diff --git a/main/nsbots.cfg b/main/nsbots.cfg new file mode 100644 index 00000000..502817db --- /dev/null +++ b/main/nsbots.cfg @@ -0,0 +1,112 @@ +### General bot settings ### + +# What prefix to put in front of a bot's name (can leave blank) +prefix=[BOT] + +# If the bot is stuck trying to move for this long(in seconds), it will suicide to start again. +# 0 = Will not suicide +MaxStuckTime=30 + +# When should the server start adding bots? +# 0 = On map load (after 5 second grace period) +# 1 = When all humans have joined a team (i.e. no more humans left in ready room) +# 2 = When the round has started (after countdown) +BotFillTiming=1 + + +### Skill Settings ### + +# Bot skill settings. You can define as many settings as you like and reference them by name +# Format is BotSkillName = name, followed by one of the following: +# ReactionTime = How quickly in seconds the bot will react to sighting enemies +# AimSkill = How accurately the bot can lock sights on you after seeing you (0.0 - 1.0) +# MovementTracking = How accurately the bot can follow a moving target (0.0 - 1.0) +# ViewSpeed = How fast the bot can swivel its view (0.1 - 2.0) +# Reference the difficulties by name using the 'botskill' command (see Help.txt) + +BotSkillName=Easy +MarineReactionTime=0.5 +MarineAimSkill=0.1 +MarineMovementTracking=0.1 +MarineViewSpeed=0.5 +AlienReactionTime=0.5 +AlienAimSkill=0.2 +AlienMovementTracking=0.2 +AlienViewSpeed=0.75 + +BotSkillName=Medium +MarineReactionTime=0.2 +MarineAimSkill=0.2 +MarineMovementTracking=0.2 +MarineViewSpeed=1.0 +AlienReactionTime=0.2 +AlienAimSkill=0.5 +AlienMovementTracking=0.5 +AlienViewSpeed=1.3 + +BotSkillName=Hard +MarineReactionTime=0.2 +MarineAimSkill=0.6 +MarineMovementTracking=0.6 +MarineViewSpeed=1.5 +AlienReactionTime=0.2 +AlienAimSkill=0.8 +AlienMovementTracking=0.8 +AlienViewSpeed=1.5 + +BotSkillName=Godlike +MarineReactionTime=0.1 +MarineAimSkill=1.0 +MarineMovementTracking=1.0 +MarineViewSpeed=2.0 +AlienReactionTime=0.1 +AlienAimSkill=1.0 +AlienMovementTracking=1.0 +AlienViewSpeed=2.0 + + +# Default bot skill level for all bots created. Must be a valid skill defined above +DefaultSkillLevel=Medium + + +# Desired team sizes. Only used if bot fill mode is 'fillteams'. +# Format is TeamSize=mapname:nummarines/numaliens +# 'default' will be used if playing a map not listed below +TeamSize=default:7/7 +TeamSize=ns_machina:8/8 +TeamSize=ns_ragnarok:8/8 +TeamSize=co_faceoff:4/4 +TeamSize=co_core:4/4 +TeamSize=co_pulse:6/6 +TeamSize=co_ulysses:6/6 +TeamSize=co_niveus:5/5 +TeamSize=co_kestrel:5/5 + + +### Commander Settings ### + +# If commander is enabled then after match start, how long should the bot wait to allow a human to take command (in seconds) +# Note that the bot will ignore this if no humans are present at the base +CommanderWaitTime=10 + + +### Alien Settings ### + +# Preferred chamber sequence. Valid entries are 'defense', 'movement' and 'sensory'. Separate sequence with forward slash +# You can also use ? for random, so if you want movement always first but then defense and sensory at random, use +# ChamberSequence:movement/?/? +# # Or if you want sensory always last, but movement and defence random, use +# ChamberSequence=?/?/sensory +ChamberSequence=defense/movement/sensory + + +# Lerk cooldown in seconds. How long should bots wait after a lerk has died to replace them? +# Lerks are fragile, so this prevents bots taking it in turns to go lerk every time one dies and burning through all their res. +LerkCooldown=60 + + +# Enabled life forms. If you don't want the bots to evolve to certain life forms then you can disable them here. +# 0 = Disabled, 1 = Enabled +AllowLerk=1 +AllowFade=1 +AllowOnos=1