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o Fixed bug that sometimes made the leap animations not play
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@473 67975925-1194-0748-b3d5-c16f83f1a3a1
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1 changed files with 24 additions and 2 deletions
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@ -543,11 +543,33 @@ void CBasePlayerWeapon::ItemPostFrame( void )
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{
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{
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int wID = AVH_ABILITY_LEAP;
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int wID = AVH_ABILITY_LEAP;
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CBasePlayerWeapon* theWeapon = g_pWpns[wID];
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CBasePlayerWeapon* theWeapon = g_pWpns[wID];
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// HACKIER THAN HACKEST =(
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// predict whether we can fire the weapon
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bool enabled = false;
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ItemInfo theItemInfo;
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theWeapon->GetItemInfo(&theItemInfo);
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WEAPON *pWeapon = gWR.GetWeapon( theItemInfo.iId );
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if ( pWeapon != 0 ) {
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enabled = (pWeapon->iEnabled == 1);
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}
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float theEnergyCost = (float)(BALANCE_VAR(kLeapEnergyCost));
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float theFuser3 = 0.0f;
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cl_entity_s* theLocalPlayer = gEngfuncs.GetLocalPlayer();
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if(theLocalPlayer)
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theFuser3 = theLocalPlayer->curstate.fuser3;
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// Make sure we have enough energy for this attack
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enabled &= AvHMUHasEnoughAlienEnergy(theFuser3, theEnergyCost);
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// END FUGLY HACK
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switch (gHUD.GetHUDUser3())
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switch (gHUD.GetHUDUser3())
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{
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{
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case AVH_USER3_ALIEN_PLAYER1:
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case AVH_USER3_ALIEN_PLAYER1:
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if ((this->m_flLastAnimationPlayed + (float)BALANCE_VAR(kLeapROF) <= gpGlobals->time) &&
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(theWeapon->IsUseable()))
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if (enabled && (this->m_flLastAnimationPlayed + (float)BALANCE_VAR(kLeapROF) <= gpGlobals->time))
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{
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{
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this->SendWeaponAnim(3);
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this->SendWeaponAnim(3);
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this->m_flLastAnimationPlayed = gpGlobals->time;
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this->m_flLastAnimationPlayed = gpGlobals->time;
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