mirror of
https://github.com/ENSL/NS.git
synced 2024-12-11 13:22:03 +00:00
136 lines
2.9 KiB
C++
136 lines
2.9 KiB
C++
|
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
||
|
//
|
||
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
||
|
// The contents may be used and/or copied only with the written permission of
|
||
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
||
|
// the agreement/contract under which the contents have been supplied.
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $Workfile: AvHBite2.cpp $
|
||
|
// $Date: 2002/08/16 02:33:13 $
|
||
|
//
|
||
|
//-------------------------------------------------------------------------------
|
||
|
// $Log: AvHBite2.cpp,v $
|
||
|
// Revision 1.3 2002/08/16 02:33:13 Flayra
|
||
|
// - Added damage types
|
||
|
//
|
||
|
// Revision 1.2 2002/07/24 18:45:40 Flayra
|
||
|
// - Linux and scripting changes
|
||
|
//
|
||
|
// Revision 1.1 2002/06/25 17:24:09 Flayra
|
||
|
// - Level 3 bite attack
|
||
|
//
|
||
|
//===============================================================================
|
||
|
#include "mod/AvHAlienWeapons.h"
|
||
|
#include "mod/AvHPlayer.h"
|
||
|
|
||
|
#ifdef AVH_CLIENT
|
||
|
#include "cl_dll/eventscripts.h"
|
||
|
#include "cl_dll/in_defs.h"
|
||
|
#include "cl_dll/wrect.h"
|
||
|
#include "cl_dll/cl_dll.h"
|
||
|
#endif
|
||
|
|
||
|
#include "common/hldm.h"
|
||
|
#include "common/event_api.h"
|
||
|
#include "common/event_args.h"
|
||
|
#include "common/vector_util.h"
|
||
|
#include "mod/AvHAlienWeaponConstants.h"
|
||
|
#include "mod/AvHPlayerUpgrade.h"
|
||
|
#include "mod/AvHConstants.h"
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(kwBite2Gun, AvHBite2);
|
||
|
void V_PunchAxis( int axis, float punch );
|
||
|
|
||
|
void AvHBite2::Init()
|
||
|
{
|
||
|
this->mRange = kBite2Range;
|
||
|
this->mDamage = BALANCE_IVAR(kBite2Damage);
|
||
|
}
|
||
|
|
||
|
bool AvHBite2::GetIsGunPositionValid() const
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
int AvHBite2::GetBarrelLength() const
|
||
|
{
|
||
|
return kBite2BarrelLength;
|
||
|
}
|
||
|
|
||
|
float AvHBite2::GetRateOfFire() const
|
||
|
{
|
||
|
return BALANCE_FVAR(kBite2ROF);
|
||
|
}
|
||
|
|
||
|
int AvHBite2::GetDeployAnimation() const
|
||
|
{
|
||
|
// Look at most recently used weapon and see if we can transition from it
|
||
|
int theDeployAnimation = 1;
|
||
|
|
||
|
AvHWeaponID thePreviousID = this->GetPreviousWeaponID();
|
||
|
|
||
|
switch(thePreviousID)
|
||
|
{
|
||
|
case AVH_WEAPON_UMBRA:
|
||
|
case AVH_WEAPON_SPORES:
|
||
|
//case AVH_WEAPON_PRIMALSCREAM:
|
||
|
theDeployAnimation = 12;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return theDeployAnimation;
|
||
|
}
|
||
|
|
||
|
int AvHBite2::GetDamageType() const
|
||
|
{
|
||
|
return AvHBite::GetDamageType();
|
||
|
}
|
||
|
|
||
|
float AvHBite2::GetDeployTime() const
|
||
|
{
|
||
|
return .2f;
|
||
|
}
|
||
|
|
||
|
int AvHBite2::GetIdleAnimation() const
|
||
|
{
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int AvHBite2::GetShootAnimation() const
|
||
|
{
|
||
|
return 4;
|
||
|
}
|
||
|
|
||
|
char* AvHBite2::GetViewModel() const
|
||
|
{
|
||
|
return kLevel3ViewModel;
|
||
|
}
|
||
|
|
||
|
void AvHBite2::Precache()
|
||
|
{
|
||
|
AvHBite::Precache();
|
||
|
|
||
|
this->mEvent = PRECACHE_EVENT(1, kBite2EventName);
|
||
|
}
|
||
|
|
||
|
void AvHBite2::Spawn()
|
||
|
{
|
||
|
AvHBite::Spawn();
|
||
|
|
||
|
this->Precache();
|
||
|
|
||
|
this->m_iId = AVH_WEAPON_BITE2;
|
||
|
|
||
|
// Set our class name
|
||
|
this->pev->classname = MAKE_STRING(kwsBite2Gun);
|
||
|
|
||
|
SET_MODEL(ENT(this->pev), kNullModel);
|
||
|
|
||
|
FallInit();// get ready to fall down.
|
||
|
}
|
||
|
|
||
|
|
||
|
|