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cl_cross macos update
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parent
9a4a291b41
commit
086c9a4aa6
3 changed files with 16 additions and 16 deletions
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@ -25,12 +25,12 @@ class CHudCrosshairs : public CHudBase
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cvar_t* cl_cross_line_left;
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cvar_t* cl_cross_line_left;
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cvar_t* cl_cross_line_right;
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cvar_t* cl_cross_line_right;
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#ifdef __APPLE__
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//#ifdef __APPLE__
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//Remove when OSX builds with c++11
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// //Remove when OSX builds with c++11
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#else
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//#else
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float old_circle_radius;
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float old_circle_radius;
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std::vector<Vector2D> circle_points;
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std::vector<Vector2D> circle_points;
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#endif
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//#endif
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public:
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public:
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virtual int Init();
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virtual int Init();
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@ -75,9 +75,9 @@ void HudGL::rectangle(const Vector2D& corner_a, const Vector2D& corner_b) const
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glEnd();
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glEnd();
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}
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}
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#ifdef __APPLE__
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//#ifdef __APPLE__
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//Remove when OSX builds with c++11
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////Remove when OSX builds with c++11
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#else
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//#else
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std::vector<Vector2D> HudGL::compute_circle(float radius) {
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std::vector<Vector2D> HudGL::compute_circle(float radius) {
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// Maximum allowed distance between the circle and the rendered line segment.
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// Maximum allowed distance between the circle and the rendered line segment.
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const float MAX_ERROR = 0.1f;
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const float MAX_ERROR = 0.1f;
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@ -94,4 +94,4 @@ std::vector<Vector2D> HudGL::compute_circle(float radius) {
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return points;
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return points;
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}
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}
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#endif
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//#endif
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@ -9,16 +9,16 @@ public:
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void color(unsigned char r, unsigned char g, unsigned char b, unsigned char a) const;
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void color(unsigned char r, unsigned char g, unsigned char b, unsigned char a) const;
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void line_width(float width) const;
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void line_width(float width) const;
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void line(const Vector2D& start, const Vector2D& end) const;
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void line(const Vector2D& start, const Vector2D& end) const;
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#ifdef __APPLE__
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//#ifdef __APPLE__
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//Remove when OSX builds with c++11
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// //Remove when OSX builds with c++11
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#else
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//#else
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void circle(const Vector2D& center, const std::vector<Vector2D>& points) const;
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void circle(const Vector2D& center, const std::vector<Vector2D>& points) const;
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#endif
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//#endif
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void rectangle(const Vector2D& corner_a, const Vector2D& corner_b) const;
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void rectangle(const Vector2D& corner_a, const Vector2D& corner_b) const;
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#ifdef __APPLE__
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//#ifdef __APPLE__
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//Remove when OSX builds with c++11
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// //Remove when OSX builds with c++11
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#else
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//#else
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static std::vector<Vector2D> compute_circle(float radius);
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static std::vector<Vector2D> compute_circle(float radius);
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#endif
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//#endif
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};
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};
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