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Reverted cl_gammaramp to be 0 = disabled, 1 = enabled.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@334 67975925-1194-0748-b3d5-c16f83f1a3a1
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3 changed files with 5 additions and 5 deletions
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@ -39,7 +39,7 @@ extern cvar_t* cl_musicdir;
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#define kvLabelMaps "cl_labelmaps"
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#define kvLabelMaps "cl_labelmaps"
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// :puzl
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// :puzl
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// tankefugl: 0001070 - enables forced gamma ramp loading
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// tankefugl: 0001070 - enables forced gamma ramp loading
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#define kvDisableGammaRamp "cl_gammaramp"
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#define kvGammaRamp "cl_gammaramp"
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// :tankefugl
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// :tankefugl
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#define kvCMHotKeys "cl_cmhotkeys"
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#define kvCMHotKeys "cl_cmhotkeys"
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#define kvForceDefaultFOV "cl_forcedefaultfov"
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#define kvForceDefaultFOV "cl_forcedefaultfov"
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@ -1818,8 +1818,8 @@ bool AvHHud::SetGamma(float inSlope)
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theGammaToTry -= kGammaIncrement;
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theGammaToTry -= kGammaIncrement;
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sGameGammaTable.ProcessSlope(theGammaToTry);
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sGameGammaTable.ProcessSlope(theGammaToTry);
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// tankefugl: fakes a successful gamma ramp change if cl_gammaramp is set to 1
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// tankefugl: fakes a successful gamma ramp change if cl_gammaramp is set to 0
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if((CVAR_GET_FLOAT(kvDisableGammaRamp) == 1) || sGameGammaTable.InitializeToVideoState())
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if((CVAR_GET_FLOAT(kvGammaRamp) == 0) || sGameGammaTable.InitializeToVideoState())
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{
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{
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// Tell UI components so they can change shading to look the same
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// Tell UI components so they can change shading to look the same
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this->GetManager().NotifyGammaChange(theGammaToTry);
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this->GetManager().NotifyGammaChange(theGammaToTry);
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@ -93,9 +93,9 @@ DESCRIPTION INFO_OPTIONS
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"cl_gammaramp"
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"cl_gammaramp"
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{
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{
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"Disable gamma ramp"
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"Enable gamma ramp"
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{ BOOL }
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{ BOOL }
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{ "0" }
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{ "1" }
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}
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}
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"hud_fastswitch"
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"hud_fastswitch"
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