Changlog:

Note : v9 was compiled without -extra in rad to save time.
Visual quality of the lighting is slightly reduced as a result.

-Extended Core Monitoring closer towards Core, so that the joining corridor is shorter, and so sieging is easier.
-Renamed Coolant Maintenance to Coolant Transfer
-Shifted Coolant Transfer south, to put it closer to core, so that the joining corridor is shorter,
and so that sieging is easier.
-Widened Cooland Transfer.
-Fixed all vis errors.
-Opened up the Repair Bay/Maintenance Corridors area a bit.
-Opened up Sleeping Area considerably (no more dead ends), and made navigation easier (flat ceiling etc).
-Improved Sleeping Area visually slightly.
-Rerouted Life Support vent from Sleeping Area to N-Turn (experimental).
-Sbend reworked visually.
-Vent exit in Sbend changed to exit out of a small room off of Sbend.
-Added alot more infestation in the hives, I'm not sure if I'm happy with the infestation textures,
so they are subject to change.
-Added crate at East exit of Marine Start, and moved MS RT slightly east.
-Fixed all the sinking structures problems associated with metal grates (apart from the ones in The Hub,
as the structures are easily accessible anyway).
-Fixed the bug where you could build structures on the antenae (spikes) outside the Communications window.
-Removed the water in Engineering Hall hive, and raised the broken floor so that you can step up it easily.
-Added a shielded area on the central structure in Core hive, and also lowered the hive.
-Widened the North and South corridor coming off of Core Monitoring.
-Made the 'donut' east of Gunpods more spacious (the central structure is considerably smaller now).
-Fixed r_speed issue in Coolant, with some geometry changes (both sides look too similar now, so i'll
add a feature to distinguish them in the next version.
-Deleted the Core Power -> Core Monitoring vent.
-Made the corridor entering Living Area from Life Support less convoluted and deleted the door so it is less
confusing.
-Some minor r_speed optimisations here and there.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@188 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
Zunni 2005-06-15 13:24:33 +00:00
parent 19d5613d77
commit 0e07c01c50
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ns_eon version 7 ns_eon version 9
Released (22/2/05) released (27/05/05) Note : v9 was compiled without -extra in rad to save time.
Visual quality of the lighting is slightly reduced as a result.
-Extended Core Monitoring closer towards Core, so that the joining corridor is shorter, and so sieging is easier.
-Renamed Coolant Maintenance to Coolant Transfer
-Shifted Coolant Transfer south, to put it closer to core, so that the joining corridor is shorter,
and so that sieging is easier.
-Widened Cooland Transfer.
-Fixed all vis errors.
-Opened up the Repair Bay/Maintenance Corridors area a bit.
-Opened up Sleeping Area considerably (no more dead ends), and made navigation easier (flat ceiling etc).
-Improved Sleeping Area visually slightly.
-Rerouted Life Support vent from Sleeping Area to N-Turn (experimental).
-Sbend reworked visually.
-Vent exit in Sbend changed to exit out of a small room off of Sbend.
-Added alot more infestation in the hives, I'm not sure if I'm happy with the infestation textures,
so they are subject to change. (update) changed them :)
-Added crate at East exit of Marine Start, and moved MS RT slightly east.
-Fixed all the sinking structures problems associated with metal grates (apart from the ones in The Hub,
as the structures are easily accessible anyway).
-Fixed the bug where you could build structures on the antenae (spikes) outside the Communications window.
-Removed the water in Engineering Hall hive, and raised the broken floor so that you can step up it easily.
-Added a shielded area on the central structure in Core hive, and also lowered the hive.
-Widened the North and South corridor coming off of Core Monitoring.
-Made the 'donut' east of Gunpods more spacious (the central structure is considerably smaller now).
-Fixed r_speed issue in Coolant, with some geometry changes (both sides look too similar now, so i'll
add a feature to distinguish them in the next version.
-Deleted the Core Power -> Core Monitoring vent.
-Made the corridor entering Living Area from Life Support less convoluted and deleted the door so it is less
confusing.
-Some minor r_speed optimisations here and there.
v8 changelog (02/04/05)
Note : v8 was compiled without -extra in rad to save time.
Visual quality of the lighting is slightly reduced as a result.
-Opened up Core hive a bit, more space for manuevering.
-Made some visual improvements to living area.
-Significant node layout changes as follows (thanks JazzX):
* Moved Core Monitoring node into Engine Walkway (east).
* Moved Core Cooling node to Cooling Maintenance.
* Moved Engine Walkway node (west) to Maintenance Corridors.
-Gunpods node is now on other side of barrier.
-Made some visual improvements (and a slight layout change) to Maintenance Corridors.
-Made the height difference between Core hive and Core Monitoring slightly smaller, and consolidated the ramps
that enter into the hive into a single ramp for each hallway.
-Changed -gamma in rad to 0.85 (slightly darker now overall).
-Made the MS shorter, and part of Maintenance Corridors shorter as a result (the long stretch to the ms entrance).
-Added a few sounds.
-Attempted to fix stuck issue in Engineering Hive when Redeeming to a certain spawn by making the hive higher
(also made the ceiling higher to leave space on top). Not sure if I was successful.
-Some other minor things that I can't remember ;(.
v7 changelog (22/2/05):
-Made some minor aesthetic improvements. -Made some minor aesthetic improvements.
v6a changelog (20/2/05) v6a changelog (20/2/05):
-Removed Maintenance Corridors' node. -Removed Maintenance Corridors' node.
-Moved Engine Walkway node to other side (closer to the hive). -Moved Engine Walkway node to other side (closer to the hive).

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