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O Aliens now see the real marine structure health regardless of their build/recycle status.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@388 67975925-1194-0748-b3d5-c16f83f1a3a1
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@ -2501,7 +2501,7 @@ void AvHHud::DrawBuildHealthEffectsForEntity(int inEntityIndex, float inAlpha)
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int theSpriteToUse = this->GetIsAlien() ? this->mAlienHealthSprite : this->mMarineHealthSprite;
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bool theDrawAsRecyling = (GetHasUpgrade(theUser4, MASK_RECYCLING) && theIsOnOurTeam);
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if((theIsBuilding && (GetHasUpgrade(theUser4, MASK_BUILDABLE))) || theDrawAsRecyling)
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if((theIsOnOurTeam && theIsBuilding && (GetHasUpgrade(theUser4, MASK_BUILDABLE))) || theDrawAsRecyling)
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{
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theSpriteToUse = this->GetIsAlien() ? this->mAlienBuildSprite : this->mMarineBuildSprite;
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theDrawHealth = false;
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