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Turret eye/barrel position fix
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1 changed files with 1 additions and 1 deletions
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@ -529,7 +529,7 @@ void AvHBaseBuildable::UpdateOnRecycle()
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Vector AvHBaseBuildable::EyePosition( ) {
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Vector AvHBaseBuildable::EyePosition( ) {
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if ( this->pev->iuser3 == AVH_USER3_HIVE )
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if ( this->pev->iuser3 == AVH_USER3_HIVE || this->pev->iuser3 == AVH_USER3_TURRET || this->pev->iuser3 == AVH_USER3_SIEGETURRET || this->pev->iuser3 == AVH_USER3_OFFENSE_CHAMBER)
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return CBaseEntity::EyePosition();
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return CBaseEntity::EyePosition();
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vec3_t position=AvHSHUGetRealLocation(this->pev->origin, this->pev->mins, this->pev->maxs);
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vec3_t position=AvHSHUGetRealLocation(this->pev->origin, this->pev->mins, this->pev->maxs);
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