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linux client update and config update
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parent
c4629d6113
commit
3daa2f32e4
3 changed files with 10 additions and 7 deletions
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@ -183,8 +183,8 @@ zoom_sensitivity_ratio "0.97"
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lightgamma "1.81"
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ex_interp "0.05"
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cl_cross "1"
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cl_bob "0.006"
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cl_bobcycle "0.85"
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cl_bob "0.005"
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cl_bobcycle "0.8"
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cl_bobup "0.5"
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cl_weaponswap "2"
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cl_pistoltrigger "1"
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@ -11,8 +11,8 @@ cl_intensityalt "1"
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cl_high_detail "1"
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// Bobbing
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cl_bob "0.006"
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cl_bobcycle "0.85"
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cl_bob "0.005"
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cl_bobcycle "0.8"
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cl_bobup "0.5"
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cl_bobview "0"
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@ -40,7 +40,7 @@ echo " "
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echo "----------------------------------------------------------------------"
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echo "NS 3.3 graphics and audio preset applied"
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echo "----------------------------------------------------------------------"
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echo "- Brighter shadows. Reduced overbrightening. Flashing dynamic lights disabled."
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echo "- Brighter maps with less shadows. Reduced overbrightening effects. Flashing dynamic lights disabled."
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echo "- Minimal marine HUD and new crosshair system."
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echo "- Reduced weapon bobbing and no view bobbing."
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echo "- Reduced ambient and music track volumes. Music tracks play only once at the start of the round."
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@ -109,6 +109,7 @@ HL1_OBJS = \
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$(HL1_OBJ_DIR)/util.o \
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$(HL1_OBJ_DIR)/health.o \
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$(HL1_OBJ_DIR)/demo.o \
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$(HL1_OBJ_DIR)/glew.o \
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MOD_OBJS = \
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$(NS_MOD_OBJ_DIR)/AvHAcidRocketGun.o \
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@ -247,7 +248,6 @@ UI_OBJS = \
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UTIL_OBJS = \
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$(UTIL_OBJ_DIR)/Balance.o \
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$(UTIL_OBJ_DIR)/Checksum.o \
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#$(UTIL_OBJ_DIR)/GammaTable.o \
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$(UTIL_OBJ_DIR)/LinuxSupport.o \
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$(UTIL_OBJ_DIR)/Mat3.o \
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$(UTIL_OBJ_DIR)/MathUtil.o \
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@ -319,6 +319,9 @@ $(HL1_OBJ_DIR)/%.o: $(HL_SRC_DIR)/dlls/wpn_shared/%.cpp $(filter-out $(wildcard
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$(HL1_OBJ_DIR)/%.o: $(HL_SRC_DIR)/VGUI/%.cpp $(filter-out $(wildcard $(HL1_OBJ_DIR)), $(HL1_OBJ_DIR))
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$(DO_CC)
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$(HL1_OBJ_DIR)/%.o: $(SOURCE_DIR)/includes/glew/GL/%.c $(filter-out $(wildcard $(HL1_OBJ_DIR)), $(HL1_OBJ_DIR))
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$(DO_CC)
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$(PUBLIC_OBJ_DIR)/%.o : $(PUBLIC_SRC_DIR)/%.cpp $(filter-out $(wildcard $(PUBLIC_OBJ_DIR)), $(PUBLIC_OBJ_DIR))
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$(DO_PUBLIC_CC)
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