
@@ -216,8 +215,6 @@ void AvHOverviewMap::GetColorForEntity(const DrawableEntity& entity, float& outR
entity.mUser3 == AVH_USER3_ALIENRESTOWER ||
entity.mUser3 == AVH_USER3_ADVANCED_TURRET_FACTORY;
-
-
if ( entity.mIsUnderAttack && (entity.mTeam == mTeam || gEngfuncs.IsSpectateOnly() ) ) {
if ( gpGlobals && (gpGlobals->time > this->mBlinkTime + attackBlinkPeriod) ) {
this->mBlinkOn=!mBlinkOn;
@@ -231,106 +228,30 @@ void AvHOverviewMap::GetColorForEntity(const DrawableEntity& entity, float& outR
}
}
- if (entity.mUser3 == AVH_USER3_WAYPOINT) {
- outR = 0.1;
- outG = 0.8;
+ if (entity.mUser3 == AVH_USER3_WAYPOINT) {
+ outR = 0.1;
+ outG = 0.8;
outB = 1.0;
}
- else if (entity.mUser3 == AVH_USER3_WELD) {
- outR = 1.0;
- outG = 0.7;
- outB = 0.3;
- }
- else if (entity.mUser3 == AVH_USER3_MINE) {
+ else if (entity.mUser3 == AVH_USER3_WELD) {
+ outR = 1.0;
+ outG = 0.7;
+ outB = 0.3;
+ }
+ else if ( entity.mUser3 == AVH_USER3_MINE ) {
outR = 0.05;
- outG = 0.44;
+ outG = 0.44;
outB = 0.61;
}
- else if (entity.mTeam == TEAM_IND) {
+ else if (entity.mTeam == TEAM_IND) {
outR = 0.5;
outG = 0.5;
outB = 0.5;
- }
+ }
else if (entity.mTeam == mTeam && !isStructure) {
-
-
- cl_entity_s* theEntity = gEngfuncs.GetEntityByIndex(entity.mEntityNumber);
- thePlayerId = theEntity->curstate.number;
- string test = to_string(entity.mPlayerSlot) + '\n';
- //ConsolePrint(test.c_str());
- if (gHUD.GetServerVariableFloat(kvTournamentMode)) {
- switch (entity.mTeam) {
- case 1:
- if (std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId) == std::end(players_marine_team)) {
- players_marine_team.push_back(thePlayerId);
- players_marine_team.sort();
- }
- else if (std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId) != std::end(players_alien_team)) {
- players_alien_team.erase(std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId));
- players_alien_team.sort();
- }
- break;
- case 2:
- if (std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId) == std::end(players_alien_team)) {
- players_alien_team.push_back(thePlayerId);
- players_alien_team.sort();
- }
- else if (std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId) != std::end(players_marine_team)) {
- players_marine_team.erase(std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId));
- players_marine_team.sort();
-
- }
- break;
- default:
- if (std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId) != std::end(players_alien_team)) {
- players_alien_team.erase(std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId));
- players_alien_team.sort();
- }
- else if (std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId) != std::end(players_marine_team)) {
- players_marine_team.erase(std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId));
- players_marine_team.sort();
- }
- break;
- }
-
-
-
- string debug_string = "";
- switch (entity.mTeam) {
- case 1:
- m_pColorIndex = std::distance(std::begin(players_marine_team), std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId));
- m_pColorIndex = m_pColorIndex % player_colors.size();
- outR = player_colors[m_pColorIndex][0] / 255.0;
- outG = player_colors[m_pColorIndex][1] / 255.0;
- outB = player_colors[m_pColorIndex][2] / 250.0;
-
- //debug_string = "Team: " + to_string(entity.mTeam) + " AltTeam: " + to_string(mTeam) + " PlayerId: " + to_string(thePlayerId) + " Color: " + to_string(player_colors[m_pColorIndex][0]) + " " + to_string(player_colors[m_pColorIndex][1]) + " " + to_string(player_colors[m_pColorIndex][2]) + "\n";
- //ConsolePrint(debug_string.c_str());
- break;
- case 2:
- m_pColorIndex = std::distance(std::begin(players_alien_team), std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId));
- m_pColorIndex = m_pColorIndex % player_colors.size();
- outR = player_colors[m_pColorIndex][0] / 255.0;
- outG = player_colors[m_pColorIndex][1] / 255.0;
- outB = player_colors[m_pColorIndex][2] / 255.0;
- break;
- default:
- outR = 1.0;
- outG = 1.0;
- outB = 1.0;
-
- break;
- }
- }
- else {
- outR = 1.0;
- outG = 1.0;
- outB = 1.0;
- }
-
-
-
-
+ outR = 1.0;
+ outG = 1.0;
+ outB = 1.0;
int localPlayerSquad;
@@ -343,7 +264,7 @@ void AvHOverviewMap::GetColorForEntity(const DrawableEntity& entity, float& outR
localPlayerSquad = 0;
}
- /*if (mUser3 != AVH_USER3_COMMANDER_PLAYER) {
+ if (mUser3 != AVH_USER3_COMMANDER_PLAYER) {
if (entity.mIsLocalPlayer ) {
outR = 0.0;
outG = 1.0;
@@ -354,85 +275,51 @@ void AvHOverviewMap::GetColorForEntity(const DrawableEntity& entity, float& outR
outG = 1.0;
outB = 0.0;
}
- }*/
- }
- else {
- /* if (entity.mTeam == TEAM_ONE) {
- outR = 0.33;
- outG = 0.95;
- outB = 1.0;
}
- else if (entity.mTeam == TEAM_TWO) {
- if (entity.mUser3 == AVH_USER3_UNKNOWN) {
- outR = 1.0;
- outG = 0.72;
- outB = 0.0;
+ }
+ else {
+ if ( entity.mTeam == TEAM_ONE ) {
+ outR=0.33;
+ outG=0.95;
+ outB=1.0;
+ }
+ else if ( entity.mTeam == TEAM_TWO ) {
+ if ( entity.mUser3 == AVH_USER3_UNKNOWN ) {
+ outR=1.0;
+ outG=0.72;
+ outB=0.0;
}
else {
- outR = 1.0;
- outG = 0.85;
- outB = 0.0;
+ outR=1.0;
+ outG=0.85;
+ outB=0.0;
}
}
- else if (entity.mTeam == TEAM_THREE) {
- outR = 0.92;
- outG = 0.1;
- outB = 0.47;
+ else if ( entity.mTeam == TEAM_THREE ) {
+ outR=0.92;
+ outG=0.1;
+ outB=0.47;
}
- else if (entity.mTeam == TEAM_FOUR) {
- outR = 0.65;
- outG = 0.92;
- outB = 0.0;
+ else if ( entity.mTeam == TEAM_FOUR ) {
+ outR=0.65;
+ outG=0.92;
+ outB=0.0;
}
else {
- outR = 0.0;
- outG = 0.0;
- outB = 0.0;
- }*/
- if (isStructure) {
- cl_entity_s* theStructEntity = gEngfuncs.GetEntityByIndex(entity.mEntityNumber);
- int health = theStructEntity->curstate.health;
- int solid = theStructEntity->curstate.solid;
- int f1 = theStructEntity->curstate.fuser1;
- int f2 = theStructEntity->curstate.fuser2;
- int f3 = theStructEntity->curstate.fuser3;
- int f4 = theStructEntity->curstate.fuser4;
- //ConsolePrint("--------------------------------\n");
- //ConsolePrint(("ENTITY ID : " + to_string(entity.mEntityNumber)).c_str());
- //ConsolePrint("--------------------------------\n");
- //ConsolePrint(("health " +to_string(health)+"\n").c_str());
- //ConsolePrint(("solid " + to_string(solid) + "\n").c_str());
- //ConsolePrint(("f1 " + to_string(f1) + "\n").c_str());
- //ConsolePrint(("f2 " + to_string(f2) + "\n").c_str());
- //ConsolePrint(("f3 " + to_string(f4) + "\n").c_str());
- //ConsolePrint(("f4 " + to_string(f4) + "\n").c_str());
- //ConsolePrint("--------------------------------\n");
-
-
- if (entity.mTeam == TEAM_ONE) {
- if (f1 == 1000) {
- outR = 0.43; //110
- outG = 0.70; //180
- outB = 1.0; //255
- }
- else {
- outR = 200.0/255.0; //110
- outG = 200.0/255.0; //180
- outB = 255; //255
- }
+ outR=0.0;
+ outG=0.0;
+ outB=0.0;
+ }
+ if ( isStructure ) {
+ if ( entity.mTeam == TEAM_ONE ) {
+ outR=0.43;
+ outG=0.70;
+ outB=1.0;
}
- else if (entity.mTeam == TEAM_TWO) {
- if (f1 == 1000) {
- outR = 0.88;
- outG = 0.45;
- outB = 0.00;
- }
- else {
- outR = 255.0 / 255.0; //110
- outG = 200.0 / 255.0; //180
- outB = 200.0; //255
- }
-
+ else if ( entity.mTeam == TEAM_TWO ) {
+ outR=0.88;
+ outG=0.45;
+ outB=0.00;
}
}
}
@@ -483,7 +370,7 @@ void AvHOverviewMap::DrawMiniMapEntity(const DrawInfo& inDrawInfo, const Drawabl
bool isPlayer = inEntity.mUser3 == AVH_USER3_MARINE_PLAYER || inEntity.mUser3 == AVH_USER3_HEAVY; //heavy used for player in minimap system
bool theIsWaypoint = inEntity.mUser3 == AVH_USER3_WAYPOINT;
-
+
float w = theSprWidth * scale;
float h = theSprHeight * scale;
@@ -537,8 +424,6 @@ void AvHOverviewMap::DrawMiniMapEntity(const DrawInfo& inDrawInfo, const Drawabl
AvHSpriteSetRenderMode(kRenderTransAdd);
AvHSpriteDraw(theSprite, theFrame, x2, y2, x2 + w2, y2 + h2, 0, 0, 1, 1);
-
-
}
if (mUser3 != AVH_USER3_COMMANDER_PLAYER)
@@ -553,7 +438,6 @@ void AvHOverviewMap::DrawMiniMapEntity(const DrawInfo& inDrawInfo, const Drawabl
AvHSpriteSetColor(r, g, b);
AvHSpriteSetRenderMode(theRenderMode);
AvHSpriteDraw(theSprite, theFrame, x, y, x + w, y + h, 0, 0, 1, 1);
-
}
@@ -847,7 +731,6 @@ void AvHOverviewMap::Draw(const DrawInfo& inDrawInfo)
DrawableEntityListType attackedPlayers;
DrawableEntityListType players;
-
for (DrawableEntityListType::const_iterator theIter = this->mDrawableEntityList.begin(); theIter != this->mDrawableEntityList.end(); theIter++)
{
if ( (*theIter).mUser3 > AVH_USER3_NONE && (*theIter).mUser3 <= AVH_USER3_ALIEN_EMBRYO ) {
@@ -870,7 +753,6 @@ void AvHOverviewMap::Draw(const DrawInfo& inDrawInfo)
for (DrawableEntityListType::const_iterator theIter = players.begin(); theIter != players.end(); theIter++)
{
DrawMiniMapEntity(inDrawInfo, *theIter);
-
}
for (DrawableEntityListType::const_iterator theIter = attackedPlayers.begin(); theIter != attackedPlayers.end(); theIter++)
@@ -1019,7 +901,7 @@ void AvHOverviewMap::UpdateDrawData(float inCurrentTime)
{
theLocalPlayerIndex = g_iUser2;
}
-
+
cl_entity_s* thePlayer = gEngfuncs.GetEntityByIndex(theLocalPlayerIndex);
mTeam = (AvHTeamNumber)(thePlayer->curstate.team);
@@ -1047,9 +929,7 @@ void AvHOverviewMap::UpdateDrawData(float inCurrentTime)
theDrawableEntity.mAngleRadians = theIter->second.mAngle * M_PI / 180;
theDrawableEntity.mSquadNumber = theIter->second.mSquadNumber;
theDrawableEntity.mIsUnderAttack = theIter->second.mUnderAttack;
- theDrawableEntity.mPlayerSlot = theIter->first;
- theDrawableEntity.mHealth = theIter->second.mEntityHealth;
-
+
// Returns position relative to minimap, so add it back in
// commented this out here, commented out corresponding shift in AvHEntityHierarchy::BuildFromTeam at line 234
// theDrawableEntity.mX += this->mMapExtents.GetMinMapX();
diff --git a/main/source/mod/AvHOverviewMap.h b/main/source/mod/AvHOverviewMap.h
index 3d4a6021..de6f3367 100644
--- a/main/source/mod/AvHOverviewMap.h
+++ b/main/source/mod/AvHOverviewMap.h
@@ -4,12 +4,11 @@
#include "AvHEntityHierarchy.h"
#include "AvHMapExtents.h"
#include "AvHOrder.h"
-#include
class DrawableEntity
{
public:
- DrawableEntity() : mUser3(AVH_USER3_NONE), mIsAlive(true), mX(0), mY(0), mAngleRadians(0), mIsLocalPlayer(false), mEntityNumber(0), mTeam(TEAM_IND), mSquadNumber(0), mIsUnderAttack(0), mPlayerSlot(0), mHealth(0)
+ DrawableEntity() : mUser3(AVH_USER3_NONE), mIsAlive(true), mX(0), mY(0), mAngleRadians(0), mIsLocalPlayer(false), mEntityNumber(0), mTeam(TEAM_IND), mSquadNumber(0), mIsUnderAttack(0)
{}
AvHUser3 mUser3;
@@ -22,8 +21,6 @@ public:
bool mIsLocalPlayer;
int mEntityNumber;
int mSquadNumber;
- int mPlayerSlot; // todo currently mEntityNumber is used which is not necessarily equal to the PlayerSlot
- int mHealth; //todo
};
class AvHOverviewMap
@@ -47,17 +44,6 @@ public:
bool mFullScreen;
bool mCommander;
};
-
- std::vector> player_colors = {
- // {255,0,0}, {0,255,0}, {0,0,255}, {2,181,160}, {249, 175,31}, {0,0,0}, {118,122,121}
- // {255,192,203}, {0,255,0}, {0,0,255}, {2,181,160}, {249, 175,31}, {255,255,255}
- // {154,5,102},{199,131,7},{17,59,132},{136,188,6},{203,203,203},{0,0,0,0}
- {191,23,170},{255,148,31},{28,136,177},{203,247,30},{203,203,203},{0,0,0,0}
- };
- std::list players_marine_team;
- std::list players_alien_team;
- int m_pColorIndex = -1;
- int thePlayerId = -1;
AvHOverviewMap();
void Clear();
diff --git a/main/source/mod/AvHPlayer.cpp b/main/source/mod/AvHPlayer.cpp
index a5f50be5..e303d2e8 100644
--- a/main/source/mod/AvHPlayer.cpp
+++ b/main/source/mod/AvHPlayer.cpp
@@ -269,7 +269,7 @@ extern int gNumFullPackCalls;
extern int gWeaponAnimationEventID;
extern int gMetabolizeSuccessEventID;
extern int gPhaseInEventID;
-extern bool mIsReady; // for tournamentmode, if player is ready
+
// Yucky globals
extern AvHParticleTemplateListServer gParticleTemplateList;
extern AvHSoundListManager gSoundListManager;
@@ -298,14 +298,6 @@ AvHPlayer::AvHPlayer()
this->InitBalanceVariables();
}
-void AvHPlayer::setReady(bool ready) {
- mIsReady = ready;
-}
-
-bool AvHPlayer::getReadyStatus() {
- return mIsReady;
-}
-
void AvHPlayer::AddDebugEnemyBlip(float inX, float inY, float inZ)
{
this->mEnemyBlips.AddBlip(inX, inY, inZ);
diff --git a/main/source/mod/AvHPlayer.h b/main/source/mod/AvHPlayer.h
index 25bdc27d..7e6ab419 100644
--- a/main/source/mod/AvHPlayer.h
+++ b/main/source/mod/AvHPlayer.h
@@ -603,9 +603,6 @@ private:
void balanceValueRemoved(const string& name, const int old_value) const;
void balanceValueRemoved(const string& name, const string& old_value) const;
- void setReady(bool ready);
- bool getReadyStatus();
-
float mResources;
bool mFirstUpdate;
@@ -851,8 +848,6 @@ private:
int mNumSensory;
int mNumDefense;
- bool mIsReady; // for tournamentmode, if player is ready
-
struct ServerVariable
{
const cvar_t* mCvar;
diff --git a/main/source/mod/NetworkMeter.cpp b/main/source/mod/NetworkMeter.cpp
index 9cad6c04..4c78df62 100644
--- a/main/source/mod/NetworkMeter.cpp
+++ b/main/source/mod/NetworkMeter.cpp
@@ -52,12 +52,10 @@ void NetworkMeterMessageBegin(int msg_dest, int msg_type, const float* pOrigin,
if(ns_cvar_float(&avh_networkdebug) > 0)
networkDebug=true;
#endif
- networkDebug = true;
if(networkDebug)
{
char theDebugString[512];
sprintf(theDebugString, "MessageBegin(%d, %d...)\n", msg_dest, msg_type);
- UTIL_LogPrintf(theDebugString, "MessageBegin(%d, %d...)\n", msg_dest, msg_type);
ALERT(at_logged, theDebugString);
}