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o Fixed bug in AvHNetworkMessages.cpp where the particle templates would send COORD but read LONG, causing the particle systems to never be deleted, drowning the client's FPS.
o Initialized long_data = 0 in NetMsg_UpdateEntityHierarchy to prevent usage of an uninitialized int. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@116 67975925-1194-0748-b3d5-c16f83f1a3a1
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1 changed files with 2 additions and 2 deletions
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@ -1619,7 +1619,7 @@ union float_converter
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WRITE_COORD( particle_template.GetGenerationEntityParameter() );
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WRITE_BYTE( particle_template.GetStartingVelocityShape() );
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particle_template.GetStartingVelocityParams( vel_params );
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for( int counter = 0; counter < 8; counter++ ) { WRITE_COORD( vel_params[counter] ); }
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for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( vel_params[counter] ); }
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particle_template.GetGravity( gravity );
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for( int counter = 0; counter < 8; counter++ ) { WRITE_COORD( gravity[counter] ); }
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WRITE_COORD( particle_template.GetMaxAlpha() );
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@ -1934,7 +1934,7 @@ const int kEntHierFlagDeletion = 0x02;
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NewItems.clear();
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OldItems.clear();
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int amnt_read = 0;
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int short_data, long_data;
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int short_data, long_data = 0;
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BEGIN_READ( buffer, size );
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while( amnt_read < size )
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{
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