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renamed FL_IMMUNE_SLIME flag with FL_JUMPHELD
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1 changed files with 3 additions and 2 deletions
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@ -40,7 +40,8 @@
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// UNDONE: Do we need these?
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#define FL_IMMUNE_WATER (1<<17)
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#define FL_IMMUNE_SLIME (1<<18)
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//#define FL_IMMUNE_SLIME (1<<18)
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#define FL_JUMPHELD (1<<18) // Tracks if player is still holding +jump from a previous jump in sv_jumpmode 1
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#define FL_IMMUNE_LAVA (1<<19)
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#define FL_PROXY (1<<20) // This is a spectator proxy
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@ -67,7 +68,7 @@
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// edict->movetype values
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#define MOVETYPE_NONE 0 // never moves
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//#define MOVETYPE_ANGLENOCLIP 1
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//#define MOVETYPE_ANGLECLIP 2
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//#define MOVETYPE_JUMPHELD 2
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#define MOVETYPE_WALK 3 // Player only - moving on the ground
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#define MOVETYPE_STEP 4 // gravity, special edge handling -- monsters use this
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#define MOVETYPE_FLY 5 // No gravity, but still collides with stuff
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