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Mantis: 991
o healing units can no longer see enemy player health or armour. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@337 67975925-1194-0748-b3d5-c16f83f1a3a1
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bcbf323ca3
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1 changed files with 14 additions and 8 deletions
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@ -2407,6 +2407,7 @@ void AvHHud::DrawBuildHealthEffectsForEntity(int inEntityIndex, float inAlpha)
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int theUser4 = 0;
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float theFuser1 = 0.0f;
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int theEntityTeam = 0;
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bool theIsOnOurTeam=false;
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vec3_t theOrigin;
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vec3_t theMins;
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vec3_t theMaxs;
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@ -2417,14 +2418,14 @@ void AvHHud::DrawBuildHealthEffectsForEntity(int inEntityIndex, float inAlpha)
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cl_entity_s* theEntity = gEngfuncs.GetEntityByIndex(inEntityIndex);
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bool theEntityIsPlayer = ((inEntityIndex > 0) && (inEntityIndex <= gEngfuncs.GetMaxClients()));
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if(theEntity)
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{
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theUser3 = theEntity->curstate.iuser3;
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theUser4 = theEntity->curstate.iuser4;
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theFuser1 = theEntity->curstate.fuser1;
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theEntityTeam = theEntity->curstate.team;
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theIsOnOurTeam = (theEntityTeam == (int)this->GetHUDTeam());
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//theOrigin = theEntity->curstate.origin;
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theOrigin = AvHSHUGetRealLocation(theEntity->origin, theEntity->curstate.mins, theEntity->curstate.maxs);
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if(theEntity->player)
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@ -2450,6 +2451,12 @@ void AvHHud::DrawBuildHealthEffectsForEntity(int inEntityIndex, float inAlpha)
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}
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// :puzl
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theContinue = true;
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// 991: puzl
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// Do not display health rings for enemy players unless we are commander
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if ( !GetInTopDownMode() && theEntityIsPlayer && !theIsOnOurTeam ) {
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theContinue=false;
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}
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}
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// Get local player
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@ -2457,7 +2464,6 @@ void AvHHud::DrawBuildHealthEffectsForEntity(int inEntityIndex, float inAlpha)
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bool theDrewBuildInProgress = false;
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float theOversizeScalar = 1.0f;
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bool theIsOnOurTeam = (theEntityTeam == (int)this->GetHUDTeam());
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if(AvHSHUGetDrawRingsForUser3((AvHUser3)theUser3, theOversizeScalar))
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{
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@ -2576,7 +2582,7 @@ void AvHHud::DrawSelectionAndBuildEffects()
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// tankefugl: 0000988
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list<int> theSelectedList;
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// :tankefugl
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// Draw build effects
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for(SelectionListType::iterator theSelectIter = this->mSelectionEffects.begin(); theSelectIter != this->mSelectionEffects.end(); theSelectIter++)
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{
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@ -2589,6 +2595,7 @@ void AvHHud::DrawSelectionAndBuildEffects()
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}
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bool theDrawBuildingEffect = false;
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for(EntityListType::iterator theBuildingIter = this->mBuildingEffectsEntityList.begin(); theBuildingIter != this->mBuildingEffectsEntityList.end(); theBuildingIter++)
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{
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int theEntIndex = *theBuildingIter;
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@ -2607,11 +2614,12 @@ void AvHHud::DrawSelectionAndBuildEffects()
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gEngfuncs.pEventAPI->EV_SetSolidPlayers(-1);
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int localPlayerIndex = gEngfuncs.GetLocalPlayer()->index;
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int currentteam = gEngfuncs.GetLocalPlayer()->curstate.team;
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int currentteam = this->GetHUDTeam();
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int maxclients = gEngfuncs.GetMaxClients();
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physent_t* theEntity = NULL;
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int theNumEnts = pmove->numphysent;
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physent_t* theEntity = NULL;
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for (int i = 0; i < theNumEnts; i++)
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{
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theEntity = gEngfuncs.pEventAPI->EV_GetPhysent(i);
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@ -2625,7 +2633,6 @@ void AvHHud::DrawSelectionAndBuildEffects()
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{
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bool theIsPlayer = ((theEntityIndex >= 1) && (theEntityIndex <= maxclients));
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bool theSameTeam = (theEntity->team == currentteam );
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if (isCommander && (theIsPlayer || theSameTeam))
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{
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this->DrawBuildHealthEffectsForEntity(theEntityIndex, 0.2);
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@ -2649,7 +2656,6 @@ void AvHHud::DrawSelectionAndBuildEffects()
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void AvHHud::Render()
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{
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if (!IEngineStudio.IsHardware())
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{
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