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force sv_allow_shaders 0
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1 changed files with 2 additions and 1 deletions
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@ -272,8 +272,9 @@ void GameDLLInit( void )
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CVAR_REGISTER (&avh_uplink);
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CVAR_REGISTER (&avh_killdelay);
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//Remove HL25 addition of roll angle in code so servers don't need to update configs.
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//Remove HL25 addition of roll angle and overbright shader in code so servers don't need to update configs.
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CVAR_SET_FLOAT("sv_rollangle", 0.0f);
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CVAR_SET_FLOAT("sv_allow_shaders", 0.0f);
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}
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