mirror of
https://github.com/ENSL/NS.git
synced 2024-11-22 04:31:12 +00:00
Fixed bug with detecting door triggers
This commit is contained in:
parent
f391176841
commit
1cd837b372
2 changed files with 37 additions and 21 deletions
|
@ -2379,7 +2379,7 @@ bool HasBotCompletedClimbMove(const AvHAIPlayer* pBot, Vector MoveStart, Vector
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool HasBotCompletedJumpMove(const AvHAIPlayer* pBot, Vector MoveStart, Vector MoveEnd, Vector NextMoveDestination, SamplePolyFlags NextMoveFlag)
|
||||
|
@ -7337,12 +7337,14 @@ Vector UTIL_GetButtonFloorLocation(const Vector UserLocation, edict_t* ButtonEdi
|
|||
return NewButtonAccessPoint;
|
||||
}
|
||||
|
||||
bool UTIL_IsTriggerLinkedToDoor(CBaseEntity* TriggerEntity, CBaseEntity* Door)
|
||||
bool UTIL_IsTriggerLinkedToDoor(CBaseEntity* TriggerEntity, vector<CBaseEntity*>& CheckedTriggers, CBaseEntity* Door)
|
||||
{
|
||||
if (!TriggerEntity || !Door) { return false; }
|
||||
|
||||
if (TriggerEntity == Door) { return true; }
|
||||
|
||||
CheckedTriggers.push_back(TriggerEntity);
|
||||
|
||||
const char* DoorName = STRING(Door->pev->targetname);
|
||||
const char* TriggerName = STRING(TriggerEntity->pev->targetname);
|
||||
const char* TriggerTarget = STRING(TriggerEntity->pev->target);
|
||||
|
@ -7358,7 +7360,7 @@ bool UTIL_IsTriggerLinkedToDoor(CBaseEntity* TriggerEntity, CBaseEntity* Door)
|
|||
|
||||
CBaseEntity* TargetEntity = UTIL_FindEntityByTargetname(NULL, targetOnFinish);
|
||||
|
||||
if (TargetEntity && TargetEntity != TriggerEntity && UTIL_IsTriggerLinkedToDoor(TargetEntity, Door)) { return true; }
|
||||
if (TargetEntity && TargetEntity != TriggerEntity && UTIL_IsTriggerLinkedToDoor(TargetEntity, CheckedTriggers, Door)) { return true; }
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -7375,10 +7377,10 @@ bool UTIL_IsTriggerLinkedToDoor(CBaseEntity* TriggerEntity, CBaseEntity* Door)
|
|||
|
||||
if (MMTargetEntity == Door) { return true; }
|
||||
|
||||
// Don't check this if it's targeting us (circular reference)
|
||||
if (FStrEq(STRING(MMTargetEntity->pev->target), STRING(TriggerEntity->pev->targetname))) { continue; }
|
||||
// Already checked this one!
|
||||
if (std::find(CheckedTriggers.begin(), CheckedTriggers.end(), MMTargetEntity) != CheckedTriggers.end()) { continue; }
|
||||
|
||||
if (MMTargetEntity && UTIL_IsTriggerLinkedToDoor(MMTargetEntity, Door)) { return true; }
|
||||
if (UTIL_IsTriggerLinkedToDoor(MMTargetEntity, CheckedTriggers, Door)) { return true; }
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -7394,7 +7396,7 @@ bool UTIL_IsTriggerLinkedToDoor(CBaseEntity* TriggerEntity, CBaseEntity* Door)
|
|||
const char* SourceGlobalState = STRING(theEntity->m_globalstate);
|
||||
if (FStrEq(EnvGlobalState, SourceGlobalState))
|
||||
{
|
||||
if (UTIL_IsTriggerLinkedToDoor(theEntity, Door)) { return true; }
|
||||
if (UTIL_IsTriggerLinkedToDoor(theEntity, CheckedTriggers, Door)) { return true; }
|
||||
}
|
||||
END_FOR_ALL_ENTITIES("multisource")
|
||||
|
||||
|
@ -7410,21 +7412,21 @@ bool UTIL_IsTriggerLinkedToDoor(CBaseEntity* TriggerEntity, CBaseEntity* Door)
|
|||
FOR_ALL_ENTITIES("func_button", CBaseButton*)
|
||||
if (theEntity->m_sMaster && FStrEq(STRING(theEntity->m_sMaster), targetName))
|
||||
{
|
||||
if (UTIL_IsTriggerLinkedToDoor(theEntity, Door)) { return true; }
|
||||
if (std::find(CheckedTriggers.begin(), CheckedTriggers.end(), theEntity) == CheckedTriggers.end() && UTIL_IsTriggerLinkedToDoor(theEntity, CheckedTriggers, Door)) { return true; }
|
||||
}
|
||||
END_FOR_ALL_ENTITIES("func_button")
|
||||
|
||||
FOR_ALL_ENTITIES("trigger_once", CBaseTrigger*)
|
||||
if (theEntity->m_sMaster && FStrEq(STRING(theEntity->m_sMaster), targetName))
|
||||
{
|
||||
if (UTIL_IsTriggerLinkedToDoor(theEntity, Door)) { return true; }
|
||||
if (std::find(CheckedTriggers.begin(), CheckedTriggers.end(), theEntity) == CheckedTriggers.end() && UTIL_IsTriggerLinkedToDoor(theEntity, CheckedTriggers, Door)) { return true; }
|
||||
}
|
||||
END_FOR_ALL_ENTITIES("trigger_once")
|
||||
|
||||
FOR_ALL_ENTITIES("trigger_multiple", CBaseTrigger*)
|
||||
if (theEntity->m_sMaster && FStrEq(STRING(theEntity->m_sMaster), targetName))
|
||||
{
|
||||
if (UTIL_IsTriggerLinkedToDoor(theEntity, Door)) { return true; }
|
||||
if (std::find(CheckedTriggers.begin(), CheckedTriggers.end(), theEntity) == CheckedTriggers.end() && UTIL_IsTriggerLinkedToDoor(theEntity, CheckedTriggers, Door)) { return true; }
|
||||
}
|
||||
END_FOR_ALL_ENTITIES("trigger_multiple")
|
||||
|
||||
|
@ -7444,10 +7446,13 @@ bool UTIL_IsTriggerLinkedToDoor(CBaseEntity* TriggerEntity, CBaseEntity* Door)
|
|||
{
|
||||
CBaseEntity* TargetEntity = UTIL_FindEntityByTargetname(NULL, STRING(ToggleRef->pev->target));
|
||||
|
||||
// Don't check this if it's targeting us (circular reference)
|
||||
if (TargetEntity && !FStrEq(STRING(TargetEntity->pev->target), STRING(TriggerEntity->pev->targetname)))
|
||||
const char* TestTriggerTargetname = STRING(TriggerEntity->pev->targetname);
|
||||
const char* ThisTriggerTarget = STRING(TargetEntity->pev->target);
|
||||
|
||||
// Don't check this if it's targeting a trigger we've already checked
|
||||
if (TargetEntity && std::find(CheckedTriggers.begin(), CheckedTriggers.end(), TargetEntity) == CheckedTriggers.end())
|
||||
{
|
||||
if (TargetEntity && UTIL_IsTriggerLinkedToDoor(TargetEntity, Door)) { return true; }
|
||||
if (TargetEntity && UTIL_IsTriggerLinkedToDoor(TargetEntity, CheckedTriggers, Door)) { return true; }
|
||||
}
|
||||
|
||||
FOR_ALL_ENTITIES("trigger_changetarget", CTriggerChangeTarget*)
|
||||
|
@ -7508,10 +7513,12 @@ void UTIL_PopulateTriggersForEntity(edict_t* Entity, vector<DoorTrigger>& Trigge
|
|||
|
||||
if (!DoorRef) { return; }
|
||||
|
||||
vector<CBaseEntity*> CheckedTriggerList;
|
||||
|
||||
while ((TriggerRef = UTIL_FindEntityByClassname(TriggerRef, "func_button")) != NULL)
|
||||
{
|
||||
if (UTIL_IsTriggerLinkedToDoor(TriggerRef, DoorRef))
|
||||
CheckedTriggerList.clear();
|
||||
if (UTIL_IsTriggerLinkedToDoor(TriggerRef, CheckedTriggerList, DoorRef))
|
||||
{
|
||||
DoorActivationType NewTriggerType = DOOR_BUTTON;
|
||||
|
||||
|
@ -7528,9 +7535,11 @@ void UTIL_PopulateTriggersForEntity(edict_t* Entity, vector<DoorTrigger>& Trigge
|
|||
|
||||
TriggerRef = NULL;
|
||||
|
||||
|
||||
while ((TriggerRef = UTIL_FindEntityByClassname(TriggerRef, "avhweldable")) != NULL)
|
||||
{
|
||||
if (UTIL_IsTriggerLinkedToDoor(TriggerRef, DoorRef))
|
||||
CheckedTriggerList.clear();
|
||||
if (UTIL_IsTriggerLinkedToDoor(TriggerRef, CheckedTriggerList, DoorRef))
|
||||
{
|
||||
DoorActivationType NewTriggerType = DOOR_WELD;
|
||||
|
||||
|
@ -7546,10 +7555,12 @@ void UTIL_PopulateTriggersForEntity(edict_t* Entity, vector<DoorTrigger>& Trigge
|
|||
}
|
||||
|
||||
TriggerRef = NULL;
|
||||
CheckedTriggerList.clear();
|
||||
|
||||
while ((TriggerRef = UTIL_FindEntityByClassname(TriggerRef, "func_breakable")) != NULL)
|
||||
{
|
||||
if (UTIL_IsTriggerLinkedToDoor(TriggerRef, DoorRef))
|
||||
CheckedTriggerList.clear();
|
||||
if (UTIL_IsTriggerLinkedToDoor(TriggerRef, CheckedTriggerList, DoorRef))
|
||||
{
|
||||
DoorActivationType NewTriggerType = DOOR_BREAK;
|
||||
|
||||
|
@ -7568,7 +7579,8 @@ void UTIL_PopulateTriggersForEntity(edict_t* Entity, vector<DoorTrigger>& Trigge
|
|||
|
||||
while ((TriggerRef = UTIL_FindEntityByClassname(TriggerRef, "trigger_once")) != NULL)
|
||||
{
|
||||
if (UTIL_IsTriggerLinkedToDoor(TriggerRef, DoorRef))
|
||||
CheckedTriggerList.clear();
|
||||
if (UTIL_IsTriggerLinkedToDoor(TriggerRef, CheckedTriggerList, DoorRef))
|
||||
{
|
||||
DoorActivationType NewTriggerType = DOOR_TRIGGER;
|
||||
|
||||
|
@ -7587,7 +7599,8 @@ void UTIL_PopulateTriggersForEntity(edict_t* Entity, vector<DoorTrigger>& Trigge
|
|||
|
||||
while ((TriggerRef = UTIL_FindEntityByClassname(TriggerRef, "trigger_multiple")) != NULL)
|
||||
{
|
||||
if (UTIL_IsTriggerLinkedToDoor(TriggerRef, DoorRef))
|
||||
CheckedTriggerList.clear();
|
||||
if (UTIL_IsTriggerLinkedToDoor(TriggerRef, CheckedTriggerList, DoorRef))
|
||||
{
|
||||
DoorActivationType NewTriggerType = DOOR_TRIGGER;
|
||||
|
||||
|
@ -8046,7 +8059,8 @@ void UTIL_UpdateDoorTriggers(nav_door* Door)
|
|||
else
|
||||
{
|
||||
const char* classname = STRING(ActivationTarget->pev->classname);
|
||||
it->bIsActivated = UTIL_IsTriggerLinkedToDoor(ActivationTarget, Door->DoorEntity);
|
||||
vector<CBaseEntity*> CheckedTriggerList;
|
||||
it->bIsActivated = UTIL_IsTriggerLinkedToDoor(ActivationTarget, CheckedTriggerList, Door->DoorEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8274,6 +8288,8 @@ void UTIL_PopulateDoors()
|
|||
|
||||
nav_door* UTIL_GetNavDoorByEdict(const edict_t* DoorEdict)
|
||||
{
|
||||
if (FNullEnt(DoorEdict)) { return nullptr; }
|
||||
|
||||
for (auto it = NavDoors.begin(); it != NavDoors.end(); it++)
|
||||
{
|
||||
if (it->DoorEdict == DoorEdict)
|
||||
|
|
|
@ -470,7 +470,7 @@ void UTIL_UpdateDoorTriggers(nav_door* Door);
|
|||
|
||||
void UTIL_ModifyOffMeshConnectionFlag(AvHAIOffMeshConnection* Connection, const unsigned int NewFlag);
|
||||
|
||||
bool UTIL_IsTriggerLinkedToDoor(CBaseEntity* TriggerEntity, CBaseEntity* Door);
|
||||
bool UTIL_IsTriggerLinkedToDoor(CBaseEntity* TriggerEntity, vector<CBaseEntity*>& CheckedTriggers, CBaseEntity* Door);
|
||||
void UTIL_PopulateTriggersForEntity(edict_t* Entity, vector<DoorTrigger>& TriggerList);
|
||||
void UTIL_PopulateAffectedConnectionsForDoor(nav_door* Door);
|
||||
|
||||
|
|
Loading…
Reference in a new issue