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66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
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$modelname "b_siege.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "studio"
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{
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studio "siege_turret_reference"
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}
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$flags 0
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$externaltextures
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$attachment 0 "D_siege_barrel02" 0 0 29
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$attachment 1 "Dummy04_new" -10 0 -1
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$hbox 0 "Dummy01" -17.000000 -28.160000 0.000000 18.000000 27.459999 10.030000
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$hbox 0 "Dummy01" -10.000000 -15.160000 9.000000 10.000000 22.459999 18.030001
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$hbox 0 "Dummy03" -7.500000 -11.000000 -9.000000 7.500000 -4.500000 18.500000
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$hbox 0 "Dummy02" -8.900000 6.100000 -24.520000 7.490000 17.000000 22.959999
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$hbox 0 "Dummy04_new" -3.610000 -20.650000 3.370000 3.680000 -6.360000 13.900000
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//$hbox 0 "D_siege_barrel02" -2.52 -2.56 -5.87 2.59 2.55 27.33
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$controller 0 "Dummy02" YR 0 360
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$controller 1 "Dummy04_new" XR 0 0
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$sequence "idle_off" {
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"b_siege_anims\idle_off"
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fps 1
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}
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$sequence "fire" {
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"b_siege_anims\fire"
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{ event 5001 0 "21" }
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{ event 5001 2 "21" }
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{ event 5001 4 "31" }
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{ event 5001 6 "21" }
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{ event 5001 8 "21" }
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{ event 5001 10 "31" }
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{ event 5001 12 "21" }
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{ event 5001 14 "21" }
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fps 30
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loop
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}
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$sequence "spin" {
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"b_siege_anims\spin"
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fps 20
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loop
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}
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$sequence "deploy" {
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"b_siege_anims\deploy"
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fps 8
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}
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$sequence "retire" {
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"b_siege_anims\retire"
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fps 10
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}
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$sequence "die" {
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"b_siege_anims\die"
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fps 18
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}
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