fixed sg pellet visuals backwards compatibility

This commit is contained in:
pierow 2021-02-24 15:15:10 -05:00
parent 96f1cf2f28
commit 0c18bffed4

View file

@ -939,9 +939,9 @@ void EV_SonicGun(struct event_args_s* args)
// }
//EV_HLDM_FireBullets( idx, forward, right, up, kSGBulletsPerShot, vecSrc, vecAiming, kSGRange, BULLET_PLAYER_BUCKSHOT, 0, &tracerCount[idx-1], VECTOR_CONE_20DEGREES.x, VECTOR_CONE_20DEGREES.y);
bool oldpellets = (gHUD.GetServerVariableFloat(kvVersion) < 323.0f || gHUD.GetServerVariableFloat(kvNewsgspread) == 0.0f);
bool newpellets = (gHUD.GetServerVariableFloat(kvVersion) > 322.0f || gHUD.GetServerVariableFloat(kvNewsgspread) != 0.0f);
if (oldpellets)
if (!newpellets)
{
EV_HLDM_FireBulletsPlayer(idx, forward, right, up, 10, vecSrc, vecAiming, kSGRange, BULLET_PLAYER_BUCKSHOT, 0, &tracerCount[idx - 1], kSGSpread, args->iparam1);
}