o updated eclipse from ben

o crouched lerk flight plays flap animation
o crouched alien attack animations now play


git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@564 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
puzl 2006-08-04 01:05:11 +00:00
parent f5f42ace3a
commit 263bc79fec
3 changed files with 204 additions and 202 deletions

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@ -2295,8 +2295,10 @@ void CBasePlayer::PreThink(void)
// If trying to duck, already ducked, or in the process of ducking // If trying to duck, already ducked, or in the process of ducking
if ((pev->button & IN_DUCK) || FBitSet(pev->flags,FL_DUCKING) || (m_afPhysicsFlags & PFLAG_DUCKING) ) if ((pev->button & IN_DUCK) || FBitSet(pev->flags,FL_DUCKING) || (m_afPhysicsFlags & PFLAG_DUCKING) ) {
Duck(); if ( AvHMUGetCanDuck(this->pev->iuser3) )
Duck();
}
if ( !FBitSet ( pev->flags, FL_ONGROUND ) ) if ( !FBitSet ( pev->flags, FL_ONGROUND ) )
{ {

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@ -1516,233 +1516,233 @@ void AvHPlayer::GetAnimationForActivity(int inActivity, char outAnimation[64], b
//bool theIsBlinking = this->GetIsBlinking(); //bool theIsBlinking = this->GetIsBlinking();
switch(inActivity) switch(inActivity)
{ {
case ACT_RELOAD: case ACT_RELOAD:
if(!theIsAlien) if(!theIsAlien)
{ {
strcat(outAnimation, this->m_szAnimExtention); strcat(outAnimation, this->m_szAnimExtention);
strcat(outAnimation, "_reload"); strcat(outAnimation, "_reload");
theIsReloading = true; theIsReloading = true;
}; };
break; break;
// updated by Elven for TPRAs // updated by Elven for TPRAs
case ACT_RELOAD_START: case ACT_RELOAD_START:
if(!theIsAlien) if(!theIsAlien)
{ {
strcat(outAnimation, this->m_szAnimExtention); strcat(outAnimation, this->m_szAnimExtention);
strcat(outAnimation, "_reload_start"); strcat(outAnimation, "_reload_start");
theIsReloading = true; theIsReloading = true;
}; };
break; break;
case ACT_RELOAD_INSERT: case ACT_RELOAD_INSERT:
if(!theIsAlien) if(!theIsAlien)
{ {
strcat(outAnimation, this->m_szAnimExtention); strcat(outAnimation, this->m_szAnimExtention);
strcat(outAnimation, "_reload_insert"); strcat(outAnimation, "_reload_insert");
theIsReloading = true; theIsReloading = true;
}; };
break; break;
case ACT_RELOAD_END: case ACT_RELOAD_END:
if(!theIsAlien) if(!theIsAlien)
{ {
strcat(outAnimation, this->m_szAnimExtention); strcat(outAnimation, this->m_szAnimExtention);
strcat(outAnimation, "_reload_end"); strcat(outAnimation, "_reload_end");
theIsReloading = true; theIsReloading = true;
}; };
break; break;
case ACT_RANGE_PRIME: case ACT_RANGE_PRIME:
if(theCanCrouch && theIsCrouched) if(theCanCrouch && theIsCrouched)
{ {
strcpy(outAnimation, "crouch_" ); strcpy(outAnimation, "crouch_" );
} }
strcat(outAnimation, this->m_szAnimExtention); strcat(outAnimation, this->m_szAnimExtention);
strcat(outAnimation, "_prime"); strcat(outAnimation, "_prime");
break; break;
case ACT_RANGE_ATTACK1: case ACT_RANGE_ATTACK1:
if(theCanCrouch && theIsCrouched) if(theCanCrouch && theIsCrouched && !theIsAlien )
{ {
strcpy(outAnimation, "crouch_" ); strcpy(outAnimation, "crouch_" );
} }
strcat(outAnimation, this->m_szAnimExtention); strcat(outAnimation, this->m_szAnimExtention);
if(theIsAlien) if(theIsAlien)
{ {
strcat(outAnimation, "_alien"); strcat(outAnimation, "_alien");
} }
else else
{ {
strcat(outAnimation, "_fire"); strcat(outAnimation, "_fire");
} }
break; break;
case ACT_HOP: case ACT_HOP:
strcat(outAnimation, "jump"); strcat(outAnimation, "jump");
break; break;
case ACT_WALK: case ACT_WALK:
if(inGaitSequence || !strcmp(this->m_szAnimExtention, "")) if(inGaitSequence || !strcmp(this->m_szAnimExtention, ""))
{ {
strcat(outAnimation, "walk"); strcat(outAnimation, "walk");
} }
else else
{ {
if(theCanCrouch && theIsCrouched) if(theCanCrouch && theIsCrouched)
{ {
strcpy(outAnimation, "crouch_" ); strcpy(outAnimation, "crouch_" );
} }
strcat(outAnimation, this->m_szAnimExtention); strcat(outAnimation, this->m_szAnimExtention);
if(theCanCrouch) if(theCanCrouch)
{ {
if(theIsReloading) if(theIsReloading)
{ {
strcat(outAnimation, "_reload"); strcat(outAnimation, "_reload");
} }
else else
{ {
strcat(outAnimation, "_look"); strcat(outAnimation, "_look");
} }
} }
} }
break; break;
case ACT_RUN: case ACT_RUN:
if(inGaitSequence || !strcmp(this->m_szAnimExtention, "")) if(inGaitSequence || !strcmp(this->m_szAnimExtention, ""))
{ {
strcat(outAnimation, "run"); strcat(outAnimation, "run");
} }
else else
{ {
if(theCanCrouch && theIsCrouched) if(theCanCrouch && theIsCrouched)
{ {
strcpy(outAnimation, "crouch_" ); strcpy(outAnimation, "crouch_" );
} }
strcat(outAnimation, this->m_szAnimExtention); strcat(outAnimation, this->m_szAnimExtention);
if(theCanCrouch) if(theCanCrouch)
{ {
//if(theIsReloading) //if(theIsReloading)
//{ //{
// strcat(outAnimation, "_reload"); // strcat(outAnimation, "_reload");
//} //}
//else //else
//{ //{
if(theIsReloading) if(theIsReloading)
{ {
strcpy(outAnimation, this->m_szAnimExtention); strcpy(outAnimation, this->m_szAnimExtention);
strcat(outAnimation, "_reload"); strcat(outAnimation, "_reload");
} }
else else
{ {
strcat(outAnimation, "_look"); strcat(outAnimation, "_look");
} }
//} //}
} }
} }
break; break;
case ACT_CROUCHIDLE: case ACT_CROUCHIDLE:
if(theCanCrouch) if(theCanCrouch)
{ {
if(inGaitSequence) if(inGaitSequence)
{ {
strcat(outAnimation, "crouch_idle"); strcat(outAnimation, "crouch_idle");
} }
} }
break; break;
case ACT_CROUCH: case ACT_CROUCH:
if(theCanCrouch) if(theCanCrouch)
{ {
if(inGaitSequence) if(inGaitSequence)
{ {
strcat(outAnimation, "crawl"); strcat(outAnimation, "crawl");
} }
else else
{ {
} }
} }
break; break;
case ACT_IDLE: case ACT_IDLE:
// Weird hack/fix for gyrating and ready room spazzing // Weird hack/fix for gyrating and ready room spazzing
//if(this->GetPlayMode() != PLAYMODE_READYROOM) //if(this->GetPlayMode() != PLAYMODE_READYROOM)
//{ //{
if(inGaitSequence) if(inGaitSequence)
{ {
if(theIsReloading) if(theIsReloading)
{ {
strcat(outAnimation, "_reload"); strcat(outAnimation, "_reload");
} }
else else
{ {
strcat(outAnimation, "idle1"); strcat(outAnimation, "idle1");
} }
} }
else else
{ {
strcat(outAnimation, "look_idle"); strcat(outAnimation, "look_idle");
} }
//} //}
break; break;
case ACT_DIESIMPLE: case ACT_DIESIMPLE:
case ACT_DIEVIOLENT: case ACT_DIEVIOLENT:
if(this->pev->iuser3 == AVH_USER3_ALIEN_PLAYER3) if(this->pev->iuser3 == AVH_USER3_ALIEN_PLAYER3)
{ {
strcpy(outAnimation, "death1_die"); strcpy(outAnimation, "death1_die");
} }
else else
{ {
if(theIsCrouched) if(theIsCrouched)
{ {
strcpy(outAnimation, "crouch_die"); strcpy(outAnimation, "crouch_die");
} }
else else
{ {
switch(RANDOM_LONG(0, 2)) switch(RANDOM_LONG(0, 2))
{ {
case 0: case 0:
strcpy(outAnimation, "death1_die"); strcpy(outAnimation, "death1_die");
break; break;
case 1: case 1:
strcpy(outAnimation, "death2_die"); strcpy(outAnimation, "death2_die");
break; break;
case 2: case 2:
strcpy(outAnimation, "death3_die"); strcpy(outAnimation, "death3_die");
break; break;
} }
} }
} }
theIsDeathAnim = true; theIsDeathAnim = true;
break; break;
case ACT_DIE_HEADSHOT: case ACT_DIE_HEADSHOT:
strcpy(outAnimation, "head_die"); strcpy(outAnimation, "head_die");
theIsDeathAnim = true; theIsDeathAnim = true;
break; break;
case ACT_DIE_GUTSHOT: case ACT_DIE_GUTSHOT:
strcpy(outAnimation, "gut_die"); strcpy(outAnimation, "gut_die");
theIsDeathAnim = true; theIsDeathAnim = true;
break; break;
case ACT_DIEBACKWARD: case ACT_DIEBACKWARD:
// Hack for skulk until artwork can be updated (it has no back_die) // Hack for skulk until artwork can be updated (it has no back_die)
if(this->pev->iuser3 != AVH_USER3_ALIEN_PLAYER1) if(this->pev->iuser3 != AVH_USER3_ALIEN_PLAYER1)
{ {
strcpy(outAnimation, "back_die"); strcpy(outAnimation, "back_die");
} }
else else
{ {
strcpy(outAnimation, "gut_die"); strcpy(outAnimation, "gut_die");
} }
theIsDeathAnim = true; theIsDeathAnim = true;
break; break;
case ACT_DIEFORWARD: case ACT_DIEFORWARD:
strcpy(outAnimation, "forward_die"); strcpy(outAnimation, "forward_die");
theIsDeathAnim = true; theIsDeathAnim = true;
break; break;
case ACT_SWIM: case ACT_SWIM:
// die // die
strcpy(outAnimation, "treadwater"); strcpy(outAnimation, "treadwater");
break; break;
} }
if(theIsGestating) if(theIsGestating)
{ {