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expand scoreboard panel and hitpanel so cursor can hit anywhere on screen
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parent
b44a8b7f63
commit
1c8668638d
2 changed files with 20 additions and 7 deletions
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@ -191,7 +191,7 @@ vgui::Color BuildColor( int R, int G, int B, float gamma )
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: Create the ScoreBoard panel
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// Purpose: Create the ScoreBoard panel
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(0,0, ScreenWidth(), ScreenHeight())
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{
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{
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CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
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CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
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SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
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SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
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@ -201,7 +201,19 @@ ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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Font *smallfont = pSchemes->getFont(hSmallScheme);
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Font *smallfont = pSchemes->getFont(hSmallScheme);
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Font *tinyfont = pSchemes->getFont(hTinyScheme);
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Font *tinyfont = pSchemes->getFont(hTinyScheme);
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setBgColor(0, 0, 0, 96);
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m_BGPanel = new Panel(0, 0, 0, 96);
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m_BGPanel->setBgColor(0, 0, 0, 96);
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m_BGPanel->setParent(this);
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m_BGPanel->setPos(x, y);
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m_BGPanel->setSize(wide, tall);
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m_BGPanel->setBounds(x, y, wide, tall);
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m_BGPanel->addInputSignal(this);
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//setBgColor(0, 0, 0, 96);
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setBgColor(0, 0, 0, 255);
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m_pCurrentHighlightLabel = NULL;
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m_pCurrentHighlightLabel = NULL;
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m_iHighlightRow = -1;
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m_iHighlightRow = -1;
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// : 0001073
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// : 0001073
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@ -260,7 +272,7 @@ ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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}
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}
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m_TitleLabel.setBounds(xpos, 4, wide, SBOARD_TITLE_SIZE_Y);
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m_TitleLabel.setBounds(xpos, 4, wide, SBOARD_TITLE_SIZE_Y);
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m_TitleLabel.setContentFitted(false);
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m_TitleLabel.setContentFitted(false);
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m_TitleLabel.setParent(this);
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m_TitleLabel.setParent(m_BGPanel);
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// Setup the header (labels like "name", "class", etc..).
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// Setup the header (labels like "name", "class", etc..).
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m_HeaderGrid.SetDimensions(NUM_COLUMNS, 1);
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m_HeaderGrid.SetDimensions(NUM_COLUMNS, 1);
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@ -323,7 +335,7 @@ ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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m_HeaderGrid.AutoSetRowHeights();
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m_HeaderGrid.AutoSetRowHeights();
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m_HeaderGrid.setBounds(X_BORDER, SBOARD_TITLE_SIZE_Y, wide - X_BORDER*2, m_HeaderGrid.GetRowHeight(0));
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m_HeaderGrid.setBounds(X_BORDER, SBOARD_TITLE_SIZE_Y, wide - X_BORDER*2, m_HeaderGrid.GetRowHeight(0));
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m_HeaderGrid.setParent(this);
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m_HeaderGrid.setParent(m_BGPanel);
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m_HeaderGrid.setBgColor(0,0,0,255);
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m_HeaderGrid.setBgColor(0,0,0,255);
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@ -332,7 +344,7 @@ ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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m_HeaderGrid.getBounds(headerX, headerY, headerWidth, headerHeight);
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m_HeaderGrid.getBounds(headerX, headerY, headerWidth, headerHeight);
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m_PlayerList.setBounds(headerX, headerY+headerHeight, headerWidth, tall - headerY - headerHeight - 6);
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m_PlayerList.setBounds(headerX, headerY+headerHeight, headerWidth, tall - headerY - headerHeight - 6);
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m_PlayerList.setBgColor(0,0,0,255);
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m_PlayerList.setBgColor(0,0,0,255);
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m_PlayerList.setParent(this);
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m_PlayerList.setParent(m_BGPanel);
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for(int row=0; row < NUM_ROWS; row++)
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for(int row=0; row < NUM_ROWS; row++)
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{
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{
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@ -363,11 +375,11 @@ ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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// Add the hit test panel. It is invisible and traps mouse clicks so we can go into squelch mode.
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// Add the hit test panel. It is invisible and traps mouse clicks so we can go into squelch mode.
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m_HitTestPanel.setBgColor(0,0,0,255);
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m_HitTestPanel.setBgColor(0,0,0,255);
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m_HitTestPanel.setParent(this);
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m_HitTestPanel.setParent(this);
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m_HitTestPanel.setBounds(0, 0, wide, tall);
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m_HitTestPanel.setBounds(0, 0, ScreenWidth(), ScreenWidth());
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m_HitTestPanel.addInputSignal(this);
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m_HitTestPanel.addInputSignal(this);
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m_pCloseButton = new CommandButton( "x", wide-XRES(12 + 4), YRES(2), XRES( 12 ) , YRES( 12 ) );
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m_pCloseButton = new CommandButton( "x", wide-XRES(12 + 4), YRES(2), XRES( 12 ) , YRES( 12 ) );
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m_pCloseButton->setParent( this );
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m_pCloseButton->setParent(m_BGPanel);
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m_pCloseButton->addActionSignal( new CMenuHandler_StringCommandWatch( "-showscores", true ) );
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m_pCloseButton->addActionSignal( new CMenuHandler_StringCommandWatch( "-showscores", true ) );
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m_pCloseButton->setBgColor(0,0,0,255);
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m_pCloseButton->setBgColor(0,0,0,255);
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m_pCloseButton->setFgColor( 255, 255, 255, 0 );
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m_pCloseButton->setFgColor( 255, 255, 255, 0 );
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@ -76,6 +76,7 @@ private:
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CGrid m_PlayerGrids[NUM_ROWS]; // The grid with player and team info.
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CGrid m_PlayerGrids[NUM_ROWS]; // The grid with player and team info.
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CLabelHeader m_PlayerEntries[NUM_COLUMNS][NUM_ROWS]; // Labels for the grid entries.
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CLabelHeader m_PlayerEntries[NUM_COLUMNS][NUM_ROWS]; // Labels for the grid entries.
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Panel* m_BGPanel;
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ScorePanel::HitTestPanel m_HitTestPanel;
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ScorePanel::HitTestPanel m_HitTestPanel;
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CommandButton *m_pCloseButton;
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CommandButton *m_pCloseButton;
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CLabelHeader* GetPlayerEntry(int x, int y) {return &m_PlayerEntries[x][y];}
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CLabelHeader* GetPlayerEntry(int x, int y) {return &m_PlayerEntries[x][y];}
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