PR Merge of Patch 63 to Patch 61 (#6)

* handle particles project VC++ compilation errors with MVCS and project property changes

 - retarget to v142 platformtoolset
 - remove explicit windows SDK version; use latest by default
 - remove settings that are otherwise default values in project or are best determined by solution

* attempt to handle clang++ issues regarding unsupported c++11 features

* reset file changes to particledefs.h

* removing PARTICLEDLL_API definition and replacing usage with extern "C" block statements

* add g++ compiler option to specify c++11 standard

* attempt to resolve forward enum errors by adding std to base cflags

* replacing deprecated libstdc++ and removing -lstdc++ flag, updating MacOSX10 sdk version

* small refactor to Makefiles, and add  libstdc++ back to linux build

* remove added type to enum

* reset makefile changes that may be causing unexpected linux build failures

* refactoring std=c++11 declarations in Makefile to mitgate linux build failing

* ensure std is set for hl_cdll make

* attempt to define a standard library to resolve vector initialization_list constructor issue

* attempt to update MacOS sdk, set minimum os to be 10.7, and include export in travis ci to define deployment target
This commit is contained in:
Brett Caswell 2020-07-05 11:11:06 -05:00 committed by GitHub
parent 594c4a28f1
commit 36c78acbce
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
22 changed files with 1118 additions and 1138 deletions

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@ -37,6 +37,7 @@ matrix:
before_script:
- export CC=clang
- export CPLUS=clang++
- export MACOSX_DEPLOYMENT_TARGET=10.10
script: cd main/source/linux && make
allow_failures:

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@ -14,7 +14,7 @@
<SccLocalPath />
<SccProvider />
<ProjectGuid>{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'" Label="Configuration">
@ -22,7 +22,7 @@
<UseOfMfc>false</UseOfMfc>
<UseOfAtl>false</UseOfAtl>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

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@ -107,17 +107,6 @@ int EV_TFC_IsAllyTeam( int iTeam1, int iTeam2 );
void LoadData(void* inBuffer, const unsigned char* inData, int inSizeToCopy, int& inSizeVariable);
void SaveData(unsigned char* inBuffer, const void* inData, int inSizeToCopy, int& inSizeVariable);
void Output(const char* szFormat, ...)
{
char szBuff[1024];
va_list arg;
va_start(arg, szFormat);
_vsnprintf(szBuff, sizeof(szBuff), szFormat, arg);
va_end(arg);
OutputDebugString(szBuff);
}
int ScorePanel_InitializeDemoPlayback(int inSize, unsigned char* inBuffer)
{
int theBytesRead = 0;
@ -398,6 +387,7 @@ ScorePanel::ScorePanel(int x, int y, int wide, int tall) : Panel(x, y, wide, tal
m_pCloseButton->setFont(tfont);
m_pCloseButton->setBoundKey( (char)255 );
m_pCloseButton->setContentAlignment(Label::a_center);
Initialize();
}
@ -1100,9 +1090,6 @@ void ScorePanel::FillGrid()
}
*/
// set Player Color
//Output((to_string(thePlayerId)+ string("\n")).c_str());
//ConsolePrint((to_string(thePlayerId)+ string("\n")).c_str());
switch (theTeamNumber) {
@ -1327,13 +1314,16 @@ void ScorePanel::FillGrid()
pLabel->setFgColorAsImageColor(false);
// Parse color (last 3 bytes are the RGB values 1-9)
string theColor = theCustomIcon.substr( strlen(theCustomIcon.c_str())-3, 3);
string theColor = theCustomIcon.substr( strlen(theCustomIcon.c_str()) - 3, 3);
string rStr = theColor.substr(0, 1);
string bStr = theColor.substr(1, 1);
string gStr = theColor.substr(2, 1);
int theRed = (MakeIntFromString(theColor.substr(0, 1))/9.0f)*255;
int theGreen = (MakeIntFromString(theColor.substr(1, 1))/9.0f)*255;
int theBlue = (MakeIntFromString(theColor.substr(2, 1))/9.0f)*255;
//pass reference type
int theRed = (MakeIntFromString(rStr) / 9.0f) * 255;
int theGreen = (MakeIntFromString(bStr) / 9.0f) * 255;
int theBlue = (MakeIntFromString(gStr) / 9.0f) * 255;
pIcon->setColor(BuildColor(theRed, theGreen, theBlue, gHUD.GetGammaSlope()));
@ -1364,12 +1354,6 @@ void ScorePanel::FillGrid()
}
#endif
break;
/* case COLUMN_PLAYER_COLOR:
Preparation for Player Color in own column
pLabel->setImage(m_pCYellow);
pLabel->setFgColorAsImageColor(false);
m_pCYellow->setColor(BuildColor(255, 255, 255, gHUD.GetGammaSlope()));
break;*/
case COLUMN_SCORE:
if(!theIsForEnemy && theLocalPlayerTeam != TEAM_IND || (gHUD.GetPlayMode() == PLAYMODE_OBSERVER))
{

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@ -26,29 +26,29 @@
<SccLocalPath />
<SccProvider />
<ProjectGuid>{BC87A180-F17B-83FC-5D7D-470FAD003ABC}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Playtest - balance disabled|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Developer - debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Developer - release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

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@ -49,7 +49,7 @@ ifeq ($(OS),Darwin)
endif
#SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk
SDKROOT ?= $(SDK_DIR)/MacOSX10.8.sdk
SDKROOT ?= $(SDK_DIR)/MacOSX10.10.sdk
ARCH_FLAGS ?= -arch i386 -m32 -march=prescott -gdwarf-2 -g2 -Wno-typedef-redefinition -momit-leaf-frame-pointer -mtune=core2
CPP_LIB=-lstdc++ -lpthread
@ -58,10 +58,10 @@ ifeq ($(OS),Darwin)
AR = libtool -static -o
endif
ifeq ($(origin CC), default)
CC ="$(COMPILER_BIN_DIR)/clang -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)"
CC ="$(COMPILER_BIN_DIR)/clang -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.7 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)"
endif
ifeq ($(origin CPLUS), default)
CPLUS ="$(COMPILER_BIN_DIR)/clang++ -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)"
CPLUS ="$(COMPILER_BIN_DIR)/clang++ -std=c++11 -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.7 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)"
endif
LINK ?= $(CPLUS)
endif

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@ -32,14 +32,21 @@ INCLUDEDIRS= -I$(HL_SRC_DIR) -I$(NS_MOD_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PUBLIC_
ifeq ($(OS),Darwin)
LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -L. libpng12.dylib -lz -framework Carbon -framework OpenGL vgui.dylib -L. -lSDL2-2.0.0 -L. libparticleMP.a
DO_CC=$(CPLUS) -std=c++11 -stdlib=libc++ $(INCLUDEDIRS) $(CFLAGS) -o $@ -c $<
DO_PUBLIC_CC=$(CPLUS) -std=c++11 -stdlib=libc++ $(COMMON_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
DO_COMMON_CC=$(CPLUS) -std=c++11 -stdlib=libc++ $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
DO_PM_SHARED_CC=$(CPLUS) -std=c++11 -stdlib=libc++ $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
else
LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -lpng -lz -lfmod-3.75 -L$(CFG) vgui.so -L. libSDL2-2.0.so.0 -L. libparticleMP.a
endif
DO_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) -o $@ -c $<
DO_PUBLIC_CC=$(CPLUS) $(COMMON_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
DO_COMMON_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
DO_PM_SHARED_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
endif
#####################################################################
HL1_OBJS = \

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@ -8,11 +8,11 @@
#endif
//#include <GL/gl.h>
#include "common/triangleapi.h"
#include "cl_dll/wrect.h"
#include "cl_dll/cl_dll.h"
#include "common/renderingconst.h"
#include "particles/papi.h"
#include "../common/triangleapi.h"
#include "../cl_dll/wrect.h"
#include "../cl_dll/cl_dll.h"
#include "../common/renderingconst.h"
#include "papi.h"
// XXX #include <iostream.h>

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@ -5,7 +5,7 @@
#
######################################################################
C++ = g++ -m32
C++ = g++ -std=c++11 -m32
GLUT_HOME =/usr/local/contrib/unmoderated

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@ -1,2 +0,0 @@
#v4.0:v100
Release|Win32|C:\Users\fabian\Downloads\NS\main\source\particles\|

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@ -7,7 +7,7 @@
// added to an action list.
#include "general.h"
#include "particles/papi.h"
#include "papi.h"
extern void _pAddActionToList(ParticleAction *S, int size);
extern void _pCallActionList(ParticleAction *pa, int num_actions,
@ -33,359 +33,361 @@ void _pSendAction(ParticleAction *S, PActionEnum type, int size)
}
}
PARTICLEDLL_API void pAvoid(float magnitude, float epsilon, float look_ahead,
PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PAAvoid S;
S.position = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
S.magnitude = magnitude;
S.epsilon = epsilon;
S.look_ahead = look_ahead;
_pSendAction(&S, PAAvoidID, sizeof(PAAvoid));
}
PARTICLEDLL_API void pBounce(float friction, float resilience, float cutoff,
PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PABounce S;
S.position = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
S.oneMinusFriction = 1.0f - friction;
S.resilience = resilience;
S.cutoffSqr = fsqr(cutoff);
_pSendAction(&S, PABounceID, sizeof(PABounce));
}
PARTICLEDLL_API void pCopyVertexB(bool copy_pos, bool copy_vel)
{
PACopyVertexB S;
S.copy_pos = copy_pos;
S.copy_vel = copy_vel;
_pSendAction(&S, PACopyVertexBID, sizeof(PACopyVertexB));
}
PARTICLEDLL_API void pDamping(float damping_x, float damping_y, float damping_z,
float vlow, float vhigh)
{
PADamping S;
S.damping = pVector(damping_x, damping_y, damping_z);
S.vlowSqr = fsqr(vlow);
S.vhighSqr = fsqr(vhigh);
_pSendAction(&S, PADampingID, sizeof(PADamping));
}
PARTICLEDLL_API void pExplosion(float center_x, float center_y, float center_z, float velocity,
float magnitude, float stdev, float epsilon, float age)
{
PAExplosion S;
S.center = pVector(center_x, center_y, center_z);
S.velocity = velocity;
S.magnitude = magnitude;
S.stdev = stdev;
S.epsilon = epsilon;
S.age = age;
if(S.epsilon < 0.0f)
S.epsilon = P_EPS;
_pSendAction(&S, PAExplosionID, sizeof(PAExplosion));
}
PARTICLEDLL_API void pFollow(float magnitude, float epsilon, float max_radius)
{
PAFollow S;
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAFollowID, sizeof(PAFollow));
}
PARTICLEDLL_API void pGravitate(float magnitude, float epsilon, float max_radius)
{
PAGravitate S;
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAGravitateID, sizeof(PAGravitate));
}
PARTICLEDLL_API void pGravity(float dir_x, float dir_y, float dir_z)
{
PAGravity S;
S.direction = pVector(dir_x, dir_y, dir_z);
_pSendAction(&S, PAGravityID, sizeof(PAGravity));
}
PARTICLEDLL_API void pJet(float center_x, float center_y, float center_z,
float magnitude, float epsilon, float max_radius)
{
_ParticleState &_ps = _GetPState();
PAJet S;
S.center = pVector(center_x, center_y, center_z);
S.acc = _ps.Vel;
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAJetID, sizeof(PAJet));
}
PARTICLEDLL_API void pKillOld(float age_limit, bool kill_less_than)
{
PAKillOld S;
S.age_limit = age_limit;
S.kill_less_than = kill_less_than;
_pSendAction(&S, PAKillOldID, sizeof(PAKillOld));
}
PARTICLEDLL_API void pMatchVelocity(float magnitude, float epsilon, float max_radius)
{
PAMatchVelocity S;
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAMatchVelocityID, sizeof(PAMatchVelocity));
}
PARTICLEDLL_API void pMove()
{
PAMove S;
_pSendAction(&S, PAMoveID, sizeof(PAMove));
}
PARTICLEDLL_API void pOrbitLine(float p_x, float p_y, float p_z,
float axis_x, float axis_y, float axis_z,
float magnitude, float epsilon, float max_radius)
{
PAOrbitLine S;
S.p = pVector(p_x, p_y, p_z);
S.axis = pVector(axis_x, axis_y, axis_z);
S.axis.normalize();
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAOrbitLineID, sizeof(PAOrbitLine));
}
PARTICLEDLL_API void pOrbitPoint(float center_x, float center_y, float center_z,
float magnitude, float epsilon, float max_radius)
{
PAOrbitPoint S;
S.center = pVector(center_x, center_y, center_z);
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAOrbitPointID, sizeof(PAOrbitPoint));
}
PARTICLEDLL_API void pRandomAccel(PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PARandomAccel S;
S.gen_acc = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
_pSendAction(&S, PARandomAccelID, sizeof(PARandomAccel));
}
PARTICLEDLL_API void pRandomDisplace(PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PARandomDisplace S;
S.gen_disp = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
_pSendAction(&S, PARandomDisplaceID, sizeof(PARandomDisplace));
}
PARTICLEDLL_API void pRandomVelocity(PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PARandomVelocity S;
S.gen_vel = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
_pSendAction(&S, PARandomVelocityID, sizeof(PARandomVelocity));
}
PARTICLEDLL_API void pRestore(float time_left)
{
PARestore S;
S.time_left = time_left;
_pSendAction(&S, PARestoreID, sizeof(PARestore));
}
PARTICLEDLL_API void pSink(bool kill_inside, PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PASink S;
S.kill_inside = kill_inside;
S.position = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
_pSendAction(&S, PASinkID, sizeof(PASink));
}
PARTICLEDLL_API void pSinkVelocity(bool kill_inside, PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PASinkVelocity S;
S.kill_inside = kill_inside;
S.velocity = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
_pSendAction(&S, PASinkVelocityID, sizeof(PASinkVelocity));
}
PARTICLEDLL_API void pSource(float particle_rate, PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
_ParticleState &_ps = _GetPState();
PASource S;
S.particle_rate = particle_rate;
S.position = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
S.positionB = _ps.VertexB;
S.size = _ps.Size;
S.velocity = _ps.Vel;
S.color = _ps.Color;
S.alpha = _ps.Alpha;
S.age = _ps.Age;
S.age_sigma = _ps.AgeSigma;
S.vertexB_tracks = _ps.vertexB_tracks;
_pSendAction(&S, PASourceID, sizeof(PASource));
}
PARTICLEDLL_API void pSpeedLimit(float min_speed, float max_speed)
{
PASpeedLimit S;
S.min_speed = min_speed;
S.max_speed = max_speed;
_pSendAction(&S, PASpeedLimitID, sizeof(PASpeedLimit));
}
PARTICLEDLL_API void pTargetColor(float color_x, float color_y, float color_z,
float alpha, float scale)
{
PATargetColor S;
S.color = pVector(color_x, color_y, color_z);
S.alpha = alpha;
S.scale = scale;
_pSendAction(&S, PATargetColorID, sizeof(PATargetColor));
}
PARTICLEDLL_API void pTargetSize(float size_x, float size_y, float size_z,
float scale_x, float scale_y, float scale_z)
{
PATargetSize S;
S.size = pVector(size_x, size_y, size_z);
S.scale = pVector(scale_x, scale_y, scale_z);
_pSendAction(&S, PATargetSizeID, sizeof(PATargetSize));
}
PARTICLEDLL_API void pTargetVelocity(float vel_x, float vel_y, float vel_z, float scale)
{
PATargetVelocity S;
S.velocity = pVector(vel_x, vel_y, vel_z);
S.scale = scale;
_pSendAction(&S, PATargetVelocityID, sizeof(PATargetVelocity));
}
// If in immediate mode, quickly add a vertex.
// If building an action list, call pSource.
PARTICLEDLL_API void pVertex(float x, float y, float z)
{
_ParticleState &_ps = _GetPState();
if(_ps.in_new_list)
extern "C" {
void pAvoid(float magnitude, float epsilon, float look_ahead,
PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
pSource(1, PDPoint, x, y, z);
return;
PAAvoid S;
S.position = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
S.magnitude = magnitude;
S.epsilon = epsilon;
S.look_ahead = look_ahead;
_pSendAction(&S, PAAvoidID, sizeof(PAAvoid));
}
// Immediate mode. Quickly add the vertex.
if(_ps.pgrp == NULL)
return;
void pBounce(float friction, float resilience, float cutoff,
PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PABounce S;
pVector pos(x, y, z);
pVector siz, vel, col, posB;
if(_ps.vertexB_tracks)
posB = pos;
else
_ps.VertexB.Generate(posB);
_ps.Size.Generate(siz);
_ps.Vel.Generate(vel);
_ps.Color.Generate(col);
_ps.pgrp->Add(pos, posB, siz, vel, col, _ps.Alpha, _ps.Age);
}
PARTICLEDLL_API void pVortex(float center_x, float center_y, float center_z,
float axis_x, float axis_y, float axis_z,
float magnitude, float epsilon, float max_radius)
{
PAVortex S;
S.center = pVector(center_x, center_y, center_z);
S.axis = pVector(axis_x, axis_y, axis_z);
S.axis.normalize();
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAVortexID, sizeof(PAVortex));
S.position = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
S.oneMinusFriction = 1.0f - friction;
S.resilience = resilience;
S.cutoffSqr = fsqr(cutoff);
_pSendAction(&S, PABounceID, sizeof(PABounce));
}
void pCopyVertexB(bool copy_pos, bool copy_vel)
{
PACopyVertexB S;
S.copy_pos = copy_pos;
S.copy_vel = copy_vel;
_pSendAction(&S, PACopyVertexBID, sizeof(PACopyVertexB));
}
void pDamping(float damping_x, float damping_y, float damping_z,
float vlow, float vhigh)
{
PADamping S;
S.damping = pVector(damping_x, damping_y, damping_z);
S.vlowSqr = fsqr(vlow);
S.vhighSqr = fsqr(vhigh);
_pSendAction(&S, PADampingID, sizeof(PADamping));
}
void pExplosion(float center_x, float center_y, float center_z, float velocity,
float magnitude, float stdev, float epsilon, float age)
{
PAExplosion S;
S.center = pVector(center_x, center_y, center_z);
S.velocity = velocity;
S.magnitude = magnitude;
S.stdev = stdev;
S.epsilon = epsilon;
S.age = age;
if (S.epsilon < 0.0f)
S.epsilon = P_EPS;
_pSendAction(&S, PAExplosionID, sizeof(PAExplosion));
}
void pFollow(float magnitude, float epsilon, float max_radius)
{
PAFollow S;
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAFollowID, sizeof(PAFollow));
}
void pGravitate(float magnitude, float epsilon, float max_radius)
{
PAGravitate S;
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAGravitateID, sizeof(PAGravitate));
}
void pGravity(float dir_x, float dir_y, float dir_z)
{
PAGravity S;
S.direction = pVector(dir_x, dir_y, dir_z);
_pSendAction(&S, PAGravityID, sizeof(PAGravity));
}
void pJet(float center_x, float center_y, float center_z,
float magnitude, float epsilon, float max_radius)
{
_ParticleState& _ps = _GetPState();
PAJet S;
S.center = pVector(center_x, center_y, center_z);
S.acc = _ps.Vel;
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAJetID, sizeof(PAJet));
}
void pKillOld(float age_limit, bool kill_less_than)
{
PAKillOld S;
S.age_limit = age_limit;
S.kill_less_than = kill_less_than;
_pSendAction(&S, PAKillOldID, sizeof(PAKillOld));
}
void pMatchVelocity(float magnitude, float epsilon, float max_radius)
{
PAMatchVelocity S;
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAMatchVelocityID, sizeof(PAMatchVelocity));
}
void pMove()
{
PAMove S;
_pSendAction(&S, PAMoveID, sizeof(PAMove));
}
void pOrbitLine(float p_x, float p_y, float p_z,
float axis_x, float axis_y, float axis_z,
float magnitude, float epsilon, float max_radius)
{
PAOrbitLine S;
S.p = pVector(p_x, p_y, p_z);
S.axis = pVector(axis_x, axis_y, axis_z);
S.axis.normalize();
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAOrbitLineID, sizeof(PAOrbitLine));
}
void pOrbitPoint(float center_x, float center_y, float center_z,
float magnitude, float epsilon, float max_radius)
{
PAOrbitPoint S;
S.center = pVector(center_x, center_y, center_z);
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAOrbitPointID, sizeof(PAOrbitPoint));
}
void pRandomAccel(PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PARandomAccel S;
S.gen_acc = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
_pSendAction(&S, PARandomAccelID, sizeof(PARandomAccel));
}
void pRandomDisplace(PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PARandomDisplace S;
S.gen_disp = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
_pSendAction(&S, PARandomDisplaceID, sizeof(PARandomDisplace));
}
void pRandomVelocity(PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PARandomVelocity S;
S.gen_vel = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
_pSendAction(&S, PARandomVelocityID, sizeof(PARandomVelocity));
}
void pRestore(float time_left)
{
PARestore S;
S.time_left = time_left;
_pSendAction(&S, PARestoreID, sizeof(PARestore));
}
void pSink(bool kill_inside, PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PASink S;
S.kill_inside = kill_inside;
S.position = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
_pSendAction(&S, PASinkID, sizeof(PASink));
}
void pSinkVelocity(bool kill_inside, PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
PASinkVelocity S;
S.kill_inside = kill_inside;
S.velocity = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
_pSendAction(&S, PASinkVelocityID, sizeof(PASinkVelocity));
}
void pSource(float particle_rate, PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
_ParticleState& _ps = _GetPState();
PASource S;
S.particle_rate = particle_rate;
S.position = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
S.positionB = _ps.VertexB;
S.size = _ps.Size;
S.velocity = _ps.Vel;
S.color = _ps.Color;
S.alpha = _ps.Alpha;
S.age = _ps.Age;
S.age_sigma = _ps.AgeSigma;
S.vertexB_tracks = _ps.vertexB_tracks;
_pSendAction(&S, PASourceID, sizeof(PASource));
}
void pSpeedLimit(float min_speed, float max_speed)
{
PASpeedLimit S;
S.min_speed = min_speed;
S.max_speed = max_speed;
_pSendAction(&S, PASpeedLimitID, sizeof(PASpeedLimit));
}
void pTargetColor(float color_x, float color_y, float color_z,
float alpha, float scale)
{
PATargetColor S;
S.color = pVector(color_x, color_y, color_z);
S.alpha = alpha;
S.scale = scale;
_pSendAction(&S, PATargetColorID, sizeof(PATargetColor));
}
void pTargetSize(float size_x, float size_y, float size_z,
float scale_x, float scale_y, float scale_z)
{
PATargetSize S;
S.size = pVector(size_x, size_y, size_z);
S.scale = pVector(scale_x, scale_y, scale_z);
_pSendAction(&S, PATargetSizeID, sizeof(PATargetSize));
}
void pTargetVelocity(float vel_x, float vel_y, float vel_z, float scale)
{
PATargetVelocity S;
S.velocity = pVector(vel_x, vel_y, vel_z);
S.scale = scale;
_pSendAction(&S, PATargetVelocityID, sizeof(PATargetVelocity));
}
// If in immediate mode, quickly add a vertex.
// If building an action list, call pSource.
void pVertex(float x, float y, float z)
{
_ParticleState& _ps = _GetPState();
if (_ps.in_new_list)
{
pSource(1, PDPoint, x, y, z);
return;
}
// Immediate mode. Quickly add the vertex.
if (_ps.pgrp == NULL)
return;
pVector pos(x, y, z);
pVector siz, vel, col, posB;
if (_ps.vertexB_tracks)
posB = pos;
else
_ps.VertexB.Generate(posB);
_ps.Size.Generate(siz);
_ps.Vel.Generate(vel);
_ps.Color.Generate(col);
_ps.pgrp->Add(pos, posB, siz, vel, col, _ps.Alpha, _ps.Age);
}
void pVortex(float center_x, float center_y, float center_z,
float axis_x, float axis_y, float axis_z,
float magnitude, float epsilon, float max_radius)
{
PAVortex S;
S.center = pVector(center_x, center_y, center_z);
S.axis = pVector(axis_x, axis_y, axis_z);
S.axis.normalize();
S.magnitude = magnitude;
S.epsilon = epsilon;
S.max_radius = max_radius;
_pSendAction(&S, PAVortexID, sizeof(PAVortex));
}
}

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@ -0,0 +1,4 @@
// Hint files help the Visual Studio IDE interpret Visual C++ identifiers
// such as names of functions and macros.
// For more information see https://go.microsoft.com/fwlink/?linkid=865984
#define PARTICLEDLL_API

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@ -21,136 +21,139 @@
// XXX #include <iostream.h>
// Emit OpenGL calls to draw the particles. These are drawn with
// whatever primitive type the user specified(GL_POINTS, for
// example). The color and radius are set per primitive, by default.
// For GL_LINES, the other vertex of the line is the velocity vector.
// XXX const_size is ignored.
PARTICLEDLL_API void pDrawGroupp(int primitive, bool const_size, bool const_color)
{
_ParticleState &_ps = _GetPState();
extern "C" {
// Get a pointer to the particles in gp memory
ParticleGroup *pg = _ps.pgrp;
if(pg == NULL)
return; // ERROR
if(pg->p_count < 1)
return;
if(primitive == GL_POINTS)
// Emit OpenGL calls to draw the particles. These are drawn with
// whatever primitive type the user specified(GL_POINTS, for
// example). The color and radius are set per primitive, by default.
// For GL_LINES, the other vertex of the line is the velocity vector.
// XXX const_size is ignored.
void pDrawGroupp(int primitive, bool const_size, bool const_color)
{
glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
glEnableClientState(GL_VERTEX_ARRAY);
if(!const_color)
{
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_FLOAT, sizeof(Particle), &pg->list[0].color);
}
_ParticleState& _ps = _GetPState();
glVertexPointer(3, GL_FLOAT, sizeof(Particle), &pg->list[0].pos);
glDrawArrays((GLenum)primitive, 0, pg->p_count);
glPopClientAttrib();
// XXX For E&S
glDisableClientState(GL_COLOR_ARRAY);
}
else
{
// Assume GL_LINES
glBegin((GLenum)primitive);
// Get a pointer to the particles in gp memory
ParticleGroup* pg = _ps.pgrp;
if(!const_color)
if (pg == NULL)
return; // ERROR
if (pg->p_count < 1)
return;
if (primitive == GL_POINTS)
{
for(int i = 0; i < pg->p_count; i++)
glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
glEnableClientState(GL_VERTEX_ARRAY);
if (!const_color)
{
Particle &m = pg->list[i];
// Warning: this depends on alpha following color in the Particle struct.
glColor4fv((GLfloat *)&m.color);
glVertex3fv((GLfloat *)&m.pos);
// For lines, make a tail with the velocity vector's direction and
// a length of radius.
pVector tail = m.pos - m.vel;
glVertex3fv((GLfloat *)&tail);
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_FLOAT, sizeof(Particle), &pg->list[0].color);
}
glVertexPointer(3, GL_FLOAT, sizeof(Particle), &pg->list[0].pos);
glDrawArrays((GLenum)primitive, 0, pg->p_count);
glPopClientAttrib();
// XXX For E&S
glDisableClientState(GL_COLOR_ARRAY);
}
else
{
for(int i = 0; i < pg->p_count; i++)
// Assume GL_LINES
glBegin((GLenum)primitive);
if (!const_color)
{
Particle &m = pg->list[i];
glVertex3fv((GLfloat *)&m.pos);
for (int i = 0; i < pg->p_count; i++)
{
Particle& m = pg->list[i];
// For lines, make a tail with the velocity vector's direction and
// a length of radius.
pVector tail = m.pos - m.vel;
glVertex3fv((GLfloat *)&tail);
// Warning: this depends on alpha following color in the Particle struct.
glColor4fv((GLfloat*)&m.color);
glVertex3fv((GLfloat*)&m.pos);
// For lines, make a tail with the velocity vector's direction and
// a length of radius.
pVector tail = m.pos - m.vel;
glVertex3fv((GLfloat*)&tail);
}
}
}
glEnd();
}
}
PARTICLEDLL_API void pDrawGroupl(int dlist, bool const_size, bool const_color, bool const_rotation)
{
_ParticleState &_ps = _GetPState();
// Get a pointer to the particles in gp memory
ParticleGroup *pg = _ps.pgrp;
if(pg == NULL)
return; // ERROR
if(pg->p_count < 1)
return;
//if(const_color)
// glColor4fv((GLfloat *)&pg->list[0].color);
for(int i = 0; i < pg->p_count; i++)
{
Particle &m = pg->list[i];
glPushMatrix();
glTranslatef(m.pos.x, m.pos.y, m.pos.z);
if(!const_size)
glScalef(m.size.x, m.size.y, m.size.z);
else
glScalef(pg->list[i].size.x, pg->list[i].size.y, pg->list[i].size.z);
// Expensive! A sqrt, cross prod and acos. Yow.
if(!const_rotation)
{
pVector vN(m.vel);
vN.normalize();
pVector voN(m.velB);
voN.normalize();
pVector biN;
if(voN.x == vN.x && voN.y == vN.y && voN.z == vN.z)
biN = pVector(0, 1, 0);
else
biN = vN ^ voN;
biN.normalize();
{
for (int i = 0; i < pg->p_count; i++)
{
Particle& m = pg->list[i];
glVertex3fv((GLfloat*)&m.pos);
pVector N(vN ^ biN);
double M[16];
M[0] = vN.x; M[4] = biN.x; M[8] = N.x; M[12] = 0;
M[1] = vN.y; M[5] = biN.y; M[9] = N.y; M[13] = 0;
M[2] = vN.z; M[6] = biN.z; M[10] = N.z; M[14] = 0;
M[3] = 0; M[7] = 0; M[11] = 0; M[15] = 1;
glMultMatrixd(M);
// For lines, make a tail with the velocity vector's direction and
// a length of radius.
pVector tail = m.pos - m.vel;
glVertex3fv((GLfloat*)&tail);
}
}
glEnd();
}
}
// Warning: this depends on alpha following color in the Particle struct.
if(!const_color)
glColor4fv((GLfloat *)&m.color);
void pDrawGroupl(int dlist, bool const_size, bool const_color, bool const_rotation)
{
_ParticleState& _ps = _GetPState();
glCallList(dlist);
// Get a pointer to the particles in gp memory
ParticleGroup* pg = _ps.pgrp;
if (pg == NULL)
return; // ERROR
glPopMatrix();
if (pg->p_count < 1)
return;
//if(const_color)
// glColor4fv((GLfloat *)&pg->list[0].color);
for (int i = 0; i < pg->p_count; i++)
{
Particle& m = pg->list[i];
glPushMatrix();
glTranslatef(m.pos.x, m.pos.y, m.pos.z);
if (!const_size)
glScalef(m.size.x, m.size.y, m.size.z);
else
glScalef(pg->list[i].size.x, pg->list[i].size.y, pg->list[i].size.z);
// Expensive! A sqrt, cross prod and acos. Yow.
if (!const_rotation)
{
pVector vN(m.vel);
vN.normalize();
pVector voN(m.velB);
voN.normalize();
pVector biN;
if (voN.x == vN.x && voN.y == vN.y && voN.z == vN.z)
biN = pVector(0, 1, 0);
else
biN = vN ^ voN;
biN.normalize();
pVector N(vN ^ biN);
double M[16];
M[0] = vN.x; M[4] = biN.x; M[8] = N.x; M[12] = 0;
M[1] = vN.y; M[5] = biN.y; M[9] = N.y; M[13] = 0;
M[2] = vN.z; M[6] = biN.z; M[10] = N.z; M[14] = 0;
M[3] = 0; M[7] = 0; M[11] = 0; M[15] = 1;
glMultMatrixd(M);
}
// Warning: this depends on alpha following color in the Particle struct.
if (!const_color)
glColor4fv((GLfloat*)&m.color);
glCallList(dlist);
glPopMatrix();
}
}
}

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@ -22,8 +22,6 @@
#define drand48() (((float) rand())/((float) RAND_MAX))
#define srand48(x) srand(x)
// This is because their stupid compiler thinks it's smart.
#define inline __forceinline
#endif
class pVector

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@ -14,188 +14,189 @@
#define P_VERSION 120
// added <<< cgc >>>
#include <p_vector.h>
#include <general.h>
#include <particledefs.h>
#include "p_vector.h"
#include "general.h"
#include "particledefs.h"
// State setting calls
PARTICLEDLL_API void pColor(float red, float green, float blue, float alpha = 1.0f);
extern "C" {
void pColor(float red, float green, float blue, float alpha = 1.0f);
PARTICLEDLL_API void pColorD(float alpha, PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
void pColorD(float alpha, PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
PARTICLEDLL_API void pSize(float size_x, float size_y = 1.0f, float size_z = 1.0f);
void pSize(float size_x, float size_y = 1.0f, float size_z = 1.0f);
PARTICLEDLL_API void pSizeD(PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
void pSizeD(PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
PARTICLEDLL_API void pStartingAge(float age, float sigma = 1.0f);
void pStartingAge(float age, float sigma = 1.0f);
PARTICLEDLL_API void pTimeStep(float new_dt);
void pTimeStep(float new_dt);
PARTICLEDLL_API void pVelocity(float x, float y, float z);
void pVelocity(float x, float y, float z);
PARTICLEDLL_API void pVelocityD(PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
void pVelocityD(PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
PARTICLEDLL_API void pVertexB(float x, float y, float z);
void pVertexB(float x, float y, float z);
PARTICLEDLL_API void pVertexBD(PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
void pVertexBD(PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
PARTICLEDLL_API void pVertexBTracks(bool track_vertex = true);
void pVertexBTracks(bool track_vertex = true);
// Action List Calls
// Action List Calls
PARTICLEDLL_API void pCallActionList(int action_list_num);
void pCallActionList(int action_list_num);
PARTICLEDLL_API void pDeleteActionLists(int action_list_num, int action_list_count = 1);
void pDeleteActionLists(int action_list_num, int action_list_count = 1);
PARTICLEDLL_API void pEndActionList();
void pEndActionList();
PARTICLEDLL_API int pGenActionLists(int action_list_count = 1);
int pGenActionLists(int action_list_count = 1);
PARTICLEDLL_API void pNewActionList(int action_list_num);
void pNewActionList(int action_list_num);
// Particle Group Calls
// Particle Group Calls
PARTICLEDLL_API ParticleGroup* pGetParticleGroupRef(int p_group_num);
ParticleGroup* pGetParticleGroupRef(int p_group_num);
PARTICLEDLL_API void pCopyGroup(int p_src_group_num, int index = 0, int copy_count = P_MAXINT);
void pCopyGroup(int p_src_group_num, int index = 0, int copy_count = P_MAXINT);
PARTICLEDLL_API void pCurrentGroup(int p_group_num);
void pCurrentGroup(int p_group_num);
PARTICLEDLL_API ParticleGroup* pGetCurrentGroup(void);
ParticleGroup* pGetCurrentGroup(void);
PARTICLEDLL_API void pDeleteParticleGroups(int p_group_num, int p_group_count = 1);
void pDeleteParticleGroups(int p_group_num, int p_group_count = 1);
PARTICLEDLL_API void pDrawGroupl(int dlist, bool const_size = false,
bool const_color = false, bool const_rotation = false);
void pDrawGroupl(int dlist, bool const_size = false,
bool const_color = false, bool const_rotation = false);
PARTICLEDLL_API void pDrawGroupp(int primitive, bool const_size = false,
bool const_color = false);
void pDrawGroupp(int primitive, bool const_size = false,
bool const_color = false);
// Added <<< cgc >>>
PARTICLEDLL_API void DrawGroupTriSplat(const pVector &view, const pVector &up, float size_scale = 1.0f, bool draw_tex=false, bool const_size=false, bool const_color=false);
// end
// Added <<< cgc >>>
void DrawGroupTriSplat(const pVector& view, const pVector& up, float size_scale = 1.0f, bool draw_tex = false, bool const_size = false, bool const_color = false);
// end
PARTICLEDLL_API int pGenParticleGroups(int p_group_count = 1, int max_particles = 0);
int pGenParticleGroups(int p_group_count = 1, int max_particles = 0);
PARTICLEDLL_API int pGetGroupCount();
int pGetGroupCount();
PARTICLEDLL_API int pGetParticles(int index, int count, float *position = NULL, float *color = NULL,
float *vel = NULL, float *size = NULL, float *age = NULL);
int pGetParticles(int index, int count, float* position = NULL, float* color = NULL,
float* vel = NULL, float* size = NULL, float* age = NULL);
PARTICLEDLL_API int pSetMaxParticles(int max_count);
int pSetMaxParticles(int max_count);
// Actions
// Actions
PARTICLEDLL_API void pAvoid(float magnitude, float epsilon, float look_ahead,
PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
void pAvoid(float magnitude, float epsilon, float look_ahead,
PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
PARTICLEDLL_API void pBounce(float friction, float resilience, float cutoff,
PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
void pBounce(float friction, float resilience, float cutoff,
PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
PARTICLEDLL_API void pCopyVertexB(bool copy_pos = true, bool copy_vel = false);
void pCopyVertexB(bool copy_pos = true, bool copy_vel = false);
PARTICLEDLL_API void pDamping(float damping_x, float damping_y, float damping_z,
float vlow = 0.0f, float vhigh = P_MAXFLOAT);
void pDamping(float damping_x, float damping_y, float damping_z,
float vlow = 0.0f, float vhigh = P_MAXFLOAT);
PARTICLEDLL_API void pExplosion(float center_x, float center_y, float center_z, float velocity,
float magnitude, float stdev, float epsilon = P_EPS, float age = 0.0f);
void pExplosion(float center_x, float center_y, float center_z, float velocity,
float magnitude, float stdev, float epsilon = P_EPS, float age = 0.0f);
PARTICLEDLL_API void pFollow(float magnitude = 1.0f, float epsilon = P_EPS, float max_radius = P_MAXFLOAT);
void pFollow(float magnitude = 1.0f, float epsilon = P_EPS, float max_radius = P_MAXFLOAT);
PARTICLEDLL_API void pGravitate(float magnitude = 1.0f, float epsilon = P_EPS, float max_radius = P_MAXFLOAT);
void pGravitate(float magnitude = 1.0f, float epsilon = P_EPS, float max_radius = P_MAXFLOAT);
PARTICLEDLL_API void pGravity(float dir_x, float dir_y, float dir_z);
void pGravity(float dir_x, float dir_y, float dir_z);
PARTICLEDLL_API void pJet(float center_x, float center_y, float center_z, float magnitude = 1.0f,
float epsilon = P_EPS, float max_radius = P_MAXFLOAT);
void pJet(float center_x, float center_y, float center_z, float magnitude = 1.0f,
float epsilon = P_EPS, float max_radius = P_MAXFLOAT);
PARTICLEDLL_API void pKillOld(float age_limit, bool kill_less_than = false);
void pKillOld(float age_limit, bool kill_less_than = false);
PARTICLEDLL_API void pMatchVelocity(float magnitude = 1.0f, float epsilon = P_EPS,
float max_radius = P_MAXFLOAT);
void pMatchVelocity(float magnitude = 1.0f, float epsilon = P_EPS,
float max_radius = P_MAXFLOAT);
PARTICLEDLL_API void pMove();
void pMove();
PARTICLEDLL_API void pOrbitLine(float p_x, float p_y, float p_z,
float axis_x, float axis_y, float axis_z, float magnitude = 1.0f,
float epsilon = P_EPS, float max_radius = P_MAXFLOAT);
void pOrbitLine(float p_x, float p_y, float p_z,
float axis_x, float axis_y, float axis_z, float magnitude = 1.0f,
float epsilon = P_EPS, float max_radius = P_MAXFLOAT);
PARTICLEDLL_API void pOrbitPoint(float center_x, float center_y, float center_z,
float magnitude = 1.0f, float epsilon = P_EPS,
float max_radius = P_MAXFLOAT);
void pOrbitPoint(float center_x, float center_y, float center_z,
float magnitude = 1.0f, float epsilon = P_EPS,
float max_radius = P_MAXFLOAT);
PARTICLEDLL_API void pRandomAccel(PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
void pRandomAccel(PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
PARTICLEDLL_API void pRandomDisplace(PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
void pRandomDisplace(PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
PARTICLEDLL_API void pRandomVelocity(PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
void pRandomVelocity(PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
PARTICLEDLL_API void pRestore(float time);
void pRestore(float time);
PARTICLEDLL_API void pShade(float color_x, float color_y, float color_z,
float alpha, float scale);
void pShade(float color_x, float color_y, float color_z,
float alpha, float scale);
PARTICLEDLL_API void pSink(bool kill_inside, PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
void pSink(bool kill_inside, PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
PARTICLEDLL_API void pSinkVelocity(bool kill_inside, PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
void pSinkVelocity(bool kill_inside, PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
PARTICLEDLL_API void pSource(float particle_rate, PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
void pSource(float particle_rate, PDomainEnum dtype,
float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
PARTICLEDLL_API void pSpeedLimit(float min_speed, float max_speed = P_MAXFLOAT);
void pSpeedLimit(float min_speed, float max_speed = P_MAXFLOAT);
PARTICLEDLL_API void pTargetColor(float color_x, float color_y, float color_z,
float alpha, float scale);
void pTargetColor(float color_x, float color_y, float color_z,
float alpha, float scale);
PARTICLEDLL_API void pTargetSize(float size_x, float size_y, float size_z,
float scale_x = 0.0f, float scale_y = 0.0f, float scale_z = 0.0f);
void pTargetSize(float size_x, float size_y, float size_z,
float scale_x = 0.0f, float scale_y = 0.0f, float scale_z = 0.0f);
PARTICLEDLL_API void pTargetVelocity(float vel_x, float vel_y, float vel_z, float scale);
void pTargetVelocity(float vel_x, float vel_y, float vel_z, float scale);
PARTICLEDLL_API void pVertex(float x, float y, float z);
PARTICLEDLL_API void pVortex(float center_x, float center_y, float center_z,
float axis_x, float axis_y, float axis_z,
float magnitude = 1.0f, float epsilon = P_EPS,
float max_radius = P_MAXFLOAT);
void pVertex(float x, float y, float z);
void pVortex(float center_x, float center_y, float center_z,
float axis_x, float axis_y, float axis_z,
float magnitude = 1.0f, float epsilon = P_EPS,
float max_radius = P_MAXFLOAT);
}
#endif

View File

@ -11,22 +11,6 @@
#ifdef WIN32
#include <windows.h>
// removed <<< cgc >>>
//#ifdef PARTICLEDLL_EXPORTS
//#define PARTICLEDLL_API __declspec(dllexport)
//#else
//#define PARTICLEDLL_API __declspec(dllimport)
//#endif
#define PARTICLEDLL_API extern "C"
// removed <<< cgc >>>
#else
#define PARTICLEDLL_API
#endif
#ifdef _WIN32
#pragma warning (disable:4244)
#endif
@ -43,21 +27,22 @@
//////////////////////////////////////////////////////////////////////
// Type codes for domains
PARTICLEDLL_API enum PDomainEnum
{
PDPoint = 0, // Single point
PDLine = 1, // Line segment
PDTriangle = 2, // Triangle
PDPlane = 3, // Arbitrarily-oriented plane
PDBox = 4, // Axis-aligned box
PDSphere = 5, // Sphere
PDCylinder = 6, // Cylinder
PDCone = 7, // Cone
PDBlob = 8, // Gaussian blob
PDDisc = 9, // Arbitrarily-oriented disc
PDRectangle = 10 // Rhombus-shaped planar region
};
extern "C" {
enum PDomainEnum
{
PDPoint = 0, // Single point
PDLine = 1, // Line segment
PDTriangle = 2, // Triangle
PDPlane = 3, // Arbitrarily-oriented plane
PDBox = 4, // Axis-aligned box
PDSphere = 5, // Sphere
PDCylinder = 6, // Cylinder
PDCone = 7, // Cone
PDBlob = 8, // Gaussian blob
PDDisc = 9, // Arbitrarily-oriented disc
PDRectangle = 10 // Rhombus-shaped planar region
};
}
// A single particle
struct Particle
{

View File

@ -12,25 +12,22 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5AADD469-7488-4B34-A9FD-01CFAC5972FD}</ProjectGuid>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<Keyword>ManagedCProj</Keyword>
<RootNamespace>particles</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -44,18 +41,16 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..;</IncludePath>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);../common;../public</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;.;$(VCToolsInstallDir)\include;C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\shared;..;../common;../public</IncludePath>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);../common;../public</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -67,10 +62,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AdditionalIncludeDirectories>$(VCInstallDir)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(FrameworkPathOverride)</AdditionalUsingDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -84,6 +76,7 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />
<None Include="Overview.txt" />
<None Include="PS Docs.htm">
<DeploymentContent>true</DeploymentContent>

View File

@ -18,6 +18,7 @@
<None Include="PS Docs.htm" />
<None Include="Overview.txt" />
<None Include="Readme.txt" />
<None Include="cpp.hint" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="general.h">

View File

@ -417,492 +417,495 @@ void _pAddActionToList(ParticleAction *S, int size)
////////////////////////////////////////////////////////
// State setting calls
PARTICLEDLL_API void pColor(float red, float green, float blue, float alpha)
{
_ParticleState &_ps = _GetPState();
extern "C" {
_ps.Alpha = alpha;
_ps.Color = pDomain(PDPoint, red, green, blue);
}
PARTICLEDLL_API void pColorD(float alpha, PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
_ParticleState &_ps = _GetPState();
_ps.Alpha = alpha;
_ps.Color = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
}
PARTICLEDLL_API void pVelocity(float x, float y, float z)
{
_ParticleState &_ps = _GetPState();
_ps.Vel = pDomain(PDPoint, x, y, z);
}
PARTICLEDLL_API void pVelocityD(PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
_ParticleState &_ps = _GetPState();
_ps.Vel = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
}
PARTICLEDLL_API void pVertexB(float x, float y, float z)
{
_ParticleState &_ps = _GetPState();
_ps.VertexB = pDomain(PDPoint, x, y, z);
}
PARTICLEDLL_API void pVertexBD(PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
_ParticleState &_ps = _GetPState();
_ps.VertexB = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
}
PARTICLEDLL_API void pVertexBTracks(bool trackVertex)
{
_ParticleState &_ps = _GetPState();
_ps.vertexB_tracks = trackVertex;
}
PARTICLEDLL_API void pSize(float size_x, float size_y, float size_z)
{
_ParticleState &_ps = _GetPState();
_ps.Size = pDomain(PDPoint, size_x, size_y, size_z);
}
PARTICLEDLL_API void pSizeD(PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
_ParticleState &_ps = _GetPState();
_ps.Size = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
}
PARTICLEDLL_API void pStartingAge(float age, float sigma)
{
_ParticleState &_ps = _GetPState();
_ps.Age = age;
_ps.AgeSigma = sigma;
}
PARTICLEDLL_API void pTimeStep(float newDT)
{
_ParticleState &_ps = _GetPState();
_ps.dt = newDT;
}
////////////////////////////////////////////////////////
// Action List Calls
PARTICLEDLL_API int pGenActionLists(int action_list_count)
{
_ParticleState &_ps = _GetPState();
if(_ps.in_new_list)
return -1; // ERROR
_PLock();
int ind = _ps.GenerateLists(action_list_count);
for(int i=ind; i<ind+action_list_count; i++)
void pColor(float red, float green, float blue, float alpha)
{
_ps.alist_list[i] = new PAHeader[8];
_ps.alist_list[i]->actions_allocated = 8;
_ps.alist_list[i]->type = PAHeaderID;
_ps.alist_list[i]->count = 1;
_ParticleState& _ps = _GetPState();
_ps.Alpha = alpha;
_ps.Color = pDomain(PDPoint, red, green, blue);
}
_PUnLock();
return ind;
}
PARTICLEDLL_API void pNewActionList(int action_list_num)
{
_ParticleState &_ps = _GetPState();
if(_ps.in_new_list)
return; // ERROR
_ps.pact = _ps.GetListPtr(action_list_num);
if(_ps.pact == NULL)
return; // ERROR
_ps.list_id = action_list_num;
_ps.in_new_list = true;
// Remove whatever used to be in the list.
_ps.pact->count = 1;
}
PARTICLEDLL_API void pEndActionList()
{
_ParticleState &_ps = _GetPState();
if(!_ps.in_new_list)
return; // ERROR
_ps.in_new_list = false;
_ps.pact = NULL;
_ps.list_id = -1;
}
PARTICLEDLL_API void pDeleteActionLists(int action_list_num, int action_list_count)
{
_ParticleState &_ps = _GetPState();
if(_ps.in_new_list)
return; // ERROR
if(action_list_num < 0)
return; // ERROR
if(action_list_num + action_list_count > _ps.alist_count)
return; // ERROR
_PLock();
for(int i = action_list_num; i < action_list_num + action_list_count; i++)
void pColorD(float alpha, PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
if(_ps.alist_list[i])
_ParticleState& _ps = _GetPState();
_ps.Alpha = alpha;
_ps.Color = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
}
void pVelocity(float x, float y, float z)
{
_ParticleState& _ps = _GetPState();
_ps.Vel = pDomain(PDPoint, x, y, z);
}
void pVelocityD(PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
_ParticleState& _ps = _GetPState();
_ps.Vel = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
}
void pVertexB(float x, float y, float z)
{
_ParticleState& _ps = _GetPState();
_ps.VertexB = pDomain(PDPoint, x, y, z);
}
void pVertexBD(PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
_ParticleState& _ps = _GetPState();
_ps.VertexB = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
}
void pVertexBTracks(bool trackVertex)
{
_ParticleState& _ps = _GetPState();
_ps.vertexB_tracks = trackVertex;
}
void pSize(float size_x, float size_y, float size_z)
{
_ParticleState& _ps = _GetPState();
_ps.Size = pDomain(PDPoint, size_x, size_y, size_z);
}
void pSizeD(PDomainEnum dtype,
float a0, float a1, float a2,
float a3, float a4, float a5,
float a6, float a7, float a8)
{
_ParticleState& _ps = _GetPState();
_ps.Size = pDomain(dtype, a0, a1, a2, a3, a4, a5, a6, a7, a8);
}
void pStartingAge(float age, float sigma)
{
_ParticleState& _ps = _GetPState();
_ps.Age = age;
_ps.AgeSigma = sigma;
}
void pTimeStep(float newDT)
{
_ParticleState& _ps = _GetPState();
_ps.dt = newDT;
}
////////////////////////////////////////////////////////
// Action List Calls
int pGenActionLists(int action_list_count)
{
_ParticleState& _ps = _GetPState();
if (_ps.in_new_list)
return -1; // ERROR
_PLock();
int ind = _ps.GenerateLists(action_list_count);
for (int i = ind; i < ind + action_list_count; i++)
{
delete [] _ps.alist_list[i];
_ps.alist_list[i] = NULL;
_ps.alist_list[i] = new PAHeader[8];
_ps.alist_list[i]->actions_allocated = 8;
_ps.alist_list[i]->type = PAHeaderID;
_ps.alist_list[i]->count = 1;
}
_PUnLock();
return ind;
}
void pNewActionList(int action_list_num)
{
_ParticleState& _ps = _GetPState();
if (_ps.in_new_list)
return; // ERROR
_ps.pact = _ps.GetListPtr(action_list_num);
if (_ps.pact == NULL)
return; // ERROR
_ps.list_id = action_list_num;
_ps.in_new_list = true;
// Remove whatever used to be in the list.
_ps.pact->count = 1;
}
void pEndActionList()
{
_ParticleState& _ps = _GetPState();
if (!_ps.in_new_list)
return; // ERROR
_ps.in_new_list = false;
_ps.pact = NULL;
_ps.list_id = -1;
}
void pDeleteActionLists(int action_list_num, int action_list_count)
{
_ParticleState& _ps = _GetPState();
if (_ps.in_new_list)
return; // ERROR
if (action_list_num < 0)
return; // ERROR
if (action_list_num + action_list_count > _ps.alist_count)
return; // ERROR
_PLock();
for (int i = action_list_num; i < action_list_num + action_list_count; i++)
{
if (_ps.alist_list[i])
{
delete[] _ps.alist_list[i];
_ps.alist_list[i] = NULL;
}
else
{
_PUnLock();
return; // ERROR
}
}
_PUnLock();
}
void pCallActionList(int action_list_num)
{
_ParticleState& _ps = _GetPState();
if (_ps.in_new_list)
{
// Add this call as an action to the current list.
// <<< cgc >>> commented out predeclaration
//void _pSendAction(ParticleAction *S, PActionEnum type, int size);
PACallActionList S;
S.action_list_num = action_list_num;
_pSendAction(&S, PACallActionListID, sizeof(PACallActionList));
}
else
{
// Execute the specified action list.
PAHeader* pa = _ps.GetListPtr(action_list_num);
if (pa == NULL)
return; // ERRROR
// XXX A temporary hack.
pa->dt = _ps.dt;
_ps.in_call_list = true;
_pCallActionList(pa + 1, pa->count - 1, _ps.pgrp);
_ps.in_call_list = false;
}
}
////////////////////////////////////////////////////////
// Particle Group Calls
// Create particle groups, each with max_particles allocated.
int pGenParticleGroups(int p_group_count, int max_particles)
{
_ParticleState& _ps = _GetPState();
if (_ps.in_new_list)
return -1; // ERROR
_PLock();
// cerr << "Generating pg " << _ps.tid << " cnt= " << max_particles << endl;
int ind = _ps.GenerateGroups(p_group_count);
for (int i = ind; i < ind + p_group_count; i++)
{
_ps.group_list[i] = (ParticleGroup*)new
Particle[max_particles + 2];
_ps.group_list[i]->max_particles = max_particles;
_ps.group_list[i]->particles_allocated = max_particles;
_ps.group_list[i]->p_count = 0;
}
_PUnLock();
return ind;
}
void pDeleteParticleGroups(int p_group_num, int p_group_count)
{
_ParticleState& _ps = _GetPState();
if (p_group_num < 0)
return; // ERROR
if (p_group_num + p_group_count > _ps.group_count)
return; // ERROR
_PLock();
for (int i = p_group_num; i < p_group_num + p_group_count; i++)
{
if (_ps.group_list[i])
{
delete[] _ps.group_list[i];
_ps.group_list[i] = NULL;
}
else
{
_PUnLock();
return; // ERROR
}
}
_PUnLock();
}
// Change which group is current.
void pCurrentGroup(int p_group_num)
{
_ParticleState& _ps = _GetPState();
if (_ps.in_new_list)
return; // ERROR
_ps.pgrp = _ps.GetGroupPtr(p_group_num);
if (_ps.pgrp)
_ps.group_id = p_group_num;
else
_ps.group_id = -1;
}
ParticleGroup* pGetCurrentGroup(void)
{
_ParticleState& _ps = _GetPState();
ParticleGroup* pg = _ps.pgrp;
return pg;
}
// Change the maximum number of particles in the current group.
int pSetMaxParticles(int max_count)
{
_ParticleState& _ps = _GetPState();
if (_ps.in_new_list)
return 0; // ERROR
ParticleGroup* pg = _ps.pgrp;
if (pg == NULL)
return 0; // ERROR
if (max_count < 0)
return 0; // ERROR
// Reducing max.
if (pg->particles_allocated >= max_count)
{
pg->max_particles = max_count;
// May have to kill particles.
if (pg->p_count > pg->max_particles)
pg->p_count = pg->max_particles;
return max_count;
}
_PLock();
// Allocate particles.
ParticleGroup* pg2 = (ParticleGroup*)new Particle[max_count + 2];
if (pg2 == NULL)
{
// Not enough memory. Just give all we've got.
// ERROR
pg->max_particles = pg->particles_allocated;
_PUnLock();
return; // ERROR
return pg->max_particles;
}
}
_PUnLock();
}
memcpy(pg2, pg, (pg->p_count + 2) * sizeof(Particle));
PARTICLEDLL_API void pCallActionList(int action_list_num)
{
_ParticleState &_ps = _GetPState();
delete[] pg;
if(_ps.in_new_list)
{
// Add this call as an action to the current list.
// <<< cgc >>> commented out predeclaration
//void _pSendAction(ParticleAction *S, PActionEnum type, int size);
_ps.group_list[_ps.group_id] = _ps.pgrp = pg2;
pg2->max_particles = max_count;
pg2->particles_allocated = max_count;
PACallActionList S;
S.action_list_num = action_list_num;
_pSendAction(&S, PACallActionListID, sizeof(PACallActionList));
}
else
{
// Execute the specified action list.
PAHeader *pa = _ps.GetListPtr(action_list_num);
if(pa == NULL)
return; // ERRROR
// XXX A temporary hack.
pa->dt = _ps.dt;
_ps.in_call_list = true;
_pCallActionList(pa+1, pa->count-1, _ps.pgrp);
_ps.in_call_list = false;
}
}
////////////////////////////////////////////////////////
// Particle Group Calls
// Create particle groups, each with max_particles allocated.
PARTICLEDLL_API int pGenParticleGroups(int p_group_count, int max_particles)
{
_ParticleState &_ps = _GetPState();
if(_ps.in_new_list)
return -1; // ERROR
_PLock();
// cerr << "Generating pg " << _ps.tid << " cnt= " << max_particles << endl;
int ind = _ps.GenerateGroups(p_group_count);
for(int i=ind; i<ind+p_group_count; i++)
{
_ps.group_list[i] = (ParticleGroup *)new
Particle[max_particles + 2];
_ps.group_list[i]->max_particles = max_particles;
_ps.group_list[i]->particles_allocated = max_particles;
_ps.group_list[i]->p_count = 0;
}
_PUnLock();
return ind;
}
PARTICLEDLL_API void pDeleteParticleGroups(int p_group_num, int p_group_count)
{
_ParticleState &_ps = _GetPState();
if(p_group_num < 0)
return; // ERROR
if(p_group_num + p_group_count > _ps.group_count)
return; // ERROR
_PLock();
for(int i = p_group_num; i < p_group_num + p_group_count; i++)
{
if(_ps.group_list[i])
{
delete [] _ps.group_list[i];
_ps.group_list[i] = NULL;
}
else
{
_PUnLock();
return; // ERROR
}
}
_PUnLock();
}
// Change which group is current.
PARTICLEDLL_API void pCurrentGroup(int p_group_num)
{
_ParticleState &_ps = _GetPState();
if(_ps.in_new_list)
return; // ERROR
_ps.pgrp = _ps.GetGroupPtr(p_group_num);
if(_ps.pgrp)
_ps.group_id = p_group_num;
else
_ps.group_id = -1;
}
PARTICLEDLL_API ParticleGroup* pGetCurrentGroup(void)
{
_ParticleState &_ps = _GetPState();
ParticleGroup *pg = _ps.pgrp;
return pg;
}
// Change the maximum number of particles in the current group.
PARTICLEDLL_API int pSetMaxParticles(int max_count)
{
_ParticleState &_ps = _GetPState();
if(_ps.in_new_list)
return 0; // ERROR
ParticleGroup *pg = _ps.pgrp;
if(pg == NULL)
return 0; // ERROR
if(max_count < 0)
return 0; // ERROR
// Reducing max.
if(pg->particles_allocated >= max_count)
{
pg->max_particles = max_count;
// May have to kill particles.
if(pg->p_count > pg->max_particles)
pg->p_count = pg->max_particles;
_PUnLock();
return max_count;
}
_PLock();
// Allocate particles.
ParticleGroup *pg2 =(ParticleGroup *)new Particle[max_count + 2];
if(pg2 == NULL)
// Copy from the specified group to the current group.
void pCopyGroup(int p_src_group_num, int index, int copy_count)
{
// Not enough memory. Just give all we've got.
// ERROR
pg->max_particles = pg->particles_allocated;
_ParticleState& _ps = _GetPState();
_PUnLock();
if (_ps.in_new_list)
return; // ERROR
return pg->max_particles;
ParticleGroup* srcgrp = _ps.GetGroupPtr(p_src_group_num);
if (srcgrp == NULL)
return; // ERROR
ParticleGroup* destgrp = _ps.pgrp;
if (destgrp == NULL)
return; // ERROR
// Find out exactly how many to copy.
int ccount = copy_count;
if (ccount > srcgrp->p_count - index)
ccount = srcgrp->p_count - index;
if (ccount > destgrp->max_particles - destgrp->p_count)
ccount = destgrp->max_particles - destgrp->p_count;
// #pragma critical
// cerr << p_src_group_num << ": " << ccount << " " << srcgrp->p_count << " " << index << endl;
if (ccount < 0)
ccount = 0;
// Directly copy the particles to the current list.
for (int i = 0; i < ccount; i++)
{
destgrp->list[destgrp->p_count + i] =
srcgrp->list[index + i];
}
destgrp->p_count += ccount;
}
memcpy(pg2, pg, (pg->p_count + 2) * sizeof(Particle));
delete [] pg;
_ps.group_list[_ps.group_id] = _ps.pgrp = pg2;
pg2->max_particles = max_count;
pg2->particles_allocated = max_count;
_PUnLock();
return max_count;
}
// Copy from the specified group to the current group.
PARTICLEDLL_API void pCopyGroup(int p_src_group_num, int index, int copy_count)
{
_ParticleState &_ps = _GetPState();
if(_ps.in_new_list)
return; // ERROR
ParticleGroup *srcgrp = _ps.GetGroupPtr(p_src_group_num);
if(srcgrp == NULL)
return; // ERROR
ParticleGroup *destgrp = _ps.pgrp;
if(destgrp == NULL)
return; // ERROR
// Find out exactly how many to copy.
int ccount = copy_count;
if(ccount > srcgrp->p_count - index)
ccount = srcgrp->p_count - index;
if(ccount > destgrp->max_particles - destgrp->p_count)
ccount = destgrp->max_particles - destgrp->p_count;
// #pragma critical
// cerr << p_src_group_num << ": " << ccount << " " << srcgrp->p_count << " " << index << endl;
if(ccount<0)
ccount = 0;
// Directly copy the particles to the current list.
for(int i=0; i<ccount; i++)
ParticleGroup* pGetParticleGroupRef(int p_group_num)
{
destgrp->list[destgrp->p_count+i] =
srcgrp->list[index+i];
}
destgrp->p_count += ccount;
}
ParticleGroup* theGroup = NULL;
PARTICLEDLL_API ParticleGroup* pGetParticleGroupRef(int p_group_num)
{
ParticleGroup* theGroup = NULL;
_ParticleState& _ps = _GetPState();
_ParticleState &_ps = _GetPState();
if(!_ps.in_new_list)
{
theGroup = _ps.GetGroupPtr(p_group_num);
}
return theGroup;
}
// Copy from the current group to application memory.
PARTICLEDLL_API int pGetParticles(int index, int count, float *verts,
float *color, float *vel, float *size, float *age)
{
_ParticleState &_ps = _GetPState();
// XXX I should think about whether color means color3, color4, or what.
// For now, it means color4.
if(_ps.in_new_list)
return -1; // ERROR
ParticleGroup *pg = _ps.pgrp;
if(pg == NULL)
return -2; // ERROR
if(index < 0 || count < 0)
return -3; // ERROR
if(index + count > pg->p_count)
{
count = pg->p_count - index;
if(count <= 0)
return -4; // ERROR index out of bounds.
}
int vi = 0, ci = 0, li = 0, si = 0, ai = 0;
// This could be optimized.
for(int i=0; i<count; i++)
{
Particle &m = pg->list[index + i];
if(verts)
if (!_ps.in_new_list)
{
verts[vi++] = m.pos.x;
verts[vi++] = m.pos.y;
verts[vi++] = m.pos.z;
}
if(color)
{
color[ci++] = m.color.x;
color[ci++] = m.color.y;
color[ci++] = m.color.z;
color[ci++] = m.alpha;
}
if(vel)
{
vel[li++] = m.vel.x;
vel[li++] = m.vel.y;
vel[li++] = m.vel.z;
}
if(size)
{
size[si++] = m.size.x;
size[si++] = m.size.y;
size[si++] = m.size.z;
}
if(age)
{
age[ai++] = m.age;
theGroup = _ps.GetGroupPtr(p_group_num);
}
return theGroup;
}
return count;
}
// Returns the number of particles currently in the group.
PARTICLEDLL_API int pGetGroupCount()
{
_ParticleState &_ps = _GetPState();
if(_ps.in_new_list)
return 0; // ERROR
if(_ps.pgrp == NULL)
return 0; // ERROR
return _ps.pgrp->p_count;
// Copy from the current group to application memory.
int pGetParticles(int index, int count, float* verts,
float* color, float* vel, float* size, float* age)
{
_ParticleState& _ps = _GetPState();
// XXX I should think about whether color means color3, color4, or what.
// For now, it means color4.
if (_ps.in_new_list)
return -1; // ERROR
ParticleGroup* pg = _ps.pgrp;
if (pg == NULL)
return -2; // ERROR
if (index < 0 || count < 0)
return -3; // ERROR
if (index + count > pg->p_count)
{
count = pg->p_count - index;
if (count <= 0)
return -4; // ERROR index out of bounds.
}
int vi = 0, ci = 0, li = 0, si = 0, ai = 0;
// This could be optimized.
for (int i = 0; i < count; i++)
{
Particle& m = pg->list[index + i];
if (verts)
{
verts[vi++] = m.pos.x;
verts[vi++] = m.pos.y;
verts[vi++] = m.pos.z;
}
if (color)
{
color[ci++] = m.color.x;
color[ci++] = m.color.y;
color[ci++] = m.color.z;
color[ci++] = m.alpha;
}
if (vel)
{
vel[li++] = m.vel.x;
vel[li++] = m.vel.y;
vel[li++] = m.vel.z;
}
if (size)
{
size[si++] = m.size.x;
size[si++] = m.size.y;
size[si++] = m.size.z;
}
if (age)
{
age[ai++] = m.age;
}
}
return count;
}
// Returns the number of particles currently in the group.
int pGetGroupCount()
{
_ParticleState& _ps = _GetPState();
if (_ps.in_new_list)
return 0; // ERROR
if (_ps.pgrp == NULL)
return 0; // ERROR
return _ps.pgrp->p_count;
}
}