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corrected skulk walk speed (previous value changed with others to adress bug was incorrect)
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@ -270,7 +270,7 @@ float AvHMUGetWalkSpeedFactor(AvHUser3 inUser3)
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case AVH_USER3_ALIEN_PLAYER1:
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//theMoveSpeed = .04f;
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//theMoveSpeed = .14f;
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theMoveSpeed = .25f;
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theMoveSpeed = .35f;
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break;
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case AVH_USER3_ALIEN_PLAYER2:
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//theMoveSpeed = .08f;
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