NS/dev/3.2-LUA/manual/weapons_ha.html

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">
:: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">:
<font color="#FF6600">Heavy Armor</font></span></td>
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<td>&nbsp;</td>
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<td>
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<td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15">
<a href="weapons_knife.html"> Knife</a><br>
<img src="images/tech_10/shotgun.gif" width="15" height="15">
<a href="weapons_shotgun.html">Shotgun</a><br>
<img src="images/tech_10/mines.gif" width="15" height="15">
<a href="weapons_mines.html">Trip Mine</a><br>
<img src="images/tech_10/jetpacks2.gif" width="15" height="15">
<a href="weapons_jetpack.html">Jet Pack</a></td>
<td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15">
<a href="weapons_pistol.html">Pistol</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_hmg.html">Heavy Machine Gun</a><br>
<img src="images/tech_10/welder.gif" width="15" height="15">
<a href="weapons_welders.html">Welder</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
Heavy Armor</td>
<td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15">
<a href="weapons_lmg.html">Light Machine Gun</a><br>
<img src="images/tech_10/grenadel.gif" width="15" height="15">
<a href="weapons_grenadelauncher.html">Grenade
Launcher</a><br>
<img src="images/tech_10/turret.gif" width="15" height="15">
<a href="weapons_turrets.html">Turret</a><br>
<img src="images/tech_10/siege.gif" width="15" height="15">
<a href="weapons_siege.html">Siege Turret</a></td>
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<p><b>Desc.: </b> <font color="#0B7BEE">heavy
armor absorbs 95% of damage, until it is
destroyed.</font><br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Use:</font> </b>the
trade-off for increased protection is much
slower speed. Heavy armor wearers must work
strategically with their more vulnerable
(and more nimble) squadmates. Heavy armor
can be repaired with a <a href="weapons_welders.html">welder</a>.<br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Data:</font></b>
the development of heavy armor has transformed
23rd century warfare, as militaries race
to perfect and field test this new technology.
A cutting edge, head-to-toe defensive system,
this protective shell can absorb tremendous
amounts of damage. Beneath the plasticene
nano-armor shielding, thousands of independent
layers of defensive nanos spread and share
kinetic energy, using some of an impact's
own force to repair damage. Corrosives don't
have much effect either. Combining <a href="front_upgrades_armor.html">armor
upgrades</a> and heavy armor, a single skilled
marine becomes a juggernaut (albeit, a very
slow one). <a href="weapons_jetpack.html">Jet
packs</a> cannot attach to this bulky, full
body armor (and would find its weight difficult
to lift if they could).</p>
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<td colspan="4" height="23" bgcolor="#000033">
<p><b class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Heavy
Armor </b></p>
</td>
</tr>
<tr>
<td width="28%">
<p>&nbsp;</p>
</td>
<td colspan="2" class="sectiontext">
<p align="center" class="sectiontext">Armor
Points</p>
</td>
<td width="39%" class="sectiontext">
<p align="center" class="sectiontext">%
Damage absorbed</p>
</td>
</tr>
<tr>
<td width="28%">
<p class="sectiontext">Heavy Armor (un-<a href="front_upgrades_armor.html">upgraded</a>)</p>
</td>
<td colspan="2" valign="middle" align="center">
<p align="center">200</p>
</td>
<td valign="middle" align="center">
<p align="center">95%</p>
</td>
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