mirror of
https://github.com/ENSL/NS.git
synced 2024-11-22 20:51:35 +00:00
Mantis 0000241 and 0001053:
o Fixed bug where a dead player would not respawn while any key was pressed. Also accounted for all +commands. player.cpp had a check to disable respawning while any keys were registering. I commented out that check. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@154 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
parent
0f8476efb0
commit
61941dbbae
1 changed files with 2 additions and 2 deletions
|
@ -1560,8 +1560,8 @@ void CBasePlayer::PlayerDeathThink(void)
|
|||
// wait for all buttons released
|
||||
if (pev->deadflag == DEAD_DEAD)
|
||||
{
|
||||
if (fAnyButtonDown)
|
||||
return;
|
||||
//if (fAnyButtonDown)
|
||||
// return;
|
||||
|
||||
//if ( g_pGameRules->FPlayerCanRespawn( this ) )
|
||||
//{
|
||||
|
|
Loading…
Reference in a new issue