NS/dev/3.2-LUA/source/mod/AvHSharedMovementInfo.h

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//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Data structure for keeping track of movement that occurs over multiple ticks.
//
// $Workfile: $
// $Date: 2002/05/23 02:33:20 $
//
//-------------------------------------------------------------------------------
// $Log: AvHSharedMovementInfo.h,v $
// Revision 1.1 2002/05/23 02:33:20 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//===============================================================================
#ifndef AVH_SHAREDMOVEMENTINFO_H
#define AVH_SHAREDMOVEMENTINFO_H
#include "types.h"
class AvHPlayerMovementInfo
{
public:
AvHPlayerMovementInfo();
vec3_t mBlinkOrigin;
vec3_t mBlinkDirection;
float mBlinkStartTime;
} ;
class AvHSharedMovementInfo
{
public:
static AvHSharedMovementInfo* Instance();
void GetBlinkStartInfo(int inPlayerIndex, float* inOrigin, float* inDirection, float& inStartTime);
void SetBlinkStartInfo(int inPlayerIndex, const float* inOrigin, const float* inDirection, float inStartTime);
private:
static AvHSharedMovementInfo* sMovementInfo;
typedef map<int, AvHPlayerMovementInfo> PlayerMovementInfoList;
PlayerMovementInfoList mPlayerInfoList;
};
#endif