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Mantis 0000938:
o all code calls for weapon draw sounds removed git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@83 67975925-1194-0748-b3d5-c16f83f1a3a1
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1 changed files with 8 additions and 5 deletions
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@ -186,11 +186,14 @@ int AvHBasePlayerWeapon::AddToPlayer( CBasePlayer *pPlayer )
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BOOL AvHBasePlayerWeapon::Deploy()
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BOOL AvHBasePlayerWeapon::Deploy()
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{
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{
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char* theDeploySound = this->GetDeploySound();
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// tankefugl: 0000938
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if(theDeploySound)
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// removed deploy sounds for all weapons, leaving the sounds to the models
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{
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// char* theDeploySound = this->GetDeploySound();
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EMIT_SOUND(ENT(this->pev), CHAN_WEAPON, this->GetDeploySound(), this->GetDeploySoundVolume(), ATTN_NORM);
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// if(theDeploySound)
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}
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// {
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// EMIT_SOUND(ENT(this->pev), CHAN_WEAPON, this->GetDeploySound(), this->GetDeploySoundVolume(), ATTN_NORM);
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//}
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// :tankefugl
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char* theAnimExt = this->GetAnimationExtension();
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char* theAnimExt = this->GetAnimationExtension();
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