diff --git a/main/source/cl_dll/input.cpp b/main/source/cl_dll/input.cpp index 0ec8ed54..c4e59352 100644 --- a/main/source/cl_dll/input.cpp +++ b/main/source/cl_dll/input.cpp @@ -1095,7 +1095,7 @@ void CL_DLLEXPORT CL_CreateMove ( float frametime, struct usercmd_s *cmd, int ac // Scroll the view if the HUD tells us to, otherwise use normal key presses int theScrollX = 0, theScrollY = 0, theScrollZ = 0; gHUD.GetAndClearTopDownScrollAmount(theScrollX, theScrollY, theScrollZ); - //Arrow key scrolling. Binds not needed. Hardcoded in HUD_Key_Event. + //Arrow key scrolling. theScrollY += CL_KeyState(&in_scrollup); theScrollY -= CL_KeyState(&in_scrolldown); theScrollX -= CL_KeyState(&in_scrollleft);