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o Added a new scoreboard column 'Info'
- In combat mode this displays the player level - In classic mode for marines it displays an icon for the player's primary weapon - In classic mode for aliens it displays the player's resources. o reduced the frequency of scoreboard updates from 0.4 seconds to 0.6 seconds. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@391 67975925-1194-0748-b3d5-c16f83f1a3a1
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e653265899
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14 changed files with 111 additions and 13 deletions
BIN
releases/3.2.0/gfx/vgui/640_scoreboardgl.tga
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releases/3.2.0/gfx/vgui/640_scoreboardgl.tga
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releases/3.2.0/gfx/vgui/640_scoreboardhmg.tga
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releases/3.2.0/gfx/vgui/640_scoreboardhmg.tga
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releases/3.2.0/gfx/vgui/640_scoreboardlmg.tga
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releases/3.2.0/gfx/vgui/640_scoreboardlmg.tga
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releases/3.2.0/gfx/vgui/640_scoreboardsg.tga
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releases/3.2.0/gfx/vgui/640_scoreboardsg.tga
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@ -228,10 +228,10 @@ struct extra_player_info_t
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short score;
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short lastScore;
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float timeOfLastScoreChange;
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short frags;
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short deaths;
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short playerclass;
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short extra;
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short auth;
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short teamnumber;
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char teamname[MAX_TEAM_NAME];
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@ -75,6 +75,7 @@
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#include "..\game_shared\vgui_loadtga.h"
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#include "mod/AvHConstants.h"
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#include "mod/AvHTitles.h"
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#include "mod/AvHBasePlayerWeaponConstants.h"
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#include "vgui_SpectatorPanel.h"
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#include "cl_dll/demo.h"
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#include "mod/AvHServerVariables.h"
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@ -144,9 +145,10 @@ SBColumnInfo g_ColumnInfo[NUM_COLUMNS] =
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{
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{NULL, 24, Label::a_east}, // tracker column
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{NULL, 24, Label::a_east}, // status icons
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{NULL, 150, Label::a_east}, // name
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{NULL, 110, Label::a_east}, // name
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{NULL, 56, Label::a_east}, // class
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{"#SCORE", 40, Label::a_east}, // score
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{"#EXTRA", 40, Label::a_east}, // resources
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{"#KILLS", 40, Label::a_east}, // kills
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{"#DEATHS", 40, Label::a_east}, // deaths
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{"#LATENCY", 40, Label::a_east}, // ping
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@ -206,6 +208,12 @@ ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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m_pCheatingDeathIcon = NULL;
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m_pVeteranIcon = NULL;
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m_pHMG = NULL;
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m_pLMG = NULL;
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m_pGL = NULL;
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m_pSG = NULL;
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m_pTrackerIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardtracker.tga");
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m_pDevIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboarddev.tga");
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m_pPTIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardpt.tga");
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@ -215,6 +223,13 @@ ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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m_pCheatingDeathIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardcd.tga");
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m_pVeteranIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardveteran.tga");
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m_pHMG = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardhmg.tga");
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m_pLMG = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardlmg.tga");
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m_pGL = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardgl.tga");
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m_pSG = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardsg.tga");
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m_iIconFrame = 0;
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m_iLastFrameIncrementTime = gHUD.GetTimeOfLastUpdate();
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@ -896,6 +911,7 @@ void ScorePanel::FillGrid()
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case COLUMN_SCORE:
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case COLUMN_KILLS:
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case COLUMN_EXTRA:
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case COLUMN_DEATHS:
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case COLUMN_LATENCY:
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default:
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@ -950,6 +966,8 @@ void ScorePanel::FillGrid()
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// Don't show score for enemies unless spectating or in RR
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if ((m_iIsATeam[row] == TEAM_YES) && team_info && ((theLocalPlayerTeam == 0) || (theLocalPlayerTeam == team_info->teamnumber)))
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sprintf(sz, "%d", team_info->score);
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break;
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case COLUMN_EXTRA:
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break;
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case COLUMN_KILLS:
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if ((m_iIsATeam[row] == TEAM_YES) && team_info)
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@ -1202,6 +1220,40 @@ void ScorePanel::FillGrid()
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}
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break;
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case COLUMN_EXTRA:
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if(!theIsForEnemy && theExtraPlayerInfo->teamnumber != TEAM_IND && theExtraPlayerInfo->teamnumber != TEAM_SPECT )
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{
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if ( gHUD.GetIsMarine() && !gHUD.GetIsCombatMode() ) {
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switch(theExtraPlayerInfo->extra) {
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case AVH_WEAPON_HMG:
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pLabel->setFgColorAsImageColor(false);
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pLabel->setImage(m_pHMG);
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m_pHMG->setColor(BuildColor(248, 252, 0, gHUD.GetGammaSlope()));
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break;
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case AVH_WEAPON_MG:
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pLabel->setFgColorAsImageColor(false);
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pLabel->setImage(m_pLMG);
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m_pLMG->setColor(BuildColor(208, 16, 190, gHUD.GetGammaSlope()));
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break;
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case AVH_WEAPON_SONIC:
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pLabel->setFgColorAsImageColor(false);
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pLabel->setImage(m_pSG);
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m_pSG->setColor(BuildColor(117, 214, 241, gHUD.GetGammaSlope()));
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break;
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case AVH_WEAPON_GRENADE_GUN:
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pLabel->setFgColorAsImageColor(false);
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pLabel->setImage(m_pGL);
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m_pGL->setColor(BuildColor(255, 69, 9, gHUD.GetGammaSlope()));
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break;
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default:
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break;
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}
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}
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else {
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sprintf(sz, "%d", theExtraPlayerInfo->extra);
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}
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}
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break;
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case COLUMN_KILLS:
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sprintf(sz, "%d", theExtraPlayerInfo->frags);
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break;
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@ -21,12 +21,13 @@
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#define COLUMN_NAME 2
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#define COLUMN_CLASS 3
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#define COLUMN_SCORE 4
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#define COLUMN_KILLS 5
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#define COLUMN_DEATHS 6
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#define COLUMN_LATENCY 7
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#define COLUMN_VOICE 8
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#define COLUMN_BLANK 9
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#define NUM_COLUMNS 10
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#define COLUMN_EXTRA 5
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#define COLUMN_KILLS 6
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#define COLUMN_DEATHS 7
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#define COLUMN_LATENCY 8
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#define COLUMN_VOICE 9
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#define COLUMN_BLANK 10
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#define NUM_COLUMNS 11
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#define NUM_ROWS (MAX_PLAYERS + (MAX_SCOREBOARD_TEAMS * 2))
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using namespace vgui;
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@ -86,6 +87,12 @@ private:
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vgui::BitmapTGA *m_pContribIcon;
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vgui::BitmapTGA *m_pCheatingDeathIcon;
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vgui::BitmapTGA *m_pVeteranIcon;
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vgui::BitmapTGA *m_pHMG;
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vgui::BitmapTGA *m_pLMG;
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vgui::BitmapTGA *m_pGL;
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vgui::BitmapTGA *m_pSG;
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vector< pair <vgui::BitmapTGA *, string> > m_CustomIconList;
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unsigned int m_iIconFrame;
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@ -2557,6 +2557,7 @@ int TeamFortressViewport::MsgFunc_ScoreInfo( const char *pszName, int iSize, voi
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// Update other info
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g_PlayerExtraInfo[info.player_index].frags = info.frags;
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g_PlayerExtraInfo[info.player_index].deaths = info.deaths;
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g_PlayerExtraInfo[info.player_index].extra = info.extra;
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g_PlayerExtraInfo[info.player_index].playerclass = info.player_class;
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// puzl: 0001073
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g_PlayerExtraInfo[info.player_index].auth = info.auth;
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@ -3838,7 +3838,9 @@ int CBasePlayer::AddPlayerItem( CBasePlayerItem *pItem )
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CBasePlayerItem *pInsert;
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pInsert = m_rgpPlayerItems[pItem->iItemSlot()];
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if ( pItem->iItemSlot() == 1 ) {
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this->EffectivePlayerClassChanged();
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}
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while (pInsert)
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{
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if (FClassnameIs( pInsert->pev, STRING( pItem->pev->classname) ))
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@ -44,7 +44,8 @@ bool AvHPlayer::GiveCombatModeUpgrade(AvHMessageID inMessageID, bool inInstantan
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ASSERT(theCreatedItem);
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if((inMessageID == BUILD_JETPACK) || (inMessageID == BUILD_HEAVY))
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if((inMessageID == BUILD_JETPACK) || (inMessageID == BUILD_HEAVY) || (inMessageID == BUILD_HMG) ||
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(inMessageID == BUILD_SHOTGUN) || (inMessageID == BUILD_GRENADE_GUN))
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{
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theEffectivePlayerClassChanged = true;
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}
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@ -216,6 +217,8 @@ void AvHPlayer::SetExperience(float inExperience)
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int theIsMarine = this->GetIsMarine();
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PLAYBACK_EVENT_FULL(0, this->edict(), gLevelUpEventID, 0, this->pev->origin, (float *)&g_vecZero, 0.0, 0.0, theIsMarine, 0, 0, 0 );
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this->EffectivePlayerClassChanged();
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// Give player health and armor back on level-up, to allow more soloing, heroics, and reduce dependence on hives/resupply
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AvHUser3 theUser3 = AvHUser3(this->pev->iuser3);
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float theMaxHealth = AvHPlayerUpgrade::GetMaxHealth(this->pev->iuser4, theUser3, theCurrentLevel);
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@ -485,6 +485,7 @@ void Net_InitializeMessages(void)
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info.score = READ_SHORT();
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info.frags = READ_SHORT();
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info.deaths = READ_SHORT();
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info.extra = READ_SHORT();
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info.player_class = READ_BYTE();
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info.auth = READ_SHORT();
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info.team = READ_SHORT();
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@ -513,6 +514,7 @@ void Net_InitializeMessages(void)
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WRITE_SHORT( info.score );
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WRITE_SHORT( info.frags );
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WRITE_SHORT( info.deaths );
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WRITE_SHORT( info.extra );
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WRITE_BYTE( info.player_class );
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WRITE_SHORT( info.auth );
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WRITE_SHORT( info.team );
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@ -970,6 +970,8 @@ bool AvHPlayer::DropItem(const char* inItemName)
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if(theOriginalDroppedWeapon->GetItemInfo(&theItemInfo) != 0)
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{
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int iAmmoIndex = GetAmmoIndex ( (char *) theItemInfo.pszAmmo1 );
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if ( theItemInfo.iSlot == 0 )
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this->EffectivePlayerClassChanged();
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if ( iAmmoIndex != -1 && m_rgAmmo[ iAmmoIndex ] > 0)
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this->DropAmmo((char *)theItemInfo.pszAmmo1, m_rgAmmo[ iAmmoIndex ], theItemInfo.iMaxAmmo1, theItemInfo.iId, theNewlyDroppedWeapon->pev->angles);
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@ -7952,6 +7954,8 @@ void AvHPlayer::SetResources(float inResources, bool inPlaySound)
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{
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this->PlayHUDSound(HUD_SOUND_ALIEN_POINTS_RECEIVED);
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}
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if ( this->mResources != inResources )
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this->EffectivePlayerClassChanged();
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this->mResources = inResources;
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}
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@ -9215,7 +9219,7 @@ void AvHPlayer::UpdateClientData( void )
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void AvHPlayer::UpdateEffectiveClassAndTeam()
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{
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// Don't send too many messages when these get updated really quickly. Too many messages are being sent on a game reset, and it's not needed. We only need the most recent message.
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const float kClassAndTeamUpdateRate = .4f;
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const float kClassAndTeamUpdateRate = .6f;
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if((this->mTimeOfLastClassAndTeamUpdate == -1) || (gpGlobals->time > (this->mTimeOfLastClassAndTeamUpdate + kClassAndTeamUpdateRate)))
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{
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if(this->mEffectivePlayerClassChanged)
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@ -9236,6 +9240,27 @@ void AvHPlayer::UpdateEffectiveClassAndTeam()
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info.player_class = this->GetEffectivePlayerClass();
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info.auth = this->GetAuthenticationMask();
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info.team = GetGameRules()->GetTeamIndex(this->TeamID());
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if ( GetGameRules()->GetIsCombatMode()) {
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info.extra=this->GetExperienceLevel();
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}
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else {
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if ( this->GetIsAlien() ) {
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info.extra=(int)this->GetResources();
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}
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else {
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info.extra=0;
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if ( this->m_rgpPlayerItems ) {
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CBasePlayerWeapon* thePrimaryWeapon = (CBasePlayerWeapon *)this->m_rgpPlayerItems[1];
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if ( thePrimaryWeapon ) {
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ItemInfo ii;
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thePrimaryWeapon->GetItemInfo(&ii);
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info.extra=ii.iId;
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}
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}
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}
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}
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NetMsg_ScoreInfo( info );
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this->mEffectivePlayerClassChanged = false;
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}
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@ -58,6 +58,7 @@ typedef struct ScoreInfo_s
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int player_index;
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int score;
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int frags;
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int extra;
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int deaths;
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int player_class;
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int auth;
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@ -371,6 +371,11 @@ KILLS
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Kills
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}
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EXTRA
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{
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Info
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}
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DEATHS
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{
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Deaths
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