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add 4 digit health and armor support
- fix armor number spacing
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parent
92db73eb89
commit
2f6ddf68bb
3 changed files with 11 additions and 2 deletions
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@ -154,6 +154,7 @@ int CHudBattery::Draw(float flTime)
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}
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x += (m_prc1->right - m_prc1->left) * gHUD.m_Health.m_fHealthScale;
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x += ((gHUD.GetSpriteRect(gHUD.m_HUD_number_0).right - gHUD.GetSpriteRect(gHUD.m_HUD_number_0).left) / 2) * gHUD.m_Health.m_fHealthScale;
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x = gHUD.DrawHudNumber(x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b, 255, gHUD.m_Health.m_fHealthScale, CHud::a_southwest);
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return 1;
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@ -340,7 +340,7 @@ int CHudHealth::Draw(float flTime)
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gHUD.DrawHudFill(x, y, iWidth, iHeight, r ,g , b, a, m_fHealthScale);
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gHUD.m_Battery.m_iAnchorX = x + + iWidth + HealthWidth / 2;
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gHUD.m_Battery.m_iAnchorX = x + iWidth + HealthWidth / 2;
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gHUD.m_Battery.m_iAnchorY = initialY;
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}
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@ -577,10 +577,18 @@ int CHud::DrawHudNumber(int x, int y, int iFlags, int iNumber, int r, int g, int
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if (iNumber > 0)
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{
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// Draw 1000's
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if (iNumber >= 1000)
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{
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k = iNumber / 1000;
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DrawHudSpriteIndex(m_HUD_number_0 + k, x, y, r, g, b, a, scale, alignment);
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x += iWidth;
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}
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// SPR_Draw 100's
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if (iNumber >= 100)
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{
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k = iNumber / 100;
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k = (iNumber % 1000) / 100;
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DrawHudSpriteIndex(m_HUD_number_0 + k, x, y, r, g, b, a, scale, alignment);
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x += iWidth;
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}
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