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Generate debug symbols for client dll
* This change now means that cl_dll can be properly debugged
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1 changed files with 5 additions and 5 deletions
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@ -165,19 +165,19 @@
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<AdditionalLibraryDirectories>$(SolutionDir)\particles\Release;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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<ProgramDatabaseFile>
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</ProgramDatabaseFile>
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<MapFileName>
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</MapFileName>
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<ProgramDatabaseFile>$(OutDir)cl_dll.pdb</ProgramDatabaseFile>
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<MapFileName>$(OutDir)cl_dll.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<ImportLibrary>$(IntDir)cl_dll.lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<TreatLinkerWarningAsErrors>
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</TreatLinkerWarningAsErrors>
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<AdditionalOptions>/NODEFAULTLIB:LIBCMT %(AdditionalOptions)</AdditionalOptions>
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<OutputFile>$(SolutionDir)..\cl_dlls\$(TargetName)$(TargetExt)</OutputFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapExports>true</MapExports>
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</Link>
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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