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Mantis 0000241 and 0001053:
o Fixed bug where a dead player would not respawn while any key was pressed. Also accounted for all +commands. player.cpp had a check to disable respawning while any keys were registering. I commented out that check. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@154 67975925-1194-0748-b3d5-c16f83f1a3a1
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1 changed files with 2 additions and 2 deletions
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@ -1560,8 +1560,8 @@ void CBasePlayer::PlayerDeathThink(void)
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// wait for all buttons released
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if (pev->deadflag == DEAD_DEAD)
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{
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if (fAnyButtonDown)
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return;
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//if (fAnyButtonDown)
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// return;
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//if ( g_pGameRules->FPlayerCanRespawn( this ) )
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//{
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