fixed cursor disappearing after alt tab

This commit is contained in:
pierow 2021-10-29 12:21:21 -04:00
parent 039f01e42c
commit 5a42d00ce4

View file

@ -154,7 +154,7 @@ void AvHPieMenuHandler::InternalClosePieMenu(void)
sLastNodeHighlighted = NULL; sLastNodeHighlighted = NULL;
// Return to raw input after menu closes // Return to raw input after menu closes
if (CVAR_GET_FLOAT("m_rawinput") != 0) if (CVAR_GET_FLOAT("m_rawinput") != 0 && sPieMenuOpen)
{ {
SDL_SetRelativeMouseMode(SDL_TRUE); SDL_SetRelativeMouseMode(SDL_TRUE);
} }
@ -192,6 +192,7 @@ void AvHPieMenuHandler::OpenPieMenu(void)
// OS cursor displaying over in game cursor fix. Remove if showcursor code in SetMouseVisibility is made bug free. // OS cursor displaying over in game cursor fix. Remove if showcursor code in SetMouseVisibility is made bug free.
#ifdef WIN32 #ifdef WIN32
if (!sPieMenuOpen)
ShowCursor(FALSE); ShowCursor(FALSE);
#endif #endif
} }
@ -199,7 +200,7 @@ void AvHPieMenuHandler::OpenPieMenu(void)
gHUD.HideCrosshair(); gHUD.HideCrosshair();
// Workaround for not being able to center mouse with raw input enabled. // Workaround for not being able to center mouse with raw input enabled.
if (CVAR_GET_FLOAT("m_rawinput") != 0) if (CVAR_GET_FLOAT("m_rawinput") != 0 && !sPieMenuOpen)
{ {
SDL_SetRelativeMouseMode(SDL_FALSE); SDL_SetRelativeMouseMode(SDL_FALSE);
gEngfuncs.pfnSetMousePos(gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY()); gEngfuncs.pfnSetMousePos(gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY());