Mantis 0000241 and 0001053:

o Fixed bug where a dead player would not respawn while any key was pressed. Also accounted for all +commands.

player.cpp had a check to disable respawning while any keys were registering. I commented out that check.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@154 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
tankefugl 2005-06-01 11:36:34 +00:00
parent 0f8476efb0
commit 61941dbbae

View file

@ -1560,8 +1560,8 @@ void CBasePlayer::PlayerDeathThink(void)
// wait for all buttons released
if (pev->deadflag == DEAD_DEAD)
{
if (fAnyButtonDown)
return;
//if (fAnyButtonDown)
// return;
//if ( g_pGameRules->FPlayerCanRespawn( this ) )
//{