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o Fixed issue where neutral entities were overriding nearby entities when visibile.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@526 67975925-1194-0748-b3d5-c16f83f1a3a1
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5c57cd46e1
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1 changed files with 54 additions and 16 deletions
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@ -114,6 +114,38 @@ bool getIsStructure(int user3) {
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user3 == AVH_USER3_ALIENRESTOWER ||
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user3 == AVH_USER3_ADVANCED_TURRET_FACTORY;
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}
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bool getIsOnCommMinimap(int user3) {
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return user3 == AVH_USER3_WAYPOINT ||
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user3 == AVH_USER3_MARINE_PLAYER ||
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user3 == AVH_USER3_HEAVY ||
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user3 == AVH_USER3_COMMANDER_STATION ||
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user3 == AVH_USER3_TURRET_FACTORY ||
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user3 == AVH_USER3_ADVANCED_TURRET_FACTORY ||
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user3 == AVH_USER3_ARMORY ||
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user3 == AVH_USER3_ADVANCED_ARMORY ||
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user3 == AVH_USER3_ARMSLAB ||
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user3 == AVH_USER3_PROTOTYPE_LAB ||
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user3 == AVH_USER3_OBSERVATORY ||
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user3 == AVH_USER3_TURRET ||
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user3 == AVH_USER3_SIEGETURRET ||
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user3 == AVH_USER3_RESTOWER ||
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user3 == AVH_USER3_INFANTRYPORTAL ||
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user3 == AVH_USER3_PHASEGATE ||
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user3 == AVH_USER3_DEFENSE_CHAMBER ||
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user3 == AVH_USER3_MOVEMENT_CHAMBER ||
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user3 == AVH_USER3_OFFENSE_CHAMBER ||
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user3 == AVH_USER3_SENSORY_CHAMBER ||
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user3 == AVH_USER3_ALIENRESTOWER ||
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user3 == AVH_USER3_HIVE ||
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user3 == AVH_USER3_ALIEN_PLAYER1 ||
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user3 == AVH_USER3_ALIEN_PLAYER2 ||
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user3 == AVH_USER3_ALIEN_PLAYER3 ||
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user3 == AVH_USER3_ALIEN_PLAYER4 ||
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user3 == AVH_USER3_ALIEN_PLAYER5 ||
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user3 == AVH_USER3_ALIEN_EMBRYO ||
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user3 == AVH_USER3_FUNC_RESOURCE ||
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user3 == AVH_USER3_WELD;
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}
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void AvHOverviewMap::GetSpriteForEntity(const DrawableEntity& entity, int& outSprite, int& outFrame, int& outRenderMode)
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{
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outRenderMode = kRenderTransTexture;
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@ -125,23 +157,29 @@ void AvHOverviewMap::GetSpriteForEntity(const DrawableEntity& entity, int& outSp
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}
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else if (this->mUser3 == AVH_USER3_COMMANDER_PLAYER)
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{
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bool isStructure=getIsStructure(entity.mUser3);
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bool isFriendly=entity.mTeam == mTeam;
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outSprite = Safe_SPR_Load(kCommBlipSprite);
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outFrame=1;
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if ( entity.mUser3 == AVH_USER3_HIVE ) {
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outFrame=4;
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if ( getIsOnCommMinimap(entity.mUser3 ) ) {
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bool isStructure=getIsStructure(entity.mUser3);
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bool isFriendly=entity.mTeam == mTeam;
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outSprite = Safe_SPR_Load(kCommBlipSprite);
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outFrame=1;
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if ( entity.mUser3 == AVH_USER3_HIVE ) {
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outFrame=4;
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}
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else if ( (entity.mUser3 == AVH_USER3_ALIENRESTOWER) || (entity.mUser3 == AVH_USER3_FUNC_RESOURCE) || (entity.mUser3 == AVH_USER3_RESTOWER)) {
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outFrame=3;
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}
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else if ( entity.mUser3 == AVH_USER3_MINE ) {
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outFrame=2;
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}
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else if ( entity.mUser3 == AVH_USER3_WELD ) {
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outFrame=5;
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}
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else if ( isStructure ) {
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outFrame=0;
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}
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}
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else if ( (entity.mUser3 == AVH_USER3_ALIENRESTOWER) || (entity.mUser3 == AVH_USER3_FUNC_RESOURCE) || (entity.mUser3 == AVH_USER3_RESTOWER)) {
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outFrame=3;
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}
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else if ( entity.mUser3 == AVH_USER3_MINE ) {
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outFrame=2;
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}
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else if ( entity.mUser3 == AVH_USER3_WELD ) {
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outFrame=5;
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}
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else if ( isStructure ) {
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else {
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outSprite=0;
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outFrame=0;
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}
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}
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