2014-12-16 13:36:27 +00:00
|
|
|
//
|
|
|
|
// Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
|
|
//
|
|
|
|
// This product contains software technology licensed from Id
|
|
|
|
// Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
// All Rights Reserved.
|
|
|
|
//
|
|
|
|
// Use, distribution, and modification of this source code and/or resulting
|
|
|
|
// object code is restricted to non-commercial enhancements to products from
|
|
|
|
// Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
// without written permission from Valve LLC.
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// $Workfile: game.cpp $
|
|
|
|
// $Date: 2002/11/22 21:11:38 $
|
|
|
|
//
|
|
|
|
//-------------------------------------------------------------------------------
|
|
|
|
// $Log: game.cpp,v $
|
|
|
|
// Revision 1.37 2002/11/22 21:11:38 Flayra
|
|
|
|
// - Changed default timelimit to 60
|
|
|
|
// - Added mp_version for All-Seeing Eye
|
|
|
|
//
|
|
|
|
// Revision 1.36 2002/11/15 04:30:08 Flayra
|
|
|
|
// - Changed mp_authicons default to 1
|
|
|
|
//
|
|
|
|
// Revision 1.35 2002/11/12 18:52:32 Flayra
|
|
|
|
// - Added mp_logdetail
|
|
|
|
//
|
|
|
|
// Revision 1.34 2002/11/03 04:53:59 Flayra
|
|
|
|
// - Removed variables, hard-coded instead
|
|
|
|
//
|
|
|
|
// Revision 1.33 2002/10/24 21:17:02 Flayra
|
|
|
|
// - Added authicons variable
|
|
|
|
//
|
|
|
|
// Revision 1.32 2002/10/18 22:15:24 Flayra
|
|
|
|
// - Added easter eggs
|
|
|
|
//
|
|
|
|
// Revision 1.31 2002/10/16 00:39:09 Flayra
|
|
|
|
// - Removed demoing variable, added serverops variable
|
|
|
|
//
|
|
|
|
// Revision 1.30 2002/10/04 18:02:52 Flayra
|
|
|
|
// - Regular update
|
|
|
|
//
|
|
|
|
// Revision 1.29 2002/10/03 18:26:19 Flayra
|
|
|
|
// - Made voting percentage and min votes server variables (mp_votepercentneeded and mp_minvotesneeded)
|
|
|
|
//
|
|
|
|
// Revision 1.28 2002/09/23 22:01:23 Flayra
|
|
|
|
// - Regular update
|
|
|
|
//
|
|
|
|
// Revision 1.27 2002/09/09 19:44:16 Flayra
|
|
|
|
// - Added marine respawn time back in
|
|
|
|
// - Added vote time variable
|
|
|
|
//
|
|
|
|
// Revision 1.26 2002/08/09 00:15:54 Flayra
|
|
|
|
// - Regular update
|
|
|
|
//
|
|
|
|
// Revision 1.25 2002/07/26 23:00:53 Flayra
|
|
|
|
// - Added mp_drawdamage variable
|
|
|
|
//
|
|
|
|
// Revision 1.24 2002/07/24 18:46:19 Flayra
|
|
|
|
// - Linux and scripting changes
|
|
|
|
//
|
|
|
|
// Revision 1.23 2002/07/23 16:46:57 Flayra
|
|
|
|
// - Regular update
|
|
|
|
//
|
|
|
|
// Revision 1.22 2002/07/08 16:27:57 Flayra
|
|
|
|
// - Regular update, added document header
|
|
|
|
//
|
|
|
|
//===============================================================================
|
|
|
|
#include "extdll.h"
|
|
|
|
#include "../engine/eiface.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "game.h"
|
|
|
|
#include "../mod/AvHServerVariables.h"
|
|
|
|
#include "../mod/AvHServerUtil.h"
|
|
|
|
|
|
|
|
cvar_t displaysoundlist = {"displaysoundlist","0"};
|
|
|
|
|
|
|
|
// multiplayer server rules
|
|
|
|
cvar_t fragsleft = {"mp_fragsleft","0", FCVAR_SERVER | FCVAR_UNLOGGED }; // Don't spam console/log files/users with this changing
|
|
|
|
cvar_t timeleft = {"mp_timeleft","0" , FCVAR_SERVER | FCVAR_UNLOGGED }; // " "
|
|
|
|
cvar_t allow_spectators = { "mp_allowspectators", "1.0", FCVAR_SERVER }; // 0 prevents players from being spectators
|
|
|
|
|
|
|
|
// multiplayer server rules
|
|
|
|
cvar_t teamplay = {"mp_teamplay","0", FCVAR_SERVER };
|
|
|
|
cvar_t fraglimit = {"mp_fraglimit","0", FCVAR_SERVER };
|
|
|
|
cvar_t timelimit = {"mp_timelimit","60", FCVAR_SERVER };
|
|
|
|
cvar_t friendlyfire= {"mp_friendlyfire","0", FCVAR_SERVER };
|
|
|
|
cvar_t falldamage = {"mp_falldamage","1", FCVAR_SERVER };
|
|
|
|
cvar_t weaponstay = {"mp_weaponstay",".5", FCVAR_SERVER };
|
|
|
|
cvar_t forcerespawn= {"mp_forcerespawn","1", FCVAR_SERVER };
|
|
|
|
cvar_t flashlight = {"mp_flashlight","0", FCVAR_SERVER };
|
|
|
|
cvar_t aimcrosshair= {"mp_autocrosshair","0", FCVAR_SERVER };
|
|
|
|
cvar_t decalfrequency = {"decalfrequency","30", FCVAR_SERVER };
|
|
|
|
cvar_t teamlist = {"mp_teamlist","marine1;alien2", FCVAR_SERVER };
|
|
|
|
cvar_t teamoverride = {"mp_teamoverride","1" };
|
|
|
|
cvar_t defaultteam = {"mp_defaultteam","0" };
|
|
|
|
cvar_t allowmonsters={"mp_allowmonsters","0", FCVAR_SERVER };
|
|
|
|
cvar_t mp_chattime = {"mp_chattime","10", FCVAR_SERVER };
|
|
|
|
|
|
|
|
// AvH server variables
|
|
|
|
cvar_t avh_drawdamage = {kvDrawDamage, "0", FCVAR_SERVER };
|
|
|
|
cvar_t avh_tournamentmode = {kvTournamentMode,"0", FCVAR_SERVER };
|
|
|
|
cvar_t avh_deathmatchmode = {kvDeathMatchMode, "0", FCVAR_SERVER };
|
|
|
|
cvar_t avh_countdowntime = {kvCountDownTime, ".2", FCVAR_SERVER };
|
|
|
|
cvar_t avh_latejointime = {kvLateJoinTime, "1", FCVAR_SERVER};
|
|
|
|
cvar_t avh_logdetail = {kvLogDetail, "0", FCVAR_SERVER};
|
|
|
|
//cvar_t avh_teamsizehandicapping = {kvTeamSizeHandicapping, "0", FCVAR_SERVER};
|
|
|
|
cvar_t avh_team1damagepercent = {kvTeam1DamagePercent, "100", FCVAR_SERVER};
|
|
|
|
cvar_t avh_team2damagepercent = {kvTeam2DamagePercent, "100", FCVAR_SERVER};
|
|
|
|
cvar_t avh_team3damagepercent = {kvTeam3DamagePercent, "100", FCVAR_SERVER};
|
|
|
|
cvar_t avh_team4damagepercent = {kvTeam4DamagePercent, "100", FCVAR_SERVER};
|
|
|
|
cvar_t avh_structurelimit = {kvStructureLimit, "300", FCVAR_SERVER};
|
|
|
|
cvar_t avh_votecasttime = {kvVoteCastTime, "2", FCVAR_SERVER};
|
|
|
|
cvar_t avh_votedowntime = {kvVoteDownTime, "180", FCVAR_SERVER};
|
|
|
|
cvar_t avh_minvotesneeded = {kvMinVotesNeeded, "2", FCVAR_SERVER};
|
|
|
|
cvar_t avh_serverops = {kvServerOps, "", FCVAR_PROTECTED};
|
|
|
|
cvar_t avh_limitteams = {kvLimitTeams, "2", FCVAR_PROTECTED};
|
|
|
|
cvar_t avh_votepercentneeded = {kvVotePercentNeeded, ".3", FCVAR_SERVER};
|
|
|
|
cvar_t avh_autoconcede = {kvAutoConcede, "4", FCVAR_SERVER};
|
|
|
|
cvar_t avh_combattime = {kvCombatTime, "10", FCVAR_SERVER};
|
|
|
|
cvar_t avh_mapvoteratio = {kvMapVoteRatio, ".6", FCVAR_SERVER};
|
|
|
|
cvar_t avh_blockscripts = {kvBlockScripts, "1", FCVAR_SERVER};
|
|
|
|
#ifdef DEBUG
|
|
|
|
cvar_t avh_testing = {kvTesting, "0", FCVAR_SERVER};
|
|
|
|
#endif
|
|
|
|
cvar_t *avh_cheats=0;
|
|
|
|
cvar_t *showtriggers=0;
|
|
|
|
cvar_t *violence_ablood=0;
|
|
|
|
cvar_t *violence_agibs=0;
|
|
|
|
cvar_t *violence_hblood=0;
|
|
|
|
cvar_t *violence_hgibs=0;
|
|
|
|
|
|
|
|
// TODO: Remove
|
|
|
|
cvar_t avh_ironman = {kvIronMan, "0", FCVAR_SERVER};
|
|
|
|
cvar_t avh_ironmantime = {kvIronManTime, "2", FCVAR_SERVER};
|
|
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
cvar_t avh_spawninvulnerabletime = {kvSpawnInvulnerableTime, "0", FCVAR_SERVER};
|
|
|
|
cvar_t avh_trainingmode = {kvTrainingMode,"0", FCVAR_SERVER };
|
|
|
|
cvar_t avh_assert = {kvAssert, "1", FCVAR_SERVER };
|
|
|
|
cvar_t avh_bulletcam = {kvBulletCam, "0", FCVAR_SERVER };
|
|
|
|
cvar_t avh_drawinvisible = {kvDrawInvisible, "0", FCVAR_SERVER };
|
|
|
|
cvar_t avh_serverscripts = {kvServerScripts, "0", FCVAR_SERVER};
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef USE_NETWORK_METERING
|
|
|
|
cvar_t avh_networkdebug = {kvNetworkDebug, "0", FCVAR_SERVER };
|
|
|
|
cvar_t avh_networkmeterrate = {kvNetworkMeterRate, "3000", FCVAR_SERVER };
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef PROFILE_BUILD
|
|
|
|
cvar_t avh_performance = {kvPerformance,"8191", FCVAR_SERVER};
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Other constants
|
|
|
|
cvar_t avh_eastereggchance = {kvEasterEggChance, "5", FCVAR_SERVER};
|
|
|
|
cvar_t avh_uplink = {kvUplink, "0", FCVAR_SERVER};
|
|
|
|
cvar_t avh_killdelay = {kvKillDelay, "0", FCVAR_SERVER};
|
|
|
|
|
|
|
|
// Engine Cvars
|
|
|
|
cvar_t *g_psv_gravity = NULL;
|
|
|
|
cvar_t *g_psv_aim = NULL;
|
|
|
|
cvar_t *g_footsteps = NULL;
|
|
|
|
|
|
|
|
// END Cvars for Skill Level settings
|
|
|
|
|
|
|
|
// Register your console variables here
|
|
|
|
// This gets called one time when the game is initialied
|
|
|
|
void GameDLLInit( void )
|
|
|
|
{
|
|
|
|
// Register cvars here:
|
|
|
|
|
|
|
|
g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );
|
|
|
|
g_psv_aim = CVAR_GET_POINTER( "sv_aim" );
|
|
|
|
g_footsteps = CVAR_GET_POINTER( "mp_footsteps" );
|
|
|
|
|
|
|
|
CVAR_REGISTER (&displaysoundlist);
|
|
|
|
|
|
|
|
CVAR_REGISTER (&teamplay);
|
|
|
|
CVAR_REGISTER (&fraglimit);
|
|
|
|
CVAR_REGISTER (&timelimit);
|
|
|
|
|
|
|
|
CVAR_REGISTER (&fragsleft);
|
|
|
|
CVAR_REGISTER (&timeleft);
|
|
|
|
CVAR_REGISTER (&allow_spectators);
|
|
|
|
|
|
|
|
CVAR_REGISTER (&friendlyfire);
|
|
|
|
CVAR_REGISTER (&falldamage);
|
|
|
|
CVAR_REGISTER (&weaponstay);
|
|
|
|
CVAR_REGISTER (&forcerespawn);
|
|
|
|
CVAR_REGISTER (&flashlight);
|
|
|
|
CVAR_REGISTER (&aimcrosshair);
|
|
|
|
CVAR_REGISTER (&decalfrequency);
|
|
|
|
CVAR_REGISTER (&teamlist);
|
|
|
|
CVAR_REGISTER (&teamoverride);
|
|
|
|
CVAR_REGISTER (&defaultteam);
|
|
|
|
CVAR_REGISTER (&allowmonsters);
|
|
|
|
CVAR_REGISTER (&mp_chattime);
|
|
|
|
|
|
|
|
// Register AvH variables
|
|
|
|
CVAR_REGISTER (&avh_drawdamage);
|
|
|
|
CVAR_REGISTER (&avh_tournamentmode);
|
|
|
|
CVAR_REGISTER (&avh_deathmatchmode);
|
|
|
|
CVAR_REGISTER (&avh_countdowntime);
|
|
|
|
|
|
|
|
avh_cheats=CVAR_GET_POINTER("sv_cheats");
|
|
|
|
showtriggers=CVAR_GET_POINTER("showtriggers");
|
|
|
|
violence_ablood=CVAR_GET_POINTER("violence_ablood");
|
|
|
|
violence_agibs=CVAR_GET_POINTER("violence_agibs");
|
|
|
|
violence_hblood=CVAR_GET_POINTER("violence_hblood");
|
|
|
|
violence_hgibs=CVAR_GET_POINTER("violence_hgibs");
|
|
|
|
|
|
|
|
|
|
|
|
CVAR_REGISTER (&avh_latejointime);
|
|
|
|
CVAR_REGISTER (&avh_logdetail);
|
|
|
|
//CVAR_REGISTER (&avh_teamsizehandicapping);
|
|
|
|
CVAR_REGISTER (&avh_team1damagepercent);
|
|
|
|
CVAR_REGISTER (&avh_team2damagepercent);
|
|
|
|
CVAR_REGISTER (&avh_team3damagepercent);
|
|
|
|
CVAR_REGISTER (&avh_team4damagepercent);
|
|
|
|
CVAR_REGISTER (&avh_structurelimit);
|
|
|
|
CVAR_REGISTER (&avh_votecasttime);
|
|
|
|
CVAR_REGISTER (&avh_votedowntime);
|
|
|
|
CVAR_REGISTER (&avh_minvotesneeded);
|
|
|
|
CVAR_REGISTER (&avh_serverops);
|
|
|
|
CVAR_REGISTER (&avh_limitteams);
|
|
|
|
CVAR_REGISTER (&avh_votepercentneeded);
|
|
|
|
CVAR_REGISTER (&avh_autoconcede);
|
|
|
|
CVAR_REGISTER (&avh_combattime);
|
|
|
|
CVAR_REGISTER (&avh_mapvoteratio);
|
|
|
|
CVAR_REGISTER (&avh_blockscripts);
|
|
|
|
|
|
|
|
// TODO: Remove
|
|
|
|
CVAR_REGISTER (&avh_ironman);
|
|
|
|
CVAR_REGISTER (&avh_ironmantime);
|
|
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
CVAR_REGISTER (&avh_spawninvulnerabletime);
|
|
|
|
CVAR_REGISTER (&avh_trainingmode);
|
|
|
|
CVAR_REGISTER (&avh_assert);
|
|
|
|
CVAR_REGISTER (&avh_bulletcam);
|
|
|
|
CVAR_REGISTER (&avh_testing);
|
|
|
|
CVAR_REGISTER (&avh_serverscripts);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef USE_NETWORK_METERING
|
|
|
|
CVAR_REGISTER (&avh_networkdebug);
|
|
|
|
CVAR_REGISTER (&avh_drawinvisible);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef PROFILE_BUILD
|
|
|
|
CVAR_REGISTER (&avh_performance);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
CVAR_REGISTER (&avh_eastereggchance);
|
|
|
|
CVAR_REGISTER (&avh_uplink);
|
|
|
|
CVAR_REGISTER (&avh_killdelay);
|
|
|
|
|
|
|
|
}
|
|
|
|
|