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Fix phantom electrical discharge
Fixed the bug causes electricity to arc across the map for clients out of replication range of the electrocuted player
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parent
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commit
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1 changed files with 20 additions and 18 deletions
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@ -1226,24 +1226,26 @@ void AvHBaseBuildable::WorldUpdate()
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if(theBaseEntity->TakeDamage(this->pev, theAttacker->pev, BALANCE_VAR(kElectricalDamage), DMG_GENERIC) > 0)
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{
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
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WRITE_BYTE(TE_BEAMENTPOINT);
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WRITE_SHORT(theBaseEntity->entindex());
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WRITE_COORD( this->pev->origin.x);
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WRITE_COORD( this->pev->origin.y);
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WRITE_COORD( this->pev->origin.z);
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WRITE_SHORT( this->mElectricalSprite );
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WRITE_BYTE( 0 ); // framestart
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WRITE_BYTE( (int)15); // framerate
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WRITE_BYTE( (int)(2) ); // life
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WRITE_BYTE( 60 ); // width
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WRITE_BYTE( 15 ); // noise
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WRITE_BYTE( (int)this->pev->rendercolor.x ); // r, g, b
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WRITE_BYTE( (int)this->pev->rendercolor.y ); // r, g, b
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WRITE_BYTE( (int)this->pev->rendercolor.z ); // r, g, b
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WRITE_BYTE( 200 ); // brightness
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WRITE_BYTE( 10 ); // speed
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MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
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WRITE_BYTE(TE_BEAMPOINTS);
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WRITE_COORD(this->pev->origin.x);
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WRITE_COORD(this->pev->origin.y);
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WRITE_COORD(this->pev->origin.z);
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WRITE_COORD(theBaseEntity->pev->origin.x);
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WRITE_COORD(theBaseEntity->pev->origin.y);
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WRITE_COORD(theBaseEntity->pev->origin.z);
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WRITE_SHORT(this->mElectricalSprite);
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WRITE_BYTE(0); // framestart
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WRITE_BYTE((int)15); // framerate
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WRITE_BYTE((int)(2)); // life
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WRITE_BYTE(60); // width
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WRITE_BYTE(15); // noise
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WRITE_BYTE((int)this->pev->rendercolor.x); // r, g, b
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WRITE_BYTE((int)this->pev->rendercolor.y); // r, g, b
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WRITE_BYTE((int)this->pev->rendercolor.z); // r, g, b
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WRITE_BYTE(200); // brightness
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WRITE_BYTE(10); // speed
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MESSAGE_END();
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gSoundListManager.PlaySoundInList(kElectricSparkSoundList, this, CHAN_AUTO, .7f);
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