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sayings can be used twice in succession
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parent
6598ac870a
commit
2ca087b76c
2 changed files with 13 additions and 4 deletions
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@ -3434,6 +3434,7 @@ void AvHPlayer::Init()
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this->mEnemySighted = false;
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this->mTriggerUncloak = false;
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this->mTimeOfLastSaying = 0;
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this->mRecentSayingCounter = 0;
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this->mLastSaying = MESSAGE_NULL;
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this->mTimeOfLastEnemySighting = 0;
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this->mClientInTopDownMode = false;
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@ -3855,7 +3856,8 @@ void AvHPlayer::ValidateClientMoveEvents()
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bool theIsValid = false;
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this->mCurrentCommand.impulse = MESSAGE_NULL;
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this->pev->impulse = MESSAGE_NULL;
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const float kMinSayingInterval = 3.0f;
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const float kMinSayingInterval = 0.5f;
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const float kRepeatSayingInterval = 3.0f;
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// Process universally allowable impulses
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switch(theMessageID)
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@ -3883,13 +3885,18 @@ void AvHPlayer::ValidateClientMoveEvents()
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// preventing spamming of request and ack
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case ORDER_REQUEST:
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case ORDER_ACK:
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// :
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if(GetGameRules()->GetCheatsEnabled() || (gpGlobals->time > (this->mTimeOfLastSaying + kMinSayingInterval)))
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// If cheats
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if(GetGameRules()->GetCheatsEnabled()
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// OR It's less than the min saying interval, with less than 2 recent sayings, and they're not trying to say the same thing twice
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|| (gpGlobals->time > (this->mTimeOfLastSaying + kMinSayingInterval) && this->mRecentSayingCounter < 2
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&& !(gpGlobals->time < (this->mTimeOfLastSaying + kRepeatSayingInterval) && theMessageID == this->GetLastSaying())))
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{
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theIsValid = true;
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this->mRecentSayingCounter += 1;
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}
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else
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{
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//2023 - Why???
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int a = 0;
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}
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break;
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@ -7156,6 +7163,7 @@ void AvHPlayer::InternalSpeakingThink()
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this->mIsSpeaking = false;
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this->mOrderAcknowledged = false;
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this->mOrdersRequested = false;
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this->mRecentSayingCounter = 0;
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}
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}
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@ -651,6 +651,7 @@ private:
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float mTimeOfLastF4;
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float mTimeOfLastSaying;
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int mRecentSayingCounter;
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AvHMessageID mLastSaying;
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bool mIsSpeaking;
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bool mOrdersRequested;
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