fix for typing another key in chat before releasing enter key causing it to send the message

This commit is contained in:
pierow 2023-10-04 18:11:40 -04:00
parent a04cc4fd40
commit 1748d39d7e

View file

@ -243,31 +243,34 @@ void ChatPanel::KeyEvent(int iKeydown)
}
if (state[SDL_SCANCODE_RETURN])
{
std::string theCommand;
if (iKeydown && !bTextinput)
{
std::string theCommand;
theCommand += mChatMode;
theCommand += mChatMode;
theCommand += " \"";
theCommand += " \"";
// Replace all ';' characters with ':' characters since we can't have
// ';' characters on a console message.
// Replace all ';' characters with ':' characters since we can't have
// ';' characters on a console message.
for (unsigned int i = 0; i < mText.length(); ++i)
{
if (mText[i] == ';')
{
mText[i] = ':';
}
}
for (unsigned int i = 0; i < mText.length(); ++i)
{
if (mText[i] == ';')
{
mText[i] = ':';
}
}
theCommand += mText;
theCommand += mText;
theCommand += "\"";
theCommand += "\"";
//say_x "the message here" instead of
//say_x the message here (ever word was treated as another argument)
gEngfuncs.pfnClientCmd((char*)theCommand.c_str());
//say_x "the message here" instead of
//say_x the message here (ever word was treated as another argument)
gEngfuncs.pfnClientCmd((char*)theCommand.c_str());
CancelChat();
CancelChat();
}
}
}